Store data
- UK price
- £5.29
- US price
- Awaiting regional check
- Positive reviews
- 60%
- Total reviews
- 341
- Release date
- 4 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 7,174 | +6,989 | +3777.8% | 270 | +173.9% |
| October 2026 | 7,174 | +4,637 | +182.8% | 218 | +8.1% |
| September 2026 | 2,537 | — | — | 202 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | EUR | €7.99 | 5,99€ | 25% | 5,99€ | No change recorded |
| United Arab EmiratesAED · AE | AED | AED 27.25 | 20.43 AED | 25% | 20.43 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$11.50 | A$ 8.62 | 25% | A$ 8.62 | No change recorded |
| BrazilBRL · BR | BRL | R$29.99 | R$ 22,49 | 25% | R$ 22,49 | No change recorded |
| CanadaCAD · CA | CAD | CA$9.65 | CDN$ 7.23 | 25% | CDN$ 7.23 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 6.99 | CHF 5.24 | 25% | CHF 5.24 | No change recorded |
| ChileCLP · CL | CLP | CLP 5,399 | CLP$ 4.049 | 25% | CLP$ 4.049 | No change recorded |
| ChinaCNY · CN | CNY | CN¥35.00 | ¥ 26.25 | 25% | ¥ 26.25 | No change recorded |
| ColombiaCOP · CO | COP | COP 21,999.00 | COL$ 16.499 | 25% | COL$ 16.499 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 4,250.00 | ₡3.185 | 25% | ₡3.185 | No change recorded |
| Hong KongHKD · HK | HKD | HK$50.00 | HK$ 37.50 | 25% | HK$ 37.50 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 76,999.00 | Rp 57 749 | 25% | Rp 57 749 | No change recorded |
| IsraelILS · IL | ILS | ₪28.75 | ₪21.56 | 25% | ₪21.56 | No change recorded |
| IndiaINR · IN | INR | ₹415.00 | ₹ 311 | 25% | ₹ 311 | No change recorded |
| JapanJPY · JP | JPY | JP¥1,050 | ¥ 787 | 25% | ¥ 787 | No change recorded |
| South KoreaKRW · KR | KRW | ₩8,700 | ₩ 6,520 | 25% | ₩ 6,520 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 1.900 | 1.42 KD | 25% | 1.42 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 2,530.00 | 1 897₸ | 25% | 1 897₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$114.99 | Mex$ 86.24 | 25% | Mex$ 86.24 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 20.75 | RM15.56 | 25% | RM15.56 | No change recorded |
| NorwayNOK · NO | NOK | 95,50 kr | 95,50 kr | 0% | 95,50 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 12.49 | NZ$ 12.49 | 0% | NZ$ 12.49 | No change recorded |
| PeruPEN · PE | PEN | S/.16.49 | S/.16.49 | 0% | S/.16.49 | 26 Sept 2026 |
| PhilippinesPHP · PH | PHP | P205.00 | P205.00 | 0% | P205.00 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
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Barbarian: melee combat, bleeds, executions, and battle shields Arcanist: powerful spells, burns, freezes, and mana barriers Warden: ranged combat, traps, poison, and precision strikes Nightblade: daggers, poison stacks, critical strikes, and dodge
Fight through a dark campaign, from your first hunt to the Frontier beyond Vesper Gate.
Clear dungeons and conquer Nightmare Dungeons. Climb the Tower, and test your build against greater challenges.
Chop, mine, fish, and hunt for resources used to craft weapons, armor, food, and potions.
Recruit Mercenaries. Choose one to fight alongside you while the others complete expeditions.
Join factions with real players, contribute to the War Chest, and fight in rotating World Boss events.
Enter the endless Spire. Every ten floors, choose a Tarot card with powerful Upright bonuses or dangerous Reversed effects.
Socket Gems into equipment and develop six Element trees using Crystals earned from enemies and bosses. Hunt for Skill Engravings, earn Soulbound Gear from the Tower, and strengthen it through Soulwake while equipped. Enemy loot tables and known item sources are shown in-game.
Auto-Combat, Auto-Cast, healing, consumables, gathering, crafting, and Loot Rules are configurable. Supported activities continue offline for up to 24 hours.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Wake First Spark | 16.8% |
| 02 | Wake First Oath | 16.4% |
| 03 | Wake First Make | 16.1% |
| 04 | Warrior 10 | 15.8% |
| 05 | Wake Small Purse | 15.3% |
| 06 | Wake First Harvest | 15.1% |
| 07 | Rich 1000 | 14.4% |
| 08 | Gather 100 | 13.8% |
| 09 | Quests 5 | 13.7% |
| 10 | Wake Hundred Cuts | 13.5% |
| 11 | Wake Tidepearl Hand | 13.4% |
| 12 | Rich 10000 | 13.3% |
| 13 | Quests 10 | 13.0% |
| 14 | Crafter 50 | 12.0% |
| 15 | Wake Short Road | 11.6% |
| 16 | Wake Trophy Breaker | 10.8% |
| 17 | Unique Enemies 10 | 10.6% |
| 18 | Gather 500 | 10.5% |
| 19 | Recipes 10 | 10.4% |
| 20 | Warrior 500 | 10.2% |
| 21 | Rich 100000 | 9.7% |
| 22 | Warrior 1000 | 9.6% |
| 23 | Crafter 200 | 9.5% |
| 24 | Quests 20 | 9.3% |
| 25 | Boss Master | 9.1% |
| 26 | Wake First Depth | 8.7% |
| 27 | Boss 50 | 8.5% |
| 28 | Boss 100 | 8.2% |
| 29 | Gather 2k | 8.2% |
| 30 | Warrior 5k | 8.2% |
| 31 | Crafter 500 | 8.1% |
| 32 | Boss 200 | 7.9% |
| 33 | Explorer 5 | 7.6% |
| 34 | Recipes 25 | 7.4% |
| 35 | Rich 1m | 7.0% |
| 36 | Boss 1000 | 6.8% |
| 37 | Gather 5k | 6.8% |
| 38 | Unique Enemies 30 | 6.8% |
| 39 | Crafter 2k | 6.4% |
| 40 | Explorer All | 6.3% |
| 41 | Quests 60 | 6.3% |
| 42 | Dungeon 10 | 6.1% |
| 43 | Warrior 25k | 6.0% |
| 44 | Boss 2500 | 5.8% |
| 45 | Merchant 100 | 5.7% |
| 46 | Dungeon 25 | 5.6% |
| 47 | Gather 10k | 5.6% |
| 48 | Recipes 50 | 5.5% |
| 49 | Crafter 5k | 5.3% |
| 50 | Dungeon 50 | 5.3% |
| 51 | Rich 10m | 5.3% |
| 52 | Unique Enemies 50 | 5.3% |
| 53 | Boss 5000 | 4.9% |
| 54 | Dungeon 200 | 4.6% |
| 55 | Crafter 10k | 4.3% |
| 56 | Rich 100m | 4.3% |
| 57 | Merchant 1000 | 4.1% |
| 58 | Unique Enemies 80 | 4.1% |
| 59 | Dungeon 1000 | 3.4% |
| 60 | Merchant 5k | 3.1% |
| 61 | Tower Floor 100 | 3.0% |
| 62 | Warrior 100k | 3.0% |
| 63 | Quests All | 2.7% |
| 64 | Merchant 10k | 2.6% |
| 65 | Tower Floor 500 | 2.6% |
| 66 | Rich 1b | 2.5% |
| 67 | Gather 50k | 2.4% |
| 68 | Spire Depth 100 | 2.4% |
| 69 | Dungeon 2500 | 2.3% |
| 70 | Recipes 100 | 2.3% |
| 71 | Spire Depth 500 | 2.2% |
| 72 | Merchant 25k | 1.9% |
| 73 | Tower Floor 2000 | 1.8% |
| 74 | Crafter 50k | 1.5% |
| 75 | Tower Floor 5000 | 1.5% |
| 76 | Dungeon 5000 | 1.4% |
| 77 | Merchant 100k | 1.3% |
| 78 | Rich 10b | 1.3% |
| 79 | Spire Depth 2000 | 1.3% |
| 80 | Tower Floor 10000 | 1.3% |
| 81 | Rich 100b | 1.0% |
| 82 | Warrior 500k | 1.0% |
| 83 | Spire Depth 5000 | 0.9% |
| 84 | Merchant 500k | 0.8% |
| 85 | Merchant 1m | 0.7% |
| 86 | Rich 1t | 0.7% |
| 87 | Spire Depth 10000 | 0.7% |
| 88 | Warrior 1m | 0.7% |
| 89 | Crafter 100k | 0.6% |
| 90 | Gather 200k | 0.6% |
| 91 | Gather 500k | 0.1% |
| 92 | Recipes 200 | 0.1% |
| 93 | Warrior 5m | 0.1% |
| 94 | Crafter 1m | 0.0% |
| 95 | Crafter 500k | 0.0% |
| 96 | Crafter 5m | 0.0% |
| 97 | Gather 10m | 0.0% |
| 98 | Gather 1m | 0.0% |
| 99 | Gather 5m | 0.0% |
| 100 | Warrior 10m | 0.0% |
Long offline calculations now respect your current activity, affected Spire runs recover correctly, and extreme offline progression remains safely bounded. Offline Combat - Starting Spire, Tower, or The Frontier while Offline Rewards are still calculating no longer allows the previous activity to take control again when calculation finishes. - Offline Rewards continue calculating in the background without blocking character entry. - Completed offline fights, XP, items, Gold, and progression are still awarded normally. Spire - Paid Spire runs affected by stale Tower or Frontier combat data now recover and continue from the correct Spire floor. - Spire Auto-Advance now resumes correctly when enabled, including affected saves where it appeared enabled but remained internally paused. - Extreme Offline Spire sessions now respect the intended progression safety limit, preventing unintended...
Read full update on Steam ↗August 26–27, 2026 Tower Ascension 🟠 Added three Ascension Module slots, unlocked at Tower 30, Tower 40, and Tower 50. 🟠 Ascension Modules provide permanent combat bonuses: - Crown Assault: +4% Damage. - Bastion Lattice: 4% less damage taken. - Quickstep Circuit: +8% Haste. 🟠 Each Module can be equipped only once. Module selections are saved and correctly applied during combat. 🟠 Added a complete Tower Gems collection to Gem Crafting. It shows all eight special Gems, their unlock requirements, Forge paths, and how many you own across Inventory, Bank, and equipped gear. 🟠 Renamed Eclipsed Emerald and Crown Emerald to Eclipsed Sapphire and Crown Sapphire, with corrected artwork and descriptions. Existing Gems, stats, ownership, and saves remain unchanged. 🟠 Clarified the Tower Codex: each 100-floor Echelon locks one of the four Tower hazards for that Echelon. The Frontier 🟠 Added...
Read full update on Steam ↗Fixed issues related to Offline progression and loading difficulty 🟠 Long offline combat returns, including Tower and Spire, now process in responsive batches. Players can enter and use the game while calculations continue. 🟠 Offline results no longer open automatically. The Offline Rewards button displays calculation progress and opens the complete itemized report when ready. 🟠 Existing saves now safely remove temporary generated Tower, Spire, and Frontier enemy records that caused severe loading delays. Bestiary entries, highest floors, and all character progress remain preserved. 🟠 Offline rewards remain unchanged. Every fight, XP gain, item, Gold reward, floor, and Ascension stop is preserved. Offline time is cleared only after successful settlement, preventing duplicated or missing progress after interruptions. 🟠 Newly dispatched Caravans now correctly use your selected char...
Read full update on Steam ↗🟠 Greatly reduced character loading times after long offline Tower and Spire sessions. 🟠 Improved loading performance while advancing through Tower floors, repeating floors, and using Tower Reclamation. 🟠 Fixed older characters with large Tower progression histories taking significantly longer to load. 🟠 Fixed affected active Spire runs failing to resume offline progression after loading a character. 🟠 Explicitly paused Spire runs, disabled Auto, and unpaid runs now remain correctly inactive. 🟠 Fixed Spire Tarot bonuses during offline combat, including Ability Damage, Crit Chance, cooldowns, Mana costs, and Mercenary damage. 🟠 Offline floors, XP, Aether, rewards, Divine gear, pity progress, Flux, and Ascension choices remain fully preserved.
Read full update on Steam ↗⚔️ Tower Progression & Offline Combat 🟠 Fixed existing Tower 1 characters already between Floors 1,000 and 1,999 sometimes not receiving the first Ascension option. Their reached floor and permanent progression are preserved, and Ascending restarts Tower 2 at Floor 1. 🟠 Tower XP no longer loses value simply because you replay an already reached floor. Online and offline rewards keep the floor’s fixed XP budget, while high Combat Levels cannot inflate low-floor rewards. 🟠 First-time clears from Tower Floor 1 through 100 now provide bounded catch-up XP for Combat Levels 140–153, reaching Combat Level 154 at Floor 100 for Awakening I. This stops at Level 154 and never repeats on replayed floors. 🟠 Reclamation now settles the correct kill and completion XP for every combined floor online and offline, including eligible first-clear catch-up XP, without awarding the opening enemy twice....
Read full update on Steam ↗Reclamation now: Uses the strongest included enemy’s HP, plus 10% per additional floor. Never exceeds 85% of the upcoming protected encounter’s HP. Uses average Defense instead of the highest Defense. Keeps its reduced damage.
Read full update on Steam ↗🏰 Patch 0.14.9 — Tower Ascension & Combat Reliability 🏰 Tower Ascension 🟠 The first Tower Ascension is now offered when Tower 1 reaches Floor 1,000, before its Guardian fight. Existing eligible characters receive the same option, and later Ascension gates are unchanged. 🟠 After Ascending, Auto-Combat can now combine up to nine previously cleared ordinary floors into one Reclamation fight. Bosses, Guardians, Eclipse encounters, repeated or manually selected floors, checkpoint backtracking, and new-record floors remain individual fights. 🟠 Every reclaimed floor still grants its own XP, Gold, drops, quest credit, kill credit, and session progress. Divine Gear progression, Ascension rewards, and save progress remain preserved. ⚔️ Combat & Offline Progress 🟠 Nullwell Siphon’s healing now scales correctly with level and combat stats online and offline while preserving its Max HP safet...
Read full update on Steam ↗🏰 Tower Ascension 🟠 Tower Ascension Fragment opportunities now accumulate daily for up to seven days. 🟠 Elites and Apex Elites guarantee one Fragment while opportunities remain. The Ascension panel now clearly shows owned Fragments, the eight-Fragment Gem cost, and remaining opportunities. 🟠 Offline Auto-Ascend now triggers reliably at unlocked gates and begins the next Tower at Floor 1. 🗼 Spire Automation 🟠 An already-paid Spire run now resumes online or offline even without spare Tower Keys. Starting a new run still consumes one Tower Key. 🎒 Storage & Clarity 🟠 Aether now uses one practically unlimited stack per storage. Existing stacks consolidate safely while preserving the exact total. 🟠 New Aether rewards and Auto-Bank correctly merge with existing stacks.
Read full update on Steam ↗Hi, There was an issue with the long times to login to a character after leaving it offline for a longer period of time. That should work fine now,
Read full update on Steam ↗Fixed and error where you couldnt add gems while spire was paused
Read full update on Steam ↗English — Patch 0.14.7 🏰 Tower Ascension & Waystones 🟠 Jumping back with a Waystone now asks for confirmation and preserves your best floor for the current run. You can continue from any unlocked checkpoint without losing the progress needed for Ascension. 🟠 Waystones can no longer be changed during Tower combat, and attempts to jump beyond the highest unlocked checkpoint are rejected. 🟠 Divine progress is now recorded exactly once when you Ascend, using that run’s best legitimately cleared floor. Waystone jumps, repeated floors, and entered-but-uncleared floors cannot add or duplicate Divine progress. Existing Divine gear, Honing, Gems, and earned progress remain preserved. ⚔️ Activities & Combat 🟠 The Veiled Reliquary can now open after a completed or failed Dungeon and recovers stale Tower or Spire activity states. Genuinely active combat and expeditions remain protected. 🟠 S...
Read full update on Steam ↗🏰 Ascension Recovery 🟠 Ascension gates now follow the intended curve: Floor 2,000 for the first Ascension, Floor 3,000 for the second, then Floors 5,000, 7,000, and 2,000 floors farther for each later Ascension. 🟠 Auto-Ascend now works with Auto-Combat both online and offline. Clearing the selected gate automatically Ascends, returns the active Tower to Floor 1, and continues climbing. 🟠 Characters affected by the post-Ascension zero-XP issue receive a one-time restoration of missed Combat and Hitpoints XP based on the floors they cleared. Normal Tower enemy XP remains unchanged. 🟠 Divine Gear now keeps growing across every Ascension. Every floor cleared in every run contributes to permanent Divine progress, and every 100 cumulative floors grants another Divine Level. Divine items are never reset or removed. ⚒️ Gathering & Crafting Progression 🟠 Fixed a gathering + crafting bug...
Read full update on Steam ↗Tower Ascension introduces a permanent, repeatable endgame loop. Conquer each rising gate, restart at the real Floor 1 with everything important preserved, and return stronger to climb farther than before. 🏰 TOWER ASCENSION 🟠 Defeat the Floor 2,000 Guardian to unlock your first Ascension. Later Ascensions require Floor 4,000, Floor 6,000, and continue rising by 2,000 floors each time. 🟠 Ascending resets the active Tower floor and checkpoint to the real Floor 1. Character levels, Skills, equipment, Inventory, Bank, Gems, Honing, Elements, Grandworks, reward progress, and lifetime Tower best are preserved. 🟠 Every owned Divine item upgrades to the next Ascension gate, including items in equipment, Inventory, Bank, delivery storage, and buyback. 🟠 Permanent Ascension Mastery helps each new run advance faster and farther. 🟠 You may keep climbing after Ascension becomes available, bu...
Read full update on Steam ↗Patch 0.14.3 — Spire, Frontier & Ironbreaker Fixes 🟠 Reintroduced Ironbreaker Thorns and Max HP regeneration. 🟠 Fixed Spire Auto-Advance not selecting a Tarot card during online combat. 🟠 Fixed the Frontier Fight button not working after a Spire run was paused.
Read full update on Steam ↗⚔️ Combat Flow & Automation 🟠 Area Combat now continues correctly in both Advance and Repeat modes. 🟠 Repeat Current Enemy now resumes properly after defeat and automatic Food restocking. 🟠 Area and Dungeon combat loops are now independent from the Advance/Repeat selection, preventing flow changes from accidentally stopping automation. 🟠 Dungeon automation now retains its active combat session when entering a Dungeon. 🟠 Manually stopping combat still fully stops the current session and prevents unintended offline continuation. 🟠 Starting the Spire with Auto Combat enabled now immediately begins the first floor. 🏰 Divine Gear 🟠 Divine gear tooltips now consistently display their Divine Level and Tower-floor progression panel. 🟠 Removed the misleading “Original flat stats” percentage from Divine gear tooltips. 🧙 Character Creation & Talent Previews 🟠 Character Name and Begin...
Read full update on Steam ↗Patch 0.14.1 — Subclass Identity & Sustain This update builds on 0.14.0 with further targeted changes to restore subclass identity. All values below are per rank. 🗡️ Nightblade Duelist * 🟠 Perfect Measure: Confluence now grants +1.5% Attack Speed and +5% Buff Duration. * 🟠 Answer in Kind: Confluence now grants +1% Double Damage Chance. * 🟠 Aegis Step: Initiation now grants +4% Dodge Chance. * 🟠 Aegis Step: Discipline now grants +1.5% Attack Speed. * 🟠 A fully invested Duelist regular tree can now reach 28.5% Dodge Chance, increased from 16.5%. Venomshade * 🟠 Night Garden: Initiation Lifesteal increased from 1% to 3%. * 🟠 Night Garden: Confluence no longer grants generic Defense and now grants +1% Lifesteal. * 🟠 A fully invested Night Garden now provides 12% Lifesteal, increased from 3%. 🔮 Arcanist Frostbinder * 🟠 Winter Clock: Confluence now grants +1.2% Crit Chance and +5%...
Read full update on Steam ↗All listed values are per rank. Barbarian Axemaster * Sundering Form: Initiation — Damage increased from 2.5% to 7.5%. * Brass Edge: Discipline — Crit Damage increased from 3.5% to 10.5%. Bloodreaver * Ravenous Beat: Initiation — Attack Speed increased from 1.2% to 3.6%. * Ravenous Beat: Discipline — Double Damage Chance increased from 1% to 3%. Ironbreaker * Answering Steel: Initiation — Damage increased from 2.5% to 7.5%. * Stone Aegis: Confluence — Block Chance increased from 1.5% to 4.5%. Arcanist Pyromancer * Cinder Script: Discipline — Burn Damage increased from 2.5% to 7.5%. * Furnace Rhythm: Initiation — Ability Power increased from 2.5% to 7.5%. Frostbinder * Winter Clock: Initiation — Ability Power increased from 2.5% to 7.5%. * Shatterpoint: Initiation — Damage against Frozen enemies increased from 2.5% to 7.5%. Voidcaller * Siphoning Dark: Discipline — Lifesteal increased...
Read full update on Steam ↗Talents 2.0 bonuses, Milestones, saved builds, and combat feedback now behave consistently across every subclass. ⚔️ Talent Effects Restored * 🟠 Fixed subclass bonuses sometimes not applying, including Damage, Crit, Lifesteal, Ability Power, and other allocated stats. * 🟠 Affected characters now receive their intended damage and survivability again. * 🟠 All 72 Milestones across all 12 subclasses now trigger and deliver their intended damage, healing, Shields, counters, resources, and cooldown effects. * 🟠 Milestone activity now appears by name in combat feedback, logs, and Damage/Healing Reports. 🔥 Subclass Repairs * 🟠 Fixed Pyromancer’s Flashpoint Seal, Furnace Rhythm, Ember Crown, and related Scorch, sequence, charge, damage, and cooldown behavior. * 🟠 Fixed Void Continuum so it correctly replaces and upgrades Folded Current instead of disabling both effects. * 🟠 Folded Curr...
Read full update on Steam ↗* 🌀 Fixed Void Continuum so it properly replaces Folded Current and triggers after three different direct Arcane abilities. * 🔄 Additional Arcane Buff casts, including Auto-Cast, no longer reset or break Void Continuum’s sequence. * 📝 Clarified Void Continuum’s replacement and activation rules in its description. * ✨ Added a unique combat Effects icon for Divine Blessing’s Spellflow buff. * 💾 Fixed Reset Subclass deleting saved builds. All three build slots now remain saved when switching between subclasses.
Read full update on Steam ↗🟠 Fixed subclass talent bonuses being ignored, restoring missing damage, Crit, Ability Power, Lifesteal, and passive bonuses. 🟠 Repaired all 72 Milestones across all 12 subclasses so their triggers, payoffs, cooldowns, caps, and spell relationships work properly. 🟠 Milestone activations now appear clearly in combat logs and combat status displays. 🟠 Fixed Pyromancer’s Flashpoint Seal, Furnace Rhythm, and Ember Crown. 🟠 Fixed Voidcaller’s Shadeflame/Siphoning Dark behavior and description.
Read full update on Steam ↗Fixed Folded Current and Void Continuum so they now properly extend Clockless Rush, Glyph Current, Hourglass Step, and Last Hour Fold.
Read full update on Steam ↗Update your game please. These should properly work now: 1. Mute 2. Crafting scroll 3. Subclasses nodes being taken into account now (and 50 points apply properly) 4. Nightmare XP buffed 5. Chinese localization for subclasses
Read full update on Steam ↗Talents 2.0 rebuilds class progression with deeper Core and subclass trees, meaningful build choices, saved loadouts, and complete in-game guidance. 🟠 Talents 2.0 is now the complete Talent system for all four classes and all 12 subclasses. 🟠 Build each character through a 20-point Core tree and a 50-point subclass tree. Every Talent rank costs 1 point. 🟠 Every subclass has its own Signature, regular Talents, six Milestones, and three final Keystones, creating distinct ways to build and play. 🟠 Talent effects work across active combat, Auto-Cast, offline progress, bosses, abilities, Mastery loadouts, equipment, Gems, Elements, and Followers. 🟠 Each subclass includes three renameable saved build slots, making it easy to keep and switch between different setups. 🟠 Existing characters migrate safely, and the Class Codex explains the complete Talents 2.0 system in every supported la...
Read full update on Steam ↗Crafting Improvements Crafting now has the approved consolidated header, showing the active batch, progress, Mastery loadouts, production controls, timings, and queue together. Added a dedicated timer for the currently active Crafting batch. The Crafting workbench now scrolls internally so lower recipes and Craft buttons remain reachable at different resolutions and UI scales. Fixed finite Crafting orders disappearing when materials run out. The exact unfinished quantity now remains waiting. Gathering resumes while a Crafting order waits for materials. Waiting Crafting orders automatically restart when enough materials become available. Affordable later orders can still continue while an earlier order waits for materials. Offline Crafting now preserves and resumes unfinished orders using the same rules as online Crafting. “Craft All / Until Empty” remains unchanged and still ends norm...
Read full update on Steam ↗🔮 Divine Arcanist Gear 🟠 Divine Mana Siphon now has a 10% chance to restore 5% Max Mana. 🟠 Arcane Overflow grants 8% more ability damage while above 90% Mana. 🟠 Overflowing Ward grants a 5% Max HP shield when Mana Siphon triggers at full Mana, stacking to 10% for six seconds. 🟠 Spellflow grants 6% Haste for four seconds after spending Mana on an ability. 💎 Easier Gem Socketing 🟠 Socket equipment directly from your character, Inventory, or Bank using Gems stored in either Inventory or Bank. 🟠 Banked equipment now supports inserting, replacing, removing, and unlocking Gem slots without moving the item first. 🟠 Replaced Gems are returned safely, and stacked equipment is separated before socket changes. 🎒 Inventory, Bank & Account Vault 🟠 Completely identical equipment and relics can now stack safely in Inventory and Bank while preserving their Gems, affixes, upgrades, and othe...
Read full update on Steam ↗🌐 Languages & Interface 🔸 Added Traditional Chinese as a fully selectable game language. 🔸 Saved Production Mastery loadouts can now be switched directly from Gathering, Crafting, and Combat screens. 🔸 Equipment Crafting filters now remain selected when switching between Crafting categories. 🔸 Subclass names now display in the selected game language on the character panel. 🔸 Until Empty Crafting status and queue controls now remain readable at narrower window sizes. ⚙️ Automation & Quests 🔸 Craft All now shows an estimated total duration and continues until available materials are exhausted. 🔸 Crafting queues now skip jobs temporarily missing materials, continue any available jobs, and revisit skipped jobs later—including during offline progress. 🔸 Dungeon Loop now reliably starts the next run after completion or defeat. If another run cannot start, the game safely returns to...
Read full update on Steam ↗Fixed an issue where quest could not be accepted at level 92 (Act II) 修复了在 92 级(第二幕)无法接取任务的问题。
Read full update on Steam ↗Fixed a bunch of smaller issues, including a queueing issue for Crafting.
Read full update on Steam ↗Combat & Abilities 🔸 Newly unlocked Abilities now glow until clicked once. Abilities unlocked before this update are treated as already viewed. 🔸 Any active damaging DoT now reduces boss Health regeneration by 25%. Active Poison increases the reduction to 50%. 🔸 Multiple DoT families cannot reduce boss regeneration beyond 50%. Boss lifesteal and scripted healing remain unchanged. 🔸 Boss-regeneration counterplay works consistently during active and offline combat and is explained in the DoTs & Poison and Combat Mathematics Codex pages. 🔸 Re-selecting a saved Talent Build after resetting or respeccing now restores its saved Core and subclass ranks instead of overwriting it with the reset tree. Crafting & Equipment 🔸 Gear Synthesis now lets you filter eligible Inventory and Bank equipment by rarity and equipment slot. 🔸 Equipment previously moved through the Account Vault can now...
Read full update on Steam ↗Crafting & Equipment 🔸 Gear Synthesis can now use eligible equipment from either Inventory or Bank, with each item’s storage location clearly displayed. 🔸 Gem Crafting recipes now award twice as much Crafting XP. 🔸 Socketing Gems now awards Crafting XP once per socket. 🔸 Gem Fusion, Reforging, Skill Engraving actions, and Gear Synthesis now award Crafting XP. 🔸 Enhancement Crafting XP scales with Gem tier, equipment rarity, and enhancement cost. 🔸 Late-game Honing, Temper, Aberration, and Rebinding recipes now award substantially more level-scaled Crafting XP. 🔸 Legacy Soulbound equipment remaining in the Account Vault now converts safely while preserving its stats, Gems, Skill Engravings, and previous investment. Combat & Talents 🔸 Nightmare Dungeon enemies now award increased Combat XP throughout Levels 124–139. 🔸 Combat ability mouseovers now show an approximate DMG/SEC va...
Read full update on Steam ↗⚗️ Gear Synthesis 🔸 Added Gear Synthesis, unlocked at Crafting Level 15. 🔸 Combine five eligible items of the same rarity from Common through Legendary to receive one item of the next rarity. Eight Mythic items create one Divine item. 🔸 Synthesized equipment appears near your current Combat Level. Its class is random, while the offered equipment slots influence the resulting slot. 🔸 Socketed gear, quest items, Soulbound or Divine gear, protected items, upgraded items, and special rewards are excluded from Eligible Items. 🔸 Added a full magical lightning reveal with mouseover details showing the item’s exact stats, Gem sockets, and Skill Engraving. 🔸 Revealed equipment can immediately be Salvaged, Added to Inventory, or Sold. 🔸 Pending synthesis rewards are safely restored if the game closes during the reveal. 🏰 Endgame & Progression 🔸 Divine equipment now provides 25% less fl...
Read full update on Steam ↗🔸 Selecting a character now reliably loads the chosen hero instead of showing a blank screen or opening a previously played character. 🔸 Characters with pending offline combat victories now enter correctly even when rewards include Common gear or equipment protected by a minimum rarity. All earned loot and progression are preserved. 🔸 Continue on the Welcome Back report now always closes the report and resumes the game after applying all offline loot and progression. 🔸 Deep Start now uses only legitimately unlocked Waystones as its starting checkpoint, preventing repeated floor skips by chaining newly reached floors. 🔸 Broken Waystones now records the newest legitimately earned Waystone before applying its every-second-checkpoint penalty. Affected characters recover the correct checkpoint without losing reached progress. 🔸 Magic Damage descriptions now correctly explain that 50%...
Read full update on Steam ↗**⚔️ Combat Flow & Auto-Cast** 🔸 Area Combat now lets you choose between advancing through the full area or repeatedly fighting the selected enemy 🔸 Advance and Repeat controls are available directly during Area, Dungeon, and Tower combat 🔸 Auto-Cast conditions can now use ALL or ANY for each ability 🔸 Temporary Haste buffs now correctly reduce both actual and displayed ability cooldowns 🔸 Wildfire Crown now supports a secondary Cinderbrand Burn and a Rank 2 double-ignition chance 🔸 Piercing Strikes now consistently ignores 50% of the target’s Defense **✨ Class Ability Balance** 🔸 Barbarian’s Cragquake Stomp, Stormhide Crack, Thornplate Reprisal, and Gemstone Crash have been strengthened 🔸 Arcanist’s Frostglass Shard, Prism Rend, Glyphfall Stream, Empty Chalice, and Crystal Whiteout have been strengthened 🔸 Warden’s Antler Pierce, Gale Reed, and Briarfall Drizzle now deal mor...
Read full update on Steam ↗** 🪽 Wings & Appearance** 🔸 Wing Fitting now supports a saved 100–200% size for each owned Wing 🔸 Wing size and position save together, and enlarged Wings can be moved higher without being clipped **🗼 Endgame & Tower Balance** 🔸 Tower enemies, bosses, Guardians, and extra encounters have been rebalanced, with smoother scaling after Floor 200 and controlled late-floor difficulty 🔸 Regular ten-floor bosses now use the correct two-affix pool; the full three-affix package is reserved for true 100-floor Guardians 🔸 Celestial Forge enemy-reduction bonuses now affect every enemy in multi-enemy Tower encounters 🔸 Tower boss and Guardian floors now award stronger completion XP, with XP bonuses applying consistently in live and offline combat 🔸 High-level character damage progression now continues beyond Combat Level 156 instead of silently stopping 🔸 Mercenary damage now scales more...
Read full update on Steam ↗🎣 Fishing & Gathering 🔸 Added four late-game Fishing and Cooking tiers at Levels 100, 115, 125, and 135 across Vowglass Fen, Black Meridian Shore, Crownless Citadel, and Vesper Gate 🔸 Added matching fish, cooked food, recipes, gathering nodes, healing values, XP, and new artwork 🔸 Gathering cycle times, rate estimates, queued transitions, and active progress now stay synchronized and advance smoothly to 100% ⚒️ Endgame & Character Presentation 🔸 Removed the retired Tier 0 / Next Tier meter from the Celestial Forge; progress remains visible through Aether and Total Ranks 🔸 Corrected the Ironhawk male Bloodreaver and default female Voidcaller Equipment portraits 🀄 Simplified Chinese 🔸 Corrected Deepgem and Depthglass names, compact M Gold values, and Flawless Gem searches
Read full update on Steam ↗****🪽 Wings & Effects** 🔸 Added 10 equippable Wings: five can be purchased for 1,000,000 Gold each, and five are permanent Combat Level rewards at Levels 30, 60, 90, 120, and 150 🔸 Added Wing Fitting from Equipped Gear with owned-only previews, equip and removal controls, and saved Wing placement for each character 🔸 Added 10 persistent visual Effects that layer with Wings and the selected class, subclass, Avatar Pack, or custom portrait 🔸 Added discovery highlights for Wings in Equipped Gear and the Shop, with direct Shop navigation from Wing Fitting 🛠️ Crafting, Inventory & Equipment 🔸 Added a complete Crafting-chain action that queues every craftable prerequisite in the correct order 🔸 Added Back navigation between related recipes 🔸 Added Total Power by Slot sorting to Inventory, Bank, and Account Vault 🔸 Added a Go to Bank shortcut beside the Inventory filters 🔸 The Ban...
Read full update on Steam ↗I am sorry, we did a change that did not work out. Check the game now. Find us on Discord, i am there 24/7
Read full update on Steam ↗IF YOUR UI ISSUES ARE NOT FIXED PLS CONTACT ME DIRECTLY 🛠️ Crafting & Equipment 🔸 Added class filters to Equipment Crafting for Barbarian, Arcanist, Warden, and Nightblade 🔸 Equipment upgrade arrows now compare base item stats without counting socketed Gems 🖥️ Interface Improvements 🔸 Fixed UI layout and scaling problems introduced in the previous update 🔸 Improved page-switching performance when playing in Simplified Chinese 🔸 Faction Join, Switch, and Leave controls now remain visible on shorter screens 🚚 Caravans 🔸 Improved Caravan raid confirmation and recovery so successful rewards are not lost during connection interruptions
Read full update on Steam ↗🛠️ Equipment, Crafting & Alts 🔸 Equipment recipes for every class are now visible and craftable; resulting gear retains its original class restriction 🔸 Transferred equipment now retains and clearly displays its required Combat Level 🔸 The Account Vault now accepts equipment from every class and rarity, including Soulbound and Divine gear 🔸 Paid fourth Gem-slot unlocks now remain unlocked after saving, restarting, or changing characters 🔸 Equipment changes affecting Max HP now preserve your current HP percentage ⚔️ Combat & Progression 🔸 Dungeon Combat Flow now respects your choice: Repeat fights the selected enemy again, while Advance continues through the rooms 🔸 Active Spire runs now remain isolated from Area Combat; attempting to leave shows a Return to the Spire panel instead of loading the wrong enemy 🔸 Locked Heroic areas now display their required Act II Writ alongsid...
Read full update on Steam ↗## 🎨 Characters & Avatars 🔸 Refreshed the complete free/default hero roster with distinct class and subclass portraits 🔸 Improved portrait framing across character selection, the hero panel, Dungeons, Tower, Frontier, Spire, and other combat screens 🔸 Custom portraits can now be repositioned and zoomed before confirming them ## ⚔️ Combat & Progression 🔸 Bleed now uses one shared counter, capped at **5 stacks**; each stack increases Bleed damage and refreshes its duration 🔸 Combat Reports now display **Kills per Hour** and **Combat XP per Hour** 🔸 Added visible **Crit Overflow Damage** to character statistics and Combat Mathematics 🔸 Fixed Combat Flow failing to advance Tower floors after returning from the Spire 🔸 Added an interactive tutorial explaining **Repeat** and **Advance** Combat Flow 🔸 Divine equipment now retains progression from your highest completed Tower floor...
Read full update on Steam ↗Patch 0.12.3 — Avatars, Endgame Progression & Equipment Improvements PLEASE ALLOW 20 MIN FOR THE UPDATE TO TAKE EFFECT ON STEAM 🖼️ New Avatars — Shop → Avatars 🔸 Added four cosmetic Avatar Packs to the Shop for 1,000,000 Gold each, with Male and Female portraits for every class and subclass 🔸 Refreshed the default Male and Female portraits for every class and subclass 🔸 Your selected portrait now appears consistently throughout combat, Dungeons, Tower, The Frontier, Spire, Veiled Reliquary, and World Boss battles 🔸 You can now import a PNG, JPG, or WebP image from your PC as a custom portrait; press M/F to restore the normal portrait ⚔️ Combat & Endgame 🔸 Floating damage, healing, and DoT numbers now remain inside the Tower, Spire, and Frontier combat panels 🔸 Available Frontier fight buttons are now green, Stop remains red, and unavailable fights explain why they cannot begin...
Read full update on Steam ↗**🖼️ NEW AVATARS — SHOP → AVATARS** 🔸 Added four cosmetic Avatar Packs to the Shop for 1,000,000 Gold each 🔸 Every class pack contains Male and Female portraits for the base class and all three subclasses 🔸 Avatar Packs can only be purchased by their matching class and can be enabled or disabled whenever you want 🔸 Avatar Packs are entirely cosmetic and do not change character stats 🔸 Refreshed the default Male and Female portraits for every class and subclass 🔸 Your chosen portrait now follows your character through Area Combat, Dungeons, Tower, The Frontier, Spire, Veiled Reliquary, combat logs, the compact combat HUD, and World Boss raids **⚔️ Combat & Endgame Clarity** 🔸 Damage, healing, DoT, and other floating combat numbers now remain visible and inside the fight panel during Tower, Spire, and Frontier battles 🔸 Floating combat numbers now remain correctly positioned at...
Read full update on Steam ↗**🎒 Crafting & Equipment** 🔸 Crafted weapons, armor, and off-hands now correctly become stronger as their recipe level increases 🔸 Common crafted equipment now uses the correct base stats before its finished rarity bonus is applied 🔸 Corrected progression across all four classes, including the Level 32→40 and Level 50→55→60 equipment tiers 🔸 Loot Rules now compare equipment without counting socketed Gem stats, preventing Gems from causing incorrect upgrade decisions 🔸 Attempting to unlock or insert a Gem while fighting now displays a clear Loadout Sealed warning **⚔️ Combat & Abilities** 🔸 Void Communion’s Standard DoT and talent-added Shadeflame can now coexist and refresh independently 🔸 Ability panels now identify effects as Burn, Bleed, Frost DoT, Venom, Shadeflame, or Standard DoT instead of showing every effect as “DoT” 🔸 Added Pause and Resume controls to the active Co...
Read full update on Steam ↗⚔️ Combat & Progression 🔸 Renamed Combat Automation modes to ADVANCE and REPEAT for clearer control 🔸 ADVANCE cycles through Area Combat and Dungeon enemies from first to last, while Tower, Spire, and Frontier continue forward 🔸 REPEAT continuously fights only the selected enemy 🔸 Completing Act II now reveals all six Nightmare Dungeons through one persistent message with a View Nightmare Dungeons button 🗺️ Frontier & Divine Gear 🔸 Frontier battles now appear directly below the complete route map instead of redirecting to Area Combat 🔸 The Frontier map and briefing remain visible during combat without overlapping or compressing the battle screen 🔸 Winning a Frontier battle now automatically selects the newly unlocked next node 🔸 Divine equipment panels now clearly show the current Divine grade, exact stat bonus, and the rule that gear advances every 100 Tower floors 🎒 Bank,...
Read full update on Steam ↗**🌌 Divine Ascension** 🔸 Divine equipment now gains a Divine Level from each cleared Tower or Spire floor, Frontier node, and Nightmare Dungeon battle 🔸 Existing and newly earned Divine equipment begins at your highest completed Tower floor 🔸 Every 100 Divine Levels advances its grade through Divine A–Z, A+–Z+, A++, and beyond 🔸 Divine equipment inspection now shows its grade, progress bar, effective level, and total stat growth 🔸 Divine equipment’s base combat stats continue scaling to remain useful against increasingly powerful enemies ⚡ Quick Access & Magic Academy 🔸 Added six customizable Quick Access slots to the header, saved separately for each character 🔸 Quick Access can open unlocked pages, Map acts, Academy sections, Bank, Account Vault, and Tower sections 🔸 Reaching Combat Level 10 now presents a concise Magic Academy introduction with a Take Me There button **🗼...
Read full update on Steam ↗🎒 Gathering & Equipment 🔸 Gathering nodes now show the total amount of their processed resource held across your Inventory and Bank. 🔸 The Account Vault accepts Common through Mythic equipment. Soulbound and Divine gear remain bound to the character who earned them. 🔸 Class-bound equipment now clearly states which class can equip or craft it and which class it drops for. 🔸 Equipment recipe previews now show the guaranteed Common result. 🔸 Crafting Levels 80 and 90 unlock chances to craft Legendary and Mythic equipment. 🔸 Offline equipment Crafting now follows the same rarity rules as live Crafting. 🔸 Improved Crafting performance and stability during combat by optimizing equipment recipe images without changing their artwork. 🔸 The Last Memory now correctly restores 4% Max HP per kill and displays 4% Heal on Kill. 🔸 Character stats now correctly include Life Steal granted by...
Read full update on Steam ↗⛏️ Gathering & Equipment 🔸 Gathering nodes now show the total amount of their processed resource held across your Inventory and Bank 🔸 All equipment can now be transferred through the Account Vault, including Soulbound and Divine gear 🔸 Transferred gear requires Combat Level 1 / 5 / 20 / 50 / 80 / 90 / 140 / 154 for Common / Uncommon / Rare / Epic / Legendary / Mythic / Soulbound / Divine equipment 🔸 Under-level gear clearly shows as locked and cannot be equipped, reforged, socketed, or have Gem slots unlocked until its requirement is met ⚔️ Combat & World Boss 🔸 The Damage Report now separately tracks damage contributed by Fire, Frost, Earth, Arcane, Light, and Darkness Elements 🔸 Accepted World Boss registrations now remain stable 🔸 War Chest donations consume potions only after registration succeeds 📖 Interface & Profiles 🔸 Loot Rules and Mercenary Minimum Readiness now us...
Read full update on Steam ↗📜 Quest Improvements 🔸 Reworked Silence the Oracles: defeat 30 Glasshusk Oracles instead of collecting class-restricted Hushmark Masks; existing Oracle kills count toward the quest. ⚔️ Equipment & Inventory 🔸 Added the Legendary Level 85 Barbarian Nexusbound Gorget and its Jewelry recipe 🔸 Shield of the Red Ledger now grants Strength instead of Intelligence 🔸 Inventory sorting now places Mythic equipment before Legendary equipment 🔸 Legendary, Mythic, Soulbound, and Divine gear now keeps a clear static rarity outline without moving sweep or glow effects 🌳 Talents & Achievements 🔸 One-rank talents now display 0/1 or 1/1 directly on their nodes 🔸 Fixed Ragebrand overlapping Brasshowl in the Axemaster talent tree 🔸 Quest Master now combines Act I and Act II progress and requires all 161 quests 🛠️ Crafting & Interface 🔸 Craft Missing now adds materials to a paused Crafting que...
Read full update on Steam ↗**⚔️ Heroic & Offline Loot** 🔸 Live Heroic and Nightmare boss equipment drops now respect your character’s class 🔸 Heroic equipment earned offline now rolls its intended rarity and class instead of always defaulting to Legendary 🔸 Multiple equipment pieces earned offline now receive independent Skill Engraving rolls instead of sharing a copied roll **🩸 Auto-Cast & DoTs** 🔸 Added No DoT from same family to Auto-Cast: unrelated DoTs and Poison stacks no longer prevent an ability from casting 🔸 Expanded the DoTs & Poison Codex guide with clearer explanations of DoT families, refreshing, and Auto-Cast behavior **🗝️ Veiled Reliquary** 🔸 Reliquary map cards now select a tile without immediately performing its action 🔸 Use the right-side action button to Reveal, Fight, Claim, Choose, Trade, Dispel, or Descend 🔸 Improved the visibility and readability of Reliquary information in the...
Read full update on Steam ↗@everyone if you find any issues please report them, as you well know by now we fix most of the things on the spot! **Patch Notes 0.11.4 (some from 23th and all from 24th)** **🛡️ Class Equipment Overhaul** 🔸 Separated standard equipment into complete class-specific recipe lines for Barbarian, Arcanist, Warden, and Nightblade 🔸 Each class now has 113 class-bound standard equipment recipes 🔸 Warden equipment and character information now use Dexterity instead of Strength/Ranged Strength 🔸 Added the Level 1 Barbarian Cinderlock Warband recipe 🔸 Made the Bronze Helm universal so every class can complete the First Steps equipment lesson 🔸 Signature accessories now drop at their displayed rarities: Rare Ironpeak Talisman, Epic Cinderfall Amulet, and Legendary Oathless Ring **💎 Important Gem Changes** 🔸 Gem sockets 1, 2, and 3 now accept any Gem family on every item 🔸 No item can c...
Read full update on Steam ↗We recently modified the Barbarian Class gear and the tutorial got broken. It is now fixed Also we changed how gems work : 3/4 Slots are free, but you are only allowed to add max 2 of the same family type (example: only 2 Garnets). Thank you and apologies
Read full update on Steam ↗Patch 0.11.3 — Damage Reports, World Boss Battles & Quality of Life ⚔️ Combat Improvements 🔸 Added a permanent Damage Report with interactive charts, ranked damage sources, fight history, personal records, and survival statistics 🔸 Clockless Rush now works with the Any HP Auto-Cast condition 🔸 Rough Gemstones now drop from more normal Dungeons 🔸 Players affected by the unintended Nightblade talent receive their point back 👹 World Boss 🔸 World Boss events now include all four scheduled fights, with a next-boss countdown 🔸 Improved the briefing, live battle, potion preparation, contribution statistics, rankings, and legendary-chance information 🔸 Every World Boss now has a rare signature visual effect 🖥️ Interface & Controls 🔸 Added an Escape Game Menu with audio controls, Settings, save status, and Save and Quit 🔸 Improved high UI Scale support across pages, dialogs, item pr...
Read full update on Steam ↗Added Wall of shame for Cheaters Fixed some UI scaling issues
Read full update on Steam ↗💎 Warden Sapphire Gems 🔸 Added Chipped, Flawed, Flawless, and Radiant Sapphire Gems, granting +5 / +15 / +40 / +80 Dexterity 🔸 Sapphire Gems can be crafted directly or upgraded through Gem Fusion 🔸 Warden class-bound gear now uses Sapphire in its second Gem slot instead of Garnet 🔸 Existing Garnets in that slot are safely converted into equal-tier Sapphires, including equipment stored in the Inventory or Bank 🔸 Gem recipes now appear correctly in Crafting search, and the Gem guide shows accurate stats and upgrade requirements ⚔️ Combat & Talents 🔸 Nightblade basic attacks now produce varied slash effects across the enemy health bar 🔸 Hybrid damage-and-buff abilities such as Pinpoint Shot can now use the Auto-Cast buff missing condition 🔸 Fixed Auto-Cast sometimes removing a newly refreshed buff 🔸 New non-Auto-Combat fights now properly clear poison and other damage-over-time...
Read full update on Steam ↗⚔️ World Boss Launch 🔸 Four launch battles will begin at 00:00, 06:00, 12:00, and 18:00 UTC 🔸 Registration closes 5 minutes before combat, and each character can participate in one battle 🔸 Combat Level 20+ players receive a launch registration notice directing them to registration or Factions 🔸 All four battles have 1.5x Legendary chance 🔸 Every eligible participant receives the normal reward chest and independently rolls for Legendary gear—there is no shared winner limit 🔸 Factions now previews the next World Boss gear even when no World Event is active 🎒 Inventory & Loot 🔸 Every new and existing character receives 10 additional Inventory slots 🔸 Added optional Loot Notifications with batching, dragging, and remembered positioning 🔸 Dismantling equipment containing socketed Gems now requires confirmation 🛠️ Crafting & Production 🔸 Shard Crystallization now unlocks at Cra...
Read full update on Steam ↗⚙️ Gathering & Crafting Improvements Gathering and Crafting queues can now be paused and resumed without losing orders or progress Paused production queues remain fully editable Entering a Dungeon automatically pauses production and resumes it after the final run ends Crafting ingredient shortcuts now clear conflicting searches and filters, ensuring ingredients such as Umbral Gemstone open the intended recipe Clicking Missing Materials now lists exactly what is unavailable Improved Crafting performance when switching categories, recipes, searches, and filters 🏹 Combat & Class Fixes Fixed Farwatch Lens, Moonleaf Brand, Pale Quarry Sign, Gravebloom Mark, and Verdant Reckoning to grant their intended Dexterity bonuses Updated the Dexterity tooltip to explain Warden auto-attack and ability scaling Mercy Seal now displays green healing numbers and has its own healing recap Mercy Seal now...
Read full update on Steam ↗### ⛏️ Gathering & Crafting 🔸 Gathering now remembers your selected **Resource View**, including **All Resource Areas** 🔸 You can add, remove, reorder, and clear Gathering orders while Crafting is active 🔸 Gathering begins automatically after the full Crafting queue finishes 🔸 Crafting checks materials before each individual item begins 🔸 Orders without enough materials are skipped so the next craftable order can begin 🔸 Completed crafted items remain pending when your Inventory is full ### 📖 Tutorial Improvements 🔸 **First Steps** waits for Welcome Back and other dialogs to close before continuing 🔸 The **Skip First Steps** button is now larger and easier to find ### 🍖 Offline Combat 🔸 Offline **Auto Food** now respects your configured HP threshold 🔸 Auto Food’s enabled or disabled setting is now respected offline 🔸 Food is not consumed during **No Food** encounters ###...
Read full update on Steam ↗## Vault Transfers, Smoother Travel & Clearer Gear ### Account Vault & Storage - Deposit All and repeated withdrawals now automatically consolidate matching items into stacks. - Matching stackable items can now be combined by dragging them between Inventory, Bank, and Account Vault. - The Account Vault now lets you transfer items directly from either Inventory or Bank. - Eligible Inventory and Bank items now have a Send to Vault option in their right-click menus. ### Gathering & Travel - The active-Gathering travel notice now appears only once per character instead of interrupting every area change. ### Gear & Inventory - Iron Swords and Iron Shields are now clearly marked as Barbarian gear, preventing other classes from crafting equipment they cannot use. - Gem quantity badges now stay fully inside their Inventory tiles. ### Presentation - Interface text now displays consistently on...
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£3.70 → £5.29.
7,174 concurrent players — the highest daily peak recorded at that point.
0 positive · 1 negative.
0 positive · 1 negative.