Store data
- UK price
- £7.49
- US price
- Awaiting regional check
- Positive reviews
- 66%
- Total reviews
- 310
- Release date
- 29 August 2025
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You came to the forest for something simple. To breathe. To walk. To fish, hunt, gather mushrooms — and disappear from the noise for a while.
Then something found you first. You wake up alone in the middle of the woods, disoriented.
Somewhere in the distance, you spot an old fire lookout tower. It’s the only landmark you have.
Maybe the only chance you have left.
Forest Doesn’t Care throws you into a dense, living wilderness inspired by real terrain: deep forests, swamps, hills, abandoned places, hidden paths, and long stretches of silence that feel almost too real.
What begins as a desperate search for help slowly turns into something much stranger.
Reach remote towers. Search abandoned places. Follow traces left by people who came before you. Meet the few who still live here — and decide whether they are helping you, using you, or lying to you.
This is not a base-building sandbox.
You won’t be cutting down forests or constructing massive structures. Survival here is practical, limited, and grounded in reality. You are not here to conquer the forest. You are here to survive it.
Whether you want a quiet life in the woods or a brutal fight to survive, the game offers multiple ways to play:
Peaceful — explore, fish, gather, and enjoy the forest at your own pace
Survival — balance freedom, danger, and the need to stay alive
Hardcore — harsher conditions, higher risk, less forgiveness
One Life — no second chances
What starts as a search for help can turn into a calm life in the wilderness… or your worst mistake.
This is not a traditional horror game.
There are no cheap haunted house tricks here. But the deeper you go, the more the forest begins to feel wrong.
Strange symbols. Unfinished messages. Improvised rituals. People who speak like they know more than they should.
And signs that something in this place has been waiting much longer than you’ve been alive.
Explore the forest solo or with friends in multiplayer.
Travel together, survive together, argue over supplies, get lost, or sit by the fire — before everything goes wrong again.
The forest doesn’t care how many of you there are.
Experience the forest the way it was meant to be seen.
Forest Doesn’t Care pushes dense, lifelike environments to the limit — with tens of thousands of trees, dynamic lighting, and rich atmospheric detail.
With NVIDIA DLSS, you can boost performance using AI-powered upscaling without sacrificing visual quality.
For players seeking the absolute best image, DLAA (Deep Learning Anti-Aliasing) delivers maximum clarity and detail — perfect for capturing every branch, shadow, and movement in the forest.
And with NVIDIA Reflex, gameplay becomes more responsive, reducing system latency and ensuring every movement feels precise and immediate.
Choose your balance between performance and visual fidelity — and step into a forest that feels truly alive.
Forest Doesn't Care was created by a two-person team driven by one goal: to build a forest that doesn't feel like a level, but like a real place. A place where you can fish, hunt, camp, survive, get lost — and gradually realize that something is deeply wrong here. Everything in this project grew far beyond what we originally planned — the world, the systems, the secrets, the danger, and the freedom we wanted to give the player.
We are incredibly grateful to everyone who has been with us since the early days — back when this was just a quiet mushroom-picking experience.
Somewhere along the way, the project took on a life of its own.
And we decided to follow it as far as it goes.
| # | ||
|---|---|---|
| 01 | It feels like something is about to happen. | 58.4% |
| 02 | Aerophobia | 46.6% |
| 03 | Very strange things | 34.4% |
| 04 | Home for Now | 33.8% |
| 05 | Wolves! | 29.6% |
| 06 | Welcome to Hell | 26.8% |
| 07 | Witch House. | 23.9% |
| 08 | Abandoned Totem Tower | 22.3% |
| 09 | Wrong Diet | 18.9% |
| 10 | A New Hope | 18.2% |
| 11 | Lost Shelter | 15.3% |
| 12 | Time kills. | 13.7% |
| 13 | Hidden Grow Site | 13.4% |
| 14 | Lunch for a Crocodile | 12.9% |
| 15 | Riverside Shack | 12.9% |
| 16 | They exist! | 11.9% |
| 17 | Eagle Eye | 11.7% |
| 18 | Trespasser | 10.3% |
| 19 | A bear’s kiss. | 9.4% |
| 20 | Mom, let me be born again. | 8.1% |
| 21 | Hidden Lab | 7.2% |
| 22 | Riverbound Camp | 6.1% |
| 23 | You’re not alone. | 6.1% |
| 24 | It looks like art. | 5.1% |
| 25 | Spore SeekerCollect 100 mushrooms. You’ve taken your first steps into the world of fungi. Not bad for a rookie forager. | 4.9% |
| 26 | SOS | 3.9% |
| 27 | Crime. | 3.8% |
| 28 | Uninvited Guest | 3.3% |
| 29 | Surrounded, yet unbroken. | 1.4% |
| 30 | Bronze ForagerCollect 250 mushrooms. The forest starts to whisper your name. Keep sniffing out those caps. | 1.3% |
| 31 | Silver MycophileCollect 500 mushrooms. You walk the woods like you’ve lived there your whole life. Your basket is never empty. | 0.7% |
| 32 | Master AnglerYou caught 100 fish. | 0.6% |
| 33 | Fish AddictYou can’t stop now. | 0.5% |
| 34 | Golden ShroommasterCollect 1000 mushrooms. You are the legend of the glade. The forest breathes with you. Every mushroom bows. | 0.5% |
| 35 | Seasoned AnglerYou caught 250 fish. | 0.5% |
Hi!We’ve been working on this update for around 24 days. A significant part of that time went into things that aren’t always easy to show in a single screenshot: full controller support, navigation across dozens of different menus, third-person combat, AI, stability, loading, and hundreds of small interactions.At the same time, we’ve added a lot of new things: graphics presets, trophies, new water interaction, sliding, new combat animations, progressive enemy wounds, interactive places to rest, more life in the forest, and much more.As always, Forest Doesn’t Care is being made by just two people, so we’re moving forward step by step. Some of the systems introduced in this update will continue to be improved based on your feedback.Let’s get into it.🎮 Major Controller Support UpdateThis is one of the biggest parts of the update.We didn’t want the game to simply “respond to a controller...
Read full update on Steam ↗Dynamic Encounter Pacing Update - Added dynamic per-player pacing for hostile encounters.- Hostile spawn weights now react to recent combat pressure, alternating action with recovery periods.- New characters receive an initial action boost to make the opening more engaging.- Peaceful wildlife and peaceful-only spawn zones remain unaffected.- Improved multiplayer tracking so encounter pacing applies to the player actually targeted by hostile AI.- Fixed a rare issue where enemies killed during retreat could return to combat after death.
Read full update on Steam ↗Fixed enemies continuing to attack dead targets.Fixed AI getting stuck after killing another creature.Restored reliable player detection and combat reactions.Fixed severe combat shaking and unstable rotation for ranged enemies.Improved aiming so shots better match the weapon’s direction.Fixed target switching after the current enemy dies.Improved transitions between combat and idle states.Various AI stability fixes.
Read full update on Steam ↗Complete Campfire ReworkThe campfire is now significantly more immersive and features a fully redesigned cooking system:Food and water containers are now physically placed around the fire.Three cooking slots are available by default.Three additional slots can be unlocked individually using stones.Every item has its own cooking timer.Cooking pauses when the fire goes out.Raw food now visually changes after being cooked.Water can now be boiled in a separate container.Added sounds for frying meat and boiling water.Fuel is now added separately and no longer ignites the campfire automatically.Before lighting the fire, you can see how long the added fuel will burn.Lighting the campfire now has a new animation, sound, and visual effects.The number of unlocked cooking slots is preserved when the campfire is relocated.The campfire interface has been completely redesigned, including food select...
Read full update on Steam ↗⚙️ Settings & InterfaceCompletely reworked the game's settings system.Added a dedicated FOV Slider, allowing you to adjust the field of view to your preference.Added UI Scale, allowing you to adjust the size of the interface.Reworked display settings. Changing one option should no longer automatically apply or reset unrelated settings.Fixed an issue where the resolution could automatically switch to 2K or 4K.The game should no longer force changes to your screen format or display mode.Improved Fullscreen, Borderless, and Windowed modes.Fixed cases where UI elements could appear outside the visible screen area.🎥 Camera & Motion SicknessReworked the camera motion effects system.Added a dedicated slider for adjusting the intensity of Camera Shake and other camera movement effects.If you're sensitive to motion sickness, these effects can now be significantly reduced or completely disable...
Read full update on Steam ↗Gameplay & AIFixed sleep duration. Time now passes faster, and the day is brighter after waking up.Reduced and stabilized the movement speed of all humanoid and tribal enemies.Humanoid AI enemies now behave more cautiously and naturally during combat, making close-quarters encounters feel much better.Fixed the “drifting” issue that caused some enemies to slide unnaturally while moving.Added more enemy spawns throughout the forest to make the world feel less empty.Added new loot items related to the new enemy types.New EnemiesAdded 3 new types of local inhabitants:Glutton — a hulking boar who hits hard but moves slowly.Torturer — a complete psychopath who loves brutal fights. Extremely dangerous.Flunky — honestly, we’re not even sure how to describe this one.Each new enemy has a unique appearance and distinct behavioral traits.MultiplayerLetters and notes can now be read by all players...
Read full update on Steam ↗Save SystemImproved compatibility with older save files.Fixed an issue where exiting a vehicle could teleport the player back to their previous logout location.Fixed an issue where players loading older saves could spawn on their sleeping bag instead of their actual logout location.WeaponsAdded additional fire modes to the M4.Fixed the incorrect amount of .44 Magnum ammunition received through barter.Added muzzle effects when firing HDR weapons with suppressors attached.MapAdded CTRL + X — Clear All, allowing players to remove every placed marker from the map at once.OtherFixed the description of the Mushroom Drying Rack.Fixed several localization issues.
Read full update on Steam ↗Performance & RenderingSignificantly optimized dense vegetation and shadow rendering.Reduced FPS drops in forest environments, especially during sunny weather.Lowered the performance cost of foliage animation and shadow updates.Improved distant tree rendering and smoother transitions between full-detail vegetation and billboards.Fixed excessive brightness on distant foliage.Optimized texture resolutions, reducing the game's installation size by approximately 4 GB.Improved overall frame-rate stability while keeping Lumen enabled.GameplayAdded a backpack death marker to True Survival mode, making it much easier to recover your dropped loot.Added collision to moss patches, preventing dropped weapons and other items from falling through the ground.Fixed an issue where players could respawn at random locations after dying. In multiplayer, your character will now consistently respawn at the...
Read full update on Steam ↗This update brings one of the biggest overhauls to Forest Doesn't Care so far. We've completely reworked melee combat, added a large collection of new weapons, introduced new survival tools, expanded the barter system, and improved dozens of gameplay systems based on your feedback. Melee CombatAdded a large collection of new melee weapons:Felling AxeHatchetClaw HammerBlack BalisongMacheteKukriCleaverBillhook MacheteTactical MacheteSledgehammerBaseball BatCompletely reworked the melee combat system.Added brand-new melee combat animations for both first-person and third-person views.Light weapons are now faster, while heavy weapons hit harder but swing more slowly.Improved melee hit replication in multiplayer.Fixed attack overlap issues.Improved impact and blocking sound effects.Enemies now react when their attacks are blocked.Began implementing a full melee weapon blocking system.Remov...
Read full update on Steam ↗MultiplayerFixed an issue where enemies could become desynchronized after respawning. In some cases, one player would see an enemy dead while another still saw them alive and invulnerable.Fixed an issue where the server incorrectly replicated the client's head pitch rotation.WeaponsAdded weapon recycling. Firearms can now be dismantled into scrap.Updated weapon controls:U — Unload AmmoR — Recycle WeaponEnemies now drop their equipped weapons when killed.Added a fire mode indicator to the ammo counter, showing whether the weapon is set to Semi, Burst, or Auto.Improved head hitboxes for more accurate headshots.Removed the Unload option from melee weapons.ControlsAdded key rebinding support for Jump and Sprint.AnimationsAdded a new drinking animation when consuming water from a bottle.GameplayBlood now appears on your hands after attacking enemies with melee weapons.Campfires in the main...
Read full update on Steam ↗🔥 Hotfix👥 MultiplayerFixed an issue where clothing could duplicate when recycled in multiplayer.Fixed item unloading behavior in multiplayer.📦 BuildingMoved the Demolish Structure button lower to prevent accidental clicks.When a structure is demolished, any loot stored inside is now automatically dropped into a storage box, allowing you to safely move your base without losing items.Storage Bag
Read full update on Steam ↗WorldAdded a smoother transition from day to night, making time-of-day changes feel much more natural.Fixed an issue where notes did not spawn correctly for other players in multiplayer.MultiplayerQuests, the quest log, and related information now work correctly for all players in multiplayer. You can now properly progress through the story together.Fixed duplicated dialogue during story cutscenes.Fixed several tutorial issues in co-op.Resolved multiple synchronization issues in the main story quest.Flare GunImproved the Flare Gun. It can be found at Max's Watchtower or traded at the bar near Max.Firing a flare now creates a much brighter light source and places a visible marker for 20 seconds, making it much easier for teammates to find each other.AnimationsAdded new equip and unequip animations for knives.Added equip and unequip animations for axes, swords, machetes, clubs, and othe...
Read full update on Steam ↗Rebalanced clothing protection values. Shorts now provide less protection, making trousers a more meaningful choice.Added Brazilian Portuguese (pt-BR) localization.Improved deer hitboxes, making ranged hits register more accurately.Added full key rebinding for movement controls. You can now reassign movement keys instead of being locked to WASD.Adjusted retreat sound delays for all enemies, making their reactions feel more natural and less repetitive.Rebalanced enemy footstep volume during both retreating and attacking, making enemy movement easier to hear and track.Completely reworked shotgun replication in multiplayer. Reloading, shell synchronization, and firing should now behave correctly for both the host and all connected clients.Fixed an issue where weapon sights were displayed incorrectly in third-person view.Fixed NVIDIA Frame Generation compatibility issues, improving stabil...
Read full update on Steam ↗GameplayFood now disappears naturally while being eaten, instead of vanishing instantly at the end of the animation.Dead bandits can now continue firing their weapons while lying on the ground.Improved deer animation blending for more natural movement.Added several new hairstyles and beard options.MultiplayerUpdated the descriptions for all multiplayer modes to better explain how they work.Fixed an issue where players could not revive each other after being knocked down in online mode.Fixed an issue where weapon attachments stored inside player chests were lost after rejoining the game.WeaponsFixed weapon repair when attachments are installed. (Please verify.)When unloading a weapon with no ammunition left, the inventory now correctly displays a message that there is nothing to unload.Improved the suppressed shotgun sound.AI & AudioReworked the AI sound system to make enemy reactions...
Read full update on Steam ↗Fixed an issue where the Sleeping Bag could not be crafted correctly.Removed a broken bridge that could interfere with vehicle movement.Fixed Rabbit Hide not dropping correctly.Fixed issues with the Sleeping Bag.Fixed an issue where the Rifle Suppressor and Shotgun Suppressor shared the same icon and description.Fixed several story cutscenes.Thank you for continuing to report bugs. We read every report and keep polishing the game.
Read full update on Steam ↗ControlsAdded full key rebinding support. You can now customize your controls and assign keys however you like.WeaponsYou can now unload your weapons directly from the inventoryQuests & StoryFixed an issue where one of the quests did not award experience upon completion.Fixed an issue where the player could die during a cutscene in one of the story quests.UI & Quality of LifeAdded a Take All button for loot containers.You can now move items much faster.Ctrl + Click now instantly transfers items into loot containers.The pause menu now displays how many days you've survived in the forest.Improved quest NPC interaction distance, making conversations easier to start.WorldFixed an issue where fog could remain after sunrise.Increased animal despawn delay, making wildlife feel more natural.Added more wildlife to several areas of the map.Animals and enemies now become visibly wet during rain....
Read full update on Steam ↗WeaponsWeapons can no longer be repaired while attachments are installed. Attachments must be removed first. Added a warning message to make this clearer.Updated suppressed weapon sound effects.Added new attachments for the Desert Eagle:Red Dot SightFlashlightSuppressorWorldIncreased KingBolete mushroom spawn rate.AudioFixed an issue where bush interaction sounds could become delayed.Peaceful ModeAdded basic starting clothing.Added additional starting items.SurvivalTorches are now automatically extinguished when entering water.StorageIncreased Storage Bag capacity to 16 inventory slots.CombatWeapon blocking now works with all knives. We noticed many players were trying to block with basic knives, so we've made blocking available across every knife instead of only higher-tier ones.Crafting & EquipmentUnwanted clothing can now be torn into cloth.Fixed a clothing clipping issue where the...
Read full update on Steam ↗Patch Notes⚠️ ImportantThis only applies to players who owned the game before the July 10 major update.If you're experiencing strange bugs after the update (especially with campfires, quests, or other systems), you're most likely using an old save.Old saves are not fully compatible with this update.Delete your old save folder and start a new game:%USERPROFILE%/AppData/Local/ForestDoesntCare/SavedIf you don't want to lose your progress, you can also wait until we release a save compatibility fix.WeatherMajor weather system overhaul.Added new weather conditions.Weather transitions are now much smoother and more natural.Quests & StoryFixed quest journal issues.Fixed story progression rollback.Added a tutorial explaining how to create your own respawn point.WorldBackpacks can now be found while exploring the forest. Add more slots.Crocodiles and wolves have been added to the global wildli...
Read full update on Steam ↗🌍 World & EnvironmentFixed water in one of the cavesDecorated caves with cobwebsAdded different loot to caves where it was previously missingReworked rats and spiders — improved behavior so they crawl and run along wallsReduced health of dry trees and cave entrancesAdded fallen bird nests — loot feathers from themIncreased the number of mushrooms in the forestMinor map tweaks and small environmental fixes⚔️ Weapons & CombatShotgun updates:New animationsNew soundsReduced stamina consumption for the macheteFixed campfire damage and healing values🤖 AI Improvements (WIP)Fixed an archer AI that was freezing and behaving incorrectly (still under testing — we’re learning and improving this system)Fixed issues with some AI behaviors🐛 Bug FixesFixed fish replication — caught fish now displays correctly in multiplayerFixed an issue where players couldn’t respawn using a gamepadFixed collisio...
Read full update on Steam ↗Additional Fixes & Balance ChangesAdded more mushrooms and made their spawn more variedRemoved large item drops from chestsIncreased the amount of stones and feathers in the forestReduced the number of stones required to craft a campfireMinor fixes to items that were extremely hard to find due to tall grassFixed an issue where the screen would rotate during death and respawn (black-and-white screen state)Fixed a bug where the character’s head was missing after respawningFixed a strange fire hitbox that allowed players to jump on it and appear to float in the airFixed a severe camera shaking bug when opening the inventory (Tab) while being downedImproved hand textures — they now look less plastic (still work in progress)Fixed collision on the grey rat that couldn’t be killed — it’s mortal againFixed some materialsReduced the number of mushrooms again (sorry, still needs tuning)Increase...
Read full update on Steam ↗🐛 Patch NotesFixes & ImprovementsFixed campfire size and incorrect fire shadowCharacter now screams when taking damageAdded new blood effect when hit by arrowsFixed caves and unlocked access for players who couldn’t enter themBirds now sing in the forest 🐦Jackets now provide inventory slotsImproved fishing processFixed and fully enabled achievementsFixed item info display in inventoryFixed infinite respawn of some items after reloading the levelFixed a hard-spawned native NPC that appeared in Peaceful Mode (Sorry about that!)New Content & FeaturesAdded a new enemy to cavesAdded a Workbench — you can now repair your gearAdded a Large Storage building with very high capacityAdded new clothing: T-shirts, shorts (more colors), balaclavas, tactical helmet, light armorYou can now pick up and move built structures (tents, campfires, storage, etc.)Controller SupportImproved controller suppo...
Read full update on Steam ↗We’ve made some improvements in this update. Thanks for playing and exploring the forest! 🌲🐞 BUG FIXES🔊 Audio — Fixed several sound issues and incorrect playback. — Interaction sounds through bushes and tall grass have been refined. — Footsteps now feel heavier and crisper.💇 Hair & Textures — Fixed hair lighting and minor texture clipping issues. — Hair reacts better to external light sources.🦌 Peaceful Animals — Fixed issue where peaceful animals didn’t spawn correctly in Peaceful mode.🤖 AI Animations — Corrected several AI animation glitches to prevent looping and other issues.👁️ FOV — Fixed an issue where the field of view did not reset correctly after sprinting.🩸 Blood Effects — Fixed blood effects when dealing damage to animals and other players.⚙️ IMPROVEMENTS & FEATURES🥩 Survival — Reduced damage from thirst and hunger for better survival balance.🐦 Birds — Optimized b...
Read full update on Steam ↗Just a small update. Things got a bit lighter, FPS went up, optimization is moving in the right direction. But yes, the forest is still a technical monster with billions of polygons. We’re not done yet — but we’ll definitely tame this beast and make it beautiful and smooth to play. If you find bugs or weird stuff — write in Discord.Work continues. Step by step. 🍄🌲 Thanks for staying with me.
Read full update on Steam ↗Hey folks, fixed a bunch of stuff and here’s what’s new:Fixed collisions for some of the finds 🪵Fire lighting now works properly 🔥Added gamepad inputs 🎮Small shadow contrast fix 🌑Gave one old man his eyes back 👀, fixed the rest tooA bit of optimization – testing different approaches, don’t want to mess up our beautiful forest, so things might still be a bit laggy. But I’ve got tons of ideas for more 😉Fixed the skull achievement 💀Slightly improved landscape 🌲Fire smoke now fixed 💨Improved paths 🚶♂️Slightly better weather transitions ☁️A bit more performance improvements ⚡Added FSR, FSR Frame Generation, Nvidia Reflex 🚀And a bunch of other small (and not-so-small) tweaks 😎Anyway, we’re cooking up a big update for December 10 – optimization, tons of cool stuff, full chaos 😏.Also: we now have a Discord server – join to help shape and improve the game! 💬
Read full update on Steam ↗📝 Changes:🌲 Improved the forest visuals and atmosphere ⚙️ Some optimization for better performance (lol :D)🏠 Laid the groundwork for a future base 🎧 Worked on sound design🐞 Added insects to the forest 💨 Wind is now fully synchronized with weather 🌦️ Each weather type (and its changes) now affects wind and vegetation 💧 Water now reacts (currently in testing) 🌿 Bushes and plants now respond to the player’s movement✨ Check it out and let us know what you think! Your feedback helps us make the forest feel alive.
Read full update on Steam ↗31 concurrent players — the highest daily peak recorded at that point.
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