Store data
- UK price
- £9.99
- US price
- Awaiting regional check
- Positive reviews
- 85%
- Total reviews
- 52
- Release date
- 2 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
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| Last 30 days | 65 | -83 | -56.1% | 31 | -58.1% |
| October 2026 | 49 | -99 | -66.9% | 27 | -56.6% |
| September 2026 | 148 | — | — | 62 | — |
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| Euro areaEUR · DE | EUR | €9.99 | 8,99€ | 10% | 8,99€ | No change recorded |
| United Arab EmiratesAED · AE | AED | AED 32.75 | 29.47 AED | 10% | 29.47 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$13.95 | A$ 12.55 | 10% | A$ 12.55 | No change recorded |
| BrazilBRL · BR | BRL | R$37.49 | R$ 33,74 | 10% | R$ 33,74 | No change recorded |
| CanadaCAD · CA | CAD | CA$11.99 | CDN$ 10.79 | 10% | CDN$ 10.79 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 8.75 | CHF 7.87 | 10% | CHF 7.87 | No change recorded |
| ChileCLP · CL | CLP | CLP 6,599 | CLP$ 5.939 | 10% | CLP$ 5.939 | No change recorded |
| ChinaCNY · CN | CNY | CN¥42.00 | ¥ 37.80 | 10% | ¥ 37.80 | No change recorded |
| ColombiaCOP · CO | COP | COP 26,999.00 | COL$ 24.299 | 10% | COL$ 24.299 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 5,200.00 | ₡4.680 | 10% | ₡4.680 | No change recorded |
| Hong KongHKD · HK | HKD | HK$ 61.00 | HK$ 61.00 | 0% | HK$ 61.00 | No change recorded |
| IndonesiaIDR · ID | IDR | Rp 94 499 | Rp 94 499 | 0% | Rp 94 499 | No change recorded |
| IsraelILS · IL | ILS | ₪100.00 | ₪100.00 | 0% | ₪100.00 | No change recorded |
| IndiaINR · IN | INR | ₹ 499 | ₹ 499 | 0% | ₹ 499 | No change recorded |
| JapanJPY · JP | JPY | ¥ 1,350 | ¥ 1,350 | 0% | ¥ 1,350 | No change recorded |
| South KoreaKRW · KR | KRW | ₩ 10,500 | ₩ 10,500 | 0% | ₩ 10,500 | No change recorded |
| KuwaitKWD · KW | KWD | 2.20 KD | 2.20 KD | 0% | 2.20 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | 3 190₸ | 3 190₸ | 0% | 3 190₸ | No change recorded |
| MexicoMXN · MX | MXN | Mex$ 139.99 | Mex$ 139.99 | 0% | Mex$ 139.99 | No change recorded |
| MalaysiaMYR · MY | MYR | RM25.49 | RM25.49 | 0% | RM25.49 | No change recorded |
| NorwayNOK · NO | NOK | 120,00 kr | 120,00 kr | 0% | 120,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 15.75 | NZ$ 15.75 | 0% | NZ$ 15.75 | No change recorded |
| PeruPEN · PE | PEN | S/.25.99 | S/.25.99 | 0% | S/.25.99 | No change recorded |
| PhilippinesPHP · PH | PHP | P329.00 | P329.00 | 0% | P329.00 | No change recorded |
| PolandPLN · PL | PLN | 42,49 zł | 42,49 zł | 0% | 42,49 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Guilds of Mountgate is an online RPG with idle elements set in the persistent world of Vellgar.
Travel between settlements, develop your skills, and turn gathered resources into valuable goods. Regional markets, weather, and world events influence your opportunities – while many activities can continue in the background.
What you do – and when you do it – can make a difference.
Improve a variety of interconnected skills:
Woodcutting
Mining
Fishing
Survival
Smithing
Crafting
Cooking
Agility
Farming
Mysticism
Each skill offers different activities, unlocks, and progression mechanics. As you gain experience, you’ll gain access to new materials, recipes, locations, and opportunities.
Survival combines gathering wild resources with hunting. In Farming , you can purchase and manage fields and mushroom beds. Agility provides travel benefits, obstacle courses, and shortcuts. Mysticism allows you to analyze and bind jewelry as well as create extracts, essences, salves, and potions.
Higher skill levels can improve your efficiency, unlock new resources, and open up additional possibilities within existing systems.
The resources you find depend on the area, your skills, your equipment, and local conditions. New tools and unlocks provide access to additional materials and can improve your yields.
Process your findings through interconnected production chains:
Smelt ore into bars
Forge tools and equipment
Craft materials and components
Cook food with different effects
Process plants and other natural resources
Use mystical materials to create jewelry, essences, salves, and potions
Many items are not only useful on their own, but also serve as part of larger production and trade chains. Because of this, processing a resource further can often be more worthwhile than simply selling it immediately.
Fishing can be enjoyed casually in the background or played actively through the Pro Fishing Mode .
Choose your fishing spot, match your bait and rig to the situation, and explore the water. Different areas, depths, and underwater structures offer different opportunities and fish species.
Watch for a bite, set the hook, and keep the line under tension while fighting the fish. Species, size, and the rod you’re using determine how challenging the catch will be. Good timing can shorten the fight, while personal records give you something to chase beyond simply catching another fish.
If you prefer a more relaxed approach, the passive version of fishing remains available.
Cities have different production focuses and supplies of goods. Player trading, regional supply, and the movement of goods influence local markets.
World events can temporarily change these conditions: disrupted deliveries, trade interruptions, and other events can create shortages before supply gradually recovers.
An item that is readily available in one location may be considerably more valuable somewhere else.
Watch the markets and decide where crafting, buying, and selling are most worthwhile.
Vellgar is not a static backdrop.
Weather, time of day, and world events can change conditions across different regions. Some developments progress through several stages and may continue to have consequences even after the original event has ended.
If a merchant ship sinks or an important delivery fails to arrive, for example, certain goods may temporarily become scarce until supply gradually recovers.
This allows small stories and economic changes to emerge independently of whether you are actively involved.
Move across a connected world map with real travel times.
Each location has its own functions and characteristics, including resource sites, workshops, merchants, quests, NPC services, and regional prices.
Random events can occur while traveling. Weather, time of day, and your skills can influence how efficiently you make your way through the world.
Rumors and discoveries may also lead you toward special opportunities that are not necessarily available permanently.
Talk to NPCs, take on tasks, and gradually learn more about the world.
Quests are connected to locations, skills, resources, and progression. Not every solution is handed to you directly – exploring your surroundings and connecting existing game systems can often be worthwhile.
The Handbook serves as a central reference and collects information about items, resources, recipes, locations, rumors, discoveries, unlocks, and personal statistics.
The world should remain understandable without turning every task into a complete step-by-step guide.
Guilds of Mountgate can be played both actively and casually in the background.
Many gathering and production activities continue for their selected duration even while you are away. Offline progression runs at reduced efficiency. Materials, equipment, and the conditions of the activity determine how long your character can continue working.
At the same time, various systems offer active gameplay opportunities. Paying attention and actively participating can provide additional possibilities without requiring you to constantly supervise every activity.
You decide when you want to play actively and when you simply want to let your character get on with their work.
Guilds of Mountgate is a shared online world without constantly forcing you to interact with other players.
Chat, player trading, world messages, and community activities allow you to participate in what is happening around you. At the same time, much of the game can be experienced at your own pace and largely independently of others.
As development continues, these social elements are planned to expand with guilds and additional community systems.
The Early Access version already provides the playable foundation of Guilds of Mountgate.
This includes multiple towns, villages, and gathering areas, a connected world map, various gathering and production skills, quests and NPCs, regional merchants and markets, dynamic weather, a day and night cycle, equipment and durability, inventory and storage management, travel events, active and passive gameplay options, and a reactive economy.
The amount of available content varies depending on the skill and region. Additional progression tiers, materials, quests, and areas will be added throughout Early Access.
Guilds of Mountgate will continue to expand throughout Early Access.
Planned additions include PvE combat and combat-related character progression , further progression and production options, additional towns and regions, new quests and stories, and continued expansion of the existing economy and trading systems.
In the longer term, larger transportation options such as caravans, horses, and carts are planned. Sea trade, further interactions with foreign factions, guilds, housing with functional rooms, workers, and additional automation options are also intended for future development.
Optional PvP is planned in the form of voluntary arena duels; forced open-world PvP is not planned.
Music, ambient sounds, animations, and the visual variety of the world will also continue to expand throughout development.
Current artwork has been created partly with AI assistance to make a project of this scope possible during its early stages.
In the long term, the plan is to gradually replace backgrounds and larger scenes in particular with individually created, pre-rendered 3D environments.
The goal is to establish a more consistent and distinctive visual identity without changing the game’s fundamental UI-based approach.
Guilds of Mountgate is part of the world of Vellgar .
What begins as a journey between a handful of towns and villages is intended to grow into a significantly larger world over time. New regions, cultures, economies, systems, and stories will gradually become interconnected.
The goal is not simply to make the world bigger. New content should complement and connect with existing systems so that previously explored locations, skills, and resources remain relevant in the long term.
Guilds of Mountgate is made for players who enjoy long-term progression, interconnected systems, and a believable game world.
The focus is on decisions rather than constant action , long-term character development, and a world that continues to move even when you are not around.
Play actively when you want to. Let your character work when you have other things to do. Watch the markets, specialize in particular activities, or explore many different parts of the world.
Build your character, find your place in the economy, and become part of a world that is only beginning to grow.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
Guilds of Mountgate – Update v0.3.7.1Greetings Adventurers,v0.3.7.1 is now live! 🎉This update introduces something we've been looking forward to for quite some time – and something that could become an important part of Guilds of Mountgate's future.Alongside the increased Level Cap of 55, new Adamant Masterwork equipment, more dynamic Community Projects and several gameplay improvements, we're introducing the first experimental version of Adventure View.And while it might initially look like an alternative way to experience the world, there's quite a bit more behind it. Introducing Adventure ViewFor most of its development, Guilds of Mountgate has relied on its familiar location-based presentation.It works well for the game's idle-friendly nature, provides quick access to activities and allows players to interact with the world without unnecessary movement or waiting.We want to prese...
Read full update on Steam ↗Guilds of Mountgate – Update v0.3.7.0Greetings Adventurers,v0.3.7.0 is now live! 🍂Another piece of Vellgar is ready to be explored!With Mossvale opening its doors, a completely reworked Day/Night System, seasonal artwork, a major Mysticism overhaul and several changes to existing professions, this update takes another important step towards making Guilds of Mountgate feel like a more connected and believable world.And while there's plenty of new content to discover, quite a bit of work has also gone into improving the systems you interact with every day.Welcome to MossvaleHidden away among the damp forests and wetlands of Vellgar, Mossvale is now accessible!The settlement arrives with 8 new Quests, 4 NPCs and Peat as a new resource, providing another destination to explore and another piece of the world to become familiar with.As with our previous settlements, Mossvale isn't intended...
Read full update on Steam ↗Guilds of Mountgate – Update v0.3.6.0Greetings Adventurers,v0.3.6.0 is now live! 🎣And with today's update, we can officially put another checkmark on the Guilds of Mountgate Roadmap:Content Pass VI — Fisher's ReachFishing has always been one of the more relaxed professions in Guilds of Mountgate – and that isn't changing.The regular Fishing system remains available for players who enjoy its idle and AFK-friendly nature.But for those who want to get more involved, experiment with their setup and actively hunt for the perfect catch, there's now another option. Welcome to Fishing Pro ModeFishing Pro Mode is an entirely optional, deeper way to go fishing.Instead of replacing the existing system, it exists alongside it.The idea is simple: we don't want every profession in Guilds of Mountgate to demand constant attention. The idle nature of the game remains important.At the same time, opti...
Read full update on Steam ↗Guilds of Mountgate – Update v0.3.5.2Greetings Adventurers,v0.3.5.2 is now live!This Steam update combines the changes from v0.3.5.1 and v0.3.5.2, with a strong focus on something that becomes increasingly important as more players move into the later parts of Guilds of Mountgate:making progression more consistent.Survival has received a fundamental loot rework, Crafting and Smithing have gone through major balancing passes, Cooking and Mysticism have been cleaned up further, and several supporting systems have received another round of improvements. Survival – Hunting & Foraging ReworkedThe biggest gameplay change is a complete rework of Hunting and Foraging loot progression.Previously, these activities relied heavily on broad randomized drop tables. While this created variety, it also meant progression could feel inconsistent – especially as more resources and higher-level content w...
Read full update on Steam ↗Guilds of Mountgate – Update v0.3.5.0Greetings Adventurers,v0.3.5.0 is now live!Quite a lot has happened since our last Steam update.With v0.3.4.2 and now v0.3.5.0, we've expanded regional logistics, opened another part of Vellgar, completely rebuilt the World Map, continued bringing older locations up to our current visual standard, expanded Mysticism and equipment management, and added another large collection of Quality-of-Life improvements.So let's get into it. Welcome to Westwood Logging CampWestwood Logging Camp is now accessible!The camp opens up another part of Vellgar and comes with its first batch of dedicated content, activities and opportunities surrounding the region's timber industry.Westwood also gives Woodcutting a much stronger home within the world rather than simply existing as a skill attached to scattered resource nodes.And, as with Highcrag before it, consider th...
Read full update on Steam ↗Guilds of Mountgate – Update v0.3.4.1Greetings Adventurers,v0.3.4.1 is now live!Following the much larger v0.3.4.0 update, this release focuses primarily on three areas: Player Trading, Crafting & Smithing usability, and another substantial visual pass across the interface. A More Flexible Flea MarketThe Flea Market continues to evolve into a proper player-to-player trading system.You can now offer entire Crates containing non-stackable items, making it much easier to sell collections of equipment or other individual goods without consuming an excessive number of offer slots.Multiple non-stackable items can also be combined into a single offer slot inside your Player Stall.We've also significantly expanded the pricing range for inexpensive goods.Low-value items can now be listed between ±1% and up to ±50% of their base value, rather than being restricted to the previous ±10% range.Thi...
Read full update on Steam ↗Guilds of Mountgate – Update v0.3.4.0Greetings Adventurers,v0.3.4.0 is now live!Following the successful launch of Guilds of Mountgate and the enormous amount of progress made since then, this update marks another important step for the game.Over the past updates, we've spent a lot of time not only adding new systems, but also filling, connecting and polishing the world that already exists. Settlements have received their own identities, professions have become increasingly interconnected, and many of the systems that started as relatively isolated mechanics are now becoming part of a much larger whole.With v0.3.4.0, several of those systems come together – and we're reaching a point where we're finally ready to start looking beyond the borders of the currently accessible world. Player Freight & the Mountgate Trade OfficePlayers can now take a much more active role in the movement of...
Read full update on Steam ↗Scheduled Server Maintenance – September 13On September 13, 2026 at 00:00 CEST, the Guilds of Mountgate servers will be taken offline for approximately one hour.This time, it's more than just a regular patch. Alongside maintenance and a server infrastructure migration, I'll be deploying a larger game update during the downtime.The update includes, among other things:numerous bug fixes and technical improvementsfurther rebalancing of existing systemsvarious Quality-of-Life improvementsnew and overhauled content around Mountgate Harboradditional improvements and adjustments that have accumulated over the past few daysDue to the scope of the update, this maintenance will take a little longer than the short server restarts and hotfixes you've seen so far.After the infrastructure changes and update are complete, I'll first verify the game world and its most important systems before opening...
Read full update on Steam ↗Steam Early Access Release UpdateI would have much preferred to post a “Guilds of Mountgate is now live on Steam!” announcement by now, but unfortunately we’re still not quite there.Originally, I was aiming to release Guilds of Mountgate into Steam Early Access on August 11. Unfortunately, the review process and communication with Valve turned out to be considerably more complicated than expected, with some delays and misunderstandings along the way.After it became clear that the original release date couldn’t be met, Steam eventually displayed August 31 as the release date. This wasn’t a newly planned release date on my end, but rather the date Steam displayed after August had been selected as the intended release month.I was still very hopeful that the review would be completed in time to make that date — unfortunately, that didn’t happen either.The build was submitted again for rev...
Read full update on Steam ↗Update v0.3.3.7 – Coastal Foraging & Steam PreparationsGreetings Adventurers,v0.3.3.7 is now live!This Steam post combines the changes from v0.3.3.6 and v0.3.3.7, with another round of new content, UI improvements, economy adjustments and quite a bit of work behind the scenes as we continue preparing Guilds of Mountgate for its Steam release. Coastal ForagingThe beaches around Mountgate now have their own Coastal Foraging activity!Resources such as Sea Worms and Shellfish have been removed from Driftwood Foraging and are now part of a more fitting coastal gathering experience.This gives the beaches around Mountgate a little more identity of their own – and creates another foundation that can be expanded as the coastal regions of Vellgar continue to grow. Processing Overlays ReworkedAll Processing Skill overlays have been completely reworked.The goal here was simple: less clutter, bett...
Read full update on Steam ↗Update v0.3.3.5 – Highcrag, Travel & Weather ReworkGreetings Adventurers,v0.3.3.5 is now live!Well... this update ended up becoming quite a bit bigger than I originally planned. 😄The idea was to keep this one relatively small before moving on to the larger Mountgate Harbor update. Instead, I ended up touching some fairly fundamental parts of the world and everyday gameplay.That means Mountgate Harbor will arrive a little later than originally intended – but I think what came out of this update is well worth it. Welcome to Highcrag Mining CampA new destination has appeared in the mountains: Highcrag Mining Camp.For now, Highcrag is a relatively humble outpost, opening up additional opportunities for Mining, Mountain Foraging and Mountain Hunting.But consider this its foundation.Highcrag is intended to gain more purpose as Vellgar continues to expand. There are a few reasons why this p...
Read full update on Steam ↗Guilds of Mountgate – Update v0.3.3.4Greetings Adventurers,v0.3.3.4 is now live!This Steam update combines the changes from v0.3.3.3 and v0.3.3.4, bringing another collection of new features and Quality-of-Life improvements to Guilds of Mountgate.The biggest addition is the first version of the new Achievement & Title system, but there are plenty of other additions as well – including Player Notes, the Fishing Pouch, multi-item selection, improved Shipments, and several important fixes. Achievements & TitlesAchievements are now available!Your accomplishments throughout Vellgar can now unlock Achievements, with selected milestones also rewarding Titles that can be displayed alongside your character.Titles aren't limited to a single appearance either. You can customize their color and presentation, giving you some freedom over how your accomplishments are displayed to other players.This...
Read full update on Steam ↗Guilds of Mountgate – Update v0.3.1.1Greetings Adventurers,v0.3.1.1 is now live!This Steam update combines the changes from v0.3.1.0 and v0.3.1.1, with both releases primarily focused on balancing existing progression and cleaning up inconsistencies discovered as more players reach the later parts of the currently available content. Progression & BalancingMining and Farming XP progression have received another balancing pass, alongside adjustments to Herbicides.Gem Cutting has also been corrected after its resource requirements were unintentionally doubled.We've additionally cleaned up several progression inconsistencies. Riverstone Hops now correctly appear within Survival unlocks and use the proper icon, while Daily Quests will no longer ask players for items they haven't actually unlocked yet. Agility Gets a Little More DangerousPassive Agility training is no longer completely risk...
Read full update on Steam ↗Guilds of Mountgate – Update v0.3.0.9Greetings Adventurers,v0.3.0.9 is now live!This update brings another round of new content to Vellgar, with Stonebridge receiving its own new quests and Beer Brewing joining the growing list of production systems.Alongside the new content, we've also worked through several progression and gameplay issues – including Tool durability, Banking, Statistics, Composting, and a few particularly stubborn UI problems. New Quests in StonebridgeStonebridge has received a new set of quests!As with the quest additions to previous settlements, these are intended to give the city more of its own identity while providing additional reasons to interact with its inhabitants, locations, and local activities.This also continues our ongoing work of filling the existing world with more meaningful content before expanding further into Vellgar. Beer Brewing Has ArrivedYou...
Read full update on Steam ↗Guilds of Mountgate – Update v0.3.0.8Greetings Adventurers,v0.3.0.8 is now live – including its first hotfix!This is a smaller update following the much larger v0.3.0.7, but it continues expanding progression while improving some of the systems introduced over the last few updates.The Skill Level Cap has been increased to Level 42, Edric's travels through Vellgar are becoming more tangible, the Journal is easier to navigate, and Cooking receives another step towards more convenient late-game production. Progression Continues to Level 42The maximum Skill Level has been increased to 42, opening up the next small stretch of progression.We've also adjusted the XP curve from Level 40 onwards following the first players reaching the new progression range.This will continue to be an ongoing process as higher-level content is introduced and we get more real player data for the later parts of...
Read full update on Steam ↗Guilds of Mountgate – Update v0.3.0.7Greetings Adventurers,v0.3.0.7 is now live!This update takes another important step towards one of our main goals for Guilds of Mountgate: making Vellgar feel like a world that continues to exist around you rather than simply waiting for the player.The centerpiece is the first version of our new Living NPC system, but that's far from everything. Friends, Private Messages, player statistics, improved Storages, Farming additions, a major Auto-Health overhaul, and many smaller improvements are also included. Living NPCsSelected NPCs can now do much more than simply repeat predefined dialogue.Living NPCs can remember important interactions, develop different relationships with the player, and interpret the same actions differently depending on their personality.Their reactions can also take previous interactions, mood, trust, weather, and events happen...
Read full update on Steam ↗Guilds of Mountgate – Update v0.3.0.6Greetings Adventurers,v0.3.0.6 is now live!After the larger content additions of the last few updates, this release focuses primarily on stability, reliability, and quality of life.Several systems have been reworked or fixed based on issues reported over the past days, including the audio system, server backups, Auto-Health, UI scaling, and progression feedback. Audio & StabilityThe game's Audio System has received a major overhaul.We've been investigating reports of occasional crashes and black screens, and the previous audio implementation was one of the potential causes. The underlying system has now been reworked to improve stability while retaining the growing collection of music, ambience, and sound effects throughout Vellgar.We've also fixed an issue where players could occasionally lose connection while the automated server backup was runni...
Read full update on Steam ↗Unfortunately, the Early Access release is still waiting for final approval from Steam.Steam requested some additional verification regarding several of the game's skills and gameplay systems. I've already provided everything requested and prepared the review account to make verification as straightforward as possible.Everything is ready for release on my side, so I'm now waiting for the next review.As soon as I get the green light, I'll hit the release button immediately.Sorry for the additional delay, and thank you for your patience!The game itself is running normally, and Demo and Founder's Edition players can continue playing in the meantime.
Read full update on Steam ↗Guilds of Mountgate – Update v0.3.0.5Greetings Adventurers,v0.3.0.5 is now live!With the Early Access journey underway, this update once again pushes progression forward while adding the first pieces of systems designed to give both long-term players and the wider community more to work towards.The Skill Level cap has now been increased to Level 40, accompanied by new progression opportunities, additional Agility content, further Farming improvements, and plenty of balancing and polish throughout the game. The First Mastery Journal EntriesThe first Mastery Journal entries can now be unlocked.While the regular Journal is primarily about discovering the world, its resources and recipes, Mastery is intended to provide additional long-term objectives for players who want to dig deeper into individual parts of the game.This is only the beginning of the system, and more Mastery content will...
Read full update on Steam ↗Guilds of Mountgate — The Road to Version 1.0Soon, Guilds of Mountgate officially enters Early Access.With the release getting very close, I think this is the perfect time to look a little further ahead.Early Access is not the finish line for Guilds of Mountgate. It is the foundation I want to build upon together with the community.Over the course of Early Access, the existing world will continue to grow, unfinished locations will receive their own content and identity, existing systems will become deeper and more interconnected, and entirely new parts of the game will be introduced.So today, I'd like to share the current: Early Access Roadmap — The Road to Version 1.0The roadmap is currently divided into Content Passes.These are not tied to fixed release dates. Some will be relatively small, while others will fundamentally expand the game.The order may also change depending on develo...
Read full update on Steam ↗Guilds of Mountgate – Update v0.3.0.4Greetings Adventurers,v0.3.0.4 is now live!This update continues expanding the content available beyond the early progression while also taking another substantial pass at balancing several of the game's core skills. Beehives & SmallbrookSmallbrook has received a new set of quests, giving players more reasons to spend time in and around the village.Farming has also received another new system with the introduction of Beehives, providing a renewable source of resources such as honey and expanding the possibilities of the skill beyond simply growing crops.We've also started introducing additional asynchronous gameplay elements, allowing the actions of other players to become more noticeable throughout the world without requiring everyone to be online or actively playing together at the same time. Fishing & Progression BalancingFishing has received an...
Read full update on Steam ↗Guilds of Mountgate – Update v0.3.0.3Greetings Adventurers,after several hotfixes and improvements over the past few days, we're happy to release v0.3.0.3, bringing the next step in Guilds of Mountgate's progression. Level Cap IncreasedThe maximum skill level has now been increased from to 35 for Founder Edition players, opening up a significant amount of new content to explore.As development continues, this level cap will keep increasing step by step alongside new features and locations. Welcome to Fishers ReachThe lakeside settlement Fishers Reach is now fully available.Alongside the new location, we've added all required item icons and progression content up to Level 35, allowing players to continue their journey through the next stage of Vellgar. Balance & ImprovementsThis update also includes another balancing pass across several gameplay systems.Arrow and fishing bait recipes ha...
Read full update on Steam ↗Guilds of Mountgate – Hotfix v0.3.0.1Greetings Adventurers,thank you once again for all your bug reports and feedback following the release of v0.3.0.0. We've been closely monitoring your reports and have already addressed a number of the issues that were discovered.This hotfix focuses primarily on improving gameplay stability and polishing the overall experience.Bug FixesWe've fixed an issue where certain Quest NPC dialogues could become locked, preventing players from progressing normally.Recipes will now correctly indicate whether they can actually be crafted, avoiding situations where unavailable recipes appeared craftable.We also resolved an issue where the Level-Up screen and its accompanying jingle could occasionally fail to trigger after gaining a level.Several travel-related issues have been addressed as well, including incorrect travel times shown in the travel dropdown and...
Read full update on Steam ↗Guilds of Mountgate – Update v0.3.0.0Greetings Adventurers,today we're excited to release Version 0.3.0.0, one of the biggest milestones in Guilds of Mountgate so far.This update introduces three completely new skills, expands the world with new systems and mechanics, and continues our journey toward Early Access by making the game feel deeper, more immersive, and more rewarding.Three New SkillsThe biggest highlight of this update is the addition of Agility, Farming, and Mysticism.Agility allows players to unlock shortcuts throughout the world, making travel faster and rewarding exploration.Farming lays the foundation for growing your own resources and introduces the first steps toward a fully-fledged agriculture system.With Mysticism, players can now craft potions and salves while enchanting jewelry to further customize their character progression.A More Living WorldWe've continued e...
Read full update on Steam ↗Server Maintenance until July 28, 8:00 PM CESTGuilds of Mountgate will soon undergo maintenance in preparation for the Early Access launch.During this time, the game will be unavailable or may experience temporary interruptions while we prepare Founder Edition access, deploy the necessary updates, and complete the first Early Access preparations.!!! Please note that all existing progress will be wiped as part of this process. For that reason, we strongly recommend not starting or continuing to play during the maintenance period, as any progress made up until now will not be carried over.!!! The maintenance period is expected to end on July 28, 2026, at 8:00 PM CEST.After maintenance has concluded, Demo access will continue to work as usual. Demo players will be able to progress up to level 15 in every available skill, including the newly added skills.Thank you for your patience — we a...
Read full update on Steam ↗Over the past few weeks, a lot has changed behind the scenes.The Steam store page has now been updated to better reflect the current state of Guilds of Mountgate, its existing systems, and the direction the game will continue to take throughout Early Access.Development of the first Early Access version is also progressing steadily. New skills, quests, systems, balancing changes, and various quality-of-life improvements are currently being prepared and tested.A full announcement covering the public Early Access release date, the earlier access period for Founder Pack supporters, and the initial release content will follow very soon.Until then, here is a small preview of one of the additions currently being prepared for Early Access, Farming!There is still plenty of work ahead, but the upcoming version is gradually coming together. More details will follow very soon.
Read full update on Steam ↗Guilds of Mountgate – Update v0.2.1.0Greetings Adventurers,today's update is another important step towards making Guilds of Mountgate feel smoother and more polished during everyday gameplay. While this isn't a content-heavy update, it significantly improves the overall user experience and lays the groundwork for future features.The biggest change is the complete overhaul of the user interface. The entire layout now uses a canvas-based system, allowing the game to scale much more reliably across different resolutions and window sizes. This should eliminate many of the UI inconsistencies that occurred when resizing the game window.We've also focused on making active gameplay more comfortable. While gathering or processing resources, you can now switch tools directly from the top bar without interrupting your activity. Fishing has also received its own bait selector, making it much eas...
Read full update on Steam ↗Guilds of Mountgate – Update v0.2.0.9Greetings Adventurers,v0.2.0.9 is primarily a major quality-of-life update. We've continued refining many of the game's existing systems, resolved numerous UI issues, and improved several gameplay mechanics to make the overall experience smoother and easier to understand.One of the biggest highlights is the overhaul of the durability system. Tools, weapons, armor, and jewelry are now handled as individual items instead of stackable objects. Once an item reaches zero durability, it is destroyed, making repairs far more meaningful and equipment management much more intuitive. Existing items are migrated automatically, so no manual action is required.The Journal has also received another major upgrade. Recipes now link directly to their required items, making information much easier to access, while the introductory questline now teaches new players t...
Read full update on Steam ↗Guilds of Mountgate – Update v0.2.0.8Greetings Adventurers,this update focuses heavily on improving the day-to-day gameplay experience and refining many systems based on recent player feedback. Our goal was to make frequently used features faster, cleaner, and more enjoyable to interact with.One of the biggest additions is the new quest tracking system. Active quests can now be tracked, with important information such as the current objective displayed outside of the quest log. Players who prefer a more manual approach can also disable automatic quest tracking.NPC interactions and trading have also received a significant overhaul. Buying and selling are now separated into dedicated views, quantity selection is much faster, and several unnecessary clicks have been removed. Overall, trading should feel considerably smoother and more intuitive.Inventory, storage, and character management...
Read full update on Steam ↗Guilds of Mountgate - Update v0.2.0.7Greetings Adventurers,the past few days have been focused on polishing, expanding, and connecting existing systems to make the world of Guilds of Mountgate feel more immersive and coherent.One of the biggest highlights of this update is the continued expansion of the weather system. Rain is no longer alone — fog, snow, frost, and cloud cover now have their own visual effects, while the first version of the new ambience sound system helps bring the world to life. Combined with recent improvements to World Events, traveling through the world should feel more dynamic than ever.The Journal has also received a significant expansion. In addition to tracking discovered resources, players can now collect crafting recipes and automatically keep track of how often individual recipes have been crafted. The long-term goal is for the Journal to evolve into a pe...
Read full update on Steam ↗Update v0.2.0.6 – Weather, Journal Expansion & More ImprovementsHello everyone,with v0.2.0.6, we are releasing another larger update for Guilds of Mountgate. This update focuses mainly on the first fully integrated weather layer for the Living World, a significant Journal expansion, and a wide range of gameplay, UI, and quality-of-life improvements.This patch also includes several changes based directly on your feedback. Some of you reported smaller issues, while others pointed out parts of the game that still felt a little clunky, unclear, or harder to use than they should be. That kind of feedback is incredibly helpful and plays a big role in making Guilds of Mountgate smoother and more enjoyable step by step.So once again: thank you to everyone who has played, tested, reported bugs, shared criticism, or simply told us about their experience with the game. Especially at this early s...
Read full update on Steam ↗Patch 0.2.0.5 – Next Fest preparation and server maintenanceHello everyone,Patch 0.2.0.5 is now being prepared as the final polish update before the upcoming Steam Next Fest and is available at June 15th, 12 AM CEST.This update focuses on cleaning up the current demo, improving some rough edges, and preparing Guilds of Mountgate for the next larger step in development.Server maintenanceDue to preparations for Steam Next Fest and the release of v0.2.0.5, the Guilds of Mountgate servers will be unavailable for around one hour.The maintenance is planned for:June 14th, 11 PM CESTDuring this time, the game servers may not be reachable.What changed in v0.2.0.5?Patch 0.2.0.5 includes a range of smaller fixes, balance changes and content additions.In broad terms, this update improves the early demo experience by fixing several UI issues that appeared after the recent visual redesign, reworkin...
Read full update on Steam ↗Guilds of Mountgate — v0.1.7.0Inventory System, UI Rework & Gameplay ExpansionAnother massive update has arrived for Guilds of Mountgate and marks one of the biggest development milestones for the game so far.Version v0.1.7.0 heavily focuses on improving gameplay flow, backend structure, user experience, and long-term scalability while pushing the game significantly closer towards its first larger public demo phase.The centerpiece of this update is the brand-new Inventory System. Guilds of Mountgate now features fully integrated inventory management with dedicated inventory slots, draggable UI windows, improved item handling, and much deeper interaction between inventory, banking, gathering, crafting, trading, consumables, camps, bait systems, equipment handling, and multiple other gameplay systems.A large portion of the backend architecture was also reworked and secured server-side t...
Read full update on Steam ↗Guilds of Mountgate – Update v0.3.7.1Greetings Adventurers,v0.3.7.1 is now live! 🎉This update introduces something we've been looking forward to for quite some time – and something that could become an important part…
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Guilds of Mountgate – Update v0.3.7.0Greetings Adventurers,v0.3.7.0 is now live! 🍂Another piece of Vellgar is ready to be explored!With Mossvale opening its doors, a completely reworked Day/Night System, seasonal art…
1 positive · 0 negative.
1 positive · 0 negative.
1 positive · 0 negative.