Activity briefingSummary of recorded signals
SteamWatch briefingSummary of recorded signals

SteamWatch Activity Briefing for Guilds of Mountgate

On September 20, 2026, Guilds of Mountgate experienced notable player activity and recent updates. The game recorded 68 concurrent players, representing a 33.3% increase over the last six hours, indicating growing interest. The total Steam review count stands at 43, with a commendable rating of approximately 86%. Only one review has been posted in the last day. The game's price of £9.99 has recently changed, although no discounts are currently applied.

  • Concurrent players at 68, up 33.3% in six hours.
  • Total Steam reviews: 43, with a rating of 86%.
  • One new review posted in the last day.
  • Price recently changed to £9.99, no discounts applied.
  • Recent update v0.3.4.1 focused on player trading and UI improvements.
Steam player data · App 4670220

Guilds of Mountgate

View on Steam ↗Updated 21 Oct · 02:01 UTC
  • Multi-player
  • MMO
  • Cross-Platform Multiplayer
  • Custom Volume Controls
  • Mouse Only Option
  • Family Sharing
Steam

Store data

UK price
£9.99
US price
Awaiting regional check
Positive reviews
85%
Total reviews
52
Release date
2 September 2026
Concurrent players9Most recent successful sample
Today's peak1913/144 samples
Tracked peak148Highest retained daily peak
Steam rating85%52 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4670220
App type
Game
Supported systems
Windows
Genres
Indie, Massively Multiplayer, RPG, Early Access
Release date
2 September 2026
Last player update
21 Oct · 02:01 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS *
Windows 11 / 10 / 8 / 7
Processor
Dual-Core CPU (e.g. Intel Core i3 or equivalent)
Memory
4 GB RAM
Graphics
Integrated graphics sufficient
Network
Broadband Internet connection
Storage
1050 MB available space
Sound Card
Any
Additional Notes
Runs on nearly any system. Requires a modern web browser with JavaScript and HTML5 support (e.g. Google Chrome, Mozilla Firefox, Microsoft Edge or Safari). Stable internet connection required. No dedicated GPU needed.
Recommended
OS
Windows 11 / 10
Processor
Quad-Core CPU
Memory
8 GB RAM
Graphics
Integrated or dedicated GPU
Network
Broadband Internet connection
Storage
1250 MB available space
Sound Card
Any
Additional Notes
For optimal performance during extended play sessions. Recommended to use a Chromium-based browser and keep it up to date. Installing the game as a Progressive Web App (PWA) is recommended for the best experience.

macOS

Minimum
OS
macOS 10.13 or later
Processor
Intel or Apple Silicon (M1 or newer)
Memory
4 GB RAM
Graphics
Integrated graphics sufficient
Network
Broadband Internet connection
Storage
800 MB available space
Sound Card
Any
Additional Notes
Runs on nearly any system. Requires a modern web browser with JavaScript and HTML5 support (e.g. Safari, Chrome or Firefox). No native client required. Stable internet connection required.
Recommended
OS
macOS 12 or later
Processor
Intel or Apple Silicon (M1 or newer)
Memory
8 GB RAM
Graphics
Integrated or better
Network
Broadband Internet connection
Storage
1 GB available space
Sound Card
Any
Additional Notes
For optimal performance during extended play sessions. Recommended to use an up-to-date browser. Installing as a Progressive Web App (PWA) is recommended for the best experience.

Linux

Minimum
OS
Linux (Ubuntu 20.04 or equivalent) / SteamOS
Processor
Dual-Core CPU
Memory
4 GB RAM
Graphics
Integrated graphics sufficient
Network
Broadband Internet connection
Storage
800 MB available space
Sound Card
Any
Additional Notes
Runs on nearly any system. Requires a modern web browser with JavaScript and HTML5 support (e.g. Chrome or Firefox). No native Linux client required. Fully playable via browser. Stable internet connection required. Steam Deck support possible via browser, but not officially optimized.
Recommended
OS
Linux (Ubuntu 22.04 or equivalent) / SteamOS
Processor
Quad-Core CPU
Memory
8 GB RAM
Graphics
Integrated or better
Network
Broadband Internet connection
Storage
1 GB available space
Sound Card
Any
Additional Notes
For optimal performance during extended play sessions. Recommended to use an up-to-date Chromium-based browser. Installing as a Progressive Web App (PWA) is recommended for the best experience. Steam Deck is supported via browser, but mouse and keyboard are recommended.

Launch window

Released 2 September 2026 · Tracking from 3 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
79
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
Not recorded
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
148
Steam reviews
3488% positive
Twitch peak
Not recorded
Price observed
£8.99
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 31Average 22Latest 9
0816233120 Oct 2026, 03:00 UTC21 Oct 2026, 02:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days65-83-56.1%31-58.1%
October 202649-99-66.9%27-56.6%
September 2026148——62—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

A Living Online World That Doesn’t Wait for You

Guilds of Mountgate is an online RPG with idle elements set in the persistent world of Vellgar.

Travel between settlements, develop your skills, and turn gathered resources into valuable goods. Regional markets, weather, and world events influence your opportunities – while many activities can continue in the background.

What you do – and when you do it – can make a difference.

Develop Your Character Your Way

Improve a variety of interconnected skills:

Woodcutting

Mining

Fishing

Survival

Smithing

Crafting

Cooking

Agility

Farming

Mysticism

Each skill offers different activities, unlocks, and progression mechanics. As you gain experience, you’ll gain access to new materials, recipes, locations, and opportunities.

Survival combines gathering wild resources with hunting. In Farming , you can purchase and manage fields and mushroom beds. Agility provides travel benefits, obstacle courses, and shortcuts. Mysticism allows you to analyze and bind jewelry as well as create extracts, essences, salves, and potions.

Higher skill levels can improve your efficiency, unlock new resources, and open up additional possibilities within existing systems.

Gather, Process, and Trade

The resources you find depend on the area, your skills, your equipment, and local conditions. New tools and unlocks provide access to additional materials and can improve your yields.

Process your findings through interconnected production chains:

Smelt ore into bars

Forge tools and equipment

Craft materials and components

Cook food with different effects

Process plants and other natural resources

Use mystical materials to create jewelry, essences, salves, and potions

Many items are not only useful on their own, but also serve as part of larger production and trade chains. Because of this, processing a resource further can often be more worthwhile than simply selling it immediately.

Fishing – Relaxed or Active

Fishing can be enjoyed casually in the background or played actively through the Pro Fishing Mode .

Choose your fishing spot, match your bait and rig to the situation, and explore the water. Different areas, depths, and underwater structures offer different opportunities and fish species.

Watch for a bite, set the hook, and keep the line under tension while fighting the fish. Species, size, and the rod you’re using determine how challenging the catch will be. Good timing can shorten the fight, while personal records give you something to chase beyond simply catching another fish.

If you prefer a more relaxed approach, the passive version of fishing remains available.

A Regional and Reactive Economy

Cities have different production focuses and supplies of goods. Player trading, regional supply, and the movement of goods influence local markets.

World events can temporarily change these conditions: disrupted deliveries, trade interruptions, and other events can create shortages before supply gradually recovers.

An item that is readily available in one location may be considerably more valuable somewhere else.

Watch the markets and decide where crafting, buying, and selling are most worthwhile.

A World in Motion

Vellgar is not a static backdrop.

Weather, time of day, and world events can change conditions across different regions. Some developments progress through several stages and may continue to have consequences even after the original event has ended.

If a merchant ship sinks or an important delivery fails to arrive, for example, certain goods may temporarily become scarce until supply gradually recovers.

This allows small stories and economic changes to emerge independently of whether you are actively involved.

Travel and Exploration

Move across a connected world map with real travel times.

Each location has its own functions and characteristics, including resource sites, workshops, merchants, quests, NPC services, and regional prices.

Random events can occur while traveling. Weather, time of day, and your skills can influence how efficiently you make your way through the world.

Rumors and discoveries may also lead you toward special opportunities that are not necessarily available permanently.

Quests, NPCs, and a Growing Handbook

Talk to NPCs, take on tasks, and gradually learn more about the world.

Quests are connected to locations, skills, resources, and progression. Not every solution is handed to you directly – exploring your surroundings and connecting existing game systems can often be worthwhile.

The Handbook serves as a central reference and collects information about items, resources, recipes, locations, rumors, discoveries, unlocks, and personal statistics.

The world should remain understandable without turning every task into a complete step-by-step guide.

Play Actively or Progress in the Background

Guilds of Mountgate can be played both actively and casually in the background.

Many gathering and production activities continue for their selected duration even while you are away. Offline progression runs at reduced efficiency. Materials, equipment, and the conditions of the activity determine how long your character can continue working.

At the same time, various systems offer active gameplay opportunities. Paying attention and actively participating can provide additional possibilities without requiring you to constantly supervise every activity.

You decide when you want to play actively and when you simply want to let your character get on with their work.

A Light Social Layer

Guilds of Mountgate is a shared online world without constantly forcing you to interact with other players.

Chat, player trading, world messages, and community activities allow you to participate in what is happening around you. At the same time, much of the game can be experienced at your own pace and largely independently of others.

As development continues, these social elements are planned to expand with guilds and additional community systems.

Current Early Access Content

The Early Access version already provides the playable foundation of Guilds of Mountgate.

This includes multiple towns, villages, and gathering areas, a connected world map, various gathering and production skills, quests and NPCs, regional merchants and markets, dynamic weather, a day and night cycle, equipment and durability, inventory and storage management, travel events, active and passive gameplay options, and a reactive economy.

The amount of available content varies depending on the skill and region. Additional progression tiers, materials, quests, and areas will be added throughout Early Access.

Planned Expansions

Guilds of Mountgate will continue to expand throughout Early Access.

Planned additions include PvE combat and combat-related character progression , further progression and production options, additional towns and regions, new quests and stories, and continued expansion of the existing economy and trading systems.

In the longer term, larger transportation options such as caravans, horses, and carts are planned. Sea trade, further interactions with foreign factions, guilds, housing with functional rooms, workers, and additional automation options are also intended for future development.

Optional PvP is planned in the form of voluntary arena duels; forced open-world PvP is not planned.

Music, ambient sounds, animations, and the visual variety of the world will also continue to expand throughout development.

Visual Development

Current artwork has been created partly with AI assistance to make a project of this scope possible during its early stages.

In the long term, the plan is to gradually replace backgrounds and larger scenes in particular with individually created, pre-rendered 3D environments.

The goal is to establish a more consistent and distinctive visual identity without changing the game’s fundamental UI-based approach.

Part of a Larger Universe

Guilds of Mountgate is part of the world of Vellgar .

What begins as a journey between a handful of towns and villages is intended to grow into a significantly larger world over time. New regions, cultures, economies, systems, and stories will gradually become interconnected.

The goal is not simply to make the world bigger. New content should complement and connect with existing systems so that previously explored locations, skills, and resources remain relevant in the long term.

Why Guilds of Mountgate?

Guilds of Mountgate is made for players who enjoy long-term progression, interconnected systems, and a believable game world.

The focus is on decisions rather than constant action , long-term character development, and a world that continues to move even when you are not around.

Play actively when you want to. Let your character work when you have other things to do. Watch the markets, specialize in particular activities, or explore many different parts of the world.

Build your character, find your place in the economy, and become part of a world that is only beginning to grow.

Steam gallery

Screenshots

9 available
Observed momentum

Moving similarly

Compared with the latest two retained daily readings

Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.

More game data · Seller history