Store data
- UK price
- £13.75
- US price
- Awaiting regional check
- Positive reviews
- 84%
- Total reviews
- 52
- Release date
- 14 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 97 | — | — | 31 | — |
| October 2026 | 97 | — | — | 31 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
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This Steam listing may contain adult-oriented images, video or text.
| # | ||
|---|---|---|
| 01 | Achievement 1 | 86.2% |
| 02 | Achievement 2 | 81.1% |
| 03 | Achievement 3 | 61.6% |
| 04 | Achievement 7 | 42.4% |
| 05 | Achievement 9 | 42.1% |
| 06 | Achievement 8 | 32.7% |
| 07 | Achievement 12 | 24.0% |
| 08 | Achievement 10 | 23.5% |
| 09 | Achievement 19 | 18.6% |
| 10 | Achievement 20 | 18.6% |
| 11 | Achievement 18 | 17.4% |
| 12 | Achievement 15 | 14.7% |
| 13 | Achievement 16 | 13.2% |
| 14 | Achievement 11 | 12.9% |
| 15 | Achievement 13 | 10.5% |
| 16 | Achievement 21 | 10.3% |
| 17 | Achievement 17 | 9.7% |
| 18 | Achievement 22 | 9.2% |
| 19 | Achievement 26 | 8.7% |
| 20 | Achievement 24 | 8.3% |
| 21 | Achievement 23 | 8.2% |
| 22 | Achievement 27 | 7.2% |
| 23 | Achievement 14 | 6.9% |
| 24 | Achievement 25 | 6.4% |
Hello Chosen Ones,Thank you all for playing the game and we are committed to fix all the bugs and more. While our first minor content update is on the way, we wanted to address some game breaking bugs for some of you to be able to continue playing. Controller bugs seems to be the most important issue so far, therefore we addressed them first.Fixed chest placement for controller, causing them to mix their inventories and lose contained items(tried to recover those items and items used for chests) Fixed fmod initialization fail causing other issuesFixed buildings being uninteractable and losing their state when placed using a controllerFixed minor issue in worlds screenFixed multiple other minor issuesThere are other problems with controllers and steamdeck. We are aware of them and will fix them one by one. Please keep reporting the issues you encounter and be ready to share your save f...
Read full update on Steam ↗Good Heavens! Chosen Ones, We already mentioned we partnered up with 2P Games for the Asian publishing of Good Heavens! This demo build we released today wasn't planned, but we wanted to show that we have already implemented the Simplified Chinese, Traditional Chinese, and Japanese versions. Hopefully, we will be able to have other languages in the game during Early Access as well. WAYPOINTS Travelling long distances is easier than ever in Xant-Rar. Now you can unlock Waypoints from your tech tree and build a waypoint in your base and one in the cities you have managed to upgrade to level 3.Until you build your waypoints, you can still use scrolls (although they're still a bit buggy, we're working on them). We also developed a fast travel system to be used in the main game. LOOT SYSTEM Inspired by some ARPG games, we are working towards a new loot system in the game that affects almos...
Read full update on Steam ↗Next Fest started great for us. We are having a blast watching you play the demo and looking at the current amount of players. (200 people are playing right now!) We made a hotfix on Tuesday solving some critical bugs and we planned a balance update for today after taking notes about how you played the game. Thankfully Steam Achievements are helping us track some numbers as well. PS: You guys killed 10,000 monsters already since Monday. We also realized that most of you are not aware of item abilities which is at the very core of combat. We will create a tutorial for that but since then, just use right click when attacking sometimes. We have some surprises. Ok let me share what we changed and what we fixed with this 0.6.5 Version of the demo New (Mini) Features and content: - Abilities show a tooltip when you hover with your mouse on them - Status effects show a tooltip when you hover...
Read full update on Steam ↗We are the developers of Good Heavens! from Istanbul, Turkey. With the support of our new publisher, 2P Games, we are excited to bring the game to players in Simplified Chinese and Traditional Chinese soon.Turkey has always been a meeting point between East and West, and as Turkish developers, we deeply value cultural exchange. Good Heavens! is a comedy game, and we know that humor can be one of the hardest things to carry across languages and cultures. Some jokes may land differently than we intended, and some may need extra care in localization.Please know that our goal is simple: to create a joyful, welcoming game that makes players smile. We respect our players, and we want Chinese players to feel at home in the world of Good Heavens!Our biggest hope is that, even if we come from different places and speak different languages, we can still meet each other through laughter, kindnes...
Read full update on Steam ↗We released 0.6.3 a couple of days ago. There is a devlog related to that version below: Thanks to you, we found some bugs we didn't notice before and fixed them with 0.6.4 Hotfix: - Mountain King poison damage doesn't stack anymore - Hotbar #8 became usable again - Teleport bug for clients is solved. (Both for wayhome scroll and teleport scrolls bought from cities) - Duplicate Point of Interests bug is solved - Some background issues causing multiplayer crashes have been solved. Our initial tests showed a much stable MP experience now. Try to break it again please. We will do our thing.
Read full update on Steam ↗Chosen Ones, gather!The time has come to reclaim the heavens from chaos. Our greatest Demo Update yet has arrived, bringing new adventures, countless improvements, fresh content, and enough fixes to make you replay the demo even if you played it before. We have one of the biggest demo content out there. A 3-4 hours of gameplay is needed to come to the end of the demo and remember: this is still a small part of the main game for the Early Access version. We are confident about the content we have for the game. This demo has only a single island, single biome and we are not introducing you to space navigation yet. Yes that harbor is there for a reason.CITIES & CITY BOONSThis is the biggest addition in the current demo update.Good Heavens! already features one of the largest tech tree systems in the genre, but apparently we thought players weren't making enough difficult choices. So here...
Read full update on Steam ↗RENDERING PIPELINE UPDATEWe moved to version 0.6 because of the big changes in the rendering pipeline of the game. This change improved the visual quality of the game slightly (less blurs while moving, improved lighting in some areas) but it increased game performance significantly by reducing the load on GPU especially on lower-end devices. There was an ongoing effort on our side to improve the performance of the game starting before the release of the demo. We combined that update with a regular hotfix for the demo. We’ve also added new VFX to building, farming and watering in this update FIXESFixed a bug where clients could purchase more goods than they could pay for, resulting in negative money amountsAdded clarifications to situations where a purchase isn't possibleImproved accuracy of wands in close rangeFixed a bug where clients would be stuck if disconnected while having an op...
Read full update on Steam ↗Some critical, some minor bug fixes:Fixed Processors to work as intendedFixed minor bugs in Quest SystemFixed revisions and typos in Quest textsFixed minor bugs in Inventory SystemFixed Movement causing unintended Camera blurUpdated and Fixed minor bugs in Main Menu and Character/World Selection/Creation screensFixed Shop UIFixed Wands not firing at targets correctlyFixed minor Fishing bugsAdded the Healing Smoothie ItemUpdated Gamepad Control SchemaUpdated City CelebrationsUpdated Resource POI's Item GenerationFixed a teleportation bug while exiting dungeons
Read full update on Steam ↗We just released an update addressing some issues discovered after the last release.
Read full update on Steam ↗Hello Chosen Ones, We haven't had any updates for a while to prepare for a bit bigger one. Land of the Crescent is the biggest regional event for us and we hope this will put Good Heavens! in the radars of many players who weren't aware of it so far. We have new features, new content and functionality in this update. MAP We now have a map feature that we will work on improving further. Undiscovered areas of the map are obscured at the start with fog of war and once you start to reveal the map as you explore your island, important map features such as the cities, point of interests and some resources are shown on the map. {STEAM_CLAN_IMAGE}/42510756/0776ee191317ecbf708a9105be5ff21aa156a6e8.png Further improvements to the Map will be made on later updates. WORLD GENERATION UPDATE This was something we mentioned in the latest update. It wasn't possible to show any effects of this but the...
Read full update on Steam ↗Hello Chosen Ones, Last weekend we took part in a local event that's why we didn't make the update on last Friday and postponed it to today. THE EVENT GIST - Gaming Istanbul is an annual gaming show held in September every year for some time now. This was the first time we participated as an exhibitor and it was a lot fun. It was nice to see Good Heavens! attracted lots of visitors with its unique visual style and having a polished demo was quite beneficial. It was a big motivation for the team to receive all the praise but we also collected lots of feedback and good good memories. Here are some pictures from the event. {STEAM_CLAN_IMAGE}/42510756/0bf5f3e49cf6f6a193e42cdaae957d389fa5fb21.jpg {STEAM_CLAN_IMAGE}/42510756/f3e5997fa27dbbf0caa2652018e08e5aff958910.jpg With the help of the event, we surpassed 12K Wishlists on Steam, yay! Let's talk a little about what this new update brings...
Read full update on Steam ↗Hello Chosen Ones, We are currently on a mission to create a distinct visual language for Good Heavens! that would differentiate it from other games. We are making an absurd fantasy comedy game and decided to turn on the absurdism a little. Most changes in this updates are visual and the rest is some background work. ANIMALS They are now weirder, more colorful and prouder. {STEAM_CLAN_IMAGE}/42510756/29c4e83c639aedaf13b2e1fdef842c05d827efe5.gif {STEAM_CLAN_IMAGE}/42510756/fc05a57a265f0c679cabcec5434af22a6a020e0c.gif {STEAM_CLAN_IMAGE}/42510756/b5f127748c1cf788b66e3ca69c5c33e5c203e40a.gif We started to think of them as the night time versions of creatures but we liked them so much and wanted to change the default versions to this. Later on we might come up with some other night versions or not. OTHER CHANGES We've added new recipes for character customizations (probably will be include...
Read full update on Steam ↗Fixed treasure room door not unlocking Fixed wall torch flames showing over player Fixed a bug breaking other monsters after killing blobs and returning to the surface
Read full update on Steam ↗Hello Chosen Ones, It was a very busy two weeks for us. Dungeons had a lot of work we couldn't anticipate. We paid the price with some overtime. We also have been part of a documentary filming for two days. Cameras and production people were all around and we had a chance to test our acting skills. It went pretty well. Let's talk about the things we're adding this time. DUNGEON There are lots of work here but not so many content. Content will follow in the upcoming weeks. Currently we only have an example dungeon with 3 new monsters and a puzzle. {STEAM_CLAN_IMAGE}/42510756/f42c6b563aae4d5de5f0a0e1a2f04b9a62094707.gif We decided to keep the camera angle orthogonal in closed spaces despite using perspective camera outdoors. This is primarily done to get rid of artefacts appearing on side walls. We created a sample layout for the dungeon, inducing some exploration and a little bit of te...
Read full update on Steam ↗Hello Chosen Ones, It seems we found how to address you guys, you're now all Chosen Ones in Xant-Rar, and we will all save the realm together. Now that the scene is set properly, let's talk about what's going on in development. We are making so many changes to UI, I'm a little afraid we will find ourselves in the same spot we started initially. It's a part of the evolution of the game. NEW INVENTORY SYSTEM {STEAM_CLAN_IMAGE}/42510756/8888ac02ec9a7eed52106dae96c172185537872f.png We changed the layout of the inventory so that there are only 3 rows right now and the first row is the duplicate of the item bar on the HUD. This reduced the size of the inventory a little, but that little bit of inventory management is a challenge we wanted to have in the game to some extent. You won't be able to interact with the item bar once you open the inventory/chest/trading UIs .This functionality appe...
Read full update on Steam ↗Hello Chosen Ones, We're delighted with the results we see everyday in wishlists and play times. They're growing bigger everyday with an increasing pace. We would like to see more comments though in discussions and on Discord. Maybe our player base is full of introverts who don't like to comment or give feedback except a few. :) As promised at the start, we are updating the demo once every two weeks and we're aiming to keep up with these updates until we release the final version of the game. WHAT DO WE HAVE IN THIS UPDATE? New Monster for Dryland The Antar Tribe has an elite fighter now: The Antar Drone. {STEAM_CLAN_IMAGE}/42510756/db32ec19b288c896de913ff91880ae409a051ddf.gif We're trying to design unique behaviors for each monster in Good Heavens! and this creature has bombs! However, it needs to get very close to the player in order to plant its explosives. It's possible to hit the...
Read full update on Steam ↗Fixed multiple Save/Load Bugs Fixed disallowing Saving in Boss Room/City Protection Quest Updated City Leveling to use City Development Points
Read full update on Steam ↗IMPORTANT CHANGES IN 0.3.16 Hello everyone! SAVE SYSTEM It took us a while to develop a save system for the game. There were a lot of different data types and many of them didn't have a clean structure. It was also a cleanup process for the game. The current version of the save system is temporary. So be aware any save file you create in this version of the game might not work in future versions. We'll try to give a heads up if such a situation is about to come up. Steam Cloud is available as well. Location of your save files in case you want to move them around manually: C:\Users\\AppData\LocalLow\Nowhere Studios\Good Heavens\SaveFile The necessary files are: data.game worlddata.game You can send your save files to us when you encounter something weird in your game. FOX REWORK We are trying to make every creature unique in Good Heavens! Besides the natural behavior of hunting small a...
Read full update on Steam ↗DEMO NEWS It has been two weeks since we released the demo and we are thrilled with the numbers and positive comments. We are planning to update this demo every two weeks with new features and content. Some updates will be bigger than others. We're also planning smaller Hotfixes in between these regular two weeks updates, especially if there are any game breaking issues. Let me try to sum up the biggest concerns we collected from the demo and try to answer them as much as I can: - The inventory / Chest Bug : This was a game breaking bug after a chest is built and interacted in certain ways. Previous Hotfixes have solved the gamebreaking part of this bug. There are still some glitches that cause some items to disappear from the item bar, but they are not lost. You just need to reassign them from the inventory to the item bar. We're not going to spend more time on this bug as there will...
Read full update on Steam ↗Fixed Tech Tree showing empty screen Fixed swapping Items in Chest UI destroying them Fixed player getting Mana Shield incorrectly Fixed game freezing in Chest UI after pressing Tab to close the UI Fixed moving Items inside player Inventory causing Items to be removed from Quickslots in Chest UI Fixed player state to be locked in aim-state when switching equipped Items during aiming Added details in some Quest steps, removing the need to rebuild already-built Buildings Fixed Quest titles showing incorrect characters in the Quest Tracker Updated various enemy Behaviour Trees Fixed some animations with mismatched timings Fixed player getting Quest rewards or Crafting items when Inventory full incorrectly Fixed Quickslot breaking after selling Item inside Fixed multiple player spawn bugs
Read full update on Steam ↗Fixed a bug occuring when swapping items on quickslot with slots on a chest Added and Updated missing NPC icons and names Fixed a bug where items dropped on any non-slot point were disappearing Fixed a bug causing the game to freeze when two menus are opened simultaneously Fixed a bug causing "insufficient resources" message to not show while crafting Fixed various typos Fixed some quests not having reward data Fixed Minimap indicators appearing outside of the minimap in different resolutions Fixed Minimap Icon Resolution scaling problem Fixed Inventory Quickslot item removal (to chest, for example) locking the game Fixed Tech Tree not resetting on return to Main Menu Updated wordings in tutorial quest for further clarity, bound a few of the steps to prerequisites Updated chipped purple gem requirement for jewelcrafting table to flint Added flint to carpenter vendor Added gatherable &...
Read full update on Steam ↗Hi everyone! Welcome to our first of many devlogs! We’ve been hard at work lately and have a couple things to update everyone on. We’ve done a lot of work to ensure the ecosystem continues to grow and evolve. This system has been inspired by the work of Sebastian Lague, and we’ve done our best to do an evolving world justice. This is now the system works now: Rabbits spawn and exist in the world. {STEAM_CLAN_IMAGE}/42510756/148949dfabfb39fdc568218810b122da0056dd7d.gif The world then spawns some carrots to be eaten by those rabbits. And of course, those carrots need to respawn! Let's add a hunger metric to the rabbits so that they don't eat all carrots at once! {STEAM_CLAN_IMAGE}/42510756/ad91eb0d1e95dc17f68385652b5c707b4b74ad51.gif Rabbits should naturally reproduce, so let’s add that. {STEAM_CLAN_IMAGE}/42510756/97acbd10140205d8049d1432e4f37e300ac76075.gif Last but not least, every e...
Read full update on Steam ↗2 positive · 0 negative.
2 positive · 1 negative.
2 positive · 1 negative.
4 positive · 1 negative.
Hello Chosen Ones,Thank you all for playing the game and we are committed to fix all the bugs and more. While our first minor content update is on the way, we wanted to address some game breaking bugs for some of you…
5 positive · 3 negative.