Store data
- UK price
- £7.99
- US price
- Awaiting regional check
- Positive reviews
- 96%
- Total reviews
- 429,626
- Release date
- 26 Feb, 2025
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 31,026 | -4,247 | -12.0% | 18,546 | -6.7% |
| October 2026 | 31,026 | -4,247 | -12.0% | 18,757 | -2.9% |
| September 2026 | 35,273 | — | — | 19,319 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | — | — | Unavailable | — | — | No change recorded |
| PhilippinesPHP · PH | — | — | Unavailable | — | — | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
R.E.P.O. is an online co-op horror game featuring physics, proximity voice chat and scary monsters. You and up to 5 friends can venture into terrifying environments to extract valuable objects using your physics-based grabbing tool.
Even the monsters are affected by Newton's law of gravity! Under the employ of a mysterious computer intelligence. It is your job to locate, transport and extract valuable items from the haunted remains of a long lost humanity.
...but know when to stay quiet. Transport anything from heavy pianos to fragile ceramics and use teamwork to make sure that the precious cargo will safely reach its destination.
Robotic enhancements increase your chances! Use your hard earned cash [SURPLUS] to purchase upgrades and weapons from your heartless [GENEROUS] creator.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
Hey hey semibots! Here is yet another small update with some fixes and balancing! CHANGES BALANCING FIXES CHANGES Item Melee Weapons - Handling now properly scales with strength and should feel firmer and better at higher strength. Item Vehicle - Smaller grab area for the button to reduce accidental activation when trying to move the vehicle. BALANCING Player Revive - Added 1 second of invincibility after revive to prevent instant deaths. Cosmetic Boxes - Slightly increased the general spawn chance for boxes, as well as the chance for Ultra Rare boxes. Item Staffs - All staffs now have 6 battery pips. Item Zero Gravity Staff - Improved zero gravity by making it more controllable and last longer for non-enemy objects. Players can now fly around when using it on themselves. Item Roll Staff - Improved by making all rolling objects target enemies, except players. Players now get the same...
Read full update on Steam ↗Hey hey semibots! Here is yet another small update with some fixes and balancing! CHANGES BALANCING FIXES CHANGES Shopkeeper - When disabled, ruckus tracking is now capped so they won’t wake up too angry. Item Staffs - Smaller objects now get less particles. Item Zero Gravity Staff - Improved the effect for lifting physics objects. Item Sledge Hammer - Now unequips from inventory pre-rotated into its swing-ready pose. Item Upgrades - Disabled generic impact smoke. Battery UI - Now hides when the map is active. Charging Station - Tweaked colliders to prevent gaps where items could get stuck. BALANCING Item Roll Staff - Enemies now have different effect durations based on difficulty, previously 5-5.5s for all. Level 1: 8-10s, Level 2: 6-7.25s, Level 3: 4-4.5s. Item Zero Gravity Staff - Enemies now have different effect durations based on difficulty, previously 7.5-8s for all. Level 1: 1...
Read full update on Steam ↗Hey hey semibots! Here is another small update with some fixes and balancing! CHANGES BALANCING FIXES CHANGES Vehicles - Now drift less sharply at low speeds. Added scratch sound effects that scale with velocity, reducing scratch sound spam when cruising at low speeds. Item Semibot Walkies - Valuables can now be discovered while using a walkie. Item Hauler - Slower animation for valuables inserted into the valuable box. Meta Save File - Added a backup system in case the game quits unexpectedly during saving and corrupts the save file. Localization - Added support for overriding base localizations using TSV files in the "StreamingAssets" folder. BALANCING Item Roll Staff - Added one more ammo. Enemies can no longer hear the fully charged staff while idle. Item Zero Gravity Staff - Added one more ammo. Enemies can no longer hear the fully charged staff while idle. No longer launches val...
Read full update on Steam ↗Hey hey semibots! Hope you are enjoying all the new fashions, here is a patch with some fixes and balancing! CHANGES BALANCING FIXES CHANGES Cosmetic Box Spawn - Increased the "bad luck" multiplier slightly. It now persists after a game over and increases at the end of a level instead of at the start. Cosmetic Shop Machine - Players unlocking cosmetics one after another should now get less similar cosmetics. Unlocking a grabber cosmetic now shows the grabber during the screen animation intro. Shopkeeper - Improved the Ruckus System to detect more forms of ruckus. No longer holds the player as high, preventing death heads from getting stuck in ceilings. Now warns the player before shooting them, if the crime is not too severe. Charging Station - Can now charge items held higher up. Item Staffs - Now shoots where it points while rotating. Now snaps back to aiming forward after rotating...
Read full update on Steam ↗Hey hey semibots! Our third major update is now live, The Cosmetic Update! Hope you guys have fun with all the new content, and please share your fresh outfits! ❤️ NEW CHANGES BALANCING FIXES NEW Cosmetics - Over 500 cosmetic parts to unlock and express yourself with! Find boxes in the world and extract them for tokens to use in the shop! Shop - New look, new environments, and a shopkeeper that can be activated to help keep the shop in check. Might even have some new secrets... Shop Upgrade Reroller - Pay to switch out upgrades still on the shelf for a new selection! New King of The Losers game mode - Race! New Item - Semibot Walkies! New Item - Scout! New Item - Hauler! New Item - Defibro! New item - Leaf Blower! New Item - Roll Staff! New Item - Zero Gravity Staff! New Item - Void Staff! Charging Station - Updated look with more space to charge bigger items and more stuff! Map - Now...
Read full update on Steam ↗Hey hey semibots! It’s devlog time and we can finally reveal the release date for the Cosmetics Update! We are also showcasing some powerful magic for you all! Check out the Devlog here: If you prefer reading, here are the key takeaways: UPDATE RELEASE DATE The Cosmetics Update will arrive on May 7th so you have about 2 weeks to mentally prepare yourself for all the new content coming! Magic Staffs! We’re introducing 3 new weapons for you all to play around with; The Roll Staff, the Anti-Gravity Staff and the Void Staff! We can’t wait to see what magic you guys will conjure when the update arrives! Have a splendid weekend! Bye bye! /semiwork
Read full update on Steam ↗REPO is gearing up to release its next update, the Cosmetic Update, and thanks to a shiny new video uploaded to the Semiwork YouTube channel, we've got a sneak peek into what exactly this launch will involve. It's easy to assume that the update will only contain new outfits and accessories for the Semibots given its title, but as it turns out, a lot more is coming as part of the Cosmetic Update, which is why it's taking a little longer to release... Read more.
Read full update on Steam ↗It feels like only yesterday semiwork announced that the team would be taking a break before working on the next update. Which isn't actually entirely inaccurate as it's been less than a month and we're already got the first video about the next release. So, it looks like we won't have to wait too long before REPO receives its next batch of content after all, and in my opinion, it's the most exciting one yet... Read more.
Read full update on Steam ↗Hey hey semibots! We’re back with another juicy devlog for you all! For those of you who’d like to read instead of watching the video, here’s the key takeaways: THE NEXT UPDATE REVEALED - Cosmetics (And other fun stuff) is finally coming to R.E.P.O. - Cosmetics will be 100% free and earned by simply playing the game - no microtransactions whatsoever. - We are working hard to make sure cosmetics feel like a natural integrated part of the gameplay experience, as we want the hunt for cosmetics to be exciting! GOLDEN JOYSTICK AWARDS - We got ourselves a win in the “Best Early Access Game” category and we are so thankful to everyone who voted! ❤️ REMINDER ABOUT DEVLOGS - Friendly reminder that devlogs does NOT affect the development of the game, as we have separate teams working on each. You do not ever have to worry, regardless of the posting frequency, that videos negatively impact the g...
Read full update on Steam ↗Hey hey semibots! FIXES Tumble Climb - Initial stamina drain now only affects the player who started climbing. Bye bye! /semiwork
Read full update on Steam ↗Hey hey semibots! NEW CHANGES BALANCING FIXES NEW New Setting - Arachnophobia (sorry!) CHANGES Toggle Grab - Items are no longer dropped when opening the pause menu. Upgrade Tumble Launch - Renamed "Launch" to "Tumble Launch" for consistency in UI. BALANCING Tumble Climb - Stronger. Now scales with range upgrades. Consumes a percentage of max stamina, more upgrades will still lower stamina cost. Consumes a small stamina burst at the start of each grab. Acts more like a grappling hook now. Slightly more expensive in the shop. Enemy Gambit - Money bag prize is now worth more. Enemy Bella - Now attacks for half as long. Only rings bell at players she can reach. Bell ring count resets faster. Enemy Loom - Does not give up while near players anymore, unless stuck or can't reach the player. Death Head Battery Upgrade - Reduced diminishing returns when stacking multiple upgrades. Valuable Ar...
Read full update on Steam ↗REPO launched its monster update on October 31, adding ten new horrifying beasts to the already tense game. However, even though players are still mastering the art of dodging the Birthday Boy's balloons and outrunning the Loom, semiwork has already uploaded a video to YouTube sharing that preparations for the game's next update are underway... Read more.
Read full update on Steam ↗Hey hey semibots! First off, we want to extend a big THANK YOU to the entire community, it’s been a blast watching you guys play The Monster Update! In today’s video we’re providing some important information about the near future! For those of you who’d like to read instead of watching the video, here’s the key takeaways: THE NEXT UPDATE We are preparing to decide upon what the next update should be all about, and we’d like to hear from you guys what you want to see in the next update! Let us know in the YouTube comments, or maybe on the official R.E.P.O. Discord – let your voice be heard! HOTFIX INCOMING We’re reading and listening to your feedback regarding the Monster Update and we are working on a hotfix to address the most concerning stuff. We are adding an Arachnophobia Mode, tweaks to enemies and valuables and lots of other stuff! It’s coming soon! DEVLOGS/VIDEOS ARE GOING ON...
Read full update on Steam ↗When REPO announced it would be receiving a bunch of new monsters in September, I naively thought they wouldn't be too scary. Most of REPO's existing critters are unsettling, especially the Upscream and the Animal, but there's nothing that really petrifies you. The same can't be said for the game now though, and having spent the weekend running for my life and screaming over proximity chat, REPO really lives up to its horror tag... Read more.
Read full update on Steam ↗Hey hey semibots! As of yesterday, the MONSTER UPDATE has been released upon the world, with 10 brand new monsters, new mechanics and other new fun stuff to enjoy! In today’s devlog, we’re going through the main additions of the update, while also showing you an in-depth BEHIND THE SCENES of the creation of our live action launch trailer! Patch Notes https://store.steampowered.com/news/app/3241660/view/511846967442148737 IMPORTANT HAPPENINGS It is currently FREE WEEKEND, which means you can play R.E.P.O. for free until November 3rd! (after that you have to buy the game as normal) We have a Discord Quest active, check it out here: https://discordapp.com/quests/1432436088508780675 Last chance to get the SEMIBOT outfit in Fortnite! Bye bye! /semiwork
Read full update on Steam ↗Repo's Monster Update—that's literally what it's called, unless you want to roll with the far more snooze-inducing v0.3.0—is now live on Steam. As promised it's a big one, with new upgrades, valuables, rooms to explore, and enemies to deal with—and, as PC Gamer's very own Repo man Lincoln Carter is especially excited about, "butt physics.".. Read more.
Read full update on Steam ↗Hey hey semibots! Our second major update is now live, The Monster Update! Hope you guys have fun with all the new content! ❤️ NEW CHANGES BALANCING FIXES NEW 10 new enemies! Death Head Possession - Added battery that recharges while dead! Spend your battery charge to possess your head and interact with the living. Tumble Grab - While tumbled you can now grab objects, items and weapons! New Upgrade - Death Head Battery! New Upgrade - Tumble Climb! Swift Broom Academy - 24 new valuables! Headman Manor - 8 new valuables! McJannek Station - 22 new valuables! Museum of Human Art - 20 new rooms! Headman Manor - 2 new rooms! Swiftbroom Academy - 1 new room! Truck Chat - Added more Tax Man messages! Steam - Rich presence now shows the current level name and level number, and friends in the same lobby appear as a group. Discord Rich Presence - See and join your friends' games directly from Di...
Read full update on Steam ↗REPO's monster update is already promising a significant amount of new content for the co-op horror when it launches on October 30, but one of the most exciting features doesn't have anything to do with the new beasts. As shared in the newest video uploaded on the Semiwork YouTube channel, you'll now be able to speak through your head even once it's been flung off your body. So, I guess it does have something to do with the monsters in the game. Though I swear I've still lost my head because of my friends more than any of the creatures roaming around... Read more.
Read full update on Steam ↗REPO announced that a monster update would be coming at the end of October not too long ago, and have followed up with a video answering some of the questions players are throwing its way. Unfortunately though, if you wanted any sort of insight to what new monsters we can expect to face, or how many are being added, I've got some bad news. Semiwork will not be dishing out any information on how many monsters are coming, or their appearance, ahead of time... Read more.
Read full update on Steam ↗REPO will be rolling out another update next month on October 30, and a new video uploaded to the official semiwork YouTube channel has revealed that the main focus will be on new monsters. In classic semiwork style, though, this is all that has been shared so far, and we've been left with the promise that more information is "coming very, very soon"... Read more.
Read full update on Steam ↗Hey hey semibots!We are back from semisummer and ready to reveal the next big update! As a celebration R.E.P.O. is also 30% off for a week! And for those who’d like to read instead of watching the video, here are some key points: Next Update Revealed – Launching October 30th: Will contain brand new monsters, exciting new gameplay mechanics and more things to be revealed in the near future! R.E.P.O. is 30% off on Steam right now! From August 29th (Today) until September 5th! Devlog Schedule Change: Devlogs will now be every other Friday (instead of every Friday), but on the off-Fridays, there will be a so called Community video (Q&As, reacting to community creations, and other fun stuff). Discord Ping Tip: If the video ping announcements in Discord bother you, you can mute the server to stop the pings. And don’t worry, important Devlogs will always be accompanied by a Steam post, so yo...
Read full update on Steam ↗NEW FIXES NEW Splash Screen - Game now displays our logo and a photosensitivity warning. Skip with any input after the first time! Photosensitivity Setting - Added toggle to disable Boom Box color pulses, Gumball Machine overlay, Stun Grenade and Extraction Point lights and warning. FIXES "Stuck in Loading" Error - Previously forced exit to main menu now offers an option instead. Multiplayer - Fixed a couple hacker vulnerabilities. Menu Invite - Fixed issue where menu invite button did nothing for players with Steam Overlay disabled. Steam Overlay Joining - Fixed bug where the game got stuck when joining via the Steam Overlay from some menus.
Read full update on Steam ↗The Museum Update is the first major update to R.E.P.O since it entered Early Access in February. Read the full article here: https://www.gamingonlinux.com/2025/06/it-took-a-while-but-the-excellent-co-op-horror-game-r-e-p-o-just-got-a-major-content-update/
Read full update on Steam ↗Hey hey semibots! Thank you all for being so patient, we have finally released our first major update! Have fun!! /semiwork NEW CHANGES BALANCING FIXES NEW A whole new level, Museum of Human Art! Server List and Random Matchmaking! Expressions - Use the number keys to express yourself, configurable in settings! Region Picker - Choose your server region, or keep automatic selection as before! Moon Phases - Shifts every 5 levels, raising difficulty and adding effects like Overcharge. Only a few moons are available for now, with more planned! View active moons in the escape menu. Overcharge - Only active in later moon phases. Grabbing an enemy builds Overcharge. When the meter is full you get blasted back! Stronger enemies generate more Overcharge. If multiple players grab the same enemy, the Overcharge is greatly reduced. Kick - Remove players from a lobby or during a level, preventing...
Read full update on Steam ↗In a completely unsurprising turn of events, Semiwork has published another video about REPO's first update. With that said, it looks like these video diaries are coming to an end, since this week's episode began with an apology directed toward players voicing their desperation for any sort of release date, and the caption "we are in the home stretch now" on Steam... Read more.
Read full update on Steam ↗REPO has been gearing up for its first significant update for a while now, and alongside new levels and weapons, it's also introducing difficulty-based progression.. In a video published by semiwork, this new system has been explained in more detail, clearing up any confusion from previous videos and sharing the changes that have been made since it was first hinted at... Read more.
Read full update on Steam ↗REPO has been advertising its first content update for a while now, and plenty of Q&A videos have shared what exactly we can expect to see from it. But, one piece of information that hasn't been shared is the release date. Fortunately, the new REPO update is now available for beta test, and there's no need to register your interest or sign up in order to get access to it... Read more.
Read full update on Steam ↗REPO's much-anticipated update is coming... soon... but it's also coming right now because, since everyone's very excited about it, the developers at Semiwork have decided to run it as an open beta... Read more.
Read full update on Steam ↗Hey hey semibots! This week we are releasing OPEN BETA, you can join our Discord to find info on how to get set up! As well as the current changelog! The update still has some stuff missing and some potential bugs, but now you can help us finalize it! See you in public matchmaking! /semiwork
Read full update on Steam ↗In a recent Q&A video, the developers of REPO shared some information on what to expect from the next update for the game. That's alongside information about modding, details on new multiplayer features, new customisation for your robot, and information on the upcoming level... Read more.
Read full update on Steam ↗REPO is already getting its first update and it includes the feature we all need most: a way to stop that duck from sabotaging our team... Read more.
Read full update on Steam ↗Hey everyone, thank you so much for playing R.E.P.O. we are completely shocked and overjoyed with the response! Here's a video with an update on what we are up to! We plan to release a video every week to make sure you guys are all up to date with our plans! Thank you and be careful with that vase!
Read full update on Steam ↗37 positive · 1 negative.
112 positive · 7 negative.
101 positive · 10 negative.
118 positive · 2 negative.
149 positive · 9 negative.
35,273 concurrent players — the highest daily peak recorded at that point.