Store data
- UK price
- £16.75
- US price
- Awaiting regional check
- Positive reviews
- 80%
- Total reviews
- 122,843
- Release date
- 1 Dec, 2015
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| Month | Peak | Gain | % gain | Average | Avg % gain |
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| Last 30 days | 27,049 | -740 | -2.7% | 17,307 | -6.2% |
| October 2026 | 27,049 | -740 | -2.7% | 17,546 | -1.5% |
| September 2026 | 27,789 | — | — | 17,815 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
The Isle is intended to be a gritty, open-world survival horror game. Explore vast landscapes of dense forest and open plains, traverse treacherous mountains and wade through dark swamps where horrors lurk. Hidden within are ruins that hold insight as to what came before. Through it all, keep in mind there is only one goal: survive.
There is little in the way of hand holding or ulterior precepts to alter play styles or purpose. It's kill or be killed. In the end, the only one you can trust is yourself. Over the course of development the islands and their inhabitants will radically change, ever-evolving as players themselves learn how to flourish and thrive. Your mistakes will be punished. Expect no survivors.
Become the beast within. When joining The Isle, you can play as one of dozens of unique creatures, from tiny darting herbivores like Dryosaurus to blood-thirsty giants such as T. Rex or Allosaurus (with many more still to come!) As a dinosaur, you'll be the epitome of majestic, cunning and ferocious. Use your natural abilities and senses to stay off the menu and grow into a stronger, more capable creature.
Engage with a living prehistoric ecosystem as you become either predator or prey on servers featuring up to 100+ players, all of them as hungry and dangerous as you. Form packs/herds, create nests, defend your offspring, hunt, and claim territory. A single mistake can spell your demise.
The Isle's core game mode is Survival, a tense and difficult experience where you need to grow fast or die young. Dinosaurs in Survival mode progress through several life stages, starting out small and vulnerable. Use your scent ability, night vision and wits to survive long enough to grow, becoming more powerful and unlock new abilities such as nesting. Because of the time needed to develop a full character life cycle, not every creature is or will be playable in Survival, though more will be added in future updates.
However, sometimes you don't want to struggle to survive, or you don't have the time to go through a dinosaur's whole life story. And that's okay. For players who want a less intense experience, Sandbox mode lets you play an expanded roster of dinosaurs (and soon humans!). You can jump right in as an adult super predator or a peaceful giant, with no major penalties or consequences from dying. We won't judge.
The Isle features a narrative told strictly through the environment, achievable only through immense cooperation among players. Are you stranded? Can you just leave? What is AE? How did the dinosaurs get here? What is the distant call that pierces the night?
It will take the entire community to answer these mysteries and unravel the purpose to their being on The Isle, and each discovery will directly affect the future of the game's storyline.
We realize that there is a long road ahead, and a lot of work to be done to turn this into the game we want it to be. Throughout development, we will be adding a lot more to The Isle and incorporating user feedback in how we evolve the experience. Some of our planned features include:
Playable aquatic and aerial creatures
Even more playable dinosaurs with complete life cycles
Two new playable factions: modern humans & the indigenous
Evolve into advanced "strain" versions of certain dinosaurs
Realistic dinosaur AI that uses complex behaviours
Additional world biome types such as thick jungles
Dynamic aerial drop-in spawn system
Global in-game world quest
Localization of all in-game menus & text
Better accessibility & customization options
Steam Achievements, Trading Cards, Emotes
Mod support using Steam Workshop
All that and more are on our radar going forward. We started with a plan of just a mere handful of playable carnivores, but based on player demand we expanded our scope, increased that number greatly and introduced herbivorous dinosaurs as well. Listening to our community has been instrumental in guiding our process and helped to correct our mistakes, and we hope that together we can transform The Isle into the ultimate dinosaur game.
--AE Core TX Received-- --End Promotional Protocol--
--SiGnaL InTeRrUpt-- -tHEeNdISnevErTheENDisNeVeRtHeEnDIsNev -
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
Hey Islanders, Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.772. Full changelogs can be found in Hordetest version announcements on Discord. You may need to restart your Steam client if the download is not available. 0.21.772 Highlights Added Austroraptor RMB - Pounce Spacebar - Water jump. Allows austroraptor to jump from swimming on the surface of the water. G - Spearfishing stance. Only works during the day. Similar functionality to pteranodon spearfishing. Additional Mangroves location added Additional skin patterns added Additional palettes added Fixed SQL linker Fix to I/O errors Fix to skin tolerances and fix to teeth, mouth and claws having white colors Changed skins to reset only the section not passing and reset to last chosen pattern/theme Fixed hill slide state not alway...
Read full update on Steam ↗Hey Islanders, We're deploying a new build to Evrima. You may need to restart your Steam client if the update is not immediately available to download. Evrima Public Branch - 0.21.734 Enabled hill sliding and slowdown Fixed beipiaosaurus/pteranodon swimming animation issue Fixed dilo venom value scaling incorrectly with weight Fixed gender-specific showing mutations showing for all Fixed anomaly causing elder hunger rates to speed up unintentionally Finished south swamp/mangrove transition Fixed fish not appearing properly Fixed weight carry multipliers dropping below intended amounts
Read full update on Steam ↗Hey Islanders, Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.720. Full changelogs can be found in Hordetest version announcements on Discord. You may need to restart your Steam client if the download is not available. 0.21.720 Highlights Added Kentrosaurus Hold RMB - Charge Power Swing Hold RMB + LMB - Perform Power Swing Passive - Reflection Damage. Attackers that hit the Kentrosaurus’ tail or shoulder spikes receive damage. Ctrl - Defensive Stance Toggle. While in Defensive Stance, the Kentrosaurus gains increased reflection damage, stability, and blocks certain abilities if they connect with spikes. LMB (While in Defensive Stance) - Perform defense tail attack Temporarily removed rain particles (weather still functional) while fixing known issue Updated Skin System. Additional pat...
Read full update on Steam ↗Hey Islanders, A new patch is now available on the Evrima Public Branch. Thank you to everyone that participated in our latest hordetest. To spare you all a novel-length read, we’ve trimmed the changelog down to the highlights. A list of known-issues will be updated and posted in a few days. You may need to restart your Steam client if the update is not immediately available to download. Changelog for Patch 0.21.321: Added Tyrannosaurus RMB - Muzzle Swing A light attack capable of knocking down smaller targets Hold RMB - Heavy Muzzle Swing A heavy attack capable of knocking down or killing smaller targets and staggering similar sized animals Hold LMB - Crush A powerful attack that sends the tyrannosaurus lunging forward with a powerful bite and fracture damage. This can pin and execute smaller or wounded targets, or stagger similar sized animals Spacebar (After achieving subadult) - A...
Read full update on Steam ↗Hey Islanders,Patch 0.20.117 is now available on the Evrima Public Branch. You may need to restart your Steam client if update is not immediately available to download.Foliage interaction audio should now be properly playing based on size and speed (Due to a falloff range inconsistency, these will temporarily be quieter than intended)Stegosaurus power swing can no longer hit abnormal locations in front of its bodyAI no longer have a culling inconsistency that resulted in both failures to spawn properly and jumpscaring players that get too closeStability modifiers should no longer have instances where they can sometimes ignore crowd control entirely from other abilitiesPouncing an animal no longer incorrectly affects stamina drainFixed gallimimus mobilization calls also playing the default socialization call on a local clientTriceratops no longer has unintended immunity from certain at...
Read full update on Steam ↗Hey Islanders,Thank you to everyone that participated in our recent Hordetest! Patch 0.20.109 is now available on the Evrima Public Branch. You may need to restart your Steam client if update is not immediately available to download. Added triceratopsAdded spawn codesAdjusted pteranodon flightAdded automated pteranodon circling (default: G while flying)Fixed migration zones failing for certain animalsAdded foliage interaction sounds to animals passing through vegetationGateway's south plains has been updated in preparation for upcoming location featuresGame trails have been added along common player travel routes between highlands, west rail access, the new south plains area, west plateau and northwest outpostGateway's west grasslands location has been updatedSeveral new watering holes have been added in Gateway near player travel routesGateway western coast preview area has been adde...
Read full update on Steam ↗Hey Islanders, while there will not be a DevBlog this holiday season, we do have patch notes! Thank you to everyone that participated in our recent Hordetest. It’s been an action-packed year and we’re all excited for what 2025 has in store for The Isle. A new patch is now available on the EVRIMA Public Branch. Happy Holidays everyone! - The Isle Dev Team Patch 0.18.111 Added maiasaura as a playable species Gastroliths can now be foraged on gravel Added officers to groups and the ability to promote/demote and transfer leader Added alternative high/low grab animations for herbivores Animals can now be staggered while flying Adjusted building shader material to better handle vertex painting Corrected sound attenuation during ceratosaurus’s charge attack Adjusted attenuation curves for medium size animals vocals Updated leg fracture animations for diabloceratops, tenontosaurus, gallimimus...
Read full update on Steam ↗Hey Islanders, A new patch has spread to the Evrima Public Branch and thank you to everyone that survived our recent Hordetest! While we hope that you enjoy the update, a friendly warning to any server admins that may click the new button: There is no cure. Version 0.17.54 Updated Game.Ini for Server Owners AdminsSteamIDs=Admin steam ID here WhitelistIDs=White list steam ID here VIPs= AllowedClasses=Hypsilophodon AllowedClasses=Pachycephalosaurus EnabledMutations=(MutationName=”Hemomania”,EffectValue=0.05) EnabledMutations=(MutationName=”Hematophagy”,EffectValue=0.25) EnabledMutations=(MutationName="Enlarged meniscus",EffectValue=1 ServerName="Server name here" //Server name. MapName=Gateway MaxPlayerCount=100 //100+ player servers is not recommended. bEnableHumans=false // bQueueEnabled=false //Enable queue if server slots are all filled. QueuePort=10000 //Queue port. bServerPassword...
Read full update on Steam ↗Hey Islanders, A new patch is now available on the Evrima Public Branch. If the update isn't available for download right away, please restart your Steam client. Lastly, we'd like to extend a thank you to everyone that participated in our recent Hordetest. Additions: Nightvision adjustments Added the capability for animals to move between pounce slots (Currently only functional for omniraptor.) Added manual controls for omniraptor when latched to or pinning a target (Spacebar - Dismount | Primary Attack - Flat Damage | Secondary Attack - Bleed Damage) Added psittacosaurus AI Added new patrols system Gateway WIP port expansion Swamp biome expansion Added tenontosaurus pattern C Added new VFX to Troodon envenomation stages Enhancements: Adjusted pickup trace for objects Replaced various depreciated Cascade VFX Groups can now see another member's nametag during their broadcast call if th...
Read full update on Steam ↗Hey Islanders, We're deploying a small patch aimed at resolving some issues affecting community servers. You may need to restart your Steam client if the patch is not immediately available to download. Patch 0.15.203 Fixed an issue with Windows servers not being joinable. Fixed the config file being overwritten when closing the server. Added logging for server state during startup and connection logs for players. Below is an updated Game.ini for Server Owners: ServerName="Server name here" // Server name. MapName=Gateway MaxPlayerCount=100 // 100+ player servers is not recommended. bEnableHumans=false // Set to true if you want to run around with a flashlight and kick an animal. bQueueEnabled=false // Enable queue if server slots are all filled. QueuePort=1000 // Queue port. This port must be open if Queueing is enabled. bServerPassword=false // Set to true if you want a server passwo...
Read full update on Steam ↗Hey Islanders, It's time venture back into The Isle to explore a myriad of new features and locations. Delve into the Mutations system and adapt your animal to survive and thrive across multiple generations. Look your best and stand out from the pack with an array of new skin patterns. Sink your claws into the competition with the Omniraptor's new grapple mechanic, or for those who prefer defense, join the herd as the Diabloceratops, a robust and formidable herbivore that always faces a threat. You may need to restart your Steam client if the update does not make itself immediately available to download. Updated server owner configs: ServerName="Server name here" // Server name. MapName=Gateway MaxPlayerCount=100 // 100+ player servers is not recommended. bEnableHumans=false // Set to true if you want to run around with a flashlight and kick an animal. bQueueEnabled=false // Enable qu...
Read full update on Steam ↗Hey Islanders, Thank you to everyone who participated in our recent hordetest, we're now pushing our latest build to the Evrima Public Branch! As mentioned in an earlier Discord announcement, for this patch, we'll be experimenting with a new server variant based on feedback gathered from our recent Hordetest. These servers will support higher playercounts of 150 without AI, and are based in both NA and EU regions. Initially there will only be two servers of this extra type available, but we will spin up additional servers of this variant as necessary and will remain available for as long as player interest dictates. Please note; Our regular 100 slot AI enabled servers will still be available alongside the experimental ones. Additionally, here's an example Game.ini for server owners to utilize the latest server functionality. AdminsSteamIDs="Admin steam ID here" AdminsSteamIDs="Admin s...
Read full update on Steam ↗Hey Islanders, A new patch is now available on the Evrima Public Branch. Thank you to all the active participants that helped us fine-tune this release via the hordetesting branch. Please note; You may need to restart your Steam client if the download is not immediately available. All community servers must wipe their migration save data to be compatible with the latest version. Changelog 0.13.42.18 Additions Added new diet tiers and adjusted existing diet bonuses Replaced northern plains spawn with northern jungle spawn Enhancements Growth, stamina, hunger, and thirst have appropriate values for the scale of Gateway Added goat to ceratosaurus diet Adjusted stamina regeneration thresholds Altered growth patterns of dinosaurs to grow faster through juveniles stages and slower at subadult stages Slightly reduced the timer to auto swap migration zones if there isn't enough players to eat...
Read full update on Steam ↗Hey Islanders, We're deploying a small patch aimed at addressing various issues, while also implementing some adjustments related to stamina regeneration. Please note; You may need to restart your Steam client if you find that the patch is not immediately available to download. 0.13.26.10 Added stamina regeneration during movement states based off of current stamina. Updated stamina regen values for all species Improved AI animals attenuation volume/filter/reverb curves and falloff ranges Made adult and juvenile deinosuchus have the same NV fog values underwater Reduced dilophosaurus' hallucination recovery cooldown from 5mins to 1min Increased footprints default despawn time from 1min to 5min Reduced food proportion of schooling fishes Fixed a server hitch during player connections Fixed some server crashes Fixed Pteranodon corpses not rotting Fixed eat hint showing for herbivores ne...
Read full update on Steam ↗Hey Islanders, Due to the holiday season we will not be providing a devblog over the new year. However, in the spirit of moving forward with presentable content, we are releasing a new patch that will be delivered straight to evrima as opposed to the standard hordetesting branch. The inclusion of herrerasaurus and dilophosaurus has come early, however there are certain quirks both visually and mechanically for each of them that will be adjusted after the holidays. Continue using the bug report functionality regardless, as we will continue to refine content as much as possible in the coming days before holiday break. I hope you find the new additions to the roster as fun as we do. Please note; you may need to restart your Steam client if the update is not immediately available to download. 0.13.18.17 Additions Added dilophosaurus as a playable class Added herrerasaurus as a playable cl...
Read full update on Steam ↗Hey Islanders, We are now deploying Gateway to the EVRIMA branch. As outlined in our latest DevBlog, our current live version (Spiro, 0.11.59.04) will be moved to its own branch for a limited time. This move is designed to accommodate players who do not want to partake in active development but wish to continue playing the game on the previous stable version. Once Gateway's gameplay loop is assessed internally as stable and within the intended vision, we will drop support for 0.11.59.04 and return to a unified EVRIMA branch. All Official Servers are also transferring over to Gateway. As always, you may need to restart your Steam client if the update is not immediately available to download. Server Owners that utilize Gateway will have to make adjustments to their configuration files. Below, you'll find an example illustrating the required format for your Game.ini. Please note; You als...
Read full update on Steam ↗Hey Islanders, In this small patch we've introduced a rework to the vomiting mechanic and introduced a "sickness" status effect. The patch notes contain a more detailed breakdown of these additions. We are aware of and continuing to investigate the ping issues affecting our Official Servers. We will keep you informed as soon as we have more information available. Changelog 0.11.57.02 Additions Expanded upon the existing vomit system. Vomiting now has a variable cooldown as to prevent players from becoming "vomit locked" when attacked by groups of ceratosaurus', which would stop them from fighting back. Whenever a player vomits, they will also incur a vomit sickness state that lasts 5 minutes. While this state is active, nutrients cannot be gained from eating and there is a chance to vomit again while eating/swallowing food. Additional vomits during this time will cause the vomit sickn...
Read full update on Steam ↗Changelog 0.11.54.12 Additions Added server whitelists - Details below Enhancements Various adjustments to improve accuracy of directional attacks Fixed locomotion input locking during vomiting Improvements to spectator mode update rates Added the missing hint for the 3x carb diet combination Bug fixes Fixed the input lockup when a character is knocked down during a pounce Fixed players being shielded from attacks if they are standing on a corpse Fixed being able to interact with already swallowed actors Fixed omnivore diets ignoring carnivorous diet requirements Fixed the carb diet spending more stamina instead of spending less Fixed gallimimus paranoia audio playing in all biomes instead of just the jungle Fixed corpses not floating to the top of water Fixed gallimimus mobilization vocals playing indefinitely when sprinting and causing other vocals to become blocked Fixed pounce som...
Read full update on Steam ↗Dinner for four. Experience the shift to Unreal Engine 5 with the overdue 6.5 update. Discover the ravenous appetite of the Ceratosaurus, a predator and scavenger capable of gorging itself on decaying corpses to inflict devastating bacteria-infected wounds. Immerse yourself in the aquatic realm alongside the Beipiaosaurus, as it breaches the water's surface with grace and dives for prey along the riverbeds. Unite your flock and sprint across the plains as the Gallimimus, the embodiment of speed and finesse. But beware, when night falls the horde stirs. Troodons are cunning predators armed with venomous strikes that leave their prey vulnerable. If you encounter client performance issues, it's highly recommended that you wipe your Config folder. If running The Isle, exit the game. Open File Explorer. Click the address bar at the top. Type %localappdata% then press Enter. Find "TheIsle"...
Read full update on Steam ↗Hey Islanders, Tear apart your prey and treat yourself to their innards. Update 6 brings forth the first iteration of gore, gifting each dinosaur with a plethora of delectable organs to feast upon. Meat, fresh and otherwise will impact your diet positively or negatively based on what part of a corpse you eat and how old it is. Utilize scent to select the best bits for yourself, leaving the rest for the scavengers. A discerning carnivore is drawn to death but wary of decay. Changelog 0.10.69.19 Additions Added new diet combinations and effects Added Thrash ability for carnivores. Hold LMB and move camera to the left/right quickly while carrying a corpse to initiate it Added experimental human character. Toggle on with bEnableHumans=true in server Game.ini Added Pterodactylus Scavenger AI Added support for Eye Colour customisation in skin system Added extra condition to destroy fruits i...
Read full update on Steam ↗Hey Islanders, A new patch is now available on the EVRIMA Public Branch, bringing forth a completely new Night Vision system, developed in response to the community feedback regarding our previous iteration of Night Vision. We hope that you enjoy the changes! Please note that you may need to restart your Steam client if the download does not make itself immediately available. 0.9.91.06 - New Night Vision - NV is disabled underwater - Made Day as default - Decreased Day time from 60 to 45mins - Decreased Night time from 45 to 30 mins - Increased spawn amount of some small AI animals - Fix to corpse detection not being reliable as it should - Duckweed removed from surface rendering
Read full update on Steam ↗Hey Islanders, You won't be stumbling around in the dark anymore. Update 5.5 is now available on the EVRIMA Public Branch, bringing forth our first iteration of the long awaited Night Vision mechanic that was built utilizing feedback from our diligent stress testing team. In a future patch, specifically our upcoming Night Terrors (6.5) update, we will be revisiting & expanding the Night Vision system to provide extra depth and accommodate for the more horrifying inhabitants stalking The Isle. If the update does not make itself immediately available to download on the EVRIMA Public Branch, you may need to restart your Steam client.
Read full update on Steam ↗Hey Islanders, Time to harness your creativity & shepherd unruly broods, for the long-awaited Update 5 is finally here. Leave your mark by personalizing your dinosaur with an assortment of new patterns and colors. The improved Skin System significantly builds upon its Legacy counterpart by providing more nuance, clarity, control and sharing options that will ensure you stand out from the rest of the herd. Keeping with the trend, the new Nesting System is also a marked improvement over its former version featuring courting, nest creation, nest management, hatchling interactions, nesting grounds and more. So invite your friends to your nest and see if you can help the next generation survive The Isle. Changelog 0.9.85.83 Additions Added Skin System. Added Nesting Mechanic. Added Nest Widgets. Added Courting/Begging/Nesting Abilities. Added VFX and SFX for Courting/Begging/Nesting/Hatchl...
Read full update on Steam ↗Hey Islanders, We've deployed a small hotfix to address a number of issues that were present in the previous version of EVRIMA. You may need to restart Steam if the update does not make itself immediately available for download. Changelog 0.8.77.141 Enhancements Readded stamina cost based on growth. Improved corpse ragdoll performance with a new implementation system for interactions. Bug fixes Fixed apply button disappearing after navigating the controls menu. Fixed wallow lockup if the admin entered spectator mode. Fixed Deinosuchus juvenile Eat Loop Swim animation. Fixed a pickup crash caused by PhysicX. Known Major Issues Characters that have picked something up occasionally cannot eat/drink until safe logging. Deinosuchus lunge replication issues. Group leadership does not transfer. Group leader can occasionally lose kick permissions. Level may take a long time to load/never load...
Read full update on Steam ↗Hey Islanders, We're releasing a small patch to address a number of issues that were present in the previous version of EVRIMA, as well as implementing a number of balance & map changes based on the data we gathered from our internal heatmaps. Lastly, if you'd like to learn more about our thought & development process for many of the changes/additions you'll see in the patchnotes, be sure to read our latest Development Blog which we've linked below. Latest DevBlog: https://store.steampowered.com/news/app/376210/view/3128317225041424482 Changelog 0.8.75.134 Additions Setup unique Pachycephalosaurus juvenile locomotion. These animations are much faster than the previous set. Redistributed all edible plant locations; removed all instances of "All Land Biomes" as a plant location. Every plant now has specific areas (some are shared) that they can be located in. This should encourage herbi...
Read full update on Steam ↗Hey Islanders, It's time to stretch your legs, clamber out from beneath those bushes and explore a whole new environment filled with a wide array of exotic foliage and fauna. Compete for these new resources and gorge yourself on them to maximize your strength and secure a swift passage to adulthood with the all-new Diet System. Paired with the arrival of the island's latest inhabitant, Pachycephalosaurus, comes the new locational Fracture System. It's now more important than ever to pick your fights wisely, lest you find yourself at the mercy of an assortment of crippling injuries. If you've been playing on the Quality Assurance branch make sure to switch back to the main EVRIMA branch by right clicking The Isle in your Steam library > left click properties > betas > in the dropdown menu select "EVRIMA public branch". You may also need to restart Steam if the update does not make itse...
Read full update on Steam ↗Hey Islanders, In preparation for Update #4, we're deploying a smaller patch ahead of the main update to combat a variety of issues that were present in the previous version of EVRIMA. This patch also includes a plethora of quality of life & balance changes that we'd love to gather community feedback on, that way the upcoming stress test for Update #4 can be predominantly focused on testing the new systems like Diets & Fractures. More information regarding the upcoming stress test for Update #4 will be announced in the near future, so make sure to keep an eye out! Here's a brief overview of the main balance changes: Global health/blood rework. Health now matches character weight, which will hopefully make character stats feel less artificially inflated. Global damage changes. Damage was adjusted to better match the health changes. We've also put a large focus on making the smaller din...
Read full update on Steam ↗Hey Islanders, We've deployed a small hotfix to alleviate issues that were encountered the previous patch, predominantly those pertaining to server performance. You may need to restart your Steam client if Steam does not display the latest update in your download manager. Changelog 0.7.109.09 Enhancements Prevented toggling spectator mode after dying to avoid issues. Spectator mode client and server performance improvements. Spectator nametag widget improvements. Reduced volume of Utahraptor and Tenotosaurus rest sounds. Bug fixes Fixed players being flung up from the surface of water sources, causing them to fall to their deaths. Fixed Utahraptor pounce bleeding values being incorrect. Fixed Pteranodon bucking animation causing the player to slide. Fixed footprint materials causing artifacts when flipped. Fixed corpse performance solution not working properly. Fixed being able to gro...
Read full update on Steam ↗Hey Islanders, Update #3.5 is here, and with it a plethora of bug fixes & quality of life improvements. Be sure to sink your claws into the trailer below for a proper showcase of the new additions! Changelog 0.7.102.30 Additions Added Pounce to the Utahraptor juvenile. Added front limb damage area. Added Buck ability and animations for Pteranodon, Utahraptor, Dryosaurus and Hypsilophodon when being pounced by a Utahraptor juvenile. Added a Ranger and Utility station to Spiro with open interiors. Added "Official" filter for unofficial servers. Any server with "Official" in its name will not be displayed in the server list, excluding our official servers. Added Green color for Official Server names to better distinguish them from unofficial servers. Added new Utahraptor trot animation. Extended Spectator Mode system to show AI. Added toggles to spectator mode using Page Up and Page Down...
Read full update on Steam ↗Hey Islanders, It's time for the release of our updated EVRIMA Roadmap, which is predominantly based upon what we have learned through both EVRIMA's development process, and Legacy's mistakes. The initial launch of The Isle focused on rapid introduction of playable dinosaurs with little to no diversity of playstyle or uniqueness. Though the EVRIMA roster is much smaller, the terrestrial, aquatic, and aerial creatures all have base implementation complete and shared features. With our observations of the active state of the game, as well as what has shown to be the most positive receptions, we firmly believe primary development focus should be on mechanics, and not arbitrary roster expansion. Below the link, I've outlined the various changes to the Roadmap, be sure to let us know what you think! Roadmap Link: https://trello.com/b/G5tsb4XI/public-roadmap Roadmap Changes Updated Labels '...
Read full update on Steam ↗Hey Islanders, We're deploying an additional hotfix aimed at resolving some issues that were introduced in our previous patch. If you aren't able to see the update, simply restart your Steam client and your game should update to the latest available version. Changelog 0.7.92.02 Bug fixes Fixed Spectator mode causing a memory leak on an Admin's client. Fixed a number of server calls that negatively impacted performance. Adjusted a few numerical server logs.
Read full update on Steam ↗Hey Islanders, We hope that you've all been enjoying Update #3. Here's a small hotfix aimed at resolving a variety of reported issues, as well as improving admin functionality. Changelog 0.7.91.13 Additions Added server logs for some abilities. Added name toggle for admins (default key: "End"). Added extra info panel to the spectator mode. (default key: "M"). Added the ability to teleport to players in spectator mode for admins. Added groups to server chat logs. Added server logs for admins entering spectator mode and toggling names. Added keybinds for toggle names and extra info panel. Enhancements Vocals and footstep sound improvements. Disabled pack scent appearing for players that are underwater. Filtered out some steam verbose logs. Made attacks that hit multiple locations apply the highest damage multiplier. Made characters only start swimming when deeper into the water, prevent...
Read full update on Steam ↗Hey Islanders, This is just a small hotfix primarily aimed at stomping out the desync issues that have plagued the previous version of the EVRIMA Public Branch. You can check out the patchnotes below! Changelog 0.6.48.29 Additions Updated project version to 4.26. Added regional spawn cooldowns. If you die within a spawn zone, you will be temporarily locked from respawning at the location for 300 seconds. Added new Utahraptor sniffing animations for scent. Added Pitch and Volume multiplier to CharacterEffects Notifies. Added volumetric clouds. These can be enabled in your graphics settings at the cost of performance. Added "DisableHints" to gameplay settings. Enhancements Dropped damage requests when the target is desynced on the requesting client. This should help to prevent players being killed from attacks that didn't hit them on their client. Enabled knockdown and stagger against p...
Read full update on Steam ↗2 positive · 1 negative.
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27,789 concurrent players — the highest daily peak recorded at that point.