Store data
- UK price
- £59.99
- US price
- $69.99
- Positive reviews
- 50%
- Total reviews
- 10,708
- Release date
- 24 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 96,224 | — | — | 50,747 | — |
| October 2026 | 96,224 | +294 | +0.3% | 49,017 | -12.6% |
| September 2026 | 95,930 | — | — | 56,082 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £59.99 | £59.99 | 0% | £59.99 | No change recorded |
| United StatesUSD · US | USD | $69.99 | $69.99 | 0% | $69.99 | No change recorded |
| Euro areaEUR · DE | EUR | 69,99€ | 69,99€ | 0% | 69,99€ | No change recorded |
| United Arab EmiratesAED · AE | AED | 269.00 AED | 269.00 AED | 0% | 269.00 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$ 109.95 | A$ 109.95 | 0% | A$ 109.95 | No change recorded |
| BrazilBRL · BR | BRL | R$ 299,00 | R$ 299,00 | 0% | R$ 299,00 | No change recorded |
| CanadaCAD · CA | CAD | CDN$ 89.99 | CDN$ 89.99 | 0% | CDN$ 89.99 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 69.90 | CHF 69.90 | 0% | CHF 69.90 | No change recorded |
| ChileCLP · CL | CLP | CLP$ 62.900 | CLP$ 62.900 | 0% | CLP$ 62.900 | No change recorded |
| ChinaCNY · CN | CNY | ¥ 248.00 | ¥ 248.00 | 0% | ¥ 248.00 | No change recorded |
| ColombiaCOP · CO | COP | COL$ 279.999 | COL$ 279.999 | 0% | COL$ 279.999 | No change recorded |
| Costa RicaCRC · CR | CRC | ₡37.000 | ₡37.000 | 0% | ₡37.000 | No change recorded |
| Hong KongHKD · HK | HKD | HK$ 468.00 | HK$ 468.00 | 0% | HK$ 468.00 | No change recorded |
| IndonesiaIDR · ID | IDR | Rp 799 000 | Rp 799 000 | 0% | Rp 799 000 | No change recorded |
| IsraelILS · IL | ILS | ₪299.00 | ₪299.00 | 0% | ₪299.00 | No change recorded |
| IndiaINR · IN | INR | ₹ 3,999 | ₹ 3,999 | 0% | ₹ 3,999 | No change recorded |
| JapanJPY · JP | JPY | ¥ 9,800 | ¥ 9,800 | 0% | ¥ 9,800 | No change recorded |
| South KoreaKRW · KR | KRW | ₩ 80,000 | ₩ 80,000 | 0% | ₩ 80,000 | No change recorded |
| KuwaitKWD · KW | KWD | 22.00 KD | 22.00 KD | 0% | 22.00 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | 34 999₸ | 34 999₸ | 0% | 34 999₸ | No change recorded |
| MexicoMXN · MX | MXN | Mex$ 1,299.00 | Mex$ 1,299.00 | 0% | Mex$ 1,299.00 | No change recorded |
| MalaysiaMYR · MY | MYR | RM259.00 | RM259.00 | 0% | RM259.00 | No change recorded |
| NorwayNOK · NO | NOK | 799,00 kr | 799,00 kr | 0% | 799,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 119.95 | NZ$ 119.95 | 0% | NZ$ 119.95 | No change recorded |
| PeruPEN · PE | PEN | S/.259.00 | S/.259.00 | 0% | S/.259.00 | No change recorded |
| PhilippinesPHP · PH | PHP | P3,499.00 | P3,499.00 | 0% | P3,499.00 | No change recorded |
| PolandPLN · PL | PLN | 299,90 zł | 299,90 zł | 0% | 299,90 zł | No change recorded |
| QatarQAR · QA | QAR | 260.00 QR | 260.00 QR | 0% | 260.00 QR | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | 0% | — | No change recorded |
| Saudi ArabiaSAR · SA | SAR | 269.00 SR | 269.00 SR | 0% | 269.00 SR | No change recorded |
| SingaporeSGD · SG | SGD | S$99.90 | S$99.90 | 0% | S$99.90 | No change recorded |
| ThailandTHB · TH | THB | ฿1,999.00 | ฿1,999.00 | 0% | ฿1,999.00 | No change recorded |
| TaiwanTWD · TW | TWD | NT$ 2,099 | NT$ 2,099 | 0% | NT$ 2,099 | No change recorded |
| UkraineUAH · UA | UAH | 2 199₴ | 2 199₴ | 0% | 2 199₴ | No change recorded |
| UruguayUYU · UY | UYU | $U2.700 | $U2.700 | 0% | $U2.700 | No change recorded |
| VietnamVND · VN | — | — | Unavailable | 0% | — | No change recorded |
| South AfricaZAR · ZA | ZAR | R 1 199.95 | R 1 199.95 | 0% | R 1 199.95 | No change recorded |
| CIS (regional USD)USD_CIS · AM | USD | $69.99 USD | $69.99 USD | 0% | $69.99 USD | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | USD | $69.99 USD | $69.99 USD | 0% | $69.99 USD | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | USD | $69.99 USD | $69.99 USD | 0% | $69.99 USD | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | USD | $69.99 USD | $69.99 USD | 0% | $69.99 USD | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
EA SPORTS FC™ 27 Ultimate Edition includes:
6,000 FC Points over 3 months††
Additional FUT™ Player Evo slot
Career content:
3 ICONs/Heroes
5-Star Senior Scout in Manager Career
5-Star Coach available for hire in Manager Career
5-Star Youth Scout available for hire in Manager Career
5 Manager Live Challenge Creation Slots
The Grounds content:
The Grounds Signature Sweatsuit
Tier 3 Amp inspired by Mbappe
2 Double AXP for 10 Matches Consumables
†† You must complete the steps to obtain the initial FC Points distribution by August 1, 2027 to receive all 6,000 FC Points. If you redeem after September 26, 2027, you will not receive any FC Points.
Club Member benefits include new rewards across Football Ultimate Team™, Career, The Grounds and Clubs, with reward drops and Vanity items available exclusively to Club Members throughout the season. To qualify, play EA SPORTS FC™ 26 and EA SPORTS FC™ 27 before 1 November, 2026. Current Club Members from EA SPORTS FC™ 26 can maintain their status by playing EA SPORTS FC™ 27 before 1 November, 2026.
This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Achievement Goscc 40 | 55.5% |
| 02 | Achievement Goscc 34 | 54.1% |
| 03 | Achievement Goscc 32 | 52.2% |
| 04 | Achievement Goscc 33 | 43.8% |
| 05 | Achievement Goscc 39 | 41.2% |
| 06 | Achievement Goscc 31 | 40.6% |
| 07 | Achievement Goscc 20 | 36.3% |
| 08 | Achievement Goscc 36 | 33.0% |
| 09 | Achievement Goscc 41 | 30.5% |
| 10 | Achievement Goscc 37 | 29.9% |
| 11 | Achievement Goscc 29 | 26.6% |
| 12 | Achievement Goscc 28 | 26.3% |
| 13 | Achievement Goscc 24 | 26.2% |
| 14 | Achievement Goscc 45 | 24.1% |
| 15 | Achievement Goscc 46 | 21.7% |
| 16 | Achievement Goscc 23 | 19.1% |
| 17 | Achievement Goscc 35 | 17.7% |
| 18 | Achievement Goscc 6 | 15.3% |
| 19 | Achievement Goscc 27 | 13.7% |
| 20 | Achievement Goscc 22 | 9.0% |
| 21 | Achievement Goscc 38 | 6.9% |
| 22 | Achievement Goscc 2 | 6.7% |
| 23 | Achievement Goscc 42 | 6.7% |
| 24 | Achievement Goscc 5 | 5.6% |
| 25 | Achievement Goscc 26 | 4.4% |
| 26 | Achievement Goscc 11 | 4.2% |
| 27 | Achievement Goscc 4 | 4.1% |
| 28 | Achievement Goscc 25 | 3.9% |
| 29 | Achievement Goscc 1 | 2.9% |
| 30 | Achievement Goscc 30 | 2.8% |
| 31 | Achievement Goscc 43 | 2.1% |
| 32 | Achievement Goscc 3 | 1.1% |
| 33 | Achievement Goscc 7 | 1.0% |
| 34 | Achievement Goscc 15 | 0.9% |
| 35 | Achievement Goscc 14 | 0.8% |
| 36 | Achievement Goscc 44 | 0.5% |
| 37 | Achievement Goscc 9 | 0.4% |
| 38 | Achievement Goscc 21 | 0.3% |
| 39 | Achievement Goscc 13 | 0.2% |
| 40 | Achievement Goscc 8 | 0.2% |
| 41 | Achievement Goscc 12 | 0.1% |
| 42 | Achievement Goscc 18 | 0.1% |
| 43 | Achievement Goscc 10 | 0.0% |
| 44 | Achievement Goscc 16 | 0.0% |
| 45 | Achievement Goscc 17 | 0.0% |
| 46 | Achievement Goscc 19 | 0.0% |
In our previous Developer Notes for The Grounds, we shared that we were actively investigating incorrect Attribute Point (AP) costs for certain upgrades. Now that we’ve had a chance to evaluate a couple weeks of live gameplay, we want to share an update on where things stand and outline the next steps we are taking. When we designed the Player Archetypes system as part of FC 27, our goal was to create progression routes that allowed players to build their Pros with distinct differences in both Attributes and PlayStyles to fit their unique tactical preferences.With the live data that we now have following the worldwide launch of the game, we are adjusting Attribute Point costs to better align the system with our intended design for Archetype identity. To help balance these cost adjustments, we are removing Attacking Positioning as a requirement for Archetype Specializations, granting y...
Read full update on Steam ↗EA SPORTS FC 27 - Title Update 1.0.4EA SPORTS FC 27 version 1.0.4 is now live and includes the updates below. There are no gameplay balance and tuning changes in this update. Ultimate TeamAddressed the following issues:In certain situations, a "Service Unavailable" error could appear after completing a match in FUT modes.Sometimes, players could have seen incorrect visuals of base items when opening certain Player Picks. Base items are not intended to have these holographic visuals.The GroundsAddressed the following issues:When viewing the active club from the Player Profile, a loading screen requiring a title restart could have occurred in certain situations.Addressed instances of incorrect post-match UI flow.Career ModeMade the following changes:Reduced the amount of High OVR or High Potential players that could be generated in Manager Career.In Manager Career negotiations, offering...
Read full update on Steam ↗It’s been great to see players jump into The Grounds, meet other players, and spend time across the different in-world activities. So far, we’re seeing plenty of activity around small-sided football, including 1v1, 2v2, 3v3, and In-World Rush. The early data is also highlighting some clear areas where we can improve. One of the biggest is Kickabouts. While small-sided football has been incredibly popular, that popularity has also made it harder for players to find enough people to start matches in some of the other activities around The Grounds. What We’re Hearing From YouWe’ve been monitoring your feedback closely, and there are a few topics that have come through particularly strongly. Winner Stays and Win StreaksWe’ve seen a lot of requests for a way for winners to stay on a pitch and build a streak. We’re already seeing players and streamers track their own streaks and create some...
Read full update on Steam ↗EA SPORTS FC 27 version 1.0.3 is now live and includes the updates below.Ultimate TeamAddressed the following issues:When accessing Moments challenges, a loading screen requiring a title restart could have occurred in certain situations.Female managers could appear incorrectly in cutscenes.Unintended match settings could have been changed in Squad Battles.The GroundsMade the following changes:Improved matchmaking reliability in The Grounds.Addressed the following issues:Some 5 Star Skill Moves could not be used in certain game modes.Players in the Goal Control kickabout could occasionally become stuck on a wall.Career ModeAddressed the following issues:In some cases during Manager Career, players may have secretly requested a transfer without sending any prior messages or complaints, even if their morale was high.General, Audio, and Visual Made the following changes:Updated some stadi...
Read full update on Steam ↗Welcome to our first FUT Developer Notes for FC 27.It’s been great to see you building your squads, trying out the new ways to play and progress, and sharing plenty of feedback along the way.With the first few days of FC 27 behind us, we wanted to talk a little more about what we’re seeing across Ultimate Team, some of the conversations we’re following closely, and what the team is already working on.Gameplay is also an important part of the Ultimate Team experience, so make sure to take a read of the recent Gameplay Developer Notes. What We’re Hearing From You It’s been exciting for us to see how players are taking to The Gallery. We’re seeing players share strategies, find creative ways to complete Set Grades, and chase the Hall of FUT players they want most.It’s been especially encouraging to see Gallery give more Player Items a reason to matter, even when they aren’t going straigh...
Read full update on Steam ↗Welcome to the Gameplay Developer Launch Update. First of all, the Gameplay Team is really excited to see everyone getting their hands on FC 27. Alongside your feedback, we’re also monitoring gameplay data to understand how things are playing out across the game. We can see players adapting to things like the increased emphasis on manual defending, while also trying out newer mechanics like the updated corner kicks.For now, we’re going to keep an eye on how things develop as everyone learns the game and settles into the way FC 27 plays, while also looking into any concerns that become wider topics across the community. What We’re Hearing From You We wanted to share a few things that we’ve been monitoring, but it's important to acknowledge the most important piece of feedback we got from you last year. You asked us to give you more time to learn the game, to settle in, and to enjoy the...
Read full update on Steam ↗Welcome to our first Career Mode Developer Update for FC 27! It’s been great to see so many of you jumping into both Manager and Player Career and exploring some of the new systems in FC 27, including Dynamic OVR and the updated Transfer Market. We are looking forward to seeing how you engage in transfer sagas, plan your squads, revive the Careers of old stars through Dynamic OVR, and face the challenges of squad building that football managers go through every day. What We’re Hearing From YouTwo areas we’re following particularly closely right now are Stamina and Dynamic OVR. We are seeing some players are enjoying the added squad-building and rotation challenges these systems bring, while others have told us that you’d like to see some additional adjustments. Since these are new systems for FC 27, we want to give everyone some more time to play with them and see how the experience d...
Read full update on Steam ↗EA SPORTS FC 27 version 1.0.1 is now live and includes a small number of issues addressed and other updates listed below. Ultimate Team Addressed the following issue: - When selecting a Player Item that did not meet the requirements of the Filter Evolutions By Player option, parts of the UI could have become unresponsive. The Grounds Addressed the following issues: - Players were unable to perform 5 Star Skill Moves during Street Football matches in The Grounds, even if their Avatar had the appropriate skill level unlocked and equipped. - Sometimes, players were not able to join the match using the Hot Join functionality. - Sometimes, players would have unexpectedly high ping in League Matches. Gameplay Made the following changes: - In Authentic Gameplay only (available in Career Mode and Kick Off) Jockey and Sprint Jockey Speed default slider values have moderately been increased. Th...
Read full update on Steam ↗Hey Steam Community!In EA SPORTS FC™ 27 we’re building on our commitment to live service support to bring you more new content, updates, and improvements across the game. This season, we’re putting additional development resource into the post-launch experience to keep your favourite modes fresh – from Football Ultimate Team™ and The Grounds to Career Mode, ongoing quality-of-life updates, and beyond.The Launch Roadmap you see below is an early look at the headlines of what we have planned across the opening Seasons. It also reflects our commitment to giving you greater visibility into what’s ahead when you jump into the game from 18 September, and you can expect to see us sharing our plans across our various community platforms as the season progresses. We’ll be listening to your feedback too, so we can evolve the FC 27 experience with you. In this Pitch Notes, we’ll take you through...
Read full update on Steam ↗During the EA SPORTS FC™ 27 Closed Beta, we heard your feedback across the game through the EA Closed Beta Forums, the FC 27 Closed Beta Player Feedback Portal, and Discord. We’ve been reviewing that feedback to better understand your experience and the topics that mattered most to you. In this Pitch Notes, we’ll cover improvements driven by your feedback across areas including physical play, Team Press, Lengthy players, and more. We’ll also provide more context on some of the topics you’ve raised and share our approach to gameplay updates during the launch period. Early Gameplay Title Update StrategyWe’ve been closely following player conversations and know there’s feedback about significant gameplay balance changes being made after launch. For EA SPORTS FC™ 27, we want to take a measured approach and do not plan on making significant gameplay balance changes in our early Title Updat...
Read full update on Steam ↗4 positive · 10 negative.
66 positive · 86 negative.
In our previous Developer Notes for The Grounds, we shared that we were actively investigating incorrect Attribute Point (AP) costs for certain upgrades. Now that we’ve had a chance to evaluate a couple weeks of live…
54 positive · 65 negative.
83 positive · 117 negative.
84 positive · 137 negative.
Steam publishes a Top Sellers revenue position. A lower number is higher on the chart; Steam does not publish copies sold or revenue.