Store data
- UK price
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- US price
- Awaiting regional check
- Positive reviews
- 77%
- Total reviews
- 118,604
- Release date
- 21 Feb, 2024
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Join the Last Epoch Discord server to keep up with the latest updates, recruit some friends, and slay your way across Eterra!
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
15 Mastery Classes Embark on your adventure as one of five powerful classes and, through your journey, ascend into a unique Mastery Class that unlocks more specialized abilities and build-options.
120+ Skill Trees Every skill has its own augment tree that will allow you to control, alter, and empower your playstyle. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!
Hunt Rare & Powerful Loot Fill your arsenal with magic items that you may craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's deep and randomized loot system.
Rewarding Crafting System The items you wield are yours to forge! Last Epoch’s community-revered crafting system allows you to control your character's power progression, featuring robust and deterministic upgrade mechanics.
Uncover the Past, Reforge the Future Travel to different moments of time where you will discover the many factions and secrets that exist within the world of Eterra and fight to set the timeline onto a new path.
Endless replayability With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back for years to come.
Easy to Learn, Hard to Master We’re committed to making gameplay approachable for new and veteran players alike by allowing you to jump into the fray quickly and providing many in-game resources. Though don’t be fooled, Eterra has many dangers waiting for you that require a mastery of combat and build-crafting.
Zero Pay-To-Win Last Epoch will never offer gameplay advantages by being able to spend real money. We believe in creating a fair environment for all players.
New
Last Epoch - Enraged Vanquisher Supporter Pack
Last Epoch - Enraged Templar Supporter Pack
Last Epoch - Enraged Traveler Supporter Pack
Last Epoch - Fractured Legend Supporter Pack
Last Epoch - Fractured Vanquisher Supporter Pack
Last Epoch - Fractured Templar Supporter Pack
Last Epoch - Fractured Traveler Supporter Pack
Last Epoch - Primal Legend Supporter Pack
Last Epoch - Primal Vanquisher Supporter Pack
Last Epoch - Primal Templar Supporter Pack
Last Epoch - Primal Traveler Supporter PackJoin Game Director Mike Weicker for our Patch Notes Overview for Season 5 - Rage of the Frostborn. Check out the Patch Notes on their all-new home here! https://lastepoch.com/1-5/patchnotesThe fight for Eterra continues on October 1st @ 11 am CDT.
Read full update on Steam ↗Bug FixesFixed an issue where the connecting overlay could persist after leaving the game to character select and then reconnecting to the same server.Skills and PassivesFixed an issue which caused the Moments Stolen node in Erasing Strike to not grant haste when hitting a rare or boss enemy.Fixed an issue which could cause abilities with On Hit effects to become unresponsive when you had Challenge the Elements in Ice Barrage, Kolheim Ballista, Power Word: Hail in Frost Claw, and Warden's Echo in the Spellblade Passive tree.Fixed an issue in the English version of the Explosive Traps skill tree the "Trapas" node was erroneously named "Traps".ItemsFixed an issue where the "corrupted idol limit and increased effect of Weaver enchantment affixes for idols in refracted slots" altar affix was not applying increased effect to the relevant affixes. The "chance to not consume Silver Shroud wh...
Read full update on Steam ↗Quality of LifeOptimized the logic responsible for updating loot labels on the screen, improving the overall frame times when many items are on the ground.Bug FixesFixed an issue with key based interaction that allowed players to interact with objects while dead.Skills and PassivesAcolyteProfane Veil: Fixed an issue where casting Profane Veil while having the Singleminded node allocated would sometimes cause the player to teleport back to their starting location after the ability is ended.MageShatter Strike: Fixed an issue where indirect casts with the Clash of Lightning node allocated would play the wrong sound.PrimalistSummon Storm Crow: Fixed an issue where when converted to fire crows were still showing a lightning area on cast instead of the intended fire one.RogueHail of Arrows: Fixed an issue where the player character didn't animate correctly when channeling Hail of Arrows.Sha...
Read full update on Steam ↗Quality of LifeCrafting: Added more specific messaging about why an item is incompatible with the Rune of Shattering when an attempt to use one fails.Settings: Renamed the "Loot Filter Toggle" keybind option to "Disable Loot Filter (Hold)".Bug FixesFixed an issue where player cosmetic visual effects could disappear in towns.Fixed an issue where, at high attack speeds, Primalist attack animations would appear to repeat the same swing over and over instead of swapping between multiple types.Fixed an issue where the visual effects on the Idol Crafting station were still present after all charges are expended.Skills and PassivesMinionsThe minion attack command should now more reliably choose high priority targets closest to your cursor, such as enemies with the "Protective" modifier which causes that enemy's other nearby allies to take less damage.Enemies with the "Protective" modifier ar...
Read full update on Steam ↗Omen WindowsAdjusted the size of the Omen Windows in the Omen's Veil Woven Echo to provide slightly more space where all three windows overlap.Class and Skill UpdatesSentinelShield Throw: The Sentinel affix which converts Shield Throw to void now behaves more in line with expectations for a conversion. It causes bleed chance to be converted to time rot, physical resistance shred to be converted to void resistance shred, it converts Lava Burst to void, and it causes effects within the tree related to fire or ignite to instead affect void or time rot.RogueBladestorm: The Shadowstorm node can now also be triggered by the thrown daggers from Shadow Cascade's Dagger Dance node.Bladestorm: Added visual effects to indicate when the Shadowstorm effect is triggered.Quality of LifeThe chat window is now interactable while your character is dead.Stat conversion effects will now be reflected in y...
Read full update on Steam ↗Class and Skill UpdatesGeneral Skill ChangesAbility Usage: Channeled abilities now only end when you have insufficient mana for an uninterrupted duration of 0.2 seconds. This resolves a case where Warpath could end due to insufficient mana despite Void Well restoring your mana.The player is now restricted from using any ability while portaling within the Monolith of Fate. This prevents an issue where using abilities with a movement component at the same time as transitions in monolith could result in the player ending up in the wrong spot.RogueLethal Mirage: Mirages now prioritize targeting enemies that are not invulnerable.AcolyteBone Curse's aura mode from the Signet of Agony node on its skill tree now requires a button press to toggle instead of toggling on and off as you hold down the button.Quality of LifeGeneral UIIf an item changes it's properties while the inventory is opened,...
Read full update on Steam ↗Bug FixesFixed an issue that could result in audio becoming degraded over long play sessions under certain circumstances. This would sometimes lead to degraded overall client performance as well.Fixed a potential cause of Monolith Echo Complete portals not functioning in certain circumstances in offline.Fixed an instance of an issue that would cause characters get stuck while using Dancing Strikes in online. This may still happen due to a separate bug we are investigating, but should be less common.New FeaturesInput: Added a dedicated setting for WASD to define whether Evade is directed by character movement or cursor. By default, it is set to character movement.Note: We are aware that Shadow Rend targeting has been difficult for many players using the WASD control scheme. The above new setting allows players to treat Evade separately from typical ability targeting so that other movem...
Read full update on Steam ↗BugsFixed issue preventing quick filtering idols from working in the Bazaar.
Read full update on Steam ↗Omen WindowsDecreased the tether range on the Omen to incentivize it to stay within the window more.Made adjustments to the Timeglass Core UI for improved readability and ease of use.Omen Window range in the minimap is now more accurate.Roaming Omens can now drop Idol Altars and Omen Idols in addition to their regular loot.Switched the minimap fog to red when you exit any non-greater window.Corrupted ItemsAdded a visual indicator to item UIs if the item is ruined.Added a sound effect when an item is ruined by corruption.Minor UI polish for ruined item tooltips.Content UpdatesCampaign: The Town Portal is now unlocked when arriving in any town, not just the Keeper's Camp. This avoids an issue in multiplayer where you could bypass unlocking it when portalling a party member who was further ahead in the campaign.Monolith: Added minimap icons for the objects that let you open the Monolith...
Read full update on Steam ↗Bug FixesWe corrected two issues for online players last night with a server-side update so this update does the same for offline players.Omen Idols: Fixed a bug preventing Omen Idols from droppingFractured Prison: Fixed a bug causing Oculus of Ruin to not drop
Read full update on Steam ↗Patch NotesFixed a bug where environmental sounds were not playing in multiple scenes throughout the campaign.Fixed a bug where the Bazaar showed no items when swapping from grid to list view.Fixed a bug where Idol Altars were not showing their implicits in Bazaar listings.Fixed a bug where the subtype filter was not showing in the idol altar Bazaar stall.Fixed a potential crash when browsing the MTX store and changing preview videos rapidly.Omen Windows: Lesser Windows have been renamed to "Omen Window".Fixed a bug where the waypoints would not be visually active after a Timeline Boss.Fixed a bug where the cinematic in Maj'Elka Upper District would replay without sound.Fixed a bug where items dropped by Omen Windows were not giftable. Note: Items with Champion Affixes still have this issue, but those that don't should now be properly giftable.Fixed a bug where the "Don't show this wa...
Read full update on Steam ↗Bug FixesFixed a bug where the Vision of the Observer fight could become uncompletable if you dealt too much damage to the shade at once, because this could cause both the Shade and an Omen to become invulnerable at the same time.Fixed a bug where damage instances that triggered the Vision of the Observer's phase threshold would reduce its health by an incorrect amount.Fixed a bug where Omens could be damageable before emerging in the Vision of the Observer fight.Fixed the Vision of the Observer having a consistent red outline.Fixed a bug that prevented items from being picked up if the interaction button had been changed.Possible fix for disconnects on joining a new server.NOTE: We are aware of an issue preventing players from moving forward in the campaign after the crafting tutorial. A possible fix is to go back to the previous zone then return. The door may be open. We have a pote...
Read full update on Steam ↗Shattered Omens is releasing Thursday, March 26th, at 11:00am CDT!Hello Travelers, and welcome to the final Hype Week post, covering the Patch Notes for Last Epoch Season 4: Shattered Omens! To kick things off, we have a patch overview video, covering many of the exciting features to find in Season 4! Check out the video below:Last Epoch Season 4 Overview by Game Director, Judd Cobler Season 4 launches on March 26, 2026 11:00 AM CDT. Twitch drops will go live for creators to begin streaming and their communities earning cosmetic rewards on March 26th at 00:01 UTC through March 30th at 00:01 UTC. However, those cosmetics will not be active in Last Epoch until Season 4 launches. Downtime Notice: Servers will become unavailable starting 24 hours before patch launch at March 25, 11:00 AM CDT in preparation of the Season 4 Launch.True Offline mode will continue to be available during this...
Read full update on Steam ↗ChangesPatched Unity Engine vulnerabilityThis engine upgrade is for Unity Security, and we do not expect any noticeable differences with this engine upgrade. Please continue to use the in-game bug reporter if you happen to encounter any bugs or issues.
Read full update on Steam ↗Bug FixesSkills & PassivesFixed an issue where some abilities (Example: Thorn Shield) would fail to cast at all in specific scenes (Example: Sepulcher of the Lost Woven Echo) while using a controller.Disintegrate: Fixed an issue where Flame Vent would not cast Fireball if there were no enemies nearby.Rip Blood: Fixed an issue where using Rip Blood with a controller would attempt to target enemies outside its range.Summon Raptor: Fixed multiple issues with the Challenger Node:The caster no longer erroneously receives RampageRampage will be properly put on cooldown with its cooldown reduced.The raptor companion will have Rampage properly applied on interaction with a rare enemy or a boss.CampaignFixed an issue where the transition notification would not display on for transitions initiated from the Map menu using the "Quick Travel" button.DungeonFixed an issue where the transition label...
Read full update on Steam ↗Bug FixesSkills & PassivesFlay: Fixed an issue causing Go for the Throat to apply more Health Leech per point than intended.Umbral Blades: Fixed an issue where it would not gain the Poison tag when Emerald Cutlass was allocated.Marrow Shards: Fixed a bug where the Apathy node could cause other effects in Marrow Shards's tree to apply larger benefits than intended.Aerial Assault: Fixed an issue where the Featherstorm would unreliably trigger at the end of an Aerial Assault activation.Glacier: Snow Blink traversal node for Glacier should now move the player as expected regardless of cast speed. It had been failing intermittently when cast speeds were too high. ItemsFixed an issue where rerolling an Evolution's End in Gauntlet of Strife could scramble the evolutions of the Rift Beast trapped inside. CampaignFixed an issue where the portrait for the Nagasa Gem Stone in The Wraith Dunes di...
Read full update on Steam ↗Bug FixesFixed a recently introduced bug where node allocations in Bone Curse's tree had no effectFixed issue where the Temple of Eterra quest would fail to complete.
Read full update on Steam ↗Bug FixesSkills & PassivesSentinelAbyssal Echoes: Fixed an issue where the node Abyssal Dispersion only granted 12% mana efficiency per point instead of the listed 20%.Judgement: Fixed an issue where having the Symbols of Sacrifice node allocated would cause any active Symbols of Hope to be consumed when viewing the tooltip for Judgement.Judgement: Fixed an issue where the Symbols of Sacrifice node would only provide additional damage as if it had consumed one Symbol, regardless of the number actually consumed.Shield Bash: Fixed an issue which caused the Splintering Blow node on Shield Bash to remove your block chance for the base duration of Shield Bash's cooldown, only without taking into account the cooldown recovery from Shield Bash stunning enemies.Vengeance: Fixed an issue causing the Blade Paladin node to not apply to Ignites inflicted by Iron Blades when Vengeance is converted...
Read full update on Steam ↗Bug FixesMerchant and Black Market Tokens now drop correctly. This means that only players aligned with Merchant's Guild can find them.Glyph of Envy should no longer drop in early content.Merchant Token, Black Market Token, and Glyph of Envy have all had their drop rates adjusted and slightly increased.
Read full update on Steam ↗The new set of Last Epoch patch notes bring some welcome changes to the ARPG, as Eleventh Hour Games continues to build on its excellent third season. It's hard to find space for all these great loot-chasing games, with Path of Exile 2's Abyssal league underway and the recent early access launch of Titan Quest 2. I'm therefore grateful for any ways to squeeze the most out of my time, and this Last Epoch update does just that, making it easier to get your hands on Season 3's most enticing drops. Read the rest of the story... RELATED LINKS: Last Epoch Season 3 is the best time to play one of my favorite ARPGs in years Last Epoch Season 3 unleashes a deadly, evolving foe across the ARPG's world Great news, Diablo 4 rival Last Epoch is finally adding loot filter sounds
Read full update on Steam ↗Content UpdatesCampaignAdded return portals in The Garden to take you back to the scene that you had portaled from.Updated quests pop-up after chapter 9 and 10 to show after loading the following scene so it's more visible that you got the reward for completing the quest. Random EncountersAdded a chat message notifying players who entered the zone if there's a Mysterious or Torn Rift nearby.All Primordial Uniques that could previously only be purchased can now also drop from Rift Beasts. This chance scales with the number of active Evolutions, and scales slightly with the number of materials that the Rift Beast would drop that are also in the Unique's vendor cost. It's also increased by Corruption and the Circle of Fortune rank bonus which increases the chance for bosses to drop their specific rewards. Class & Skill UpdatesPrimalistSummon Scorpion: Avalanche boulders created by the Re...
Read full update on Steam ↗Bug FixesSummon BearFixed a bug where repeatedly allocating the Barbed Thorns or Toxic Growths nodes would cause their benefits to apply multiple times Changes Increased Time Beast Encounter FrequencyTime beast encounters are 21% more common.Reduced the number of non-cave encounters between cave encounters.
Read full update on Steam ↗Bug Fixes Passives & Skills Tempest Maw: Fixed an issue preventing summoned Storm Sprites from exploding on death. Fury Leap: Fixed an issue where, when Pack Leader was allocated, would cause a Summoned Sabertooth to instead leap to an enemy before teleporting back to the player. Dark Quiver: Fixed an issue where the Until Dawn node would not trigger when using a skill that is not originally a Bow attack, but had the Bow tag added on via another source. Elemental Nova: Fixed an issue where Crest of Unity would not apply its Elemental Penetration unless the Infernal Prism node was allocated. Summon Skeletal Mage: Mage summon variations should no longer cease after changing zones online. Before this change, after zoning, mage types would be fixed and required a relog in certain skill tree configurations. After zoning, players should be able to summon every type of Skeletal Mage they hav...
Read full update on Steam ↗Bug FixesFixed a Bug causing Runes of Shattering to display a false inventory countFixed a Bug causing Primordial materials to fail to transfer into the keys tab when the Transfer Materials button was pressedFixed a Bug causing Amber Bags to display the improper amount owned after changing zonesFixed a bug allowing players to obtain rewards repeatedly from the same EchoChangesAdded logs for Invisible EnemiesThis has been added as part of our investigation into issues some players are experiencing where enemies will spawn without visuals.
Read full update on Steam ↗Bug FixesFixed an issue where the memory amber bag from Skarven was not working correctly.Fixed an issue where the player's material count didn't visually update correctly when buying materials with shift + click from SkarvenChangesRemoved the ability to sell items to Skarven
Read full update on Steam ↗Bug FixesFixed a memory leak that would occur when interacting with stash itemsAdded multiple failsafes to prevent progression blockers with The Silent Coast and The Garden.Fixed a bug where stat changes applied to the Abomination would sometimes cause it to be unsummoned, if it had been assembled by absorbing more Summoned Skeletons than the player’s maximum skeleton limit, via effects that would resummon a Skeleton when it died, such as the Unbound Necromancy node.ChangesAdded Logs when an item is purchased or sold through Hunters Vendor or Shop.This has been added as part of our investigation into issues some players are experiencing purchasing Primordial Items. If you encounter an issue with purchasing Primordial Items after the hotfix, please check the "Buy Back" tab. If the issue persists, please submit a new bug report so we have these additional logs.
Read full update on Steam ↗Bug Fixes Fixed an issue causing Audio to periodically muteFixed an issue causing transitions to leave a player invulnerable to damageFixed an issue preventing more than 12 Skill MTX slots to be used at once.Fixed and issue causing additional MTX to load when equipping Void Bound Wandering Spirits and Immortal Scorpion MTXFixed several Anurok AI issuesEnemy Anurok:Fixed multiple animation issuesChorus of Anurok Minions:Fixed multiple animation issuesFixed multiple movement issuesImproved their decision making such that they will no longer attack when out of range and will only choose to jump when it’s usefulMade the jump scale with movespeed. The faster they get, the faster they jumpFixed their long tongue attack erroneously dealing far less damage than their other attacksFixed an issue preventing Increase Area of Effect for Minion Area Skills from being converted to More Damage for t...
Read full update on Steam ↗Bug Fixes SkillsFixed a bug where Aspirant’s Arrival’s benefit was not removed after an indirect cast of Runic Invocation or Glyph of Dominion received the benefitFixed a bug which caused Doom Brand to trigger the wrong explosion ability which caused it to deal 21 base damage with 100% added damage effectiveness instead of the 80 base damage with 400% added damage effectiveness as stated in the patch notes.Fixed a bug where an Abomination that absorbed any variant of Skeletal Mage would only Devour default Skeletal MagesSystemsFixed issue where clients could be kicked for inactivity while actively playing.Fixed many instances where the player could get stuck inside objects and walls in Rift Beast Caves.Fixed a bug where going into the Rift Beast Cave from a story scene, and using a portal to return to town would cause players to be placed in the void upon returning through the portal....
Read full update on Steam ↗Beneath Ancient Skies is releasing Thursday, August 21st, at 11:00am CDT! Check out the full patch notes here: Last Epoch: Beneath Ancient Skies Patch Notes Hello Travelers, and welcome to the final Hype Week post, covering the Patch Notes for Last Epoch Season 3: Beneath Ancient Skies! To kick things off, we have a patch overview video, covering many of the exciting features to find in Season 3! Check out the video below: Last Epoch Season 3 Overview by Game Director, Judd Cobler Season 3 launches on August 21, 2025 11:00 AM CDT. Twitch drops will go live for creators to begin streaming and their communities earning cosmetic rewards on the 21st at 00:01 UTC. However, those cosmetics will not be active in Last Epoch until Season 3 launches. Downtime Notice: Servers will become unavailable starting 24 hours before patch launch at August 20, 2025 1:00 AM CDT in preparation of the Season...
Read full update on Steam ↗Bug Fixes Fixed an issue that could result in player log files bloating to extremely large sizes. Fixed an issue where the in game shop would flash fully white when attempting to watch preview videos.
Read full update on Steam ↗Hello Travelers,Earlier this month we released Patch 1.2.6, the Unity 6 engine upgrade. While we did not expect this update to have an noticeable impact on player experience, a small amount of issues arose and after an initial attempt to hotfix these, the decision was made to rollback Last Epoch to version 1.2.5.2 in order for the team to assess the situation and allow players to continue to enjoy Eterra without any continued impact on gameplay.Today we are redeploying Patch 1.2.6 as Patch 1.2.6.2. This version contains the original Unity 6 engine upgrade, the fixes contained in Hotfix 1.2.6.1, and fixes for other issues that led the team to revert. To make sure you are fully informed, we will list the original Patch Notes below as well as the Patch Notes for 1.2.6.2;Patch 1.2.6 Upgraded engine to Unity version 6This engine upgrade is for development purposes, and we do not expect any...
Read full update on Steam ↗ChangesDue to a deployment issue affecting the content of the patch we’ll be re-launching the patch at a later date when we have a fix for the issue.
Read full update on Steam ↗Patch Notes Tentative fix for characters not displaying gear, as well as loot filters being de-selected Reserialized all scenes. This fixes an issue where attempting to load into Risen Lake in online would result in a disconnect Fixed an issue where Apophis could appear in Arenas Fixed a bug where indirect casts of Puncture could interact incorrectly with Stay of Execution’s more damage per second charged, causing that more damage to grow endlessly without resetting Known Issues Upon entering character select, the first character shown may not display their equipped items We are continuing to investigate crashes some players are experiencing with select Monolith Echoes, such as with "Lost Catacombs"
Read full update on Steam ↗Changes Upgraded engine to Unity version 6 This engine upgrade is for development purposes, and we do not expect any noticeable differences with this engine upgrade. Please continue to use the in-game bug reporter if you happen to encounter any bugs or issues. Notes Some players have reported loot filters being un-assigned after patching. If you notice more loot showing than expected, please verify that your loot filter is equipped in settings. Some players are reporting LE-51 errors when attempting to login. The team is aware of this and is currently investigating. Potential Workaround - On the Login Screen, select Play Offline to access the Character Select screen. Once here, you can select Play Online in the top left corner.
Read full update on Steam ↗Bug Fixes Fixed an issue where some item labels would not be visible after a significant amount of loot dropped in a short period of time until the loot filter was disabled then re-enabled. This was most noticeable when triggering Prophecies.
Read full update on Steam ↗Bug Fixes Fixed Minions and Companion portraits not showing in the top left corner. Fixed Stash Button not working in certain UIs. Fixed an issue that caused loot labels for Runes, Glyphs, Shards and Woven Echoes to not disappear after the item was picked up. This was a visual only bug and any Runes, Glyphs, Shards or Woven Echoes that appeared to not be picked up were correctly sent to the players Inventory.
Read full update on Steam ↗The team is already aware of some issues that are visible in this Patch. We are working to fix these issues as soon as possible. Minions and Companions don't have portraits in the top left corner Some Loot filter UI issues, such as Rules showing the wrong order number, introduced after our extensive optimization pass. These issues are purely visual and the filter itself is working as intended. Bug Fixes Skills Fixed a bug where effects which recover a flat amount of remaining time from a skill's cooldown were recovering a percentage of the skill's cooldown as if it had no sources of Increased Cooldown Recovery Speed. For example: if you triggered an effect which recovered 2 seconds from Teleport's cooldown, it would always recover 40% of its cooldown, even if Teleport's cooldown was reduced to 2 seconds by sources of Increased Cooldown Recovery Speed. Now, if Teleport has a 2 second c...
Read full update on Steam ↗Bug Fixes Reverted a fix for labels not always updating when you turn off the filter This resolves an issue introduced with the 1.2.4 patch where item labels would move around making them hard to click.
Read full update on Steam ↗38,681 concurrent players — the highest daily peak recorded at that point.
Join Game Director Mike Weicker for our Patch Notes Overview for Season 5 - Rage of the Frostborn. Check out the Patch Notes on their all-new home here! https://lastepoch.com/1-5/patchnotesThe fight for Eterra continu…
Bug FixesFixed an issue where the connecting overlay could persist after leaving the game to character select and then reconnecting to the same server.Skills and PassivesFixed an issue which caused the Moments Stolen…
Quality of LifeOptimized the logic responsible for updating loot labels on the screen, improving the overall frame times when many items are on the ground.Bug FixesFixed an issue with key based interaction that allowe…
Quality of LifeCrafting: Added more specific messaging about why an item is incompatible with the Rune of Shattering when an attempt to use one fails.Settings: Renamed the "Loot Filter Toggle" keybind option to "Disab…
Omen WindowsAdjusted the size of the Omen Windows in the Omen's Veil Woven Echo to provide slightly more space where all three windows overlap.Class and Skill UpdatesSentinelShield Throw: The Sentinel affix which conv…