Steam release scheduled · App 5340680

Tiny Ring Defense

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
30 October 2026
Positive reviews
—
Total reviews
0
Release date
30 October 2026
Player tracking—Begins when the game launches
Release date30 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5340680
App type
Game
Supported systems
Windows
Genres
Casual, Indie, Strategy
Release date
30 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit or later
Processor
64-bit dual-core processor
Memory
4 GB RAM
Graphics
DirectX 11 compatible graphics card
DirectX
Version 11
Storage
200 MB available space
Additional Notes
Runs in a small transparent window (960×360 pixels) on your desktop. Hides automatically while a fullscreen game or video is running.
Recommended
Requirement
Requires a 64-bit processor and operating system
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

A tiny defense game for the corner of your screen

Tiny Ring Defense runs in a small transparent window on your desktop. Monsters march around a ring that circles your board, and the heroes inside fight them automatically. Keep working, studying or watching videos while the battle goes on, and glance over now and then to spend the coins you have earned.

Summon, merge, level up

Spend coins to summon heroes onto the board. Each summon brings one of five classes in one of three grades: Common, Rare or Epic (1%) — or, very rarely (0.1%), a classless Mythic hero who can wield any weapon. Drag a hero onto another of the same kind to merge them, or feed a lower-grade hero to a higher-grade one of the same class. Before you let go, a preview shows how much the hero will grow, up to 5 stars. Level up each hero with coins.

Draw and forge weapons

Draw weapons with in-game coins in four rarities: Common, Rare, Epic and Legendary. Give each hero a weapon for its class and keep forging it stronger. The higher you forge, the lower the success chance, and a failed forge destroys the weapon. There are no real-money purchases.

Ten worlds, each with a twist

Meadow, Desert, Swamp, Snowfield, Graveyard, Volcano, Jungle, Sea, Cave and Sky Island each have their own music, and every world changes the fight: fast monsters, tough ones, swarms that shrug off slows, ghosts that take half damage from ranged attacks while they fade, armored foes, jungle monsters that heal over time, sea monsters that split in two, cave monsters behind layers of shields, and flyers that take less damage from melee heroes. The first six worlds bring six new monsters each, and the last four bring recolored ones. After World 10 the worlds come around again with stronger monsters.

Bosses on the clock

Each stage ends with a boss that walks one lap of the ring. Defeat it before it finishes the lap, or it escapes and comes back later. Turn off auto-boss to keep farming a stage, then call the boss when you are ready. World bosses arrive with escorts.

No game over

If 100 monsters pile up on the ring, you drop back one stage and keep earning.

Features

A small transparent window: clicks on empty areas pass through to your other windows, and you can drag it anywhere

Hides while a fullscreen game or video is running, and the battle keeps going

Fold the side panel away to leave just the board

Window size from 50% to 200% in pixel-perfect steps, and Shift+Tab minimizes or restores it from anywhere

17 heroes: five classes (Knight, Archer, Mage, Priest and Ninja) in Common, Rare and Epic grades, each class with its own attack, plus two classless Mythic heroes

Merge and feed up to 5 stars, level up and equip each hero on its own, draw and forge weapons

10 worlds, 100 stages, 36 monsters plus recolored variants, stage bosses and world bosses

50 goals with coin rewards, each one also a Steam achievement, from your first summon to the boss of World 10

11 chiptune tracks and 8-bit sound effects. Battle sounds can be turned off

Always-on-top option and volume settings

English, Korean, Japanese, Simplified Chinese and Traditional Chinese

Progress is saved automatically

Good to know

The game only progresses while it is running. There is no offline progress.

It is paced to be left running: the first six worlds take about a week of workdays, and all ten take two to three weeks.

To quit, open Settings and choose Quit game, or press Ctrl + Alt + Shift + Q at any time.

Steam gallery

Screenshots

6 available
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