Store data
- UK price
- £3.67
- US price
- $3.99
- Positive reviews
- 90%
- Total reviews
- 86
- Release date
- 13 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 131 | -74 | -36.1% | 48 | -59.8% |
| October 2026 | 111 | -94 | -45.9% | 39 | -59.2% |
| September 2026 | 205 | — | — | 95 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £4.59 | £3.67 | 20% | £3.67 | No change recorded |
| United StatesUSD · US | USD | US$4.99 | $3.99 | 20% | $3.99 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | MXN | MX$73.99 | Mex$ 59.19 | 20% | Mex$ 59.19 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 13.49 | RM10.79 | 20% | RM10.79 | No change recorded |
| NorwayNOK · NO | NOK | NOK 59.50 | 47,60 kr | 20% | 47,60 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$7.89 | NZ$ 6.31 | 20% | NZ$ 6.31 | No change recorded |
| PeruPEN · PE | PEN | S/.13.49 | S/.13.49 | 0% | S/.13.49 | No change recorded |
| PhilippinesPHP · PH | PHP | P169.00 | P169.00 | 0% | P169.00 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Post Office: Tidy Up! is a single-player sorting simulator. An earthquake has emptied every rack in the depot, and 3,360 parcels are lying on the floor. Each one of them belongs somewhere. Your shift ends when they are all back.
The label tells you everything you need: which courier, which country, which numbered slot. Read it, cross the hall, and put the parcel exactly where it belongs. Size decides first - ordinary parcels go to the tall racks along the walls, oversized ones to the low islands in the middle.
Every courier has its own livery colour and mark. Every country has its own code. Every post holds 140 numbered slots. The whole 20 by 20 metre depot is open from the first minute - nothing is locked and nothing is gated. What changes over a shift is how well you know the floor.
There is no punishment for a wrong guess and no fail state. A parcel that settles into its slot answers with a short golden flash, and a finished compartment with a wave of light down the whole rack.
Parcels do not fly into your hands, shelves do not fill themselves, and nothing highlights the rack you need. Everything that ends up on the shelves, you carried there yourself.
Shelved parcels earn points, and points are spent on the clipboard: running, trolley, stack, pace, payload and arm span. It is not the depot that improves - it is you, your load and your step.
At the end the depot adds it up: clean time, parcels shelved, compartments and racks finished, the share done on the first try, metres walked. Take hours over the floor or plan a route and cut the walking - the report counts the time honestly.
3,360 parcels, every one with a printed address
8 couriers, 3 countries, 24 posts, 140 numbered slots each
Read the label: courier, country, compartment and slot
A hand truck that moves a whole stack in one trip
Six upgrades: running, trolley, stack, pace, payload, arm span
A shift report and Steam achievements
No timers, no fail state, no in-game purchases
Autosave - leave a shift and come back to it
Single-player, fully offline, 14 languages
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Ach Stocked 1 | 90.9% |
| 02 | Ach Bays 1 | 82.3% |
| 03 | Ach Stocked 100 | 74.5% |
| 04 | Ach Signed | 64.0% |
| 05 | Ach Bays 50 | 57.8% |
| 06 | Ach Racks 1 | 57.7% |
| 07 | Ach Thrown 100 | 55.1% |
| 08 | Ach Stocked 1000 | 50.9% |
| 09 | Ach Marathon | 49.3% |
| 10 | Ach Racks 10 | 46.3% |
| 11 | Ach Bays 250 | 44.2% |
| 12 | Ach Stocked 2000 | 43.0% |
| 13 | Ach Racks 25 | 41.9% |
| 14 | Ach Certified | 38.4% |
| 15 | Ach Stocked 3000 | 38.0% |
| 16 | Ach Warehouse | 36.8% |
| 17 | Ach Sorter | 19.1% |
| 18 | Ach Scales | 15.9% |
| 19 | Ach Mascot | 14.2% |
Hi everyone, patch v1.1.4 Leaderboards Leaderboards are now protected against cheating. Every time is checked by our server before it appears on the board, and times from edited saves are no longer accepted. Workshop New Workshop tags Own liveries, Own logos and Own flags show which halls use pictures of their own. The game adds them by itself when you publish; halls already on the Workshop get them with their next update. Got an idea or found a bug? Join our Discord: discord.gg/sWwgzXshvV Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot. Mao Den Games
Read full update on Steam ↗Hi everyone, patch v1.1.3 Hall Editor The editor now has built-in help. Press "?" or F1 and it opens on the page about what you're doing. Some pages have short videos. When a piece can't be placed, the editor tells you why. When you place a rack, you can see the free space it needs in front. The rack list now keeps the game's racks and your own apart, and hovering over any piece shows a short description. Every problem in the checks now says how to fix it. Clicking the grey Play button tells you why it isn't available yet. A next step line at the top of the checks walks you from an empty hall to publishing. Short tips explain things the first time you see them; you can turn them off in the help. Fixed: a new rack of your own could get the same service and country as a ready-made rack of the same type and show an error straight away. Fixed: in some halls the heaviest box was too heavy...
Read full update on Steam ↗Hi everyone, patch v1.1.0 New Hall: Airmail {STEAM_CLAN_IMAGE}/46282403/3d48c3b70f57a3ffa60a3223502cd9b7186651d9.jpg Added a second hall, Airmail: 30 × 30 m, 5,798 parcels on 87 racks, with tube racks and two pickup lockers. Post goes to five countries with eight services, two of them new: ZEPHYR and KOLIBRI. Airmail is played with the big trolley, your arms carry up to 25 kg there instead of 20, and it has its own shift and Permits & Standards prices. It counts towards Steam achievements. Added mailing tubes in two sizes and a Tube rack for 38 of them. Dropped tubes roll a little, and you can carry several at once. {STEAM_CLAN_IMAGE}/46282403/8026377a2fa7f68f284cf38b5089ae48a961bbbc.gif Added the pickup locker: some parcels in the heap come stamped PICKUP. Hold one up to the locker's scanner, and its cell opens. {STEAM_CLAN_IMAGE}/46282403/17470656930f9e21297bb9745ef312dc98ed6d0a.gif...
Read full update on Steam ↗Hi everyone, patch v1.0.14 Fixed the game sometimes loading an older save than your last one. A save could silently fail when another program, such as an antivirus or a backup or sync tool, was holding the save file at that moment; the game now tries again and writes the save anyway. Fixed a saved shift sometimes not loading at all, so the hall started over with every parcel back on the floor. If the save file is busy when you press "Continue", the game now reads it again; a save it still can't read is kept instead of being overwritten, and "Continue" is back if the main menu had lost track of your shift. If a save still can't be written, the game now says so: "Save failed" stays on screen until a save goes through, and leaving the shift or quitting the game asks first instead of losing your progress without a word. If the game can't connect to Steam (for example, when Steam wasn't ru...
Read full update on Steam ↗Hi everyone, patch v1.0.13 Fixed parcels getting stuck up in the ceiling, where you could see their outline but couldn't reach them. The game now brings any parcel that ends up on or inside the ceiling back down to the floor by the gate, where your shift starts. This works for existing saves too. Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot. Mao Den Games
Read full update on Steam ↗Hi everyone, patch v1.0.12 Added a highlight for the last parcels of a shift: once five or fewer are left to sort, every one of them shows through the racks and walls with the pulsing orange outline, wherever it is — on the floor, in the trolley or on the wrong shelf (the one in your hands isn't highlighted). The outline can be seen from anywhere in the hall: it's at full strength within 6 metres and dims further away, but never goes out. Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot. Mao Den Games
Read full update on Steam ↗Hi everyone, patch v1.0.11 Fixed parcels getting stuck inside the base of an island rack, where you could see them under the bottom shelf but not pick them up. The game now finds a parcel stuck inside the hall like this and puts it back on the floor next to where it was. This works for existing saves too. With a parcel in your hands, a loose box lying inside a shelf compartment is now highlighted to pick up when your parcel doesn't go there and you have room in your arms. Before, the compartment lit up red in front of it. Handy for boxes the trolley pushed deep into the bottom shelves. Minor fixes. Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot. Mao Den Games
Read full update on Steam ↗Hi everyone, patch v1.0.10 Fixed achievements sometimes showing up only after you went back to the main menu or restarted the game. If Steam holds an achievement back, the game now keeps asking until Steam accepts it, so it arrives within a few minutes while you keep playing. Achievement progress bars in Steam now update at least every ten minutes while you play, not only when you earn an achievement, close a shift, go to the main menu or quit. Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot. Mao Den Games
Read full update on Steam ↗Hi everyone, patch v1.0.9.1 Parcels that end up behind the closed gate are now highlighted: a parcel thrown or pushed at the gate could slip past the shutter and come to rest between it and the postal van's nose, with barely an edge of it showing. It now shows through the gate with the same pulsing orange outline as parcels lost between the racks, fading in as you approach and at full strength within 5 metres, and you can pick it up straight through the shutter. Parcels stuck there before this patch are highlighted too. Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot. Mao Den Games
Read full update on Steam ↗Hi everyone, patch v1.0.9 Achievements now unlock the moment you earn them. Before, they could pop up a minute or more later, and sometimes only after restarting the game. Fixed achievements sometimes never unlocking, for example when the game was started without Steam running or Steam didn't register them. The game now remembers every achievement you earn and keeps asking Steam until it confirms, and achievements already earned in your saved shift unlock when you press Continue. Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot. Mao Den Games
Read full update on Steam ↗Hi everyone, patch v1.0.8 Fixed parcels getting lost in the postal van's wheel arches: a parcel thrown or pushed towards the van could pass through a tyre and end up inside an arch, where it was hard to spot and even harder to reach. The wheels now stop parcels, and all four arches are closed off. Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot. Mao Den Games
Read full update on Steam ↗Hi everyone, patch v1.0.7 Added a highlight for parcels lost between the racks: a parcel lying in the gap down the middle of an island rack, or in a gap between two neighbouring racks, now shows through the shelves with a pulsing orange outline, which fades in as you approach and is at full strength within 5 metres. Parcels that got stuck there before this patch are highlighted too. Upgrades can now be bought after the shift is closed: once every parcel has found its place, you can still spend the points you have left on the tablet and earn Fully Certified. If your finished shift is saved, press Continue, open the tablet and buy the remaining upgrades: the achievement unlocks with the last one. Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot. Mao Den Games
Read full update on Steam ↗Hi everyone, patch v1.0.6 Base walking speed is up from 2.5 to 3 m/s, and a heavy load slows you down much less: with an 18 kg crate in your arms you now move about one and a half times as fast. Running is a little faster too. The trolley rolls faster: about a third faster when empty and about two thirds faster when fully loaded. Rack numbers are easier to read, especially from a distance: the digits are bolder and stand out more while still matching the racks. When you aim at a trolley, you now see how loaded it is right under the crosshair, for example 16 / 25 kg. With a parcel in your arms you also see what that parcel weighs and what the trolley would weigh with it, so you can tell in advance whether the trolley can take it. Parcels can be thrown farther, heavy ones most of all: an 18 kg crate now flies about one and a half times as far instead of dropping a metre past your hands,...
Read full update on Steam ↗Hi everyone, patch v1.0.5 Fixed correctly placed parcels, compartments and racks sometimes not counting towards achievements. Missing progress is restored from your save: just launch the game and press Continue. Added a "What the box says" sheet to the tutorial: how to read a parcel's label and what the flashes mean. A green outline only means the shape fits, a gold flash means the parcel is in its exact spot. Fixed a mouse click on the tablet sometimes buying the wrong upgrade. Fixed the character walking on its own when a racing wheel, pedals, a flight stick or a similar controller was connected. Thanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot. Mao Den Games
Read full update on Steam ↗Hi everyone, patch v1.1.4 Leaderboards Leaderboards are now protected against cheating. Every time is checked by our server before it appears on the board, and times from edited saves are no longer accepted. Workshop…
2 positive · 0 negative.
Hi everyone, patch v1.1.3 Hall Editor The editor now has built-in help. Press "?" or F1 and it opens on the page about what you're doing. Some pages have short videos. When a piece can't be placed, the editor tells yo…
2 positive · 0 negative.
Hi everyone, patch v1.1.0 New Hall: Airmail {STEAM_CLAN_IMAGE}/46282403/3d48c3b70f57a3ffa60a3223502cd9b7186651d9.jpg Added a second hall, Airmail: 30 × 30 m, 5,798 parcels on 87 racks, with tube racks and two pickup l…
£4.59 → £3.67 · 20% off.