Store data
- UK price
- £4.45
- US price
- $4.79
- Positive reviews
- 96%
- Total reviews
- 113
- Release date
- 13 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 74 | -29 | -28.2% | 22 | -65.6% |
| October 2026 | 36 | -67 | -65.0% | 16 | -66.9% |
| September 2026 | 103 | — | — | 50 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £4.45 | £3.56 | 20% | £3.56 | No change recorded |
| United StatesUSD · US | USD | US$5.99 | $4.79 | 20% | $4.79 | No change recorded |
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| MexicoMXN · MX | MXN | MX$109.99 | Mex$ 87.99 | 20% | Mex$ 87.99 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 24.49 | RM19.59 | 20% | RM19.59 | No change recorded |
| NorwayNOK · NO | NOK | NOK 60.50 | 48,40 kr | 20% | 48,40 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$10.49 | NZ$ 8.39 | 20% | NZ$ 8.39 | No change recorded |
| PeruPEN · PE | PEN | PEN 20.25 | S/.16.20 | 20% | S/.16.20 | No change recorded |
| PhilippinesPHP · PH | PHP | P355.00 | P355.00 | 0% | P355.00 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Put Back Stuff is a cozy organisation game about taking a terrible mess and tidying it up with satisfying sounds and feedback.
Pick up an item, figure out where it belongs, and put it back where you want it to be within the category. That’s it. No rushing; just thousands of misplaced objects, plenty of empty shelves, and the quiet satisfaction of watching chaos slowly become order. You have labels at your disposal if you're a planner, collectibles to gather and mess to fix. You can use abilities to work faster or take your time.
How you play is up to you .
Put Back Stuff is a game that has room to grow. More levels are being worked on and planned across different themes, so there'll always be more to tidy!
Restore an Australian supermarket filled with more than 5,000 placeable items over 300 unique shelves . Sort products into their correct departments, group matching items together, and gradually uncover the floor beneath the mess. Discover local products and lost property collectibles.
Note: Image shows early development of the Craft Store map. This is not representative of the final product. For updates on this, check back later.
Take on a craft store containing more than 2,000 placeable items . Sort paint, yarn and fabrics, restore the displays, and confront the important question: should wool be organised by colour or by ply or texture?
Organising thousands of products is a big job, but you won’t have to do everything the hard way.
Earn coins as you restore the levels, then spend them in the Training Module Skill System to unlock and improve useful abilities. Summon missing objects, run faster, locate the shelves things belong on, carry more at once, and become the highly trained employee you were always meant to be.
You might stumble across some 'lost property' on levels. These fun trinkets are an extra bonus and can be hard to find. Can you locate them?
You can place up to 100 sticky notes per level on any surface. Will you plan out your shelves in advance or use them to document your descent into organising insanity?
Customize your own playlist in game so your soundtrack suits your vibe. Want some relaxing lo-fi or something a little more upbeat? We have options!
Cozy, low-pressure organisation gameplay. Play how you want to.
Accessibility options include colour blindness modes, motion sickness reduction measures, unlock toggles and fully rebindable key systems.
'Put Back Stuff' is theme neutral - so the levels we create can come from any inspiration.
Thousands of silly products in a colourful, low-poly world with pixel art textures made specifically for 'Put Back Stuff'.
Unlockable abilities and upgrades
Clear, satisfying visual progress as every shelf fills
No AI used in the creation of this project. Just one artist/developer and a boat load of caffeine.
Family friendly.
There’s a place for everything.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Supermarket 1 Shelf | 89.8% |
| 02 | Supermarket 100 Shelved | 73.1% |
| 03 | Supermarket 100 Shelfs Full | 44.0% |
| 04 | Supermarket Scissors | 40.2% |
| 05 | Complete Supermarket | 39.5% |
| 06 | Collector Supermarket | 31.6% |
| 07 | Allskills | 23.5% |
| 08 | Complete No Abilities Supermarket | 12.2% |
| 09 | Complete Time Trial Supermarket | 5.1% |
| 10 | Uncomplete Supermarket | 3.1% |
Quick Hotfix whilst other things are being worked on: Moved the cat litter scoop that was stuck on the produce shelves. Fixed the bugged prop-paper towel in the managers office. Note on the cat litter scoop: If your save already has it stuck, it can be picked up but it's finicky. However, it can be removed with magic hand OR later if doing a no-abilities run, you can use the debug option of 'reposition lost items' when you have
Read full update on Steam ↗Happy one-week post launch! I've heard your feedback, and now we have more ways to play. Some have said the early game grind is too hard, some want more ways to earn coins, and some want the game to be harder. So let's do it all! When you select a level you'll get a pop-up asking you what your settings for this new game will be. For game modes:Normal - standard gameplay. Shelve items. Collect coins. Place things.Challenge mode - Do that, but also get a small challenge every ten minutes prompting you to collect or shelve a certain item or item within a category, or go to a specific location for a bonus. This is ideal for people who think they know the game and items pretty well! For coin payment modes:Per shelf - Standard. If you fill a shelf, you get $1. Per item - If you place an item correctly, you get paid for that item. Does a shelf need four items to become full? Cool. You get 25...
Read full update on Steam ↗Hello friends! The following patch was largely player driven. Thanks to regular reports to my emails, feedback from streamers and discussion threads, we have some improvements to share. New keybinding options:Hold to throw toggleMovement key options, including individual rebindingCycle inventory items, from scrollwheel to individual button.Improved throw/place/pick-up cross-binding logic.Slightly bigger settings window on the main menu for readability.A sprint keybind optionNew accessibility settings:Crosshair can now be resized and colouredEditable Outline Sizes - Individually tune the thickness of ability outlines and item hover outlinesMovement vignette strength can now be edited.Tutorial updates:Tutorial now extended to include the shopping cart and managers office because positioning an arrow made out of egg cartons and a mysterious trail of watermelons into the managers office w...
Read full update on Steam ↗Updates:Saves: Saves are now less system intensive to complete.Saves: Autosaves now are forced shortly after you complete a shelf, allowing better progression saving against crashes.Saves: Autosaves no longer spam your save-list. They occupy just one slot per level and update the same save slot.Saves: Game forces an auto-save more reliably on quit.Controllers: Game now detects your controller and switches to the appropriate control scheme automatically. It'll also save your existing keybinds for your other control schemes.Visual: Fixed two upside down labels at the register shelves.Item: Lemon Sports Drink incorrectly read 'Lychee' on the bottle, now fixed.Performance: Item physics performance adjustment should help people experiencing some performance setbacks. But this will be pending player feedback if any changes are noticed at this stage. I've also heard feedback regarding keybin...
Read full update on Steam ↗Launch Hotfix: Visual: Made the exposure/colour of the ground and items close to it less bright, for reducing eye-strain. Visual: Grapefruit colour now visibly more different to Oranges. Visual: Reduced Lighting intensity UI: Main menu edits to better suit all screens, including Ultra Wide monitors which had some clipping issues Shelf Labels: Fixed a bug where the shelf labels for 'register candy' were showing the incorrect numbers. Keybinding: Fixed a bug that was preventing keybinding from working at all. Keybinding: Removed keybinding conflicts. If you want to bind pickup/put down both to your left click, you can. This also stops the Sticky note keybinds from blocking unrelated keybind changes.Keybinding note: Players are warned that binding Pick up/Put on shelf to the same key means you'll only be able to remove items from the shelf you're looking at if your hand is empty/holding...
Read full update on Steam ↗Bug Fixes:Colour blind mode fixedUpdates:Level start email edited to contain more tips and information.Help section of the pause menu has been updated with better informationTweaked some product starting locations to naturally direct players to certain locations and guide early shelf filling.Adjusted the scale of Shelf LabelsLevel select menu design updated on Main MenuFloor further edited to make it less shiny/less of an eyesore.
Read full update on Steam ↗Updates:Carts: Usable shopping trolley/Shopping cart placed near store entrance. Simply grab the handle like you're picking up an item - even if you've got things in your hands - and start walking! Press the same key to let go again. You can add and remove objects to/from the basket the same way you add and remove items to shelves. It can hold 20 items. Yes, at times it looks a little funny with large and cumbersome items. Carts: Note that for future levels, carts may not be available for small levels due to environment size and other factors. But large levels, carts will become a staple.Carts: 'I'm stuck' button updated to also recall lost carts/trolleys in case you somehow throw it into the void somehow.Shelf Labels: Updated to now reflect the quantity of the item on the shelf and it's required completion quantity. Placing a watermelon down, for instance, will show you 1/6, indicati...
Read full update on Steam ↗Updates:- Save System: Repaired some bugs that made it hard to restore saves from old versions of the game.- Save System: Changed the logic in how save data for products and shelves is captured.- Function: Added a 'reposition items' button to the menu that, if you have
Read full update on Steam ↗Pre-release patch notes:- Music: 2 Audio tracks removed from playlist function due to being sensory nightmares.- Music: Playlist Menu slider now bigger- Music: Fixed bug where your song would restart/change every time you alt-tab or open the settings.- Visual overhaul: More saturated, warmer colour palette and assorted texture updates- Visual overhaul: Smoother item appearance- Visual overhaul: New art, advertisements and easter eggs- Feedback Assist: When a shelf label turns yellow, it indicates a shelf has the correct product type on it. When it is green, it now means that it is fully, correctly stocked. This has also been edited into the tutorial.- Settings: De-whimsification of 'Magic Hand' ability toggle available. Under general settings there is now an option to switch off the float/sparkle effects for Magic Hand and make it an instant summon, effectively speeding it up.- Abilit...
Read full update on Steam ↗1 positive · 0 negative.
1 positive · 0 negative.
1 positive · 0 negative.
1 positive · 0 negative.
0 positive · 1 negative.
£3.56 → £4.45.