Store data
- UK price
- £20.70
- US price
- $19.54
- Positive reviews
- 81%
- Total reviews
- 145
- Release date
- 28 September 2026
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Mech combat at a grand scale : Engage in combined arms combat where you pilot any unit under your command. From small skirmishes to epic battles, conquer rivals as you build a stellar empire.
Drop into combat . Either alone, leading your squad, or commanding an army. Take part in the evolving battlefield, with fully destructible debris and unit wreckage.
Customize and level up your pilots as they gain experience. Build elite squads of battle hardened soldiers, or rush your opponent with disposable rookies. Personalize your empire and modify your Mech , Tank, VTOL, or Battle Armour to suit the mission at hand.
Wage war across the star cluster in a procedural campaign. Face logistic and tactical decisions as you vie for control of strategic resources, pivotal systems, manufacturing hubs, and political objectives.
Completed or failed mission objectives will have serious consequences as they impact future campaign operations. Champions will rise across the cluster, and establish pirate factions, mercenary companies, or even rival empires!
Conduct diplomacy with planetary governments and rivals. Strike a balance between empire growth and peaceful coexistence, or wage war without regard to the consequences...
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
Welcome back Pilots!Arriving on Friday October 23rd is the next Quality of Life update. Full patch notes will be available on Friday. You can look forward to many upgrades and improvements, and a new Mech variant to collect: the Mantis B Assault Mech. This patch is designed to be compatible with your current save files. However, for the new mech variant to be available for manufacture on the worlds of the Hyades, you will need to start a new campaign.New Variant: Mantis B Assault MechThe Mantis B replaces all four of the small energy hardpoints of the traditional Mantis with small ballistic hardpoints. This configuration allows for both long range and hard hitting weaponry, but at the cost of increased reliance on limited ammunition weaponry.Assign Weapon Groups via Refit BayThis much requested feature is almost guaranteed to improve your piloting experience. Setting up weapon groupin...
Read full update on Steam ↗Small hotfix: unit AI now enables correctly even when player chooses their drop location (this should fix the issue players have been experiencing where their own squad members aren't acting correctly until occupied by the player).
Read full update on Steam ↗Small hotfix: Infantry in the player start squad no longer stand around doing nothing.
Read full update on Steam ↗Welcome back Pilots!Today brings the first of two Quality of Life patches. This patch is arriving early so that we can fix a critical bug which has been causing the game to soft lock inside of campaign Refit Bays. Arriving early also means that we haven't finished adding quality of life features, so you can expect a second QoL patch to be coming within the next few weeks.Starting Drop ZonesYou can now choose your landing location for your first Dropship/VTOL wing. Tired of landing on top of the enemy forces? Bringing snipers to a brawl? Now you have the much needed option to drop further away!Player Squad AIWe have fixed several issues with the player squad AI. You should now find them more responsive to your orders- including but not limited to actually following them. The Engage at Will command now correctly causes units to seek nearby targets. The player squad is no longer forced t...
Read full update on Steam ↗Welcome Back Pilots!It has been 1 week since Drop Command launched, and we have a patch ready to fix several unexpected game issues which became evident with so many thousands of new players trying the game.I want to thank you all for your tremendous patience as we worked on getting this ready. There are many fixes and improvements in this patch, and there is more we will need to address in future patches. The full patch notes are below, but first I want to address a major issue which is not fixed in this patch.Void SpawningOur absolute highest priority right now is a wide spread 'void spawning' bug which causes player units to be stuck in the air or underground and unable to complete the mission. This issue is difficult to replicate and the cause is still unknown. It appears to occur at random, regardless of mission type, mission location, or player units. It does not occur at all on...
Read full update on Steam ↗Welcome back Pilots!Today brings the final patch before launch day. This patch brings updated weapon sound effects, a massive improvement to unit AI, and several bug fixes both minor and large. You can now disable shadows in the settings menu which will reduce GPU usage. Full patch notes below, and we'll see you all next week for Launch Day!Full Patch Notes v0.9.03OptimizationOptimized spark and cockpit spark VFXOptimized missile explosion VFXMiscellaneousUpdated weapon sound effectsPlayer fired weapons now have 25% base volume boostAdded toggle Shadows to settings menuAdded 3 second delay before mission end countdown beginsBug FixesFixed massive bug in unit AI target acquisition, causing them to often ignore nearby targetsFixed several issues causing soft locking when refitting a unit with no weaponsExplosion VFX now correctly return to the object pool when unwitnessed by playerOverh...
Read full update on Steam ↗Welcome back Pilots!Today brings another smaller patch where we improve map load times, improve the unit AI in several ways, and fix many smaller bugs and rough spots. Full patch notes are below.Full Patch Notes v0.9.02ContentAdded unit targetting information to tactical mapImproved AI pathfinding, obstacle avoidance, and use of leg jump“Focus Target” order now allows units to engage much further from their squad leaderAdded tutorial tip: "Campaign difficulty can be changed at any time from the Settings menu"OptimizationOptimized VFX for improved performance: ground fire, ground smoke, footstep smokeOptimized map load times via faster terrain generation and more efficient A* grid calculationsBug FixesGAM Missiles no longer oscillate in the air when fired at slopesArmadillo description text corrected to say Medium MechFixed an issue causing infantry Zombie LegsFixed collider issues on...
Read full update on Steam ↗Welcome back Pilots!Today brings a smaller patch as we count down the days until full release! Full patch notes are below. The biggest change is an increase in the maximum size of Hot Drop missions, with combat value increased to 50,000! This is possible due to a ton of code optimization for larger battles.Balance changes to Heavy Unguided Missiles (HUM) help solidify their combat role as a heavy hitting anti-building weapon. This is a major buff to certain units, such as the Opifex light VTOL which now feels much more like a torpedo bomber than previously. Infantry with these missiles are also much more dangerous with the increased maximum range.Full Patch NotesContentAdded V-Sync toggle to settings menuNew Variants: Stinger-B, Guardian-B, Cobra-EFriendly units are now displayed on Compass Nav BarCombat BalanceBangpae-A medium ballistic hardpoint reduced to small sizeUnits now take 1...
Read full update on Steam ↗Welcome back Pilots!We're gearing up for 1.0 release on September 28th! This patch includes many quality of life updates, a new Mech chassis to pilot, and tons more. Please see the full patch notes below.New Mech: BangpaeLook forward to piloting and facing against the mighty Bangpae Medium Mech! Punching far above its weight class, this manoeuvrable walker excels at brawling. Weak leg armour can be a problem for unwary pilots. However, skilled use of terrain and cover will mitigate this disadvantage.We Recommend Starting a New GameTo take full advantage of the changes, it is recommended that you start a new campaign save file rather than continuing an older save.Launch DayIt feels unreal to have worked on this game for so long, and to be so close to getting the full version into your hands. Drop Command will be launching into v1.0 on September 28th 2026! That gives us just one month t...
Read full update on Steam ↗Welcome back Pilots!We're back with another update! This time hot on the heels of several content creators providing feedback. We still have a lot of work to do before launch, but we are closer every day!WARNING: This patch reworks the Save SystemReworking the save system was necessary for future content updates. However, this means that previous save files will be incompatible. If you are in the middle of a run, I recommend holding off on updating the game until you are finished or ready to start a new campaign.Full Patch NotesContentSave System has been reworked to make room for future contentNew difficulty setting: Brigadier (3.0x CV)PilotingIncreased experience requirements for pilots to reach Veteran and Ace statusTutorializationAdded Tutorial Popup: “Planets with smaller garrison sizes will be easier to conquer”Added Tutorial Message: “Power down to cool off quickly”Added Tutori...
Read full update on Steam ↗Welcome back Pilots!Steam Next Fest has ended, and we received a ton of excellent feedback and suggestions! Thank you everyone for playing the demo, and leaving your steam reviews and community feedback. Your support helps us to improve the game as we head towards a full launch later this year. This patch includes a number of quality of life improvements based directly on all of your comments. Check out the full patch notes below.Experimental Features: Gamepads and JoysticksWe have added Joystick and Gamepad support. However, these features are very experimental, and will need to be improved over time. Controllers start with some default keybindings, which will need to be disabled in the settings menu if you want to map your own keybindings. Joysticks only map the trigger to fire the selected weapon group, so most joysticks will need their own keybindings assigned manually.The game wa...
Read full update on Steam ↗Welcome back pilots! Today a critical error was found in the save system, which was deleting save files with every patch! This emergency hotfix will unfortunately wipe save files, but should fix the issue moving forward. Very sorry for the inconvenience that this bug has caused.Patch v0.1.91 Hotfix 1 changes listed below:Save Files are now correctly stored in a persistent data path, rather than within the non-persistent data storageFixed several screen scaling issues for resolutions smaller than 1920x1080
Read full update on Steam ↗Welcome back Pilots!We are mid-way through the Steam Next Fest, and things are going great! We figured we could all celebrate today with some new features. There is a new way to conveniently swap pilots between units (use CTRL + click to select two units, then right click and press swap!). We've also added support for Ultra Wide screen resolutions, several new control settings, and more. Check out the full patch notes below.Full Patch NotesAdded support for Ultra Wide resolutions such as 5120x1440Added a toggle in the Settings menu: Rotate Torso With LegsAdded a toggle in the Settings menu: Limit Framerate to 60 FPSAdded Weapon and Hardpoint descriptions to both Refit Bay and Encyclopedia entriesAdded speed decay for hover and air units while accelerating transverse to movement velocityAdded “View Faction Info” button to Mercenary Fleet context menusFixed Bug: Settings menu “Reset” bu...
Read full update on Steam ↗Welcome back pilots! Today we have a few little changes to improve your piloting experience! Patch 0.1.90 Hotfix 5 changes listed below:Updated encyclopedia text links for unit names (this prevents several broken link issues)Pilot attributes are now listed after pilot traits in the encyclopedia (rather than before)Fixed Onager 3rd person camera positionFixed several null reference exceptions
Read full update on Steam ↗Welcome back pilots! We're back today with a few minor changes to improve your piloting experience! Patch 0.1.90 Hotfix 4 changes listed below:VTOL units using "mouse turn" will now use A/D to strafe by default (rather than Q/E)Fixed Bug: pressing escape key during rebind no longer soft-locks the Escape MenuFixed Bug: "Reset" button removed from Control rebinding settings menu when in-mission (this button was causing key rebinding to break until next mission)
Read full update on Steam ↗Steam Next Fest is underway, and we're here with you to keep things running smoothly! Patch 0.1.90 Hotfix 3 changes listed below:VTOL units now use mouse to turn (disable in settings menu if you prefer the previous controls)Settings menu: added toggle to lock cursor to game windowUpdated Mech Refit Bay: equipment hardpoint color is now more gray than whiteReduced font size for start of game warning screenFixed various text formatting issuesFixed several null reference exceptions on scene change and on game exit
Read full update on Steam ↗Fixed several resolution scaling issues: tooltips and popup windows should now display correctly on a larger variety of screen sizes, including 2560x1440.
Read full update on Steam ↗Fixed a critical issue: garrison units are no longer incorrectly flagged as mercenary support units (this error was causing unpredictable behaviour including game crashing during pirate raid defense missions)
Read full update on Steam ↗Welcome back Pilots!I am very pleased to announce our biggest Demo patch yet! Get ready for the Steam Next Fest update, which is now live! Here are some of the highlights to look forward to, and you can find the full patch notes further below.New Playable VTOL UnitWe have added the first VTOL starting unit choice to the game. The Fire Viper is a capable gunboat and a highly manoeuvrable aircraft built on an attack helicopter chassis. Take to the skies as you vie for control of the Centuria system!Pilot RPG ElementsThere have been many updates to the pilot RPG system, including three new pilot traits: Arms Master, Demolitionist, and Ordnance Master. These provide new pilot builds to work towards, and new squad archetypes to compose. The pilot attribute Handling has also been upgraded to improve acceleration, deceleration, turn speed, and torso twist/pitch speed for both player and AI c...
Read full update on Steam ↗Welcome back Pilots!Patch v0.1.80 is has arrived early to fix a critical bug, but it also has a few new things to play around with, see the full patch notes below.Patch Notes:New Features and Changes:Added "Engage At Will" order to the tactical map, allows units to break squad formation and engage at willRefinery Changes: Now cost 200 resources (up from 100), now provides 50 resources and 25 currency per weekAdded Empire Emblem selection during empire founding, added Emblem unlocksUpdated unit movement to allow scaling of steeper cliffsGarrison missions now correctly show garrison size and enemy force sizeFixed Bugs:Fixed bug: game no longer soft-locks when opening campaign Refit Bay prior to empire foundingFixed bug: Warehouses now correctly provide increased maintenance capacity when occupiedFixed bug: pavement no longer spawns a kilometer up in the air in certain situations
Read full update on Steam ↗Welcome back Pilots!We have been hard at work fleshing out the mid game of Drop Command, while also improving the demo. Many new features and changes in this patch, but the two biggest are definitely:Mech Refit Bay usable outside of missions for all unitsAI is greatly improved- this will make the game much more challengingWe're still working hard on balance, so if you are finding the new AI to be too hard, or too easy, please let us know! Looking forward to hearing all of your thoughts and feedback on this update. Full patch notes below.Patch Notes:New Features and Changes:Mech Refit Bay now available in campaign outside of missionsAI target acqusition has been improved, leading to faster fire ratesPilot injury/survival are now impacted by unit destruction (eg destroyed cockpit/center torso/legged)Pirates and Champions now have bespoke uniformsAdded new accessories to customize pilot...
Read full update on Steam ↗Patch Notes:New Features and Changes:New Unit Variant: Cicada-A, a powerful battle tank featuring two Auto-TurretsNew Mission Type: Heavy Beachhead (requires opposition garrison of 8000 CV or more)Updated Explosion damage: damage falloff starts at 25% radius (up from 0% radius)Settings Menu: added invert Y-axisSettings Menu: added "Generate Terrain" toggle, disable for faster load timesAuto-Turrets will now focus your selected target when ableFixed Bugs:Auto-Turrets can now correctly target infantry
Read full update on Steam ↗Fixed Portrait Editor Bug: profile data was not saving correctly to unit dataFixed Critical Issue: pilot portraits could corrupt game saves and prevent opening of storage menuFixed Several Null Reference Exceptions caused by missions ending mid-frame
Read full update on Steam ↗Welcome Back Pilots!We have a new Demo patch ready to go! First, I wanted to thank everyone who has been playing the game, sharing feedback and bug reports, leaving demo reviews, and spreading the word about Drop Command to other Mech gaming enthusiasts. I am very grateful for all of the kind words and encouragement that you have been sending our way, as well as the suggestions for improvement. Without further ado, here is what's new in Patch v0.1.77!Civilian Structures:Pilot Portraits:And tons more! Check out the full patch notes below.Patch Notes:New Features:Custom unit loadouts are now saved between missionsUpdated save system to use System.Guid for file name uniquenessImproved unit AIAdded new building textures to FacilitiesAdded pilot portraitsAdded loading screen details for civilian settlementsAdded settings menu option: Enable Dwellings (disable for faster load times)Tuned st...
Read full update on Steam ↗Patch notes:Fixed Bug: deceased champions will no longer attempt defend their planet or join pirate factionsFixed Bug: Squad v Squad missions no longer field only infantry on low population planetsFixed Bug: Music now correctly fades out before starting new track (prevents overlapping tracks)Fixed Bug: Music volume slider now works correctly from all three settings menusAdded a Full Screen toggle to Settings MenuUpdated tooltips for unit recruitment, eg: "Requires Vehicle Dropship: Build Starport"Adjusted Garrison size multiplier due to civilian population size: Civilian Population Size None: 0 -> 0.25Civilian Population Size Sparse: 0.25 -> 0.45Civilian Population Size Medium Colony: 0.5 -> 0.65Civilian Population Size Large Colony: 0.75 -> 0.85Civilian Population Size Dense: 1 (unchanged)Civilian Population Size Super Dense: 1.5 (unchanged)
Read full update on Steam ↗Patch notes:Updated save system to use a robust Date/Time formatHotfix 1:Fixed bug: removed development hotkey for triggering a splash screen
Read full update on Steam ↗Patch notes:Replaced unsafe dictionary look-ups for Political Factions and Pirate FactionsFixed bug causing Pirate Base to be empty, pirates now perform emergency recruitmentFixed bug where Player units could receive experience from Pirate units performing trainingFixed bug where audio sources could be released prematurely, leading to interrupted soundsFixed bug where auto-turrets attempted to fire at terrainFixed bug where unit destruction during the same frame as mission ending could crash the gameFixed bug preventing pirate factions from electing a new leader
Read full update on Steam ↗Fixed an issue preventing key rebinding from the Campaign escape menuFixed a critical issue causing corrupted demo save files
Read full update on Steam ↗Welcome back Pilots!Arriving on Friday October 23rd is the next Quality of Life update. Full patch notes will be available on Friday. You can look forward to many upgrades and improvements, and a new Mech variant to c…
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