Store data
- UK price
- £2.95
- US price
- $3.59
- Positive reviews
- 59%
- Total reviews
- 27
- Release date
- 9 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 140 | +115 | +460.0% | 21 | +380.9% |
| October 2026 | 140 | +115 | +460.0% | 27 | +604.6% |
| September 2026 | 25 | — | — | 4 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £2.95 | £2.65 | 10% | £2.65 | No change recorded |
| United StatesUSD · US | USD | US$3.99 | $3.59 | 10% | $3.59 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
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| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | HKD | HK$31.00 | HK$ 27.90 | 10% | HK$ 27.90 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 66,499.00 | Rp 59 849 | 10% | Rp 59 849 | No change recorded |
| IsraelILS · IL | ILS | ₪12.75 | ₪11.47 | 10% | ₪11.47 | No change recorded |
| IndiaINR · IN | INR | ₹359.00 | ₹ 323 | 10% | ₹ 323 | No change recorded |
| JapanJPY · JP | JPY | JP¥625 | ¥ 562 | 10% | ¥ 562 | No change recorded |
| South KoreaKRW · KR | KRW | ₩5,750 | ₩ 5,170 | 10% | ₩ 5,170 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 1.250 | 1.12 KD | 10% | 1.12 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 2,030.00 | 1 827₸ | 10% | 1 827₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$71.99 | Mex$ 64.79 | 10% | Mex$ 64.79 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 16.25 | RM14.62 | 10% | RM14.62 | No change recorded |
| NorwayNOK · NO | NOK | NOK 40.00 | 36,00 kr | 10% | 36,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 6.95 | NZ$ 6.95 | 0% | NZ$ 6.95 | No change recorded |
| PeruPEN · PE | PEN | S/.13.49 | S/.13.49 | 0% | S/.13.49 | No change recorded |
| PhilippinesPHP · PH | PHP | P235.00 | P235.00 | 0% | P235.00 | No change recorded |
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| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
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| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Command a swarm of tiny predators against a pit of living, armed structures. Every run is a race against hunger. Bite through defenses, collect biomass, and buy immediate upgrades to keep the swarm alive.
Bring Essence back to the Nest for permanent evolutions. Unlock genes as you descend, equip up to two, and choose a mutation that changes how your swarm grows, survives, or attacks. You can direct purchases yourself or enable optional automation.
Six active powers give you ways to respond to the fight: Pincer, Bellow, Spectral Tide, Fracture, Fulguration, and Artillery. Disrupt enemy weapons, cut through structures, launch electric strikes, or deploy drones. Timing matters when the swarm is under fire.
Fight through depths 0–10. The structures and threats change as you descend, and each depth ends in a timed duel. Devour the final Core to complete the campaign, then revisit depths or take on optional challenges.
Use automatic or fixed camera framing, adjust zoom and effect intensity, and rally the swarm when you want to direct its attention. An introductory tutorial explains the controls and resources. Your progress can be preserved when updating; a fresh start with backup is optional for players who want to experience the revised progression from the beginning.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | First Session | 100.0% |
| 02 | Cells 10k | 99.8% |
| 03 | Biomass 500 | 97.9% |
| 04 | Cells 1m | 94.2% |
| 05 | Biomass 10k | 92.4% |
| 06 | Depth 1 | 92.0% |
| 07 | Depth 3 | 81.3% |
| 08 | Sessions 10 | 80.5% |
| 09 | Depth 5 | 67.4% |
| 10 | Biomass 1m | 65.2% |
| 11 | Bottom Of The Well | 62.6% |
| 12 | Core Devoured | 58.8% |
| 13 | Cells 100m | 35.3% |
| 14 | Sessions 50 | 17.4% |
| 15 | Lab Complete | 11.8% |
Hey everyone! This is the biggest update Swarmvore has had since launch. A few weeks ago I told you I was working on an endless mode and a better interface. Both are here, together with a lot of new combat feedback and a round of balance changes based on your reports. Thank you for every comment, bug report and suggestion. Many of the changes below come straight from them. Endless Descent Finished the campaign and want to keep going? Clear Depth 10 and a new mode opens in the Nest. {STEAM_CLAN_IMAGE}/46260271/5595db562bb6f44798299fda8d15b3776bca7a55.jpg Each block has four sectors and a boss. There is no final sector: the descent goes on until your swarm falls or you decide to stop. Your swarm, purchases and adaptations carry over from sector to sector. Your permanent Nest upgrades count; temporary purchases start from zero on every new attempt. After each boss you can rest, save and...
Read full update on Steam ↗Thanks for reporting the pulsing background hum. This patch removes that continuous sound and gives you more control over the game's audio. Removed the pulsing ambient hum that continued during runs even with music turned off. Added separate Music and Sound Effects volume sliders in Settings, alongside the existing master volume. The Sound Effects slider controls combat sounds, powers and button feedback. Set it to zero to mute them without muting the music. Audio levels are saved between launches. Existing progress and your previous master volume and music on/off settings are preserved. Thank you for the feedback and for helping me improve Swarmvore!
Read full update on Steam ↗This patch fixes an issue that could prevent the achievement for maxing out all Lab upgrades from unlocking. • The achievement is now checked immediately after purchasing the final upgrade. • Existing saves are checked again on launch, so eligible milestones can be recovered without starting over. • Earned achievements that did not reach Steam are retried automatically. If you already meet the requirements, update the game and launch it through Steam. You do not need to reset your progress or complete the challenges again. Thank you for reporting this issue!
Read full update on Steam ↗Thank you for your reports and feedback! This patch fixes two bugs and improves milestone progression and the optional challenges. Fixed Brood genes not stacking correctly. Their reserves now combine as intended, providing 16 replacement swarm members per fully devoured prey when both genes are equipped. Fixed allied Artillery drones disappearing near screen edges while their shots remained visible. Drones and projectiles now use the same world view as the enemies. Reduced the final cell milestone from 100 million to 20 million and updated its achievement icons and localized descriptions. Existing achievement unlocks are preserved. Rebalanced the three optional challenges. Small Colony, Mixed Threats and Limited Resources now require 8, 20 and 10 fully devoured prey respectively, with revised Hunger budgets. Small Colony's 150-member limit applies from the start, and giant prey are li...
Read full update on Steam ↗Fixed an issue where cells devoured by the title-screen swarm counted toward milestone progress. Only cells devoured during gameplay now contribute. Increased Frenzy's duration from 3 to 6 seconds. Its movement speed bonus remains +20%. Existing saved progress is preserved. Thank you for reporting these issues!
Read full update on Steam ↗Removed the moving “Rally here” popup to keep the combat view clear. You can still right-click a structure to focus your swarm on it.
Read full update on Steam ↗Swarmvore 1.1 is here. This update expands how you build your swarm and brings a revised campaign from depth 0 through depth 10. - Unlock six genes and equip up to two to create new combinations. - Choose a mutation during each run to strengthen your genes, protect the swarm, or grow its population. - Use six powers: Pincer, Bellow, Spectral Tide, Fracture, Fulguration, and Artillery. - Face revised enemies and encounters. Boss fights now have their own two-minute time limit, and completing depth 10 has a dedicated ending. - Discover refreshed structures, effects, and ability sounds. The main menu now shows a live swarm encounter. - Take more control with a rally command, camera modes, adjustable zoom, and optional automatic upgrades. - Explore new challenges and unlock swarm colours. An introductory tutorial and Traditional Chinese support have also been added. Your existing save sti...
Read full update on Steam ↗This patch focuses on the bugs and progression problems reported in the discussions. Thank you for the reports and screenshots, especially those about zero Essence and boss health bars. FIXED - Early runs could award zero Essence even after eating several prey. The conversion now starts rewarding biomass from the first prey, and small Essence gains display their decimals instead of appearing as zero. - Boss health bars could stop tracking the damage from small bites and still show health when the boss died. The health total now follows the actual health of the remaining cells. - Carapace now protects against toxic bites and drones. A blocked drone attack also uses its cooldown instead of immediately trying again. - The Hive now respects its intended limit on swarm losses after every drone attack. - The Maw no longer rolls a lethal swallow every frame. Swallowing now uses a rate over t...
Read full update on Steam ↗Almost everything in this update came from the Steam discussions. I was not being notified of new threads here and only found out a few days ago, so some of you had been waiting a while. Sorry about that, and thank you for reporting these. FIXED - Prey from a multi-prey wave could survive into the Pit Nucleus fight. If your Hunger ran out while you were facing several structures at once, the Nucleus rose but its companions stayed on the field, and your swarm split its bites between all three. The Nucleus was taking a third of the damage it should have, which is why its health bar barely moved. - The interface no longer shrinks on high resolution monitors. It was drawn at fixed pixel sizes, so the more resolution you had, the smaller everything got. There is also a new UI size slider in Options. - Windowed mode gives you an actual window. Leaving fullscreen used to hand you a window th...
Read full update on Steam ↗Swarmvore 1.0.2 A handful of fixes, most of them around the final fight. Thanks to everyone who reported these, and especially for the screenshots: the main bug below would have taken me a very long time to find without them. FIXED - Prey from a multi-prey wave could survive into the Pit Nucleus fight. If your Hunger ran out while you were facing several structures at once, the Nucleus rose but its companions stayed on the field. Your swarm then split its bites between all three, so the Nucleus took a third of the damage it should have and its health bar barely moved. This was the big one. - The swarm's glow no longer washes out what you are eating. The bloom threshold was low enough that hundreds of overlapping boids added up into a solid white wall that hid the structure underneath. You can see your prey again, even with a large swarm. - The Nucleus health percentage is readable aga...
Read full update on Steam ↗Abilities · Spectral tide now really doubles the swarm: the twins are real creatures that bite, and they show up in the Swarm counter. · Pincer now shatters a shield on screen instead of a flash. Prey · Every prey gets its own colour. No more whole level ranges looking the same. · Giants are considerably bigger. Balance · The level 20 boss is no longer a wall, and the stretch before it has been reshaped so you reach it with a swarm left. · Depth 3 and below are 50% tougher. Fixes · Fixed a crash when clearing level 20. · Better performance with large swarms.
Read full update on Steam ↗Hey everyone! This is the biggest update Swarmvore has had since launch. A few weeks ago I told you I was working on an endless mode and a better interface. Both are here, together with a lot of new combat feedback an…
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