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Steam player data · App 4483600

Non-League Manager

View on Steam ↗Updated 21 Sept · 15:30 UTC
  • Single-player
  • Family Sharing
Steam

Store data

UK price
£19.99
US price
$19.99
Positive reviews
Total reviews
0
Release date
21 September 2026
Concurrent players107Most recent successful sample
Today's peak1079/144 samples
Tracked peak107Highest retained daily peak
Steam rating0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4483600
App type
Game
Supported systems
Windows · macOS
Genres
Simulation, Sports, Strategy, Early Access
Release date
21 September 2026
Last player update
21 Sept · 15:30 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i3-6100 or AMD Ryzen 3 1200
Memory
4 GB RAM
Storage
1 GB available space
Additional Notes
64-bit processor and OS required.
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11 64-bit
Processor
Intel Core i5-8400 or AMD Ryzen 5 2600
Memory
8 GB RAM
Storage
2 GB available space
Additional Notes
SSD recommended.

macOS

Minimum
OS
macOS 12 Monterey
Processor
Apple Silicon or Intel Core i5
Memory
4 GB RAM
Storage
1 GB available space
Recommended
OS
macOS 13 Ventura or newer
Processor
Apple M1 or Intel Core i5 (4-core)
Memory
8 GB RAM
Storage
2 GB available space
Additional Notes
SSD recommended.

Launch window

Released 21 September 2026 · Tracking from 21 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
107
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£19.99
Top Sellers
Best rank #151 recorded day

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
107
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£19.99
Top Sellers
Best rank #151 recorded day

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 107Average 98Latest 107
027548010721 Sept 2026, 14:00 UTC21 Sept 2026, 15:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days10770
September 202610770
Explore game activity ↓
About this game

Description

Supplied by the Steam store

It's not about success. It's about survival .

Non-League Manager simulates over 2,000 real English clubs , from the Premier League all the way down to Step 7 of the pyramid, with real grounds, real kit colours, and real local rivalries. Pick the club you've stood on the terraces for, or type in your postcode and find the one at the end of your street.

No data pack gives you this

This is not a professional football game pointed at small clubs. Every system was built for how non-league football actually works, and no other football management game has them:

Players with day jobs, who miss training after a late shift and can't always make a Tuesday away game

Ground grading that blocks promotion if your floodlights and hard standing aren't up to standard, no matter where you finish

Clubs that overspend, take points deductions, go into administration, fold, and reform as phoenix clubs at the bottom

7-day approaches, dual registration with other clubs, and non-contract players on £20 a week

Gate receipts as the difference between paying the wages and not

Managing around real life

Lower down the pyramid, your players have day jobs. They miss training because of a late shift. They can't make Tuesday's away game because they work for a living. Availability changes week to week, and your teamsheet depends on who can actually get there.

Transfers work differently in non-league, too: 7-day approaches, dual registration with professional clubs, free agents, and the occasional agent to deal with. You need players who are good enough to win and close enough to make training. Geography matters as much as ability.

The ground, the money, and the cups

Your ground has to meet the league's grading requirements: floodlights, hard standing, covered seating. If it doesn't, promotion isn't happening, no matter where you finish. Plan the investment early or watch the opportunity pass you by.

Gate receipts pay the wages. Sponsorship and matchday income keep the lights on. A cup run in the FA Cup, FA Trophy, or FA Vase can transform a season — financially, and in terms of what it means to the club. Drawing a League One side in the first round proper is the kind of day that defines a decade.

A match engine built for non-league football

Every match runs through a purpose-built match engine with live move-by-move commentary. You watch it unfold in real time — reading the game, making substitutions, changing shape, adjusting the mentality when you're hanging on with ten minutes left. Derby matches feel like derbies. The crowd is different, the intensity is different, and the players respond to it. The engine was designed for non-league football, and it plays like it.

A living pyramid

Money is tight at every level, and the consequences of getting it wrong are real. Clubs can overspend, go into administration, take a points deduction, or fold entirely. Phoenix clubs reform at the bottom and start again. When you draw a National League side in the FA Cup, they've been having their own season. When you get promoted, the division you're entering has had its own relegation battles and financial crises.

The off-season is alive too: contracts expire, boards set new budgets, managers get sacked, youth players come through. The pyramid reshapes itself every summer.

Your career runs through it

Build a reputation, earn the board's trust, get offered bigger jobs — or lose the dressing room and start again somewhere smaller. Every job you take shapes what comes next.

Steam gallery

Screenshots

10 available
More game data · Seller history
Steam global charts

Top Sellers history

Steam revenue ranking · not sales or units
Latest rank#15
Best recorded#15
Latest movementFirst recorded rank
Days listed1
#15#16#1621 Sept 202621 Sept 2026

Steam publishes a Top Sellers revenue position. A lower number is higher on the chart; Steam does not publish copies sold or revenue.