Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 18 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 24 | — | — | 4 | — |
| October 2026 | 24 | — | — | 4 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | — | — | Unavailable | — | — | No change recorded |
| PhilippinesPHP · PH | — | — | Unavailable | — | — | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You begin with a bare room and a single server you assembled by hand. Grow it into a sprawling enterprise data center: rows of hundreds of racks, redundant power and networking, massive storage fabric, and a steady stream of clients pushing heavy workloads across hardware you designed yourself every day.
You do not buy servers off a shelf. You build them.
Choose every piece of hardware and where it goes: processors, memory, storage drives, network cards, GPUs, and enterprise AI accelerators, each with its own cost, performance, and power draw.
Build the right server for the work. A server tuned for log processing is wasted money on an AI training run.
Unlock new chassis, board form factors, appliances and more as you grow, from compact single socket nodes to dense intertwined GPU, CPU and storage clusters.
A great server is nothing without the room around it, and this is where the real engineering begins.
Lay out your floor rack by rack and slot your servers into place.
Feed them power through UPS units and distribution panels, but mind your circuits, because a single overloaded run can make an entire aisle of servers go dark.
Stitch it all together using network appliances and cables, storage fabrics and more to form the networks and clusters each workload demands.
Customers arrive with real workloads: web hosting, video rendering, cold storage, financial trading, cloud gaming, and more. Take on what your hardware can actually deliver, place it on the right server, and collect the revenue. Staying online is the hard part.
Hardware wears out and fails. Storage drives die, and the RAID level you chose decides whether that is a minor event or a data loss disaster.
Fall behind on the power bill and the utility starts cutting your supply.
Hire technicians to repair and maintain the floor once it grows beyond what you can manage on your own.
Tie dozens of racks together into a single compute cluster for specialized and lucrative high performance workloads requiring thousands of CPU cores.
Stand up GPU clusters for AI training and inference, the workloads everyone is racing to host.
Pool storage across racks into massive petabyte sized pools. Don't forget to protect yourself by configuring your drive arrays properly and setting up replication mirrors for redundancy.
Your job as the datacenter architect is to balance system load, uptime, cost, and resiliency to keep your clients happy.
A limited research budget and four specialization paths (Compute, Storage, AI, and Operations) mean every facility you build turns out different. Go all in on raw compute, become a storage provider, chase the AI boom, or squeeze every watt and every dollar with operational efficiency.
If you have ever racked a server, argued about RAID levels, or run a home lab just because you could, this one is for you. Name your servers, query your fleet, and fire off batch commands from the built in terminal CLI if you are an experienced tech. It is the data center you always wanted to run, without the noise, the heat, or the power bill.
Build servers part by part, balancing performance, power, and cost
Plan a real facility: power, networking, cooling, and structured cabling
Manage system configurations in detail to create complex clusters and networks
Dozens of client workloads, from quick batch jobs to long term tenants paying daily
A living simulation of hardware faults, drive failures, power crises, and repairs
Compute clusters, GPU and AI systems, and multi rack storage at the high end
Four specialization paths that reshape how your facility grows
100 operator ranks of new hardware and capabilities
An optional command line terminal for power users
Single player, played at your own pace
Wishlist Dead Sector and start planning your floor.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
24 concurrent players — the highest daily peak recorded at that point.
12 concurrent players — the highest daily peak recorded at that point.
9 concurrent players — the highest daily peak recorded at that point.
7 concurrent players — the highest daily peak recorded at that point.
4 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.