Store data
- UK price
- £22.49
- US price
- $24.99
- Positive reviews
- 55%
- Total reviews
- 375
- Release date
- 18 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
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| Last 30 days | 297 | -427 | -59.0% | 100 | -54.8% |
| October 2026 | 204 | -520 | -71.8% | 90 | -52.7% |
| September 2026 | 724 | — | — | 191 | — |
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| United KingdomGBP · GB | GBP | £22.49 | £22.49 | 0% | £22.49 | No change recorded |
| United StatesUSD · US | USD | $24.99 | $24.99 | 0% | $24.99 | No change recorded |
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| NorwayNOK · NO | NOK | 300,00 kr | 300,00 kr | 0% | 300,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 38.49 | NZ$ 38.49 | 0% | NZ$ 38.49 | No change recorded |
| PeruPEN · PE | PEN | S/.59.99 | S/.59.99 | 0% | S/.59.99 | No change recorded |
| PhilippinesPHP · PH | PHP | P749.00 | P749.00 | 0% | P749.00 | No change recorded |
| PolandPLN · PL | PLN | 104,99 zł | 104,99 zł | 0% | 104,99 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Embark on your creative journey of vehicle design, as you create and operate vehicles to navigate this dangerous open world. Start with a small vehicle and whatever you can carry. Every building holds parts, and every part can become something.
Anymaker is a detailed and technical vehicle building game. Design your chassis, build your engine, connect components and cables, program controllers, and test performance. Build cars, trucks, boats, helicopters, buildings, and more. Build in the world, with your own hands and tools, alone or alongside friends on the same vehicle.
Alternatively, play in sandbox mode, with every part and tool available, free flight, no threats.
The only safe places are those you make. Build your bases in mountains, towns, forests, or shores in this massive open world of wilderness stretching in every direction.
Scavenge food, clothes, equipment, building parts, weapons, and other items essential to your survival.
The weather, the wildlife, the undead, the remaining military forces are yours to evade and engage.
Looking for answers, your journey will lead underground to military and research complexes, explaining the events and mistakes that led to this disaster, and ultimately leading you to the solution. Completing each bunker unlocks more advanced parts, items, weapons, and enemies.
6 player cooperative multiplayer support for all game features including building.
Vehicle and structures, grid based building system.
Massive open world featuring mountains, plains, forests, towns, industrial complexes, and more.
Wildlife, undead, and NPC survivors.
Sprawling underground military and research facilities.
Day-night cycle.
Weather simulation including wind, rain, fog, temperature, and lightning storms.
Unlocks and progression system.
In game voice chat and radio communication.
Character customization.
Hundreds of items, and inventory system.
Melee weapons and firearms, ammunition and attachments systems.
Microcontroller programming using drag-and-drop editor or text editing.
Input support for either keyboard & mouse or gamepad.
Anymaker is in Early Access and in active development. Expect more components and items, more enemies, more environments, more events and encounters, better onboarding and in-game information, and changes made in direct response to player feedback.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
{STEAM_CLAN_IMAGE}/46012454/53d75bacdcf720affdbae46a62ba2fac4fa485ef.png Dear Makers, In this minor update, we are reworking a lot of survival balance and systems in response to the feedback we have had from players, and our own testing internally and when playing with players. We are also fixing many issues, which while are mostly minor, should improve the player experience for many. We hope these reworks and fixes are useful and we will carry on working on the major update, out at the end of next week. Much love
Read full update on Steam ↗Feature - component rotation is now bound to the d-pad while a placement tool is equipped Feature - quick store now merges stacks into item containers Feature - container tooltips now show where a frequency charge will be sent Fix - fixed component length growing unevenly when dragging the positive face Fix - fixed crashes reported in v0.1.24 when unloading as a client, using inventory slots, damaging creatures and loading dungeon entrances Fix - fixed a crash when connecting and disconnecting ammo belt connectors Fix - fixed engine manifold counts dropping to zero after welding Fix - fixed cannon breech pressure Fix - fixed a missing house
Read full update on Steam ↗Feature - added sickness tutorial explaining infection and how to recover Feature - reload now has a default controller binding (right thumbstick), existing bindings are upgraded automatically if the button is free Rework - editor tools now draw and holster much faster Rework - increased missile launcher fire sound range from 32m to 800m Fix - fixed electric drain being reduced when multiple batteries are connected Fix - fixed ballscrew not moving connected components when the vehicle is asleep Fix - fixed poor performance on the friends tab of the multiplayer join menu
Read full update on Steam ↗Fix - fixed issue where sometimes bunker would unload while players are inside Fix - fixed crash related to audio files
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/46012454/726c8e4b3245507832e881a91d63e4d8c28d542d.png Dear Makers, Anymaker has been live in Early Access for just over 2 weeks, and already we are blown away with the creations, and mods that players are building. There are already 350 creations published on the Workshop, and loads of items have hundreds of subscribers. We have been working hard to react to player feedback and improve the game with regular hotfixes. We have just released our 13th update with several important fixes, and summarize our previous updates in the notes below for convenience. {STEAM_CLAN_IMAGE}/46012454/2ab9da2a109ce2b66602bd37059059704b1a827a.png The main changes include a new tutorial system which explains survival and sandbox modes, the various game systems such as inventory, survival, combat, health, driving, as well as building and the various editing tools. We also documented items...
Read full update on Steam ↗Rework - removed the mass cap for wheels, tracks, trains and torque, which fixes oscillation on heavy vehicles Fix - fixed falling through the floor when first loading into a multiplayer game with slow cpu or internet Fix - fixed wheel drag and steering to use the correct steering angle Fix - fixed vehicle secondary meshes being culled at the wrong distance Fix - fixed projectiles hitting their own source vehicle when travelling fast enough Fix - ropes fully inside a vehicle group are now saved with the group, and pasting a group with a rope that has no definition no longer breaks Fix - fixed empty tiles resetting on load Fix - fixed the air filter description Fix - fixed the tutorial sometimes locking up the loading screen Fix - fixed the tooltip icon not displaying correctly for axis actions on keyboard and mouse
Read full update on Steam ↗Fix - fixed issue where in some places, vehicles would think they were inside a bunker and despawn Fix - fixed ui related crash Fix - fixed rotor rps getting out of control when in reverse Fix - fixed high bandwidth usage when viewing liquid data on moving vehicle Fix - fixed bunker poor performance and crashes related to button near bunker entrance Fix - fixed other crashes
Read full update on Steam ↗Feature - new tutorial system explaining survival concepts, building concepts, tools Feature - added climbing up fast ropes Feature - user defined component names now show on tooltip Rework - fullscreen is now default graphics mode Rework - allow using handle when in seat or ladder Fix - fixed poor performance when looking at tool walls Fix - fixed issue where trees would sometimes flicker as a tile loaded Fix - fullscreen resolution no longer resets on loading screen Fix - fix for physics crash related to constraints Fix - refactored lighting code to handle many lights better Fix - resolved spinning in free move mode Fix - fix control state after using fast rope Fix - alternators now produce much more power, but may also drain more torque Fix - ui select and remove are now rebindable controls
Read full update on Steam ↗Rework - creative and sandbox modes now available from start and do not require tutorial completion Rework - sandbox weather is now fixed to clear sunny day, no rain Fix - fixed crash related to oil manifolds and splitting vehicle
Read full update on Steam ↗Rework - release free move mode when entering seat, ladder, weapon mount, rope to avoid physics issues Fix - fixed crash related to liquid tanks Fix - fixed crash related to ropes on server
Read full update on Steam ↗Feature - added descriptions for items and components Rework - reduced memory consumption of some gpu resources to reduce memory load of gpu and system (will fix some crashes for some users who were running out of memory) Rework - rebalanced impact damage to make it easier to kill animals and zombies with vehicle impact Fix - fix for position of disconnected items from components Fix - oil filter item now correctly tracks condition Fix - fixed formatting of numbers in UI where scientific notation was sometimes used
Read full update on Steam ↗Rework - activated taskbar icon Fix - fixed memory leak in unusual situation with audio driver error Fix - characters and other actors no longer effect wheels Fix - fixed crash related to liquid contents of vehicle components Fix - fixed various situations where it wasn't possible to advance the tutorial
Read full update on Steam ↗Fix - splitting a vehicle no longer breaks control seats Fix - resolved rare crash relating to tooltips of vehicles
Read full update on Steam ↗Rework - updated some buildings Fix - game no longer returns to main menu when on esc menu for too long Fix - resolved some crashes related to microcontrollers Fix - resolved some crashes related to loading vehicles with ropes or connections Fix - resolved crash when loading bad or missing png data
Read full update on Steam ↗Fix - removed wishlist button Fix - fixed missing physics geometry at some places in the bunkers Fix - crash report submission
Read full update on Steam ↗Fix - fixed stuttering issue for surround sound hardware Fix - fixed invert mouse setting functionality
Read full update on Steam ↗Fix - fixed crash on settings menu for some users with laptops Fix - updated buildings with errors to latest
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/46012454/6ff79fc2b7840e1ccf6f4f2ba4314e3b622c7636.png Dear Makers, Anymaker is in the final stages of development before Early Access release, but there are a few things left to do before we are able to set a release date. Many players have 100 hours or more played in the demo, and are urging us to release the game as it is. While Early Access allows for us to continue improving later on, we want the game to be the greatest experience possible from launch, and that means listening to and reacting to player feedback and expanding the content and quality of Anymaker. After Early Access, development will obviously continue, and we will continue to listen to players and think about how best to expand and improve the game. Sorry to not include any specifics about the new additions yet. We have always been about doing more than talking, and the plan is to announce these s...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/46012454/d415e2d5d8a163048da8ef39221a19a232af16e9.png Dear Makers, Anymaker development is in full swing! Thank you to all players who have applied to be an Anymaker Alpha Tester. We have had over 6000 applications, with 1000 players currently invited. The good news is that we are starting to scale testing up and expect all players to be invited soon. We are continually updating the game and have been talking to players and taking feedback. We are now on the 10th version with dozens of reworks and fixes. {STEAM_CLAN_IMAGE}/46012454/de741190222db002a6ad9dbfa13721f669f5bc97.png Players can submit feedback directly to the developers using the in-game button. We are carefully considering all feedback and making big plans for the next phases of development, and your thoughts and feedback is greatly appreciated. The alpha version is still an early version of the game, but...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/46012454/c11ed60e577744a5cf01e2d8227e176dc5d7dcca.png Dear Makers, Anymaker is announced! Thank you to everyone who joined for the announcement event, and to those who have wishlisted and signed up for the alpha. If you are interested in joining the alpha testing, you can apply by joining our discord and using the /verify command. https://discord.com/invite/k7ggd6qYXG The response has been huge! Within less than a week, we already have almost 2000 players who have signed up for the alpha. This is about the same as the total alpha testers at the end of many months of alpha testing for Stormworks. While we appreciate that many players want to get access as soon as possible, the point of alpha testing is to help the development and to make the game better. {STEAM_CLAN_IMAGE}/46012454/2aec73795d2c181b5729f5754aa59876196468d5.png Because of this, we expect to start small...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/46012454/53d75bacdcf720affdbae46a62ba2fac4fa485ef.png Dear Makers, In this minor update, we are reworking a lot of survival balance and systems in response to the feedback we have had from players,…
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