Store data
- UK price
- £7.99
- US price
- $5.39
- Positive reviews
- 98%
- Total reviews
- 47
- Release date
- 21 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 11 | -5 | -31.3% | 2 | -69.1% |
| October 2026 | 8 | -8 | -50.0% | 1 | -72.4% |
| September 2026 | 16 | — | — | 5 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £7.99 | £4.79 | 40% | £4.79 | No change recorded |
| United StatesUSD · US | USD | US$8.99 | $5.39 | 40% | $5.39 | No change recorded |
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| PeruPEN · PE | PEN | PEN 23.75 | S/.14.25 | 40% | S/.14.25 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱299.00 | P179.40 | 40% | P179.40 | No change recorded |
| PolandPLN · PL | PLN | PLN 37.99 | 22,79 zł | 40% | 22,79 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
An edgier, darker, thrilling and less casual Suika game turned roguelike deckbuilder.
You are a deity, the Fruitbearer. Eons ago you made kingdoms flourish and prosper. Long forgotten, you have been summoned again to restore the corrupted land.
You merge bigger and bigger fruits into devastating juice-making combos, but avoid overflow!
You traverse through the map, following a story meeting new deities along the way.
Manage a deck of tactical cards and use their merging skills to fuel devastating combos against challenging enemies.
Number Go Up: Combine not only fruit, but the feel-good rush of Balatro-style quotas with the hunt for larger fruit in Suika Game.
Modifiers and Relics: Modify your cards and fruit, collect over 50+ relics, manipulate spawns, physics, and resources to create sickeningly satisfying chain-reactions
Roguelike Deckbuilding: Draft and customize your deck via events between encounters. There are multiple characters in the world interested in your cards, which they will buy, sell, blend, and butcher, should you let them.
Map System: Node based level selection to choose a series of encounters before reaching the main goal.
Dark Aesthetic: A moody, high-contrast visual style that sets it apart from the typical bright colors of the puzzle genre with an endless mode.
Cozy Chaos, Hardcore Depth: Delivers satisfying chaotic physics fun for casual Suika enjoyers with deep, strategic deckbuilding for hardcore roguelike veterans.
Dark Fantasy Fiction: Deeply immersive for anyone who loves losing themselves in moody, atmospheric worlds.
Distinct Art Style: Built specifically for fans who appreciate a bold, moody, and unique visual aesthetic.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Ach First Run Started | 97.7% |
| 02 | Ach First Round Won | 96.4% |
| 03 | Ach First Apple | 95.9% |
| 04 | Ach First Pomegranate | 88.8% |
| 05 | Ach First Run Lost | 88.8% |
| 06 | Ach Unlock New Relic | 86.7% |
| 07 | Ach Defeat Elite Enemy | 78.8% |
| 08 | Ach Merge 100 Fruits | 76.5% |
| 09 | Ach Finish Act One | 76.0% |
| 10 | Ach Unlock Koa | 76.0% |
| 11 | Ach First Purchase | 66.9% |
| 12 | Ach Unlock 10 Relics | 62.8% |
| 13 | Ach Merge 500 Fruits | 48.0% |
| 14 | Ach Finish Act Two | 47.8% |
| 15 | Ach Unlock Cheris | 47.8% |
| 16 | Ach Unlock 25 Relics | 41.7% |
| 17 | Ach Merge 1000 Fruits | 32.5% |
| 18 | Ach Defeat Dirus | 23.9% |
| 19 | Ach First Run Won | 23.4% |
| 20 | Ach Unlock Foff | 23.1% |
| 21 | Ach First Watermelon | 21.3% |
| 22 | Ach Unlock All Relics | 12.9% |
| 23 | Ach Unlock Okriom | 12.9% |
| 24 | Ach Merge Watermelon | 8.9% |
| 25 | Ach Merge 5000 Fruits | 4.8% |
Balance/gameplay changesRaised quota increase past area 3 Changed coin overflow to 1 copper per percent over quota, capped at 100 Nerfed Dirus drops * Reworked rot mechanic Increased jam flood increase by rogue/rabble/gunyad Reworked card unlock levels Reworked card rarities Moved Plant Pot, Shovel, Fruit basket, Key, Gem, Hammer and Ladder into the starting set Made Jam ability 100% likely Capped Domino fizz at 25 Buffed scroll fizz to 3 Made Inkpot juice the fruit it strips instead of growing it Moved Horseshoe to turn start, merging two matching fruit Made Coffin destroy a random fruit and pay its tier squared Made Blood bag burst for 50 juice once full Made Jelly juice any fruit that grows Made Fruit basket trigger on any card played Made Bomb destroy everything on the board Stopped Rose being hurt by its own spiky fruit Halved Rune stone's size Made juice bottles take their size...
Read full update on Steam ↗Sped up and capped coin overflow for speed in late-game Rebalanced greed archetype enemies (corrupted knight, corrupted noble, stygul) Changed fizz lifecycle
Read full update on Steam ↗Fixed relics repeatedly applying their bonus when moved in and out of a void aura Fixed relic bonuses applying a second time when the relic was merged or resized Fixed Key not giving extra reward choices Fixed the first purchase achievement Fixed card purchases not being recorded in run logs Added missing fixtures for some relics Added V-Sync, Exclusive Fullscreen and Smooth Cursor settings Moved Fullscreen into the settings menu as a toggle Fullscreen choice now persists between sessions Moved Clear Save into the settings menu Added confirmation window for Clear Save
Read full update on Steam ↗Fixed map paths leading to nodes that couldn't be travelled toFixed quitting to the menu during a fight clearing that fight when resumingFixed abandoned fights permanently raising the juice quotAdjusted merge inheritance rules (height prioritised)Increased juice quota increase at late stagesCapped juice particles at 32 per payout for late stagesFixed key relicGem tooltips now show their maximum valuesCredits can now be skipped by holding any key once you've beaten the gameMate activatable relics more noticeableAdded witch potion rerolls
Read full update on Steam ↗First, thank you all for giving us so much love during the Steam Next Fest! It means a lot to us. And we're excited to share that as of now we have reached a big milestone of 1500 wishlists!!!We have carefully read all your feedback from steam reviews and discord and have added a new patch for the demo. Thank you for your patience! 🛠️ What’s New in This Update?A brand new tutorial to introduce you to the gameScroll the map to see which events are ahead!Exit anywhere, anytimeMore obvious overflow visualsDice have been nerfed! (they were soooo strong)Rework of blender in the butcher eventImproved general UX of butcher event to be more intuitiveVarious bugfixesIncreased coin reward scalingDecreased cost scaling in shopDecreased rarity of modified fruits as rewardsAdded new sfx!Adjusted quota scaling to be more generous earlier on, but tougher in the late game >:)🕹️ Play the Demo & Supp...
Read full update on Steam ↗Thank you all for playing and sending us feedback and bug reports across our social media platforms. We have gone through every single one and made some changes! Feature UpdateWe have added a brand new feature to keep things exciting:Board Expansion System:You can now expand the board, making it expandable horizontally and vertically using relics.Adjustments and FixesWe've also made some changes and fixes based on your feedback (thanks to everyone in the Fruitbearer discord!)Improved intro visuals, sound, and pacingAdded a skip button to introFurther reworked battle pacingChanged quota scale and juice collect soundsFixed social media links and added on-hover effectsAdded a pause menu during battlesExtra UI info for stage/round and turn numberAdded rerolls in shopsImproved map and map resets for better replayabilityReworked chest openingTooltips are now properly displayed on the right...
Read full update on Steam ↗Thank you all for playing and sending us feedback and bug reports in our discord channel. We have fixed the following bugs below:Bugfix: Crash on missing dialogue audio Bugfix: Bones not breaking when bumped at edge Bugfix: Hazards saved between levelsWe have also taken into consideration the feedback we have received. Thank you for your patience. We will be adding new content soon so stay tuned :DGood luck with your merges, lest your fruit rot 💀 See you all in the next post
Read full update on Steam ↗1 positive · 0 negative.
1 positive · 0 negative.
1 positive · 0 negative.
Balance/gameplay changesRaised quota increase past area 3 Changed coin overflow to 1 copper per percent over quota, capped at 100 Nerfed Dirus drops * Reworked rot mechanic Increased jam flood increase by rogue/rabble…
1 positive · 0 negative.
1 positive · 0 negative.