Store data
- UK price
- £11.75
- US price
- $11.69
- Positive reviews
- 83%
- Total reviews
- 40
- Release date
- 15 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 25 | -14 | -35.9% | 6 | -72.2% |
| October 2026 | 13 | -26 | -66.7% | 4 | -75.8% |
| September 2026 | 39 | — | — | 16 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £11.75 | £10.57 | 10% | £10.57 | No change recorded |
| United StatesUSD · US | USD | US$12.99 | $11.69 | 10% | $11.69 | No change recorded |
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| MalaysiaMYR · MY | MYR | MYR 32.49 | RM29.24 | 10% | RM29.24 | No change recorded |
| NorwayNOK · NO | NOK | NOK 155.00 | 139,50 kr | 10% | 139,50 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$20.25 | NZ$ 18.22 | 10% | NZ$ 18.22 | No change recorded |
| PeruPEN · PE | PEN | PEN 33.49 | S/.30.14 | 10% | S/.30.14 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱415.00 | P373.50 | 10% | P373.50 | No change recorded |
| PolandPLN · PL | PLN | PLN 55.49 | 49,94 zł | 10% | 49,94 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Cloudbreaker is a roguelite survivors-like where you explore a sky-world, defeating hordes of enemies. Upgrade and optimize your arsenal with an inventory management puzzle system . Unlock and upgrade airships , each with its own unique layout, abilities, and strategies, to grow your power over time.
Delve down through the clouds into a sky-world rife with danger and riches. Discover ruins filled with scrap, relics, and resources to power up your ship. Survive against hordes of Biotes ; the lingering biotech experiments of past civilizations. Defeat bosses to break through cloud layers and descend deeper into the depths of the sky.
To survive , you must carefully upgrade your ship to contend with increasing dangers as you descend. Defeating Biotes earns you Bloil that your ship converts into Engine Parts . These Engine Parts can be installed in your Engine Grid : an inventory management puzzle system.
Placement of Engine Parts is key. Each Engine Part interacts with the grid in unique ways, creating powerful synergies . This forces you to carefully consider where each new part is installed, and plan your build accordingly. Weapons also have their own upgrade trees , redefining how they function, adding another layer of depth to your build.
Your power grows over time as you unlock new parts and airships . Each ship has its own unique Engine Grid layout, and abilities, that lend themselves to new strategies and builds.
As you progress, you will customize each ship by powering its upgrade tree, tailoring it to your particular playstyle
Inventory management style Engine Grid puzzle system.
Unique Engine Parts that can combine and connect to create powerful synergies.
Complete Missions to unlock new Engine Parts , ships, and relics.
Challenging Bullet Heaven combat, that will put your skills to the test.
Discoverable relics that change combat, opening up new strategies.
Sky Islands containing powerups, rewards, and materials.
Unlockable airships with unique layouts, and abilities for varied playstyles.
Upgrade trees for each ship, enabling deep customization.
Bosses and mini-bosses that will test your skills and builds.
Devious Enemies that will force you to adapt your strategy.
Overcharge healing mechanic that forces you to play aggressively to stay alive.
Endless Mode allows you to test your build craft to its limit.
Difficulty Modifiers let you replay stages with modifiers for increased difficulty and reward.
Keyboard + Mouse and Controller support.
Steam Deck support
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Clear Periphery Tug | 56.9% |
| 02 | Clear Periphery Seeker | 29.0% |
| 03 | Skill Tree Tug | 26.7% |
| 04 | Skill Tree Seeker | 25.1% |
| 05 | Return The Crystal | 19.9% |
| 06 | Clear Waste Seeker | 19.3% |
| 07 | Clear Periphery Dreadnought | 18.3% |
| 08 | Clear Periphery Brig | 16.0% |
| 09 | Clear Waste Dreadnought | 15.9% |
| 10 | Clear Waste Brig | 14.1% |
| 11 | Skill Tree Brig | 12.2% |
| 12 | Skill Tree Dreadnought | 11.7% |
| 13 | Clear Abyss Brig | 11.4% |
| 14 | Clear Waste Tug | 10.3% |
| 15 | Clear Periphery Revenant | 7.8% |
| 16 | Skill Tree Revenant | 7.4% |
| 17 | Clear Abyss Seeker | 7.3% |
| 18 | Clear Periphery Frigate | 7.0% |
| 19 | Clear Abyss Dreadnought | 6.8% |
| 20 | Skill Tree Frigate | 5.5% |
| 21 | Mods Half Periphery | 5.0% |
| 22 | Clear Waste Revenant | 4.6% |
| 23 | Clear Waste Frigate | 4.0% |
| 24 | Clear Abyss Tug | 3.9% |
| 25 | Clear Abyss Frigate | 3.2% |
| 26 | Clear Abyss Revenant | 3.0% |
| 27 | Mods All Periphery | 1.7% |
| 28 | Unlock All Parts | 1.5% |
| 29 | Mods Half Abyss | 1.0% |
| 30 | Mods Half Waste | 1.0% |
| 31 | Mods All Abyss | 0.8% |
| 32 | Mods All Waste | 0.6% |
Build 1.0.5 Balance: Endless mode can now unlock difficulty modifiers. Defeat the first boss of an endless dive with your newest modifier enabled and the next one unlocks, even if the dive ends afterwards. The Socket Array now opens locked sockets it is placed over, for as long as it stays there. Take the array away and they lock again. Bug Fixes: Fixed Mirror Link multiplying a network chain's boosts once for every part in the chain. Tesla Coils could reach cooldowns that showed as 0s, and Repulsors could grow larger than the screen and one-shot bosses. Mirrored network parts now get the boost their tooltips show, so existing Mirror Link network builds will be noticeably weaker than they were. Fixed parts on the Frigate sometimes firing the opposite way to how they were drawn. Lifting a part in the engine menu while the ship faced left could leave it flipped for the rest of the dive,...
Read full update on Steam ↗Build 1.0.4 Balance: Stopped the Firing Line slowing and shrinking parts that face away from it. The Shield now only gets 0.5 chained boost to its regen speed. Healing and Bloil islands now keep being tracked once discovered, no matter how far away you get. Bug Fixes: Fixed parts being thrown away from the cursor when rotated while the mouse was moving. The error added up over repeated rotations, and at the edge of the screen it could leave a part sitting far from the cursor with nowhere to drop it. Fixed the upgrading tutorial locking up if you selected a part again before the upgrade drawer had finished sliding open. Fixed chained Shields regenerating far faster than their tooltip said, which made a chain of three or four of them close to unkillable. Fixed the Missile Launcher's Bombardment upgrade dealing almost no damage once a lot of missiles were in the air. Its trail explosions...
Read full update on Steam ↗Build 1.0.3 Bug Fixes: Controllers: Fixed controllers running through DS4Windows or Steam Input sometimes sending every button press two or three times. Missions: Fixed network missions asking for one more part than they actually needed. Saves: Fixed mission progress still showing after wiping your save, until the game was restarted. Parts: Fixed Legendary parts showing that they could be combined with another copy of themselves. Legendary is the top rarity, so there is nothing to combine into. Transmitter: Fixed the FM upgrade on the Transmitter not showing as ranged in the upgrade drawer's preview. UI/Upgrades: Fixed the upgrade drawer's previews being counted as installed parts while it was open, which briefly boosted relics and upgrades that scale with your part count. Bug Reporting: Fixed logs sent from the bug report page missing the last few minutes of the session, which was us...
Read full update on Steam ↗Build 1.0.2We've been busy this week working on bug fixes and requested features. A few of the biggest requests were for improved performance and better high-resolution support.In response, we implemented major optimizations across the game, specifically targeting Steam Deck performance. We're happy to report that the game now runs at a solid 60 FPS on the Deck, with only occasional dips into the 50s. We are still setting this to 30 FPS by default to be on the safe side, and ensure you have no frame rate drops. However if you want Cloudbreaker as smooth as possible, and accept the occasional dip towards the end of a run, you can set this to 60 in the options menu.We also reworked the Crisp display mode and made it the default setting, ensuring the game looks sharp on larger screens.Finally, we changed analytics from opt-out to opt-in. While opt-out helped us gather key balancing data...
Read full update on Steam ↗Build 1.0.1 Balance: Scrap islands now pay out between 15 and 45 Scrap, down from 10 to 60, to fit current upgrade costs. Bug Fixes: Fixed a crash report popup appearing on launch after quitting the game from the Steam Deck menu, or after closing the game anywhere other than the start menu. Fixed a crash report popup appearing after waking a Steam Deck (or any PC) from sleep with the game open. Fixed the crash report popup not being navigable with a controller. Fixed targeting weapons missing large bosses. A big enemy was only counted as in range from its top left side. Fixed the Inkspot Magi turning invisible during some of its attacks, and getting stuck in its bubbling animation after a bubble swarm. Fixed overcharge motes sometimes failing to be picked up when an enemy was killed by contact damage. Fixed Mirror Link tilting its mirror line when the relic was placed rotated. Fixed r...
Read full update on Steam ↗Build 0.4.3New Content:New dive results panel on the finish screen.A lost dive now tells you how long you survived instead of just "Dive Failed". The layer select remembers the difficulty modifiers and Endless mode setting from your last dive. The game now pauses when the Steam overlay is opened, and when the last connected controller is unplugged. A Send Logs button on the Report Bug page, for sending us the game's logs. The keyboard prompt icons are finished off across the whole set. Balance:Endless mode: enemy health now climbs steadily with your run time, doubling roughly every twenty minutes and capping at sixteen times, so a powered up ship still has something to fight an hour in. elite and burst waves are gated by rarity early on, so the nastiest enemy in a layer can no longer turn up two minutes into a run. Endless mode and Abyss spawn curves retuned throughout.Salvage islands...
Read full update on Steam ↗1 positive · 0 negative.
1 positive · 0 negative.
Build 1.0.5 Balance: Endless mode can now unlock difficulty modifiers. Defeat the first boss of an endless dive with your newest modifier enabled and the next one unlocks, even if the dive ends afterwards. The Socket…
1 positive · 0 negative.
1 positive · 0 negative.
£10.57 → £11.75.