Activity briefingSummary of recorded signals
SteamWatch briefingSummary of recorded signals

SteamWatch Activity Briefing for Substrate: Emergence

The game currently has 1 player active, with no significant changes observed in player count over the past six hours. The price is set at £11.75, reflecting a recent change with no discount applied. Steam reviews total 40, showing a high approval rating of 92.5%. The latest patch updates were released on October 20, 2026, addressing multiple fixes and reverting a prior change, reflecting ongoing development and maintenance. There are no recent DLCs or critic reviews to report.

  • 1 current player observed at the latest check.
  • Steam reviews total: 40 with a 92.5% approval rating.
  • Price changed to £11.75, with no discount.
  • Latest patch (v0.4.9-40) released, fixing various UI issues.
Steam player data · App 4248790

Substrate: Emergence

View on Steam ↗Updated 24 Oct · 13:10 UTC
  • Single-player
  • Adjustable Text Size
  • Camera Comfort
  • Color Alternatives
  • #category_contrast_controls
  • Custom Volume Controls
  • Playable without Timed Input
  • Save Anytime
Steam

Store data

UK price
£11.75
US price
$7.79
Positive reviews
93%
Total reviews
41
Release date
24 September 2026
Concurrent players0Most recent successful sample
Today's peak338/144 samples
Tracked peak27Highest retained daily peak
Steam rating93%41 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4248790
App type
Game
Supported systems
Windows · Linux
Genres
Indie, Simulation, Strategy, Early Access
Release date
24 September 2026
Last player update
24 Oct · 13:10 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
64-bit quad-core CPU (Intel Core i5 / AMD Ryzen 3 or better)
Memory
8 GB RAM
Graphics
DirectX 12 GPU with compute shader support and 2 GB VRAM (AMD Radeon 780M, Intel Iris Xe, NVIDIA GeForce GTX 1050 or better)
DirectX
Version 12
Storage
1 GB available space
Additional Notes
The simulation runs on GPU compute shaders. Integrated graphics run at the Low quality preset.
Recommended
OS
Windows 11 64-bit
Processor
64-bit six-core CPU (Intel Core i5-12400 / AMD Ryzen 5 5600 or better)
Memory
16 GB RAM
Graphics
Dedicated DirectX 12 GPU with 6 GB VRAM (NVIDIA GeForce RTX 2060 / AMD Radeon RX 5600 XT or better)
DirectX
Version 12
Storage
2 GB available space
Additional Notes
A dedicated GPU allows larger cultures at the High and Ultra quality presets.

Linux

Minimum
OS
SteamOS 3 / Ubuntu 22.04 64-bit or newer
Processor
64-bit quad-core CPU (Intel Core i5 / AMD Ryzen 3 or better)
Memory
8 GB RAM
Graphics
Vulkan 1.1 GPU with compute shader support and 2 GB VRAM (Steam Deck, AMD Radeon 780M or better)
Storage
1 GB available space
Additional Notes
Vulkan is required. OpenGL cannot load the simulation shaders.
Recommended
OS
SteamOS 3 / Ubuntu 24.04 64-bit or newer
Processor
64-bit six-core CPU (Intel Core i5-12400 / AMD Ryzen 5 5600 or better)
Memory
16 GB RAM
Graphics
Dedicated Vulkan GPU with 6 GB VRAM (NVIDIA GeForce RTX 2060 / AMD Radeon RX 5600 XT or better)
Storage
2 GB available space
Additional Notes
Vulkan is required. OpenGL cannot load the simulation shaders.

Launch window

Released 24 September 2026 · Tracking from 24 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
26
Steam reviews
9100% positive
Twitch peak
Not recorded
Price observed
£7.05
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
27
Steam reviews
3097% positive
Twitch peak
Not recorded
Price observed
£7.05
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 3Average 2Latest 0
0122323 Oct 2026, 14:00 UTC24 Oct 2026, 13:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days27+1+3.8%4-81.4%
October 20269-18-66.7%2-82.9%
September 202627——10—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Cultivate evolution as you guide your cells to outgrow your rivals, experimenting with mutations to find genetic advantages in a richly simulated artificial life sandbox. Engineer chemistry and intervene tactfully with direct cellular controls. Each cell has a unique genome shaping its behavior and appearance. Some hunt. Some cooperate. Many go extinct.

Capsule art, logo and background art by Daniel Nartov

No two cells are exactly the same. All mechanics are inspired by real cellular biology, emphasizing emergent complexity. Cells have functional organelles defined by their genes. Genes pass down through generations, accumulating tiny mutations until they evolve into new strains. Resources drive behavior. Interactions create emergent effects you didn't predict. Simple organic systems combine into a living simulation.

Every mutation is visible. The cells fluoresce with life as they consume resources, replicate, and compete. Each color is a reflection of their genetic code.

Every gene mutates independently, and any cell can mutate to have any number of any gene.

Every cell's behavior is driven by a miniature neural network and genetic algorithms. Nothing is scripted.

Your cells aren't alone. Cultivate them to develop evolutionary advantages and outgrow the competition. Use chemistry as a weapon. Claim zones to control the resources your rivals depend on. Annihilate them.

Catalogue your unique strains and document their lineages. They become more valuable as they transform into super strains, dominating the substrate.

Developer note: I'm developing this solo with my background in cellular neuroscience and experience as a musician and abstract painter. All game systems, simulation architecture, visual designs, procedural art and audio designs are my own. The soundtrack is made by me with the help of a few of my friends. I write and maintain the codebase alone, using Claude Code and other agentic coding tools as my primary workflow. No art assets were created by generative AI, and nothing in the game is generated by AI at runtime.

Steam gallery

Screenshots

10 available
Observed momentum

Moving similarly

Compared with the latest two retained daily readings

Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.

More game data · Seller history