App 4029870 · Official Steam assets

Game of Mods

The description, trailers and screenshots supplied by the Steam store.

About this game

Description

Supplied by the Steam store

Characters you can actually talk to

Every character in Game of Mods is driven by a language model running on your Mac. Walk up and speak, or type: they answer aloud in their own voice, remember the conversation, and stay in character. Nothing leaves your machine. No account, no cloud, no API key.

Voice first, keyboard always

The whole game is designed to be played by voice. Navigate the menus, start a journey, and talk to characters just by speaking. Prefer a keyboard? Every voice path has a typed twin: at the main menu, in the pause screen, and in the world. Vision-impaired players are a first-class audience, not an afterthought.

Start with First Steps

A built-in five-minute tutorial. The Host walks you through moving, looking, approaching a character, talking, pausing, and leaving. No reading required.

Journeys

A journey is a short authored story: scenes, cinematic shots, and beats that react to what you do and say, with characters who have their own goals. Play ours, play the community's, then make your own.

Make your own in Studio

NPCs : personality, voice, what they know and what they refuse to discuss, and a VRM avatar

Player characters : your own avatar with its own voice

Journeys : scenes, shots, beats, conditions and actions, per-chapter audio

Spaces : the places journeys happen in

Mods are data, not code: JSON plus VRM and GLB assets. There is no scripting engine, so a mod can never run code on anyone's machine. Import VRM 1.0 avatars and the license embedded in the file is checked before the mod can ship.

Steam Workshop

Browse, subscribe, and play mods without leaving the game. Publish your own; a validation pass catches broken bundles before anything is uploaded.

The Construct

A 3D workbench where you talk to an Operator and load assets and avatars. Jack in, try things, jack out.

Built for Apple Silicon

Metal 4 rendering, VRM characters, on-device Gemma 4 dialogue, and Apple speech recognition and synthesis. Playable on an 8 GB M1. 16 GB unified memory recommended for the smoothest conversations.

Early Access

Characters, voice, and the creator tools are the heart of the game and are where our effort has gone. Environments are still simple and will grow through Early Access. What the community builds will shape this as much as anything we ship.

Steam gallery

Screenshots

7 available