Store data
- UK price
- £9.99
- US price
- Awaiting regional check
- Positive reviews
- 90%
- Total reviews
- 124
- Release date
- 15 September 2026
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| October 2026 | 167 | -110 | -39.7% | 58 | -54.4% |
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SURVIVE A HOSTILE GALAXY
Command a stellar battleship and fight through multiple deadly sectors filled with relentless foes.
Equip turrets, stack upgrades, and face everything from rogue rebel fleets to ravenous alien swarms.
DISCOVER A POWERFUL ARSENAL
Blast enemies to salvage materials and level up your ship.
Choose from a vast pool of turrets: shredding autocannons, piercing railguns, and more. Combine them with dozens of passive upgrades to fine-tune every detail of your build.
The tools of destruction are yours to assemble… just mind your firing arcs.
UNLOCK NEW WAYS TO DOMINATE THE STARS
Unlock a variety of unique ships, each with multiple alternative loadouts.
Every hull comes with integrated weapon systems and abilities that transform your playstyle.
Complete in-game challenges to earn even more ships, weapons, and upgrades.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
0.20.01 Short and sweet bugfix while work continues on some new features for the next few weeks. General Added additional validation to leaderboard scores to filter out potentially scummed runs. Fixed some issues where scores were not being loaded fully. Fixes Fixed an issue where Fleet support would never drop in loot pools. Fixed an issue where the market would sometime spawn in the 2nd level mountain The merchants have kindly been asked to stop their dwarfish tendencies of opening up shop in the mountains Barrage Core was incorrectly applying its combat benefits, leading it to be much weaker than intended. This and other equipment will be getting a slight rework in the next rework pass. But this was significantly weaker than expected so has been fixed.
Read full update on Steam ↗0.20.00 If you've been on the public test branch nothing should come as a surprise here General This is a major patch, so leaderboards will be reset. Added some more validation to leaderboard scores. I'll continue to improve this as I go. Interface Added even more Tooltips! Added the ability to click a leaderboard score to see a breakdown of that run, weapons equipped and inventory state. Audio Added engine sounds. Now you don't have to make wooshing noises as you engage in broadside actions. Added level specific atmospheric sound. Fixed some issues with the music player being way quieter than the core gameplay. Weapons Unlocking a weapon type now unlocks all the tiers of that weapon. (there will be a onetime refund of credits for this) Changed how weapon bans work, You'll get 1+ ban for each new weapon purchased after the first 6. So the core pool can be at a minimum of 6 for those m...
Read full update on Steam ↗0.19.04 Sublight! Now with a more tool tips! General Fixed Steam Cloud saves not syncing between PC and Steam Deck. Increased number of weapon bans available. To discourage players avoiding buying a weapon because it would dilute the lootpool the number of bans is now increased per each maximized weapon. Starting after 6 you will get 1 ban per each fully unlocked weapon. Added a new weapon priority for event targets. Interface Added Tooltips to turret stats. - Now you know what discharge does! hovering over a weapons stats should now give a brief explanation. This is the first step on towards overall UI polish, this will continue to be worked on as I go. Fixed Weapon stats not displaying correctly in the armory. Weapons Strike craft: Fighters now circle your ship if no valid targets are available. All tiers of fighters have been given wider attack arcs. Increased the damage of all fig...
Read full update on Steam ↗0.19.03 Fighter pilots have been asked not to slack off in the middle of combat zones. General Increasing weapon range now zooms the camera out a little bit more per stack. Fixed Endless bosses stopping spawning after 25 mins. Enemies Noticed the 2nd act is a bit of challenge for slower ships, so focused on adjusting these values. Reduced the health and speed of Scourge Ramming ships. Reduced the damage and speed of Scourge Projectiles. Weapons Fighters: Fixed an issue where on returning to ship some fighters would be remove from the weapon pool, requiring players to shuffle weapons to get them back. Now always spawn regardless of enemy targets. Pulse weapons: Added an Epic pulse weapon. Fixed some issues with pulse visual not matching the range. Fixed pulse weapons not applying Discharge. User interface Fixed the passive descriptions for Long winter upgrade. Known issues Reported gam...
Read full update on Steam ↗0.19.02 - Balance and wording improvements No you shouldn't try to fight the flagships :) Weapons The Scatter gun weapon tree no longer requires completion of Sector 33. The Ice cannons have been moved to this slot instead. Enemies Damage of Scourge lasers have been reduced: 2x to 1.5x Scourge Lasers now track a little slower. Text and User Interface Weapons that can be merged to upgrade them now have Flashing Double arrow icons to help make it a bit clearer. Change "Menace" to now read as "Threat level" Updated the text for level modifiers.
Read full update on Steam ↗Just a quick change for store prices for balance and first time players. Tier 4 Bombers were not intended to be free. To compensate and make earlier runs a bit easier. Tier 4 Autocannons, Tier 3 Plasma and Tier 3 Gatling gun have been made free Early balance changes will come as I see more people playing and hitting friction. If you have any feedback or find any issues the best way to reach me is via the discord :). The Link to discord
Read full update on Steam ↗Fixed an issue where some of the new ships were set as available but not unlockable. Fixed some image scaling issues. Fixed an issue where some livery icons could not be colored.
Read full update on Steam ↗Patch Notes Sublight Demo 0.18.0: The Post Nextfest Demo Patch. Gameplay changes After 30 minutes, a powerful enemy flagship will spawn to hunt the player, slowly increasing in menace scaling its damage and speed to end runs. Use a mix of defensive and mobility options to outlast it for higher scores. Weapon changes Chainguns now pierce up to their weapon attack range, allowing them to shred multiple targets in a line.Autocannons have been moved to explosive damage.Barrage weapons now lead their shots and are more accurate.Ship unique weapons have been changed to class-locked hardpoints, providing buffs to a single slot but usually locking that slot to a specific weapon category. Balance changes Weapon upgrade kit has been moved from epic to rare.Reduced likelihood of rare and epic rewards at low levels.Multiple passives now have numerical caps for balance and performance reasons; cap...
Read full update on Steam ↗Patch Notes – Sublight Demo 0.17.6 - Next Fest Hotfixes Welcome aboard Captains. There's been a incredible amount of interest and feedback, more so than I can actually attempt to address individually. (Sorry there's just one of me) General response:Thank you so much for playing and just breaking my lil' space ship game. Whats next? I'll be looking at doing a Quality of life and Bugfix pass next week, in addition the first Major balance pass of weapons, Upgrades and ships will start taking place. To do this effectively I'll be looking at making some new in game tools, such as a DPS meter to let players make the decisions that work for them, and help me balance weapons. All these changes will be added to the demo, which will remain available after NextFest until further notice. More updates soons. FeaturesTier 2 FrigateThe Cutter Frigate has been signed off for combat duty providing an...
Read full update on Steam ↗Patch Notes – Sublight Demo 0.17.5FeaturesShip changes.The Sabre railgun now has tiers 2 & 3. and can be upgraded mid run.(This is the first of the inbuilt weapon upgrades. this will continue in future patches)Weapon changesFighters have had some minor damage changesFrigates have been given additional tuning and some extra turrets to give them more versatility as a weapons platform. Balance changesAdded a new loot drop to upgrade weapons.Slowed down player scaling. Some buffs we're overtuned in the last patchAdded new tools to easily tweak these values. Expect hot-fixes in the next day or two based on feedback.Once again buffed enemy scaling, added a few new enemies into the basic poolCharge Drones now explode on death.FixesStill tracking one or two rare crash situations. Hard difficulty was not applying scaling as intended. Hard scaling math was done in the wrong order, so by minutes...
Read full update on Steam ↗Patch Notes – Sublight Demo 0.17.4 (don't ask where 0.17.3 went)FeaturesLocalizationWe now support User Interface in 8 Languages. English, Español, Português Brasileiro, 日本語, 한국어, 简体中文, Pусский, & Deutsch (This is the first stage of a long process, please bear with me and report any issues if you can)Weapon categoriesEvery weapon type now has a higher category, and there's new captain and upgrade tracks that directly buff these for some early synergies.Upgrade changesSome upgrades have been altered to include weapon category synergies.Weapon changesAudio changes to plasma weaponsChanged Tier 3 missile launcher to feel like a direct upgrade(Swarm launchers will be separated into a new tree soon)New UI OptionsAbility to disable pause camera rotationBalance changesBuffed some of the weaker player upgrades and made captains more impactful choicesTweaked enemy scaling, Bosses should last a...
Read full update on Steam ↗Patch Notes – Sublight Demo 0.17.2FeaturesNew boss reward weapon added.K-EX Vortex Weapon creates a strong gravitational pull where it hits, dragging light enemies towards it. This is the first of a new set of tools, expect more uses of this weapon system in the coming weeks. FixesFixed incorrect boss timing on the 2nd and 3rd levels, leading to a double boss spawn. Rebel forces were never late nor early, and arrived precisely when they intended too. But have been given new timekeeping devices.
Read full update on Steam ↗Patch Notes – Sublight Demo 0.17.1FeaturesCaches have received a few changesNow have a label denoting specific rewards & minimum rarity. "Uncommon Weapons" - Drops only weapons uncommon or higherAdded uncommon and rare caches that give higher reward minimum qualities at a higher cost.Internal logic for the loot pool has changed to fix a couple edge case bugs.New Ship Name customization option.Swapped the main Linux Graphics API to Vulkan.This should fix a few rendering bugs, make the game run a little better on Steam deckAdditional Controller support has been added. ChangesCalliope Projectile travel time buffed to 2.5s.Barrage weapons travel time is now buffed by projectile speed.FixesSome crashes on Linux devices.Fixed some issues with caches dropping weapons (By completely redesigning this)
Read full update on Steam ↗Patch Notes – Sublight Demo 0.16.7 ChangesSector 7 Visual UpdateBalanced how many of a particular enemy can spawn at once, this should help with performance and balance.Damage Numbers have been made clearer to stand out better on environments like the snow biome. Audio tweaks so weapons are less likely to deafen with high attack speeds.Weapon Slots now have a dropdown to set target priority. Here's some details on the more interesting options. (Keyboard and controller support for this feature coming soon)Nearest Targets the enemy physically closest to the slot. ( For fighters this targets the nearest enemy to the player, allowing you to set them to be close support)Nearest in Arc Targets the enemy with the least traverse time for the turret. I.e highest up-time on firing.Focus Boss If boss in range, shoot that only, if not revert to Nearest in Arc.FixesFixed a some pathfinding perform...
Read full update on Steam ↗Patch Notes – Sublight Demo 0.16.6 UI Improvements & Difficulty Rebalance 1.This patch should be available shortly (if not already), a game restart and steam update will be required. Leaderboards have been reset due to the difficulty tweaks ChangesUser Interface improvements: Changes to the display of almost all panels to try keep them more consistent and clear.Some passives have information popups to tell you what they do in greater detail. This will be rolled out to most passives over the next few patches.This area is still far from finished, next I'll be working on weapon detail information.Difficulty Tweaks: Enemies now scale health/damage/speed much more aggressively with time. This should mean the game should feel about the same up to the 10 minute mark, after which the exponential scaling should start ramping up. These tweaks have included a whole suit of tooling in the engine...
Read full update on Steam ↗Patch Notes – Sublight Demo 0.16.5 The Frigates and Fighters reworkThis patch should be available shortly (if not already), a game restart and steam update will be required. ChangesFighters: The Default tier 1 fighter has had its model updated and renamed to the "SF/I Talon" Added 2 new Fighter Tiers as direct upgrades. Each providing more firepower and speed. SF/A Raptor SSF ShrikeFrigates: Moved to a new separate weapon system called Escorts. Frigates now flank the player acting as close range support. The Default tier 1 Frigate has been moved to Rare and renamed to the "Stalwart Frigate" A new tier 2 Frigate the "Shepard Frigate" has been added as an upgrade sporting a new weapon type.The Explanded fighter bay upgrade is now epic quality from rare.HESH warheads upgrade has been disabled until I find a way to balance giving every weapon explodes.Railguns: Railguns will need addition...
Read full update on Steam ↗Patch Notes – Sublight Demo 0.16.4This patch should be available shortly (if not already), a game restart and steam update will be required. ChangesNew Chain gun epic upgrade, The Phalanx. Sitting as a direct upgrade to the Rotary Autocannon, The Phalanx gives you more pew for your turret slot. Keen players have spotted some controller support layouts in the game. This isn't finished yet, but feedback is welcome if you want to give it a go! (Full steamdeck support is the goal)FixesFixed crashes on the ground level when spawning Animated walkers. Dots Animation systems are hard, who knew.Performance improvements for all processors.Fixed some hard crashes on linux devices.Known IssuesSome users are reporting some performance issues, try checking the unlimited FPS setting for now but I'll continue to look into performance checksThanks again for all the continued support and feedback. Nex...
Read full update on Steam ↗Patch Notes – Sublight Demo 0.16.3This patch should be available shortly (if not already), a game restart and steam update will be required. The Amount of support and feedback has been overwhelming, But keep it coming!ChangesThe Exit portal will now prompt if you wish to leave rather than jumping you out immediately.Added another turret slot to the Sabre to cover its rear. Railguns will be looked at to be more impact in the next feature update.The End screen now features some more engagement buttons.FixesFixed multiple hard crashes caused on some processorsFixed ship customization not applying in the gameFixed magnet stat not updating correctlyFixed the inventory UI overflowing. Fixed the leaderboard not showing hours (okay guys chill!)Known IssuesSome users are reporting some performance issues, try checking the unlimited FPS setting for now but I'll continue to look into performance...
Read full update on Steam ↗Patch Notes – Sublight Demo 0.16.2This patch should be available shortly (if not already), a game restart and steam update will be required. Thanks again for all the early feedback and bug reports. this should mostly be a clean up of the hard crashes. ChangesBalanced the audio for Fighters & Frigates (sorry)Updated the Out of Bounds messaging.Added a lower cap on ship movement speed (I see you heavy plating stackers) FixesFixed multiple hard crashes caused by the Enemy Navigation SystemFixed stats on conflicting passives calculating wrong. Known IssuesSome users are reporting some performance issues, try checking the unlimited FPS setting for now but I'll continue to look into performance checksSome reports of player customization not working.Thanks again for all the support and feedback More features coming soon!
Read full update on Steam ↗Patch Notes – Sublight Demo 0.16.1This patch should be available shortly (if not already), a game restart and steam update will be required. First off, thank you all for trying out the demo and taking the time to share your feedback, it’s been incredibly helpful and is directly shaping the game’s development. ChangesAdded combat zone border.The out of Bounds message will now politely wait its turn while you shop or level up.Gave the Rebel Ground Carrier boss a few more guns to use, this fight will be reworked to be a little more interesting.Set up some more reasonable default FPS limits (check your existing settings) FixesTemporarily disabled the Swarm Event as it causes a crash.Anti-Aliasing should now save and apply correctly.Out of Bounds UI is now disabled when any loot window is opened.Known IssuesSome users are reporting some performance issues, try checking the unlimited FPS se...
Read full update on Steam ↗0.20.01 Short and sweet bugfix while work continues on some new features for the next few weeks. General Added additional validation to leaderboard scores to filter out potentially scummed runs. Fixed some issues wher…
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