Store data
- UK price
- £10.31
- US price
- $11.24
- Positive reviews
- 96%
- Total reviews
- 1,734
- Release date
- 8 October 2026
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
This game features full Steam Workshop integration for custom levels!
"Afterbeat" is a musical bullet-hell in which all things beautiful are deadly. A cacophony of lights, music, pulses and blocks, Afterbeat features tight bullet-hell style gameplay where up to 4 players in local co-op must navigate their way through evolving scenes and obstacles, all timed to the beat.
Set in 207X, a mysterious disease called "LMNS" has been ravaging the world. A lone Chiral researcher, Anna Schroeder, attempts to find the cure with her trusty supercomputer companion HAL. Stumbling upon various “Projects,” the duo decides to investigate the efficacy of a cure using a pulse/rhythm-based interface.
Complete Story Mode: Over 20+ hand-crafted, heart-pounding levels interwoven with an engaging story with multiple endings.
Dodge The Beat: Stages consist of mesmerizing, musically timed scenes, each one telling a story. Feel the rhythm and feel your way around the hazards! Anna will judge how you do.
Challenge Your Friends: Up to 4 players supported in local co-op mode.
Robust Level Editor: A carefully designed level editor allows users to create their own levels and challenges using whatever music they wish.
Huge Community: A Wealth of user-created content exists, fully integrated into the game through the usage of the level editor and user-made levels. Already, 2000+ community levels have been uploaded, and more are being made daily.
This game was previously named "Project Arrhythmia."
| # | ||
|---|---|---|
| 01 | [ Nanobot Model ] | 34.9% |
| 02 | Play your own story!Play a custom level from the workshop. | 32.7% |
| 03 | [ Fatal Exception ]Start the campaign. | 31.4% |
| 04 | Create your own story!Mess around in the level editor. | 20.5% |
| 05 | Perfection~Get a P rank in any level. | 16.8% |
| 06 | Hello, fellow researchers.Join the Discord community. | 16.6% |
| 07 | At least we finished...Get a D rank in any level. | 12.0% |
| 08 | View the credits! | 2.8% |
| 09 | Wait is the sound off? | 1.4% |
| 10 | [ Hebi ] | 0.4% |
| 11 | [ Para ] | 0.4% |
| 12 | [ Hama ] | 0.3% |
| 13 | [ I Chose to Live ] | 0.3% |
| 14 | [ Missed you, Hal ] | 0.3% |
| 15 | [ Nuclear Option ] | 0.3% |
| 16 | [ Torai ] | 0.3% |
| 17 | [ We Sink With the Ship ] | 0.3% |
| 18 | [ Completionist ] | 0.2% |
| 19 | [ False Loop ] | 0.1% |
| 20 | [ Hashi ] | 0.1% |
| 21 | [ True Loop ] | 0.1% |
Version Notes for 26.6.2Hey all, here are the latest patch notes~Story ChangesAdded back in a slightly updated Sphere as an updated level.Swapped out Mothership for Granite as a second, slightly easier level for the demo.Added one additional small cutscene / VN segment.Example mod: Advanced FPS OverlayFeaturesAdded particles as a new object type, including properties for emitter shape, world/local space toggles, and color.Added built-in mod support and a new template mod for viewing object counts.Added a new quick action mod for customizing gameplay.Added annotation tools with adjustable brush sizes, smoother drawing, and a 0.1s default duration.Added a new layering system for all objects, allowing for better control over parallax and player-relative rendering.Added a new trigger to allow for multiple intro titles or to disable the intro entirely.Added an on-screen input viewer access...
Read full update on Steam ↗26.1.1 - 26.3.9 a/b Includes: 26.1.1, 26.1.2, 26.1.3, 26.1.4, 26.1.5, 26.2.2, 26.2.3, 26.2.4, 26.2.5 a/b, 26.2.6 a/b, 26.2.7 - 26.3.4, 26.3.5, 26.3.6, 26.3.7, 26.3.8, 26.3.9 a/bif Version Notes 26.1.1 First update in heaps ages... 26.1.5 I'm back and relatively healthy again the update lol. 26.2.2 You're not insane, we skipped 26.2.1 but it's cause it was simply only for QA testing. Hope you like the new patch log format. Messing with it since it's required for the new QA testers anyways~ 26.2.3 Snapping is actually good now? 26.2.4 Snapping is even more good now!? And some bug fixes~ 26.2.5 a/b More tweaks and bug fixes. You can tell it's a B cause of the dot next to the .5 on the menu btw~ 26.2.6 a/b Wow triggers are wild now. You can tell it's a B cause of the dot next to the .6 on the menu btw~ 26.2.7 - 26.3.4 Tons of new bugs patched and performance improvements! This update will...
Read full update on Steam ↗Hey everyone! We've had a lot of updates recently, so here's a mega changelog post to catch you up on all the juicy fixes, improvements, and a few moments of "Unity... pls". Let’s break it down:25.3.5 Changes / ImprovementsGeneral optimizations to improve performance, especially on lower-end devices (not guaranteed to boost all levels equally).Bug FixesFixed gradient type not updating properly in the editor.Wouldn't you like to know, weather boy~25.3.6 Changes / ImprovementsUpdated project to latest version of Unity 2021 LTS.Bug FixesFixed various multiplayer/end-of-level screen issues.Fixed editor cursor glitching.Fixed end-of-level screen buttons being disabled.Fixed note/checkpoint alignment.Fixed Zen mode default not saving in editor/test mode.25.3.7 Bug FixesUnity made an undocumented change that broke checkpoint rewinding. It’s now fixed via a spicy workaround. Thanks, Unity~25....
Read full update on Steam ↗25.3.3 Patch notes Improvements Duplication shortcut improvements. Bin drag improvements. Minor editor UI improvements. New tutorial links in editor. Made menu call restart trigger.Changes and bug fixes Fixed player notifications showing in editor. Fixed all triangle collision polygons (literally all were broke in some way, oopsie).25.3.4Patch notesImprovements Optimizations with theme swaps to perform better, especially with lots of text objects. Improvements to memory usage in levels. Updated player/player trail rendering to be more performant and better in weird edge cases. Tweaks to help improve performance in Arcade menus.Changes and bug fixes Fixed P rank animation playing in weird places. Fixed drag bin change missing last bin.Join the community!To get the latest game news and hang out with fellow researchers! Join the official Discord!
Read full update on Steam ↗25.3.1 Patch notes New features Ensured shape parity across multi-object, single-object, and parallax objects. Added shift-click support in the preview window to select multiple objects.Improvements Improved some game object initialization. Glitch effect now uses F2 rounding. Overhauled file-saving system to be more robust. Minor UI improvements. Changes and bug fixes Fixed a link injection vulnerability. Fixed an issue where object alpha behaved incorrectly when dragging in some edge cases.Modders, be aware! DataManager.GameData.BeatmapObject is now simply BeatmapObject25.3.2Patch notesImprovements New levels now have a very basic setup to help new players get started. Objects can no longer start before 0.001s (not the best patch, but hey, it is what it is 🤷). Improved the DOF slider for parallax objects. Default parent type now applies all parent properties when creating new parent...
Read full update on Steam ↗25.2.3/4 Patch notes Improvements Minor UI improvements. Fixed, and then re-added parent rotation time bug (whoops). Added pop-up hide delay. Improved editor direct dragging. Added fix for shake events prior to 2025 updates. Cleaned up object parent keyframe generation code. Made improvements to ultrawide editor support. Fixed local level ranks updating even when rank is worse.25.2.5Patch notesNew features You are now able to specify what beat you're snapping to. The waveform now shows both left/right audio for stereo tracks.Improvements Improved the multi-select panel for prefab objects. Overhauled the BPM snapping system. Please adjust your editor settings accordingly. Overhauled UI to improve waveform display in timeline. Improved the look of info in top-right of the editor. Other minor UI improvements.Changes and bug fixes Fixed wrong 0 padding direction on timeline time. Fixed la...
Read full update on Steam ↗25.2.2 Patch notes New features Added gradient scale to linear gradients. Added fixed rotation option to objects. Overhauled shake event with new features.Improvements Fixed search parent menu and various missing icons. Fixed sliders not rounding their connected input fields as they should. Version number is properly updated to 25 from 24 (WHOOPS). Fixed few shapes being the wrong ones. Overhauled event and tab swapping to be far more optimized. Overhauled float input fields/slider code to behave better. Minor misc bug fixes and UI changes.Join the community! To get the latest game news and hang out with fellow researchers! Join the official Discord!
Read full update on Steam ↗25.2.1 Patch notes New features New custom shapes. They allow you to set the shape's corners/roundness/thickness and more. New gradient options. Now you can scale and rotate gradients when applied to objects for even more effects.Improvements New shape icons. Revamped object UI. Improved nanobot dialog popup window. Improved nanobot jiggle animation. Slight optimization/performance improvements. Improved RAM usage for preloaded assets.Join the community! To get the latest game news and hang out with fellow researchers! Join the official Discord!
Read full update on Steam ↗Happy New Year, everyone! 24.12.5 Patch notes New features ]Added fireworks for new years~ 🎆 Added support for local custom levels (WIP). This feature is still in development, so feedback is appreciated. You can use it by placing a level folder in /beatmaps/arcade/.Improvements Improved performance and consistency of level sorting in arcade. Improved arcade glitching effects.Changes and bug fixes Fix issue with pause & save UI becoming unresponsive / unusable.24.12.6Patch notesImprovements Improved preloaded asset RAM usage. Improved GC in some key high use areas. Added NAudio for editor file loading to ensure greater compatibility with more audio formats. Prefab timeline objects now take collapsed contained objects into account when calculating their size.Join the community! To get the latest game news and hang out with fellow researchers! Join the official Discord!
Read full update on Steam ↗Today's update is mainly to clean up multiplayer and fix a few editor bugs. Expect a big update around New Year's! Happy holidays everyone~ 24.12.3 Improvements Add proper player reconnecting on controller disconnect. Added accessibility option for editor multiplayer screen. (multiplayer is on by default change it in accessibility settings) Clean up string literals. Fixes Fix for audio malformed returns in the editor. Join the community! To get the latest game news and hang out with fellow researchers! Join the official Discord!
Read full update on Steam ↗24.12.2 Patch notes New features Added local multiplayer setup screens.Improvements Improved responsiveness of the UI. Improved loading times slightly. Improved menu glitchiness. Minor fixes for VN segments.Changes and bug fixes Fixed children clearing function being broken. This fixes a bunch of random issues. Checkpoints are now more reliable. Fixed level titles going off screen in end screen. Fixed level crashing due to logging and recycling error.Join the community! To get the latest game news and hang out with fellow researchers! Join the official Discord!
Read full update on Steam ↗A smaller update this time around just to ensure that those stuck in the story get their fix as soon as possible. I'm still working on the next big update, so stay tuned for that! 24.12.1 Improvements Tweaked some visual stylings. Improved some issues with VN elements misrendering in tutorial. Improved pausing with VN elements. Added some more fun? 🤔 Fixes All known race conditions causing softlocks in story mode are now fixed. If you previously got stuck in Story Mode. download the update and you should be good now. Join the community! To get the latest game news and hang out with fellow researchers! Join the official Discord!
Read full update on Steam ↗Story Spoilers A sneak peek at what the story mode holds: Logs Website {STEAM_CLAN_IMAGE}/25548160/4fba5511fe56414e41e12fccd8b67fc5694d3226.gif 24.11.4Features Added ability to refresh prefabs. Added theme preview override. Added ability to create markers via a new keyboard shortcut (Ctrl + M / Numpad .). A full new suite of dragging stuff in the editor. New story levels thanks to the hard work of the picked-level creators. New save system allowing multiple save slots and a more user-friendly experience. Better pause menu that works on all screens and has a more fitting look. Added in alt + for changing layers on an object. Test of new healing mechanic on checkpoint get. (subject to change and feedback) Add pulse effect to P rank levels and add rank preview to arcade menus. Leaderboard scores use all score data for ranking. Added better error handling during level creation / update.Im...
Read full update on Steam ↗24.11.2 Patch notes New features Added new shortcut "Alt + " for changing layers on an object. Test of new healing mechanic on checkpoints. Behaviour can change, feedback to be gathered from players.Improvements Better checkpoint animations. Better keyboard shortcuts menu. Minor improvements to UX/UI in editor. Re-added early access warning.Changes and bug fixes Fixed behaviour of going down to jump to another menu in saves menu. More fixes to selection escaping save menu. Fixed marker UI. Can no longer save in arcade. Fixed autosave being generated for Arcade.Known issues There are still some issues with the new dragging editor feature. Game UI effects sometimes don't display properly due to jumping between scenes accidently resetting them, this will be fixed soon.Remember, if you want to be in touch with the latest news, join my Discord server!
Read full update on Steam ↗24.11.1 Patch notes New features New save system that allows for multiple save slots and a more user-friendly experience. Better pause menu that works on all screens and has a more fitting look.Improvements New system for generating IDs. Minor UI tweaks. Ensure the X button for the editor only shows up if level is loaded.Changes and bug fixes Made some UI behave better with controller input. Fixed issues with settings getting corrupted at times. Fixed some issues with the pause menu not working as intended.Known issues Expect some rough edges with the new UI. There are still some issues with the new dragging editor feature. Game UI effects sometimes don't display properly due to jumping between scenes accidently resetting them, this will be fixed soon.Remember, if you want to be in touch with the latest news, join my Discord server!
Read full update on Steam ↗24.10.1 Patch notes New features A full new suite of dragging stuff in the editor. New story levels thanks to the hard work of the picked level creators. If you want to play the new ones, you may want to consider starting over by deleting your save file.More changelog for this update will be added soon. And here's patch notes for 24.9.3 from 15.09.2024, this one slipped off my radar. 😭 24.9.3 Patch notes Improvements Minor performance improvements in editor and menus.Changes and bug fixes Minor translation fixes. Minor language UI fixes. Fixed outlines in editor being busted and causing massive memory buildups (whoops took long enough). Made text glitching more stable on lower end systems, less double rendering.Remember, if you want to be in touch with the latest news, join my Discord server!
Read full update on Steam ↗24.9.1 Patch notes New features Added ability to refresh prefabs. Added theme preview override. Added ability to create markers via a new keyboard shortcut (Ctrl + M/Numpad .).Improvements Fully reworked trigger UI. New effects and better ink files. Added colored names for actors. Better TMP rendering. Added reset to default tooltip. Cleaned up look for outlined toggle prefabs. Various tweaks to the editor UI. Fixed tooltips staying after they should disappear (when objects get deleted or disabled under them). Menu slider values now have localization. Fixed issues when switching languages. Language improvements.Changes and bug fixes Minor main menu UI tweaks. Added page swap noise to Arcade. Forced a timeline drag to end when toggling editor. Fixed markers not being properly tracked on right click. Better color handling for events. Fixed credits taking you back if you exit early. Fixe...
Read full update on Steam ↗24.8.3 Patch notes Improvements Added support for /" in ascii titles. Notifications are more consistent.Changes and bug fixes Added check for opacity on gradient shapes. Fixed rotated scene assets in some cases. Fixed F11 keybind. Fixed blinking objects in UI. Minor UI improvements.24.8.4 Patch notes Improvements Fixed numerous issues with errors/warnings in player logs.Changes and bug fixes Fixed metadata preview button becoming stuck in some cases. Fixed issue with album art becoming white. Fixed several unhandled errors in the IO setup for audio files in editor. Fixed player hit data not resetting on 1 hit/1 life. Fixed level end screen sticking around (again). Removed all dangerous rich text from description in song panel. Fixed some situations where the editor would infinitely load while creating a level. Minor UI/UX improvements.24.8.5 Patch notes New features New arcade saves f...
Read full update on Steam ↗24.8.2 Patch notes New features Leaderboards are fully back and better then ever, with more info then before and a faster, better UI. Added more game settings, like being able to turn off the sound distortion effect on player hit. Added the ability to credit a game in your level. Added a notification in arcade when a level is made with a really old version of the game.Improvements Overhauled the UI/UX for creating songs. Better error handling when making levels. There's now a loading state when you create levels. Game gracefully handles data file fail to parse in editor/game. A warning is presented and the editor blocks prefabs with prefabs. Massively overhauled arcade UI and UX. Fixed all remaining Main Menu settings that didn't work. Minor general UI/UX improvements. Added additional characters to ASCII text generator.Changes and bug fixes Fixed player being paused on death. Add che...
Read full update on Steam ↗24.8.1 Patch notes New features Added basic save system for Story Mode. Expect more features to be added in the future, including traditional save slots. If you have trouble loading into story or getting to story levels, try deleting your "saves.vgs" file in your game's folder or your entire "settings" folder. Added WIP splash page after you complete Story Mode. Swapped file saving to async for all save data.Changes and bug fixes Fixed issue with delayed story assets. Fixed loading screen getting stuck on errors. Fixed end screen staying around on restart if "/" was used in the description. Minor tweaks and fixes.Modding changes SaveManager (24.7.-) is now known as SettingsManager. CurrentArcadeLevel moved to ArcadeManager.Hotfix: Fixed issue with visible debug mode. Remember, if you want to be in touch with the latest news, join my Discord server!
Read full update on Steam ↗Achievements Achievements will change a bit before release but the ones listed are the basic ones that will be in the game. Achievements are not retroactive, so you will need to complete the requirements again to unlock them. 24.7.8 Patch notes New features Added achievements for the following: STORY_START STORY_TUTORIAL STORY_BOSS_1 STORY_BOSS_2 STORY_BOSS_3 STORY_BOSS_4 STORY_ENDING_A STORY_ENDING_B STORY_ENDING_C STORY_ENDING_D STORY_ENDING_F STORY_COMPLETE RANK_P RANK_D FUN_NOSOUND FUN_EDITOR FUN_CUSTOM FUN_CREDITS FUN_COMMUNITY Remember, if you want to be in touch with latest news, join my Discord server!
Read full update on Steam ↗24.7.7b Patch notes Improvements Additional credits added to the credits screen.Changes and bug fixes Hal should now always shows up in the post tutorial cutscene. Fixed numerous bugs associated with multi-keyframe selection in the object panel.
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/25548160/b0e3e2b423f80cd82977b4af9cddae2244d058a0.gif 24.7.6 Patch notes Improvements Memory improvements. Better handling of disabled objects in UIs. Improved editor top dropdowns. Changes and bug fixes Fixed mobile input not working on the level end. Fixed ghosting on prefab collapse (when objects would hang around). Fixed/Improved the empty location rendering in the editor. Reduced RAM usage in the editor and fixed memory leak on level list reload. 24.7.7 Patch notes New features Added credits button to the main page. Added a changelog button to the main menu when the version changes. Added additional VN scene after the tutorial. Improvements Reworked text editor selection to be more efficient and effective. Added the character cutoff for artists in UI. Updated menu effects and some shader settings. Improved menus for mobile. Improved level cleanup when exiting a...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/25548160/35d577b17ff42bb0ad782456ab2f8f14f51f8fc4.gif Level created by Bimz! {STEAM_CLAN_IMAGE}/25548160/b0e3e2b423f80cd82977b4af9cddae2244d058a0.gif Level created by LakeIsEnby! Branch changes This is quite an important update! This update marks the first time in a couple of years that alpha and default (no branch selected) are on the same version. Moving forward, alpha updates will have release candidates pushed to default more frequently, as you'd expect from an alpha branch. 24.7.5 Patch notes New features Added ability to control menu effect amount in the main menu settings. Added ability to disable Steam Input in the main menu settings. Added ability to have camera jiggle settings be selected by the level creator in the editor. By default, all legacy levels have no jiggle, and moving forward it defaults to player controlled jiggle, unless it was changed by the...
Read full update on Steam ↗24.7.2 Patch notes: New features: New external prefab reload button.Improvements: Tooltips show up faster. Added more tooltips. Expect the rest to be added/fixed in the next patch. Made is to the intro now properly updates if you update the metadata info. Removed F11 notification from editor.Changes and bug fixes: Fixed Ctrl+R shortcut (the randomization button) not working in the editor with children + parents. Fixed issue with selecting the editor via the main menu using the keyboard making it so all editor controls would make a noise. Fixed numerous issues with editor notifications. Gradient shader now properly handles color comparison. (thanks Unity) Fixed various issues with post processing effects across the game. Fixed backgrounds being really colorful in Story Mode. Fixed issue with getting hit on spawn. Fixed gravity not working as a default event type. Fixed parallax objects...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/25548160/a029cca0200a201835dac21e2e528650dab4ad50.gif Level created by TheVoidUnknown! Using the new gradient effects! Patch notes: 24.6.1 New features: Gradients have been added as an option in the level editor. (Radial / Linear) Gradients can be color to color or color to transparent. To make a gradient color to transparent, set the second color to match the first. Now the intro sequence shows in the editor to better represent how the level will look in game. The debug controller now can load directly between levels. Some minor stuff I likely forgot.Improvements: Now all levels have a post level screen. Including story mode levels. Massive improvements in scene loading. (This should help with the game's performance on lower end hardware a bit.) Scene loading now has a more fitting loading screen. All story levels now have album art and descriptions. UI cursor prop...
Read full update on Steam ↗24.5.5 Patch notes: New features: Added tons of new options to parallax objects, including animations. Please give feedback as this is a new feature and I want to make sure it hits some of yall's wants. New editor setting allows the creator to change the collapsed object size per level. Editor should now handle weird screen sizes better, so please, try with ultrawides! Improvements: Overhaul to how the visual novel segments work to make them more user friendly and less buggy. Improved intro sequence. Updated rewired to help with scroll wheel issues. Minor UI improvements. Fixed couple issues with scrolling in object timeline. Changes and bug fixes: Cleaned up a lot of unused assets to reduce the game's file size. Fixed some naming errors in the game's code. Lots of fixes for markers being kinda not great. I recommend you create a new marker, then save and reload the level in any level...
Read full update on Steam ↗24.5.4 Patch notes: New features and improvements: Made editor elements render slightly better and some minor UI / UX improvements. Added object text/color overrides in editor. Added editing to multiple events in the editor at once. Added ability to glitch characters. Improved character animations and timeline options. Updates to story levels. Minor generate UI improvements. Better handling of multi-selection. Better memory management in some cases. Should improve performance on lower end machines a bit. Handling zooming in and out on the timeline should be now way the heck better lmao. Made keyframe selection in events timeline match object timeline more. More VN improvements.Changes and bug fixes: Fixed restarting a level not resetting hit count in some cases. Fixed issue with moderate/basic levels being weird. Fixed for end level stat over count. Fixed note time input. Made sure te...
Read full update on Steam ↗24.5.3 Patch notes: Changes and bug fixes: Fixed issue with moderate/basic levels being weird. Fixed restarting a level not resetting hit count in some cases. Fixed cursor not coming back after editor. Fixed issue with emoticon display/none rank. Objects are more properly cleaned up on level end. Reverted TMP character changes. Updated TMP to 3.0.8. Added new "restartlevelevent" for Modders. Changed some localization text. Fixed issue with text objects having collision in unexpected places. Fixed issue with triggers being weird in editor. Made sure there's no pool bleed on parallax objects. Minor performance improvements.Remember, if you want to be in touch with latest news, join my Discord server!
Read full update on Steam ↗Patch notes: New features:24.5.1: Added several new keycodes for the editor. Find them in the help section. New end level screen with data from your run. Added ability to select parallax text/object text from preview. Added ability to turn off text selection in editor settings.24.5.2: Added new reload level button in editor. Added ability to lock X/Y triggers to editor. Added dash direction trigger to editor. Made markers jump to time and show where on the timeline they jumped when swapped between. Made keyframes jump to time and show where on the timeline they jumped when swapped between.Changes and bug fixes:24.5.1: Fixed theme hash collision error. Fixed theme memory leak. Updated level ranks. Fixed a lot of issues with pausing when a player was in an inbetween state. Fixed general issues with pause screen. Added pause screen back to the tutorial level.24.5.2: Removed GameManager a...
Read full update on Steam ↗24.4.1 Patch notes: New features: Added new story level (WIP, only 80%-ish at best).Changes and bug fixes: Re-ordered story mode content. Fixed vignette and other effects stacking during levels played in Arcade. Updated events to have more consistent and usable arrow changes on inputs. Huge improvement to stability and optimizations for notes. Minor fixes to editor UI. Fixed middle and right click being able to select event keyframes. Editor waveform generate properly again.Known editor issues: Several tooltips are missing/broken, but they will slowly be fixed.Remember, if you want to be in touch with latest news, join my Discord server!
Read full update on Steam ↗24.3.2b Patch notes: New features: ???Changes and bug fixes: Fixed so many issues with the new UI it's not even funny. Fixed issues within the editor's theme creator/editor.Known editor issues: Several tooltips are missing/broken, but they will slowly be fixed.Remember, if you want to be in touch with latest news, join my Discord server!
Read full update on Steam ↗24.3.2 Patch notes: New features: New keyboard search functionality in arcade on controller. Added back in high contrast mode (this time with less lag).Changes and bug fixes: Fixed some wacky object hitboxes. Stopped log being spammed with errors when trying to kill a level. Fixed player dash lock not being reset between levels in editor. Added generic UI elements. Fixed player FPS being locked. Player movement triggers now only allow you to move the player a max of the edge of the screen. Fixed input type staying around (for real this time). Various general UI updates and fixes. Fixed and improved the level timeline UI. Minor editor UI updates. Removed test story levels from the game that were included by accident. Overhauled underlying code for checkpoint editing in the editor to remove various bugs. Added new optional sound to page swap sound type. Fixed various issues with UI gett...
Read full update on Steam ↗24.3.1 Patch notes: New features: Added in official tutorial level. (Still a work in progress, expect some balance tweaks and changes.) Improved dialog/sprite work/animations for the intro cutscene. Added new level triggers to the editor. More info below. Add smoothed audio time for all time sync calculations. This makes all levels feel better to play above 50-60 FPS. New autosave settings config in editor.Level triggers:Level triggers allow you to manipulate the player directly while making your level. They allow you to trigger things based on player actions/time/etc. and are a powerful new tool for making levels. They are also a bit complex, so I recommend asking in the Discord server if you have any questions. Expect them to get more functionality in the future. They are not yet fully documented, but I will be working on that soon. They are not yet fully tested, so expect some bugs...
Read full update on Steam ↗24.2.2 Patch notes: New features: Add multi object editing support. Implement nano bubbles. (Will be exposed in a future update.) Added ability to pause/unpause the timeline in ink sequences. Added new VG sprites. These can be used in text objects.Sprites:To use sprites from the game in your text objects, you can use the following syntax: The name can be any of the following: controller keyboard mouse filter heart broken_heart block info full_move x_move y_move dash_moveThese sprites may change in the future, but they are available for use now. So ensure if you do use them you know they can change.Changes and bug fixes: Fix issues with render bounds being wack on older levels. Improved issues with lag on object panel opening. Panels now properly close on all deselect events. Slightly improved load times for custom levels. Fixed copied objects losing their camera parenting. Better hand...
Read full update on Steam ↗24.2.1 Patch notes: Actually have player code init on awake. Add forced seed randomization to stop ID dup. Fix for custom prefab icons being set the wrong color. Fix for UI navigation events being misfired in editor and when debug window is up. Fix controller disconnect removing player from editor. Fix issue with new events not being sorted right on creation. Fix for theme preview being bugged after first start. Minor performance improvements.Remember, if you want to be in touch with latest news, join my Discord server!
Read full update on Steam ↗24.1.6 Patch notes: Fix for death/rewind sometimes breaking objects. Fix issues with mouse and pause menu for levels. Fixes for game settings not working in most cases. Better memory management for event keyframes. Fix for audio pop in at the start of the game. Updated prefabs for UI so as to always make noise. Added better block sounds for UI sliders. Fix player edge controls. Fix keyframe sorting issues on some event types. Updated VG sprites to include a info icon. Added the ability to input your own offset into the prefab offset setup dialog. Added new "Hit"/"No Hit"/"Empty" object types to replace "Normal"/"Helper"/"Decoration"/"Empty". Minor UI and graphics tweaks. Optimized autokill/added opacity/fixed issues with object scale at start. Added opacity support in theme update function. Added opacity settings. Added better handling of "double" creation of keyframes. Remove unused...
Read full update on Steam ↗24.1.5 Patch notes: Clicking the pitch UI element now resets the pitch to 0 as expected. Legacy upload button now properly shows upload/update text depending on the state of the level. Added fix for older levels (pre-24.1.4) that would improperly use prefab offset data. Fixed game auto playing if pausing in the editor quickly. Made prefab offset rotation happen immediately instead of at offset time. Fixed player force (gravity effect) not being applied properly. Fix for vignette x/y being totally out of wack. Fix for jump to start button not working properly. Added ","/"." as key bindings to jump between frames. Fix for issues with les distort bugging out. Fix for loads of issues and inconsistencies when using .Remember, if you want to be in touch with latest news, join my Discord server!
Read full update on Steam ↗24.1.4 Patch notes: Prefabs now work far better in editor when spawned, collapsed and expanded. Fix for child ghost objects being created when parent objects are deleted. Fix for parenting toggles not working correctly. Fix for prefab offset causing issues. Prefabs now properly maintain their position in time when expanded/collapsed. When an external prefab is created the prefab list now properly is reloaded for you to immediately start spawning instances. Theme editor has several optimizations. Theme editor preview now only appears when mouse is over the dialog window. Expanded prefab objects now have their timeline objects have the prefab color again. Added Shift as an additional modifier for Ctrl + scroll to change input values. Now Ctrl + Scroll does smaller increments and Ctrl + Shift + scroll does larger ones (previous default behavior). Minor editor UI improvements.Remember, if...
Read full update on Steam ↗24.1.3 Patch notes: Prefabs now work far better in editor. Prefabs now spawn properly in custom levels. Fixed issue where restarting a level from the pause menu would cause the pause glitch effect to remain. Fixed issue with opening another editor level with one already loaded this should now work fully, please report any issues. Minor loading optimizations added for large levels (specifically those with loads of complex prefabs). Some other minor tweaks and fixes.Remember, if you want to be in touch with latest news, join my Discord server!
Read full update on Steam ↗24.1.2 Patch notes: Minor improvements to the arcade UI (escape no longer exits there's a dedicated button now) this will require further refinement in the future. Fixed rare crash when starting the game. Fixed default version number in save file from being invalid. Many audio issues were fixed. Legacy upload from alpha now works 100% and should be used moving forward to upload all legacy levels. Hex codes in color picker are way better now. Cover images now properly show up as long as they're below 512 by 512 and square this is now far more consistent between error messages and the actual upload process. Fix for some descriptions overflowing custom log view. Testing: a new audio effect when getting hit in levels. Minor UI improvements. Minor loading optimizations.Remember, if you want to be in touch with latest news, join my Discord server!
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/25548160/6801fef85f6419d3478f047ae459f0cad46dcf10.gif OMG is that a dragging system 👀 24.1.1 Patch notes: Changes and bug fixes: Fixed several issues with prefabs and prefab instances not rendering correctly/not appearing/getting removed from the timeline in the editor. Parallax objects now properly update when created. Better error handling on objects being created on level load/refresh. Fixed issues with enums and vectors in json generation/parsing. Better time handling on internal delay functions. Added ability to add to selection while dragging to add objects. This is done with the Shift key. Better caching of some common data in the editor to improve performance. - Error check to ensure parent object data is valid before attempting to load child. (This should fix most of the issues with objects not loading correctly.) - BPM value is now defaulted to 140 in the...
Read full update on Steam ↗23.10.5 Patch notes: Better handling of pause menu background. Better handling of descriptions, including those with new line characters. Better looking glitch in effect on level start. Revamped debug menu (f3 menu) to match the newer look. You can now click on a debug menu option to auto paste it into the console. Fixed/removed all old broken debug features. Level loading bar is now far more accurate and smooth. Level loading should be slightly faster now on average. Fixed issue where some levels without any events would not load. Created update flow for old levels using old font setup. Level effects slider is now working again. Minor UI tweaks and changes. Font changes: Fonts in game are now as follows: Hellovetica Inconsolata LiberationSans MajorMonoDisplay PoorStoryThese fonts can change at any time and are now case sensitive. Please remember overuse of this feature can increase l...
Read full update on Steam ↗23.10.4 Patch notes: Better handling of end level events. New start level info animation. Fix for some audio issues when leaving a level pre-maturely. More accurate loading bar for levels. Scene transitions are now more accurate. Tons of fixes for objects not appearing properly. More effect fixes for easing issues. More stable reverse / rewind. Better handling of default values when saving levels. Fixed issues with levels using old text. Fixed issues with really old levels failing to load. Fixed issues with updating levels to new system in some edge cases. Fixed issues with arcade practice mode effecting the story mode. Minor UI tweaks and fixes. Remember, if you want to be in touch with latest news, join my Discord server!
Read full update on Steam ↗23.10.3 Patch notes: Updated prefab for pause menu. Minor scene updates and tweaks. Added more functions to pause menu. Cleaned up and optimized pause menu. Added background color to pause menu. Updated audio mixer settings. Fixed bug with grain and glitch effects not easing right. Fixed/optimized player hit events(?). I think that was it? Remember, if you want to be in touch with latest news, join my Discord server!
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/25548160/a13b655b718915d5222bef34d8cd72662e661deb.png 23.10.1 Changes: This is quite the update it includes previews of a lot of the re-work I've been busy on. Levels will definitely break and while my intention is to fix as much as I can I know this update will not suit every level perfectly. This is very rough around the edges but I wanted to give yall a taste of some of the performance improvements and UI changes I've been working on. The full changelog will be released once the full version with editor is released! I hope you enjoy the taste of what's to come! ♥ Current branch changes: "alpha": the new WIP branch (featuring the new UI and performance improvements but not the alpha editor), "default": will remain the same till alpha becomes the new default, "legacy": will stick around for the foreseeable future, "editor-alpha": will stick around till the editor i...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/25548160/a281060d87526a8b94a8fbf9ecf7e744a86b8cf9.gif I forgot a few more changes and features added, but this is most of it. Sorry, I took worse notes on stuff this time. 23.1.4 Bug fixes: Fix for copy/pasting for objects/prefabs sometimes not working Fix for randomization options sometimes resetting/glitching out Relative randomization option tooltip title fixed Gradient now works on both objects and background in both editor and arcade (I lied before but it's truly fixed now kill me) Removed double notification when pasting objects Known issues: Sometimes prefabs will fail to render correctly, this is being worked on 23.1.3 New features: New default background generator options on level creation. Added copy / paste to parallax objects. Middle mouse drag now works on object keyframe timeline. Changes: Audio file selection window now supports all three audio types...
Read full update on Steam ↗IMPORTANT NEWS! Editor 2.0 is switching to a Beta state and will be available on the default branch soon! When 23.1.1 comes out, the "Editor-Alpha" branch will replace the "Default" branch. Once that happens, the "Editor-Alpha" branch will be deleted, and the "Development" branch will go back to being the cutting-edge branch. There are no plans at this time to remove the "Legacy" branch from Steam. 22.12.3 Changes: Editor is out of alpha and is now considered beta editor Made it so you can no longer toggle the play state of the editor with space while dragging the timeline pointer Multi keyframe editor now works on keyframe timing rather than raw time Reworked randomization editor UI to be far more clear Color selection UI updated for keyframes Bug fixes: Fix for older levels with prefab instance offsets Fixed opening another level in the editor, sometimes causing a crash Autosaving n...
Read full update on Steam ↗22.12.2 New features: Rework of timeline zoom / scroll + added middle mouse drag to scroll (should increase FPS and responsiveness) Zoom now will try to follow your mouse position on main timeline (testing expect changes possibly) Add in ability to delete parallax objects Changes: Remove character cap for multi-line text entry (main effect is unlimited text in text objects) Multi-line text entry has bigger font size Update prefab offset assignment to -5 thru 5 (up from -1 thru 1) General editor UI tweaks Bug fixes: Fix for prefab instance data not saving (specifically instance specific position / scale / rotation) Add back in expand parenting offset toggle (only shows up if there's a parent for the object and you have one of the offsets selected) Make non-info containing tooltips not break shit Fix for object drag selection not working on timeline if nothing is selected (should make d...
Read full update on Steam ↗22.12.1 {STEAM_CLAN_IMAGE}/25548160/95bc95710a0ec7c28d92e954c248879948e6b8f6.gif Created by AmaTheArtistIDK Pre-Face: As this is the first release with a whole new rendering pipeline, expect some visual bugs or glitches, but know they'll be patched out as quickly as possible. Also, if your game completely freaks out, consider making sure all your files are verified before submitting a bug report on it to make sure the game is updated correctly. Report any issues in discussions or on Discord. Patch notes: New features: Prefabs are fully added back in (.vgp) New reworked quick-spawn prefab panel Added descriptions to prefabs New Prefab preview creation (samples the middle of the screen on the creation of prefabs for a "thumbnail") If a prefab has a preview thumbnail it will show in the timeline instead of the icon Prefabs can now have per instance position / scale / rotation (less expan...
Read full update on Steam ↗22.10.6 New features: Added Ctrl + R key combo to refresh current object seed (to check randomization) Changes: Changed look of dropdowns Reduced tooltip hover time Cleaned up auto kill UI Events timeline now has more color to make knowing the keyframes you're selecting more obvious Events / Object timeline have more clear line labels Added mega tutorial button Optimized theme panel opening (much faster after initial open) Optimized event keyframe dragging (went from 10 fps while dragging to over 200fps) Warning given to user on use of parent selection dropper (to help with learning curve) Updated default theme tail colors Fix for old themes without gui accent defaulting tail color to red (it now falls back to theme GUI color) Bug fixes: Fixed folders no longer working in UI (they properly open a folder now when clicked) Drag selection now works in 6th layer "Go to Child Selector" aut...
Read full update on Steam ↗22.10.5 {STEAM_CLAN_IMAGE}/25548160/85c3288192a930ef7ea512c5069eabb311a1ac9b.gif New features: Added camera parenting: you can now parent directly to the camera, but can also still use parents inside the camera parents how neat~ Changes: Checkpoint events look better now Trying new keyframe designs (easier to tell when they actually trigger) Parent offsets UI has been updated to be a bit more clear Bug fixes: Some icons were blurry due to improper settings Parent offsets now work again You can no longer parent things to themselves using the parent picker "Ghost Checkpoints" are now properly showing up on non event layers Object timeline now show when the actual object ends (dotted line) Checkpoints are now better aligned on timeline to when they actually trigger TEMP FIX: When creating objects on events layer now it doesn't automatically swap to the layer the object is placed on (to a...
Read full update on Steam ↗22.10.4 Features: Add Ctrl + Mouse Scroll on all number input fields to change values quickly FPS limit for lower-end machines is now an option in video settings Bug fixes: Objects selected in editor preview always properly get selected (side panel would sometimes not show) Fix object type not updating when changed in editor (specifically normal to helper and such) Fix parallax objects being selected over normal objects that are in front of them Fix for parallax objects being selected through UI Dragging timeline scrubber now properly updates shown time Events timeline now has same beat snapping grid as object timeline (events still need work on snapping) Fixed all folder buttons (e.g open themes folder / open level folder) not working...they all should work now PLEASE NOTE: Since this is a preview build of the new editor there will be some things that are missing or broken. It is not...
Read full update on Steam ↗22.10.3 Bug fixes: Fixed issue with Play / Pause not working in some cases Greatly updated / fixed timeline scrubbing it's FAR BETTER then it has been up till now Object timeline scrubbing now works as it should Fix for timeline scrubber breaking in some cases (should be very reliable now) Fix for text object text box being funky (shouldn't weirdly get pushed down now) Fix for custom themes carrying over between levels Fix for rain / thunder not being tied to selected SFX volume (basically they shouldn't kill your ears now) PLEASE NOTE: Since this is a preview build of the new editor there will be some things that are missing or broken. It is not recommended to use this build for serious level making just yet it's more a proof of concept to allow people to start planning how to use some of the new features coming up! Known issues/not in this preview: There's still some issues with und...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/25548160/5a12d5c5d1de0efae213d2fe5e53565f15bd2289.gif {STEAM_CLAN_IMAGE}/25548160/f37e2a046e282a700bc34b64777a1d3bb3eaf73f.gif 22.10.1 Bug fixes: Story mode properly allows you to play all levels now UI Themes actually select the correct UI colors now (less saturated / more saturated) All effect editor panels now have retooled sliders and inputs to actually represent them better Metadata files are now properly generating with new editor Overall stability and code improvements game hopefully will crash a bit less now Editor specific stability improvements Hugely improved color editor / picker Fix for huge lag spikes during black and white themes Fixed checkpoint look in editor First checkpoint being super hard to click Definitely some things I forgot New stuff: New default editor themes New editor theme creator / selector New theme editor preview window New way of st...
Read full update on Steam ↗Hello, it's been a while! I think some of you have concerns and questions regarding Project Arrhythmia that need answering. Where's Story Mode? I've been working on PA for several years now. It feels like it's been dragging on. I am sorry about this. Some of it has been my fault, and some of it is not but know the story mode is still one of my top priorities for the game. I didn't work on a game for years only to abandon it a mile before the finish line! Story mode is coming, and it's actively being developed. No exact date but It has to be done by around April of next year to give you an idea. What's going on with the editor? The PA editor has been to be honest a MESS. It has 3 different main versions now all with their own user bases. I have royally underestimated the amount of work it would take to redo the editor from scratch. That's right you heard me! I think many misunderstood...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/25548160/7a545510eda8f46bde094400a77aa4b644aa779a.png No better time than the holidays! Especially if you're a Project Arrhythmia fan! Since this year I'll be doing an advent calendar of updates! First up today (Dec 3rd) a new holiday theme will be coming out! What's in the patch?! Fixes / Changes Removed Halloween theme Switched over to new setting / save format (.vgc / .vgs) Removed special text injection from menus Fixed issue with game not getting past initialization on some non US style machines Better error handling with bizzare objects Removed old background camera to improve fps and rendering speeds New main menu editor button to explain the deal with the editor Minor UI tweaks and fixes Features New holiday theme What's happening with the betas?! CURRENT (default / beta setup) Default (what you get when you buy the game): 20.4.4 Development (for fast tracke...
Read full update on Steam ↗Here's some of the updates for the game over the last month (excluding some really small updates) 4.0.1 - new parent offsets options - fixed deselecting of shape toggles - fixed keyframe jumper for objects not activating properly - new standard for tooltips that includes more info and multi-language support (will slowly be covering the entire editor) description of ui element any additional tips - made object timeline zoom same as the primary timeline - minor ui tweaks in editor - optimized editor some for lower memory machines - small bugs fixed and small optimizations 4.0.2 - fixed issue when copying objects with parent offsets - fixed issue with object keyframe ui not updating - worked on code to make non 16:9 displays work in fullscreen (still doesn't work, play in windowed mode till fix if not 16:9 screen) - added custom message for people that skip loading the arcade - added cus...
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25548160/36a574d9fb5d90b8d4f0b6ae478e5ca932351f5f.png I will be taking a short break from Project Arrhythmia. I know this isn't the best of news for y'all cause it means no updates for a while but, I would like to do this now before I burn out completely. So till next Friday I will be completely stopping work on the game. I hope I can come back stronger soon and be more reliable I still will be checking in on the discord server but mostly to talk to y'all as friends rather than as the developer of the game. This means the OST release will be delayed from this friday to the 5th of July. Feel free to DM me as usual or talk in one of the channels if you have any last minute questions or updates you want. Things to look forward to... - Level Contest - OST Release - SVG custom objects - New death / Hit animations - New Effe...
Read full update on Steam ↗144 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
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