Store data
- UK price
- £6.99
- US price
- $5.59
- Positive reviews
- 81%
- Total reviews
- 164
- Release date
- 8 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 13 | -123 | -90.4% | 4 | -87.3% |
| October 2026 | 12 | -124 | -91.2% | 3 | -86.4% |
| September 2026 | 136 | — | — | 20 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £6.99 | £4.89 | 30% | £4.89 | No change recorded |
| United StatesUSD · US | USD | US$7.99 | $5.59 | 30% | $5.59 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | CLP | CLP 5,399 | CLP$ 3.779 | 30% | CLP$ 3.779 | No change recorded |
| ChinaCNY · CN | CNY | CN¥33.00 | ¥ 23.10 | 30% | ¥ 23.10 | No change recorded |
| ColombiaCOP · CO | COP | COP 21,999.00 | COL$ 15.399 | 30% | COL$ 15.399 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 4,250.00 | ₡2.975 | 30% | ₡2.975 | No change recorded |
| Hong KongHKD · HK | HKD | HK$48.00 | HK$ 33.60 | 30% | HK$ 33.60 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 76,999.00 | Rp 53 899 | 30% | Rp 53 899 | No change recorded |
| IsraelILS · IL | ILS | ₪28.75 | ₪20.12 | 30% | ₪20.12 | No change recorded |
| IndiaINR · IN | INR | ₹415.00 | ₹ 290 | 30% | ₹ 290 | No change recorded |
| JapanJPY · JP | JPY | JP¥1,000 | ¥ 700 | 30% | ¥ 700 | No change recorded |
| South KoreaKRW · KR | KRW | ₩8,700 | ₩ 6,090 | 30% | ₩ 6,090 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 1.900 | 1.33 KD | 30% | 1.33 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 2,530.00 | 1 771₸ | 30% | 1 771₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$99.99 | Mex$ 69.99 | 30% | Mex$ 69.99 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 20.75 | RM14.52 | 30% | RM14.52 | No change recorded |
| NorwayNOK · NO | NOK | 95,50 kr | 95,50 kr | 0% | 95,50 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 12.49 | NZ$ 12.49 | 0% | NZ$ 12.49 | No change recorded |
| PeruPEN · PE | PEN | S/.21.49 | S/.21.49 | 0% | S/.21.49 | No change recorded |
| PhilippinesPHP · PH | PHP | P269.00 | P269.00 | 0% | P269.00 | No change recorded |
| PolandPLN · PL | PLN | 33,99 zł | 33,99 zł | 0% | 33,99 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
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| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
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| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You are not the hero. You are in charge.
In Acceptable Losses , you are the officer behind the line. You make the calls. You assign the missions. You sign the forms while your men bleed for inches of mud.
Each day brings new orders. Send squads on patrols, trench repairs, wiring parties, or assaults.
At night, face the paperwork. Read incident reports. Review medical updates. Scan intelligence briefings. Hope reinforcements arrive on time.
Balance your duty to HQ with the lives of the men under your command. Survive twenty days. That is all they ask. Perform well and gain influence to tilt conditions to your favor. Perform poorly and they take them back.
Deliver acceptable results and you may be ordered Over the Top. Survive the assault and you will be tasked with holding the captured trenches until replacements arrive. Fail, and you will be held responsible.
Over 60 missions ranging from routine trench duty to full assaults
Every Mission has at least 6 Outcomes
Over 120 mid mission events that shift outcomes in real time
Over 30 night events affecting squads, supplies, and trench conditions
Over 15 modifiers including morale, fatigue, weather, and enemy readiness
Randomly generated soldiers with unique names and birthplaces
Permanent death within your squads
Join missions personally for a leadership boost, but risk injury
HQ evaluations that determine your standing and whether you earn the chance to go Over the Top
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Ach First Day | 89.6% |
| 02 | Ach Hq40 | 74.6% |
| 03 | Ach 3 Tokens | 69.0% |
| 04 | Ach Photo | 63.2% |
| 05 | Ach Ott | 58.3% |
| 06 | Ach Ribbon | 53.4% |
| 07 | Ach Star | 50.0% |
| 08 | Ach Rest | 36.7% |
| 09 | Ach Injured | 36.4% |
| 10 | Ach Bird | 35.7% |
| 11 | Ach Cross | 29.6% |
| 12 | Ach Last Will | 9.8% |
This is a mixed-bag update. A few additions, changes, bugs, and first optimization. Additions: Mission REASSIGN button now flashes to make it more clear that it needs to be clicked REASSIGN button on Clear the Crater appears with tooltip saying 2 tokens needed when one is added Added "Note on Mandatory Missions" on Missions page in tutorial for clarity on having more Mandatory Missions than Active Squads Changes: Toned down the raspberry jam filter, this isn't the absolute fix but for now it is better than before Renamed Return Home buttons to Return to HQ Bugs: Mixing of Mandatory Missions and 2-slot Missions not allowed from envelope Optimization: Dragging Squad Folder no longer drops FPS
Read full update on Steam ↗Been a long day but still making fixes as they arise. Three bugs fixed in this one. When reloading Over the Top after failing, it wasn't possible to succeed When reloading Over the Top, the mini event consequences compounded Speech bubble lead to crash if there were only one soldier in the squad
Read full update on Steam ↗One bug is fixed in this update Crash to desktop when trying to replace a mission on Day 1
Read full update on Steam ↗First hotfix up fixing two bugs. Over the Top Success lead to Game Over Mission Outcome text overtaking the screen if too long Thanks to those that found the issues!
Read full update on Steam ↗Just over 15 months ago, I set out to make a game. It was very different to what it has become.Now Acceptable Losses is set to launch on September 8, 2026!You can now experience the first 10 days of Version 1.0 in the Demo.DemoThe Demo now represents the core experience of the full game. Improvements have been made, the war on balance is ever ongoing, new features have been added, and a few have been cut.Some new features to look out for are the Game Manual, Tutorial, and HQ Influence system.With the help of playtesters, I have also been working to make the game’s mechanics and rules clearer. I hope you find that the game does a much better job of telling you what is happening, why it is happening, and hints to what you can do about it.Full ReleaseThe full game releases on September 8, 2026, but there is still a little more paperwork to do before launch.The focus has shifted from buil...
Read full update on Steam ↗Acceptable Losses is getting a major update included in the Demo! This update carries with it some major features like custom names for soldiers, glossary and tooltips and messages for clarity, and ways to make you feel the impact of losing control of Morale, Fatigue, and Cohesion as well as ways to help mitigate that spiral.The update focuses on bringing added Features:Tooltips are now everywhere bringing clarity to all abstract labels/ratingsAbility to enter custom names for SoldiersResolve/End Phase button now shows why it is disabledResolve/End Phase button hotkey is Enter/ReturnSending Soldiers with low Cohesion risks reducing morale of others in SquadSending Soldiers with high Fatigue increases their chances of getting wounded or KIASending Soldiers with low Morale risks desertionAbility to send Soldiers to Confinement to increase their CohesionSoldiers In Confinement when punis...
Read full update on Steam ↗The latest update for Acceptable Losses is now live! This patch focuses on improving the game’s atmosphere and presentation:Overhauled table visualsAdded 2 random props (more to come) that appear at nightMap (not interactable, yet)Removed date from screen and printed it onto the missions envelopeAdded featuresAbility to rest inactive soldiers by sending them to the medical tentCamera slightly follows cursor with ability to turn it offBugs and FixesFixed timing of mission event cards and consequences of missions without event cardsBUG: inactive soldiers sometimes shown as activeBUG: events that wounded or killed soldiers when no medical report is in the inbox would reset the event cardBUG: some settings not savedThe goal was to make the world of Acceptable Losses feel more lived-in. Small details that capture fatigue, routine, and the weight of the campaign.The new medical tent feature...
Read full update on Steam ↗1 positive · 0 negative.
1 positive · 0 negative.
1 positive · 1 negative.
1 positive · 0 negative.
1 positive · 0 negative.
£4.89 → £6.99.