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- Store status
- Coming soon
- Scheduled release
- 11 November 2026
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- Release date
- 11 November 2026
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Arizona, 2039. The government locked the desert down to store confiscated tech data and human knowledge. Your job is to take it back.
Design machines from parts. 3D-print them. Use your machines to break into bases, steal the drives, and hack servers. Fight the robots that guard them. Bring the data home to outposts that store it, charge your machines, load ammo, and refuel for the next raid.
First-person sandbox engineering in an open world.
Engineer a fleet of machines. Use mechanical parts, engines, weapons, and electronics to build machines that drive, fly, fight, mine resources, hack and more.
Construct and expand your network of bases. Build fueling stations, research facilities, resource storage silos and defense outposts.
Explore an open world to discover new parts, source energy, and mine resources to upgrade and expand your fleet of machines
Infiltrate enemy bases guarded by robots and drones. Fight your way through or use advanced electronics to stay unseen.
Makers,This is the first patch for Demo 3.0. It's mostly bug fixes, but a few things that came out of the bug work turned into small changes.Changes (on the small/medium level):Better enemy aim - enemy weapons now aim at a remaining part of the machine instead of the machine's origin (which sometimes resulted in not hitting the machine)Machine wrecks - a machine that loses its last control group in combat is now a "wreck" and cannot be controlled anymoreDrop resources - in the terminal, hold left mouse on a resource slot to drop a single unit or hold right mouse to drop a batch of 5 (similar to inventory items)Print counter - the building menu and the print machine buttons now show how many times you can afford to print with the resources you haveBug fixes:Fixed built base modules not being saved properlyFixed unclaimed research parts not surviving save/loadFixed drones not registerin...
Read full update on Steam ↗Makers, This version focuses on adding a lot of strong game mechanics and variance. It edges closer and closer to the full game vision. This will be the last demo version (except for patches for bug fixes).Major Changes:Secured Human Knowledge - the main goal of securing lost human data is finally introduced! A new index tracks the data secured and new build prefabs for the missionDifficulty level implemented - affecting resource availability and enemy strengthProcedural placement of resources - resources are placed dynamically based on a seed (deterministic per the seed)Medium Changes:New Car seat - an updated car seat modelBrakes - brakes were added to all engine-driven wheels using spaceNew Triangular Platform Structure - allows for interesting base structuresUpdated Building Menu - split structure elements from modulesPickable Data Artifacts - you can now pick tech diagrams and da...
Read full update on Steam ↗Makers,This version focuses on enhancing machine printing by allowing you to choose which resource is used for machine blocks. This allows more freedom on resource consumption, but also affects machine weight and strength.Apart from that, two new fun base modules were added.Major Changes:Select machine blocks resource upon printing - you can now choose the type of resource to use for machine blocks, giving you flexibility on machine mass and resource consumption upon printingNew Machine Dock base module - a new base module allows you to dock a machine to a structure and have it automatically filled with energy and/or fuel (planning to add a summon function in the future)New Pyrolytic Converter base module - a new base module that allows to convert rubber or polycarbonate to fuel. This required the creation of a new conversion system which will allow conversion to advanced resourcesSma...
Read full update on Steam ↗Makers, This version focuses on several major elements in the game: resource collection, enemy AI and simulation, UI improvements and much more! Major Changes:Resource collection - previously disintegrating a pile provided you with all the resources in it even if you only needed a specific resource. Now the piles break down to single resources which allow you to obtain the ones you need. Disintegration tools - You can disintegrate with the multi-tool and the Disintegrator (which is faster)Rockets and Laser Capacitors as inventory items - you have to find them and load them onto a machine with relevant weaponsInventory UI - an overhaul of the UI for the player inventory to accommodate item inventory (rockets etc.)Structure Energy Management - added an energy screen as a structure element. You can see the energy info for a structureResearch Tree - new research UI which now moved to be p...
Read full update on Steam ↗Makers,Between the in-game feedback form, steam reviews and watching streamers play, I collected a lot of feedback following the release of the demo. My major focus in this version was to simplify controls and improve interactions, as well as to improve driving physics and to reduce obstacles in the scene.Major Changes:New radial multi interaction interfaceMajor remap of action keys to simplify controlImproved steering physics (speed dependent steer angle and smoothing)Reduction of small physical rocks in the sceneMinor Changes:Pick ability on the left hand (with animation)Updated window prefabNew Printing UI separates mobile machines, attached machines and base modulesShow building cost while printing a machineUpdated moon graphic 🌙Fixes:Quitting the remote while being mounted returns control to the playerFixed occasional exception when saving player dataFixed inability to equip too...
Read full update on Steam ↗Makers, A true maker keeps their sleeves rolled up and never stops tweaking, improving and fixing. This patch, really more of a version if you will, adds some interesting game mechanics Major changes:Engine Tuning/Tweaking - Added ability to tweak engines on machines using the multi-toolResource Recovery - Disassembled machines drop fuel and energy canisters so not lost nowCombat Loot - Enemies drop energy canisters when destroyedMinor changes:Added automatic break for machines so they don't roll when not activeAdded names to base building parts in build menuAdded alert for machines with low fuel or energyAdded a location to find the Range Antenna partAdded new lore posters in various locations (below is one - can you find the other two?)Added collider placement hintIncreased mouse sensitivity optionIncreased fuel amount in fuel stationAdjusted fuel consumption and energy consumption...
Read full update on Steam ↗Happy Monday, Makers. Whoa, that week was crazy! Hundreds of new makers joined and played for many thousands of hours.Spent a bunch of time this past weekend to review all feedback and turn it into tasks for upcoming versions. Thank you everyone who took the time to play the game and send over feedback. This new demo patch has the following changes:A brighter night - the moon now provides a soft light at night, improving contrast in the scene.Improved physics - downforce added at higher speeds (in proportion to speed) to reduce machine bounciness on collisions and provide more stability.Multiple save slots - save name created upon game start. Autosave functionality added. The game autosaves every 5 minutes cycling 3 slots per save name.Rockets shoot on mouse down vs mouse up.Bug fixed - after closing the map while using the build tool, interactivity was wrongfully enabled.Bug fixed -...
Read full update on Steam ↗Hello, Makers! First, I’d like to thank everyone who has been playing. The feedback has been incredible and very rewarding.Based on feedback from players I uploaded today a patch with the following changes:Major updates:The Night Roller enemy location changed - players were encountering this vicious roller too early, even before they had a fixer tool. This made it impossible to use a machine that was damagedMajor fixes:Exception when dismantling a machine with a server on itInability to place structures due to wrong collisionsMagnetic Pulsar part specification would not show scan lines when being scannedPotential exceptions when exiting the game due to slow termination of Steam APIFight for Liberty, Fight for Progress!Uzi
Read full update on Steam ↗The day is here - looking for new signtups to our first community playtest! While I did ran several small playtesting sesssions, this is going to be the first playtest that is open to the community. I still intend to have only a couple dozen playtests this round but expect to grow the list over the next several months. Please head over to the playtest page to sign up and I’ll follow up personally. This version has massive changes compared to the last version: Overhauled environment with deeper simulation - improved global illumination, vegetation, ambient sounds Improved machine design editor - easier to use machine editor with shortcuts and new additional parts Introduction of a player character (the last playtest version was machines only!) - probably the biggest change since the last version. It makes the game so much more dynamic because the player can interact with the machines t...
Read full update on Steam ↗Steam currently lists 11 Nov 2026 as the release date.
Makers,This is the first patch for Demo 3.0. It's mostly bug fixes, but a few things that came out of the bug work turned into small changes.Changes (on the small/medium level):Better enemy aim - enemy weapons now aim…
Makers, This version focuses on adding a lot of strong game mechanics and variance. It edges closer and closer to the full game vision. This will be the last demo version (except for patches for bug fixes).Major Chang…
Makers,This version focuses on enhancing machine printing by allowing you to choose which resource is used for machine blocks. This allows more freedom on resource consumption, but also affects machine weight and stre…
Makers, This version focuses on several major elements in the game: resource collection, enemy AI and simulation, UI improvements and much more! Major Changes:Resource collection - previously disintegrating a pile pro…
Makers,Between the in-game feedback form, steam reviews and watching streamers play, I collected a lot of feedback following the release of the demo. My major focus in this version was to simplify controls and improve…