Store data
- UK price
- £18.99
- US price
- $17.99
- Positive reviews
- 79%
- Total reviews
- 161
- Release date
- 10 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 20 | -115 | -85.2% | 5 | -86.4% |
| October 2026 | 18 | -117 | -86.7% | 3 | -86.7% |
| September 2026 | 135 | — | — | 25 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £18.99 | £17.09 | 10% | £17.09 | No change recorded |
| United StatesUSD · US | USD | US$19.99 | $17.99 | 10% | $17.99 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | ILS | ₪71.99 | ₪64.79 | 10% | ₪64.79 | No change recorded |
| IndiaINR · IN | INR | ₹915.00 | ₹ 823 | 10% | ₹ 823 | No change recorded |
| JapanJPY · JP | JPY | JP¥2,600 | ¥ 2,340 | 10% | ¥ 2,340 | No change recorded |
| South KoreaKRW · KR | KRW | ₩21,000 | ₩ 18,900 | 10% | ₩ 18,900 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 3.800 | 3.42 KD | 10% | 3.42 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 5,720.00 | 5 148₸ | 10% | 5 148₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$249.99 | Mex$ 224.99 | 10% | Mex$ 224.99 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 46.99 | RM42.29 | 10% | RM42.29 | No change recorded |
| NorwayNOK · NO | NOK | NOK 235.00 | 211,50 kr | 10% | 211,50 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$30.99 | NZ$ 27.89 | 10% | NZ$ 27.89 | No change recorded |
| PeruPEN · PE | PEN | S/.48.49 | S/.48.49 | 0% | S/.43.64 | 25 Sept 2026 |
| PhilippinesPHP · PH | PHP | ₱599.00 | P539.10 | 10% | P539.10 | No change recorded |
| PolandPLN · PL | PLN | 79,99 zł | 79,99 zł | 0% | 79,99 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Infinity: HexaDome Tactics is a turn-based tactics game set in the Infinity universe. Lead your team through a campaign where each match reveals more of the world while unlocking new champions and cosmetics.
Beyond the campaign, test your skills in tactical challenges with unique conditions. Face AI, friends, or other players in duels, either in friendly matches or competitive games.
Build your squad of champions. Each fighter has unique strengths: ranged combat, melee attacks, control, or support. Make the right plays, impress the crowd, and unleash powerful ultimate abilities.
Every action point matters. Should you attack now, capture the objective, or prepare your next move? Use tactical cards, manage your resources, and outsmart your opponents to claim victory.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
Your strategies just got more flexible—and the Champions are celebrating! Check out what's new. ✨ New Features - Custom games turn timer is now customizable. Choose No timer, 1 minute, or 2 minutes from a new dropdown in the lobby. Your preference is saved, so you'll get the same pace next time you play. - Fresh ranked quest available: Play a ranked match to earn 500 XP. You'll see it right on the Play page. - Champions now have a celebration moment when they score, complete with sound design and flashy VFX to commemorate the victory. ⚖️ Balance Adjustments - Hexx3r and Vade Retro can no longer be cast if there's no valid target to displace. No more wasting AP on failed casts! 🐛 Fixes - Fixed an issue where Major Lunah couldn't eliminate Gata in Tutorial 2. 🔊 Audio Improvements - Celebration sounds fully mixed and polished, with an improved overall mix. - Music now plays in the lock...
Read full update on Steam ↗Tacticians, you asked, we listened.By popular demand from new players, we’re reopening the Infinity: HexaDome Tactics playtest for one more week. This will be your last chance to try the game before release. But this is not just another run of the same playtest.This version features a brand-new Haqqislam map: a beautiful, dangerous battlefield from the Infinity universe, and 8 playable champions, even more than in the current tournament build.Click the green “Try Playtest” button, and enter the HexaDome while you still can.The playtest will be live for 7 days only. After that, the next stop is release.
Read full update on Steam ↗Hi everyone! We’ve just pushed a small update to the HexaDome demo.New: Champion Play OrderYou can now choose the order in which your champions will act during the deployment phase. Use the buttons or keyboard shortcuts to move them earlier or later in the turn order before the match starts.Balance Change8-BallDefense reduced by 1Attack damage reduced by 1Tactic CardsThe “Adamantine” and “Go On!” tactic cards have now been fully removed from teams that still had them after their removal from Maximus and 8-Ball’s tactic rosters.Spectator ModeWe’ve added a spectator mode in Duel Mode. This will mainly be used for upcoming tournaments.Thanks again to everyone playing the demo and sending feedback, it really helps us improve the game! 🙌
Read full update on Steam ↗Hey everyone!Hexadome Tactics is participating in the Steam Next Fest, and since the last major update, we also made some minor changes. We polished the gameplay, fixed bugs and improved UI.Please, support us in this Next Fest and play the demo ❤️⚠️ THE LEADERBOARD IS RESET FOR THE UPCOMING TOURNAMENT ⚠️See more info about it on our DiscordHere's the list of changes:UI Updated All Character PortraitsSponsor page update with New Tactic Cards VisualsDuel page UI has been updated. Player team is now displayed in the background.Campaign dialog UI has been updated.Timeline Visuals have been updated. Timeline is now displayed in the top left.Champions' skills are now separated from Champion's card. They appear at the bottom center of the screen.Timer Visual has been updated.Event Log is now more discreet.Tweaked Tactics size and position (in game).Ultimate Cards Visuals have been updated.Ga...
Read full update on Steam ↗Hey, everyone!The demo update is live, and you can now test all the changes we made. We already listed them in the previous devs diary post, but we also prepared a little summary of everything that’s new. Here are the main changes we've implemented:Games now typically last 15–25 minutes according to playtestsSimplified scoring rule: control a zone by having more champions in it than the opponentIf neither side has the majority, fighting continues in the same zoneMatch ends when one player controls 2 zones, or after 5 rounds (whichever comes first)Arena Reduced to 3 zones (previously 7)Map size decreased, so champions spawn closer to the objectivesLess travel time, combat starts soonerTutorial integrated into the Campaign and mechanics introduced gradually during Act 1Tutorial reworked. Now it's challenge-based with clear short-term goals and less textSeveral mechanics simplified to be...
Read full update on Steam ↗Hello, everyone!We worked hard to gather feedback about the demo from you, friends. We analyzed the statistics and thought about how we could improve the gaming experience. After all the analysis and experimentation, we are ready to talk about what will change in the game in the near future and what we have been working on.Game ModeGame mode has been simplified. Instead of multiple ways of scoring, the rule is now much simpler: to secure a zone, you need to collect more champions than your opponent. If no one has the advantage, players continue to fight for the same zone, otherwise they move on to the next ones. The game ends when one of the players secures 2 zones, or at the end of the 5th round.The goal is easier to understand. Matches are tight from the 1st round. It also removes the feeling that a game is lost after 2 rounds but you have to continue playing for 15 minutes. Playtes...
Read full update on Steam ↗New on the Closed Beta server! Check out the newly added obstacle model in the latest build! {STEAM_CLAN_IMAGE}/39892952/fdf6031aad74291185d6b70aaa2c4a139b040f0c.jpg Added 2 new Emotes! Nerfed Wild Bill and Mushashi Attack Level 3. Wild Bill's Dead Man's Hand now costs 50 cheers instead of 40 Challenges now come in 2 playlist, an easy and a hard one Overbuff is not a thing anymore. There will always be one valid slot Stability and UI tweaks
Read full update on Steam ↗New patch alert! PATCH NOTE #2 3rd Closed Beta 0.2407.9 - July 12th 🐛 Bug fixes Changed the sponsor rewards mechanic so you won't receive them when its the end of a match Added in scoreboard to display more information on sponsor and opponent's tactics Added the possibility to go back to a previous step in Bootcamp Tweaked copy for "Wanted" tooltip Tweaked copy in Bootcamp where it said "Hover over the Mouth" instead of "Mouse" Added more size options to the Event Log. Now when you select a size, it'll remain that size for future games Updated French translations in Bootcamp Added an option to always show Skill Rolls. You can also Hold ALT during a skill execution to show the roll. Please restart your game to get the new fixes! Thank you!
Read full update on Steam ↗New patch notes coming your way! PATCH NOTE #1 3rd Closed Beta 0.2407.6 - July 11th 🐛 Bug fixes Fixed Hannibal's Tactic Code to be used with cheers - there was a bug where it could be used over and over again Fixed Tactics hidden in Tab menu Fixed the delay of the sponsor reward progression and sponsor gift to match with the animations Fixed crash linked to Overwatch and Displace Fixed Upgrade possibilities for Cheers/Tactics, now it shows the blocking correctly Fixed Gata's avatar from Closed Beta #2 being locked for the players Fixed stability issues Please restart your game to get the new fixes! Thank you!
Read full update on Steam ↗New patch notes coming your way! PATCH NOTE #1 2nd Closed Beta 0.2406.8 - June 6th 🐛 Bug fixes Fixed XP of Quests. The XPs were not the correct number, now it's right! No longer see your opponent's quest completion Fixed sponsor reward icon Stability fixes PATCH NOTE #2 2nd Closed Beta 0.2406.10 - June 7th 🐛 Bug fixes Tweaked UI elements that weren't in the tutorial Tweaked copy that included "Dazzle" (is now "Blinded") Stability fixes
Read full update on Steam ↗Closed Beta Patch Note 0.2404.9 – April 8th 📖 Onboarding Fixed Bonus Effect text in Tutorial. 🎲 Gameplay fixes Fixed too many kills awarded on some occasions (Parvati's ultimate, Lunah's attack switch). Fixed Frostbite being applied to too many targets in some specific situations. Fixed AI stuck on some occasions, when Mushashi displaces himself after dealing damage during his Overwatch. Tactic Stick to the Plan can't target KO'd Champions anymore. Added more time before AI chooses a sponsor reward. 🖱️Mouse control Camera rotation and movement with mouse will now keep the cursor at the current position in the screen. Reduced Right click long press time from 1s -> 0.2s to trigger mouse camera movement. 🎶 Sound Fixed crowd and announcer audio mix. 🐛 Other Bug fixes Fixed Typos in Hit Point tooltip. Added missing names for Lorolocco and Pharmacomp Sponsors (displayed in event log af...
Read full update on Steam ↗Closed Beta Patch Note 0.2404.8 – April 6th 🐛 Bug fixes Fixed Tactics with multiple targets costing Cheers for each target affected. Removed UI Scaling in settings, as it is currently bugged and not usable. Fixed Pick and Ban Sponsor displayed when Pick and Ban starts while player was already in Pick and Ban vs a Bot. Fixed Character name tag sometimes displayed over an HexaDrop in challenges.
Read full update on Steam ↗Closed Beta Patch Note 0.2404.5-Prod – April 5th 📖 Onboarding The cheer bar is now visible in the Advanced Tutorial module about Upgrades. The Overwatch tutorial has been tweaked The copy in the Champions’ Challenges has been changed. Laxmee’s challenge victory condition has changed: she now needs to be in the scoring zone AND stay alive. 🎲 Gameplay fixes Fixed Hannibal having a teammate play an action while being in Overwatch. Overwatch is now correctly cancelled. Fixed displacing drop on a champion not triggering the drop. Fixed Player stuck in Combat UI when chaining a move and an action request and failing to disengage on their way. TACTIC: Fixed Dance for me Tactic not allowing to target Champions. TACTIC: Parvati’s Advanced Surgery now Hastens its target 3 times TACTIC: Hannibal's Code 's feedback in Timeline is now fixed. TACTIC: Fixed Tactic Adamantine so it can't target Val...
Read full update on Steam ↗2 positive · 0 negative.
0 positive · 1 negative.
0 positive · 1 negative.
2 positive · 0 negative.
1 positive · 0 negative.
£17.09 → £18.99.