Store data
- UK price
- £13.75
- US price
- Awaiting regional check
- Positive reviews
- 76%
- Total reviews
- 128
- Release date
- 1 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 13 | -47 | -78.3% | 3 | -80.5% |
| October 2026 | 10 | -50 | -83.3% | 3 | -76.8% |
| September 2026 | 60 | — | — | 11 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | EUR | €15.49 | 12,39€ | 20% | 12,39€ | No change recorded |
| United Arab EmiratesAED · AE | AED | AED 47.49 | 37.99 AED | 20% | 37.99 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$20.95 | A$ 16.76 | 20% | A$ 16.76 | No change recorded |
| BrazilBRL · BR | BRL | R$53.49 | R$ 42,79 | 20% | R$ 42,79 | No change recorded |
| CanadaCAD · CA | CAD | CA$17.99 | CDN$ 14.39 | 20% | CDN$ 14.39 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 13.49 | CHF 10.79 | 20% | CHF 10.79 | No change recorded |
| ChileCLP · CL | CLP | CLP 9,549 | CLP$ 7.639 | 20% | CLP$ 7.639 | No change recorded |
| ChinaCNY · CN | CNY | CN¥59.00 | ¥ 47.20 | 20% | ¥ 47.20 | No change recorded |
| ColombiaCOP · CO | COP | COP 38,999.00 | COL$ 31.199 | 20% | COL$ 31.199 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 7,350.00 | ₡5.880 | 20% | ₡5.880 | No change recorded |
| Hong KongHKD · HK | HKD | HK$87.00 | HK$ 69.60 | 20% | HK$ 69.60 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 134,999.00 | Rp 107 999 | 20% | Rp 107 999 | No change recorded |
| IsraelILS · IL | ILS | ₪54.49 | ₪43.59 | 20% | ₪43.59 | No change recorded |
| IndiaINR · IN | INR | ₹719.00 | ₹ 575 | 20% | ₹ 575 | No change recorded |
| JapanJPY · JP | JPY | JP¥1,900 | ¥ 1,520 | 20% | ¥ 1,520 | No change recorded |
| South KoreaKRW · KR | KRW | ₩16,000 | ₩ 12,800 | 20% | ₩ 12,800 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 3.200 | 2.56 KD | 20% | 2.56 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 4,510.00 | 3 608₸ | 20% | 3 608₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$204.99 | Mex$ 163.99 | 20% | Mex$ 163.99 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 36.75 | RM29.40 | 20% | RM29.40 | No change recorded |
| NorwayNOK · NO | NOK | 175,00 kr | 175,00 kr | 0% | 175,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 23.49 | NZ$ 23.49 | 0% | NZ$ 23.49 | No change recorded |
| PeruPEN · PE | PEN | S/.37.75 | S/.37.75 | 0% | S/.37.75 | No change recorded |
| PhilippinesPHP · PH | PHP | P475.00 | P475.00 | 0% | P475.00 | No change recorded |
| PolandPLN · PL | PLN | 44,99 zł | 44,99 zł | 0% | 44,99 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Deck and Conn is a retro-inspired, single-player turn-based tactics game where you command a Cold War-style nuclear corvette — in space. Set fifteen minutes into the future of 1989, the game blends pixel-art aesthetics with tactical depth, drawing from classics like early MicroProse titles and the original Super Star Trek mainframe game.
Lead your crew through an endless war in deep space. Respond to distress calls, upgrade your systems, capture enemy ships, and rise through the ranks. Each decision you make — from combat strategy to crew management — shapes your ship’s legacy.
Whether you're navigating a full dynamic campaign or facing tightly designed standalone missions, Deck and Conn challenges you to survive, adapt, and command with precision.
🛰 Command a nuclear-powered space corvette in a Cold War-inspired sci-fi universe
📉 Turn-based tactical combat with limited resources and system management
🎖 Dynamic campaign with war patrols, ship upgrades, and crew promotions
🧠 Individual combat scenarios to hone your tactical skills
🚀 Capture or destroy enemy ships to gain rewards and shape your legacy
🖥 Pixel art visuals inspired by early ‘90s MicroProse classics
📡 Respond to HQ orders and make tough choices in the forever-war
🎮 Inspired by the 1971 Super Star Trek mainframe game
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Ac Start Reactor | 90.9% |
| 02 | Ac Ftl | 86.6% |
| 03 | Ac Home Time | 77.1% |
| 04 | Ac By The Book | 76.7% |
| 05 | Ac Boarding | 66.9% |
| 06 | Ac Bigger Better | 45.7% |
| 07 | Ac Navy Cross | 44.9% |
| 08 | Ac Dangerous Waters | 42.6% |
| 09 | Ac One Month | 32.2% |
| 10 | Ac All Hands | 30.5% |
| 11 | Ac Still On Patrol | 11.6% |
| 12 | Ac War Service | 6.3% |
| 13 | Ac Above And Beyond | 5.7% |
| 14 | Ac Charlie Tour | 2.6% |
Next update on the 1.2 branch is live. This may be the last 1.2.x update unless any critical bugs are reported, I'm now working on the 1.3 "Crew" update for the remainder of the week. As always, I'll post progress updates on the Dev Updates pinned thread on the discussion forums. VERSION 1.2.5 Changes: * Added option (on by default) to center on any ships firing weapons during end of turn animations * Expanded OPAREA C3 to increase events in that area Fixes: * Added some missing reports when enemy vessels fire torpedoes * When going to a single mission from a dynamic patrol, dynamic patrol glyphs on the map are now cleared * Repair messages on the status ticker clear during the correct turn instead of lagging * Fixed airlock computer not updating on first loading a suspended patrol * Off-screen arrows correctly appear/update dynamically after each movement during end of turn animations
Read full update on Steam ↗VERSION 1.2.4 Fixes: * SDL Renderer reset bug fixed * Fixed terminal / computer performance issues which could cause issues on Linux * Fixed detection fog sometimes not clearing after FTL jumps * Fixed issue where certain UTF-8 characters in the last captain's name could forget game settings * Fixed burst transmission state sometimes not clearing after FTL jumps * Stopped the same overzealous Federation ship from staging an SOS ambush twice in a patrol * Ensured turn advancement never happens when a detected hostile is present * Player always regains control of ship when damage is taken * Fixed officers forgetting tiredness state when loading game * Typo fixes
Read full update on Steam ↗VERSION 1.2.3 Changes: * Added some more detailed PAMs for some Federation SOS signals * Splash damage from a nuke or FTL discharge on friendlies or neutrals are now handled uniquely Fixes: * A few fixes which could cause bad ship detection data when repeatedly loading/saving patrols in progress. * Fixed behaviour of reactor power buttons * Fixed target-details-pane lag bug * Fixed enemy ships sometimes not appearing on the map right away when detected * Fixed grammar bug in damage control reports * Fixed LRVIEW/SRVIEW labels * Fixed duplicate scanning messages * Fixed some incorrect references to the Federacy/Federation. * Made Quadrant view detail text scrollable to fix text overlap
Read full update on Steam ↗Patch notes: VERSION 1.2.2 Fixes: * Fixed a crash during event management steps at end of turn * Fixed plotted courses moving ships while docking or when the sublight drive was unavailable * Fixed queued FTL decoil orders being impossible to cancel during drive spin-up * Allowing a decoil to be cancelled when the jump drive is mid-spinup VERSION 1.2.1 Fixes: * Added some more hardening precautions when loading pre-v1.2 captain files Roadmap & dev notes are in the discussion forums.
Read full update on Steam ↗Deck & Conn version 1.2.0 is now live!This update contains numerous requested features and various additional bug fixes. The main features added in this update include:Time Acceleration when following a coarse with no enemies nearbyDangerous FTL Jumps are now possible - risk a longer distance jump with a higher chance of a misjump!Incursions are a new patrol type added - more experienced captains may be explicitly ordered into enemy space, to neutralise a number of enemy vessels.The Engine Room got an update, with new reactor and APU controls mirrored there so the power-up stage of starting your ship from cold & dark can now be done with mechanical switches.NPC Ships have been given a brains-upgrade, with some more events happening in dynamic patrols - including SOS calls from enemy and friendly vessels (some of which may be fibbing and just want you to come close so they can take you...
Read full update on Steam ↗A few small fixes this build while I work on 1.2.0, which will enter open testing some time this weekend. It will include a new patrol type, some new content, and time compression to speed up travel when you're outside of combat. VERSION 1.1.4 Fixes: * Fixed text typos * Fixed death soft lock bug * Fixed a bug where stale SOS reports could persist between patrols
Read full update on Steam ↗A few more fixes and tweaks are now live. VERSION 1.1.3 Changes: * Surrendered vessels will now un-surrender when there are no threatening vessels around Fixes: * Ensured both the ship wireframe and the repair screen give the same status for repaired-in-space modules * Fixed issue which may cause death cinematics to fail, soft-locking the game * Fixed attacks following you through FTL jumps * Fixed NPC merchants surrendering to the player ship when it's an enemy ship that is attacking them
Read full update on Steam ↗Some quality of life changes and a few small bugs crushed today. VERSION 1.1.2 Changes: * Can now load up on APU fuel when docked at friendly stations * Selecting an object on the map viewer will change multi-function tabs automatically * Added animations for torpedoes being neutralised by CIWTs fire * Scuttling enemy ships now triggers a destruction animation * Entering/exiting and spending the allocated time in OpArea for dynamic patrols is now reported by the XO Fixes: * Fixed CIWTs neutralising torpedos from not being correctly reported at end of turn * Fixed patrol state screen not updating when a new turn was updated
Read full update on Steam ↗Thanks to everyone sending in suggestions & bug reports! I've created a pinned thread where I will be posting general development updates going forward. VERSION 1.1.1 Fixes: * Fixed a launcher state reporting bug for torpedo tube doors * Fixed a Captain-switching bug * Fixed an officer list bug when one of you crew takes a prize * In-space repairs could proceed beyond 100% * Fixed launch lock when hull was over 100% * Fixed quit-on-turn-zero patrol bug * Fixed one-turn-lag on surrender icon appearing * Fixed oparea selection probabilties * Fixed PAM message scrolling bug * Various text fixes
Read full update on Steam ↗Patrols in campaign mode can now be paused and resumed by quitting the game or back to the main menu. Additionally, more bugs have been fixed and there’s been some AI tweaks.Our next focus is some improvements to the in-game NPC AI, and as requested an accelerated animation for when you’re doing lots of in-sector travel without enemies present.Thanks to everyone sending us feedback!Changes:* PATROLS CAN BE RESUMED - quitting the game or to the menu will suspend the patrol for resumption at the player's leisure* Docking with an enemy vessel to scuttle or take a prize no longer disables ownship's sensors* Merchant SOS events now resolve when the enemy vessel surrenders* You must repair your vessel in dynamic campaigns before being able to leave portFixes:* Fixed sound issues when loading a game / starting a scenario with a ship that has a hot reactor* Fixed text on the conn MFD when cho...
Read full update on Steam ↗Version 1.0.2 is available now.Changes:AI: Improved friendly NPC ships dealing with enemy vessels surrenderingFixes:Fixed bug which could cause player captains lost with ship not being respected properlyFixed font issue with the PAM terminalFixed glitch where detected ships was not being incremented correctly in dynamic campaignsStopped crew suggesting mags turned on when the system is already onAI: Fixed prize vessels qualifying as friendly fire for previously-queued fireWe are currently doing internal testing on a new in-patrol save system to allow patrols to take place over multiple sessions. If you want to help test it, join the open_testing branch where it will become available in the next 24 hours.Thanks again to everyone sending us feedback and bug reports! We've got a growing list of features to add soon based on your emails and posts.
Read full update on Steam ↗Deck & Conn v1.0.1 is now up! This build contains some fixes for bugs reported since launch. A full change list can be found when you first start the game. Thanks to those who helped out by sending in bug reports!A quick roadmap for the next week - more small updates will come in the next few days fixing and tweaking things players have reported.Over the next week, we will then work towards version 1.1, which will focus on adding the ability to save the state of your patrol during dynamic campaigns, to let you quit and resume later.Another quick note - we’ve exposed an open_testing branch, so if you want bleeding edge builds, feel free to subscribe to that beta channel. Just be aware that it will be builds we’re currently testing, and they could well have issues.
Read full update on Steam ↗1 positive · 0 negative.
3 positive · 0 negative.
£11.00 → £13.75.
Next update on the 1.2 branch is live. This may be the last 1.2.x update unless any critical bugs are reported, I'm now working on the 1.3 "Crew" update for the remainder of the week. As always, I'll post progress upd…
£13.75 → £11.00 · 20% off.
1 positive · 0 negative.