Store data
- UK price
- £17.99
- US price
- $15.83
- Positive reviews
- 84%
- Total reviews
- 113
- Release date
- 17 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 43 | -50 | -53.8% | 12 | -71.8% |
| October 2026 | 27 | -66 | -71.0% | 9 | -70.0% |
| September 2026 | 93 | — | — | 30 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £17.99 | £15.83 | 12% | £15.83 | No change recorded |
| United StatesUSD · US | USD | US$17.99 | $15.83 | 12% | $15.83 | No change recorded |
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| MalaysiaMYR · MY | MYR | MYR 54.99 | RM48.39 | 12% | RM48.39 | No change recorded |
| NorwayNOK · NO | NOK | NOK 179.00 | 157,52 kr | 12% | 157,52 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$29.99 | NZ$ 26.39 | 12% | NZ$ 26.39 | No change recorded |
| PeruPEN · PE | PEN | S/.45.50 | S/.45.50 | 0% | S/.40.04 | 26 Sept 2026 |
| PhilippinesPHP · PH | PHP | ₱739.00 | P650.32 | 12% | P650.32 | No change recorded |
| PolandPLN · PL | PLN | 64,99 zł | 64,99 zł | 0% | 64,99 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
33 Days till Extraction is a top-down sci-fi action RPG shooter with roguelike progression, set on a distant planet shattered by orbital bombardment. You are a Space Desant death-chaplain stranded on a hostile world and hunted by spec-ops elites and lowlife bounty hunters alike. Extraction is 33 days away.
Daylight means death. Patrols sweep the surface relentlessly, forcing you to hunker down in basements and ruins. Only at night can you emerge — to raid, scavenge, fight… and raise the dead. Necromancy may not be your primary calling, but out here, you take every advantage you can get.
SHOOTER MEETS ROGUELIKE
Each run sends you into procedurally generated zones filled with unpredictable enemies, events, and rewards. Learn the planet’s rules, adapt your build, and push further with every attempt.
Death is not the end. Through forbidden rites and battlefield improvisation, fallen fighters can be raised again — letting you experiment, recover, and evolve instead of starting from zero.
ACTION RPG WITH TECH-MAGIC
Harness brutal firepower and unholy abilities alike:
– Plasma, laser, ballistic, and experimental weapons
– Necromancy, vampirism, and energy manipulation
– Tech-magic hybrids that blur the line between science and sorcery
Customize your loadout with gear, perks, and powers — forging deadly synergies between weapons and the undead forces at your command.
BUILD YOUR BASE
Between runs, return to your base to construct and upgrade facilities, recruit new fighters with unique traits, prepare loadouts for different playstyles and unlock long-term progression and new possibilities.
Your base is your last refuge — and your staging ground for the nights ahead.
A BROKEN PLANET TO EXPLORE
Explore the remains of a shattered world: abandoned installations, military strongholds, and ruined urban zones — all procedurally generated for high replayability and constant surprise.
This game contains no AI-generated models, textures, or other images, nor does it contain AI-generated code, sound effects, or written content. All such materials were created exclusively by human artists, developers, writers, and other members of the development team.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Raidpartsextracted | 83.2% |
| 02 | Allobjectivecontainersopened | 70.0% |
| 03 | Allsurroundingenemieskilled | 59.9% |
| 04 | Panickedenemykilled | 57.5% |
| 05 | Multiplekill | 53.3% |
| 06 | Rareweaponfound | 52.4% |
| 07 | Tauntedenemykilled | 48.1% |
| 08 | Totalkills1 | 47.3% |
| 09 | Consecutivenoretaliationkills | 41.9% |
| 10 | Allroomsunlocked | 40.1% |
| 11 | Juggernautkilled | 34.1% |
| 12 | Raidcompletedonharddifficulty | 32.8% |
| 13 | Raidcompletedwithouthealing | 32.0% |
| 14 | Fullyequippedwithrare | 30.8% |
| 15 | Lifethreadinstalled | 30.1% |
| 16 | Necromancypointsearnedinsingleraid | 28.8% |
| 17 | Legendaryweaponfound | 28.6% |
| 18 | Characterhighlevelreached1 | 26.9% |
| 19 | Quadrapedmechdestroyed | 23.6% |
| 20 | Weaponskilltreelearned | 22.8% |
| 21 | Rareitemcrafted | 19.8% |
| 22 | Charactergainedmanylevelsinraid | 18.4% |
| 23 | Totalinflamedenemies | 18.0% |
| 24 | Simultaneousmultiplekillbysniperrifle | 16.8% |
| 25 | Killsinminute | 16.6% |
| 26 | Simultaneousmultiplekillbyenvironment | 15.1% |
| 27 | Simultaneousmultiplekillbythrowingweapon | 13.7% |
| 28 | Simultaneousmultiplekill | 12.8% |
| 29 | Multiplekillbyshotgun | 11.2% |
| 30 | Fullyequippedwithlegendary | 10.9% |
| 31 | Projectcompleted | 10.5% |
| 32 | Projectcompletedfast | 10.1% |
| 33 | Allroomslevel3 | 10.0% |
| 34 | Donnaevacuated | 10.0% |
| 35 | Characterhighlevelreached2 | 9.8% |
| 36 | Simultaneousmultiplekillbyshotgun | 9.6% |
| 37 | Weaponslooted | 9.3% |
| 38 | Necromancyskilltreelearned | 9.2% |
| 39 | Totalkills2 | 7.7% |
| 40 | Victorywithfewhires | 6.9% |
| 41 | Headquartersskilltreelearned | 6.1% |
| 42 | Charactershired | 5.9% |
| 43 | Squadpower | 5.7% |
| 44 | Raidcompletedonveryharddifficulty | 5.4% |
| 45 | Raidsuppliesextracted | 4.9% |
| 46 | Victorywithnodeaths | 4.7% |
| 47 | Raidcompletedwithouttakingdamage | 4.2% |
| 48 | Simultaneousinflamedenemies | 4.0% |
| 49 | Simultaneousmultiplekillbygrenadelauncher | 3.5% |
| 50 | Victorywithnofailedraids | 3.0% |
| 51 | Dailymoneyincome | 2.4% |
| 52 | Foodconsumptionperday | 1.3% |
| 53 | Projectcompletedonmaxdifficulty | 1.1% |
| 54 | Raidcompletedquickly | 0.8% |
| 55 | Raidcompletedundetected | 0.8% |
| 56 | Largeundeadsquad | 0.5% |
| 57 | Sniperheadshotswithoutmissing | 0.5% |
In the Necrotic Zone, the Raise Dead ability now lets players turn the walking dead into allies.Added a revival button to the fallen character menu. A hint about reviving fallen fighters now appears at the base.Action buttons in the Clinic are now more informative.Skills in the green branch that grant bonuses in a specific room now display that room's icon.The Necrotech Skull description now explains that it can be used in the skill tree.Fighters in the Barracks now gain significantly more experience for defending the base against strong enemies.Fixed the health card's bonuses: the healing bonus now applies to consumable medkits, and the character health bonus is now correctly applied during raids.Fixed a display issue with the tooltip for the Necrotech Skull slot in the skill tree when using a gamepad.
Read full update on Steam ↗Trophy skulls attached to armor now rattle with every step and when they bump into each other in the character preview. The sound can be disabled during raids in the settings.Characters no longer slide across the ground when throwing grenades while running.Armor repaired during an anti-drone discharge no longer continues glowing until the end of the raid.The Uncommon Armor card no longer grants enemy armor.If the game closes unexpectedly, a warning appears on the loading screen the next time you launch it, suggesting that you try DirectX 11 instead of DirectX 12.
Read full update on Steam ↗New FeaturesAuto-Battle. Raids can now be resolved automatically instead of being played manually. A results screen shows the projected outcome, resources gained, and squad casualties. You can accept the results, play the raid yourself, or retreat.Quick Battles. Jump straight into combat from the main menu! Choose between the Spaceport Battle and a Random Raid, both featuring a pre-leveled squad equipped for the location. The Final Battle becomes available after completing the game.Necroskulls. A new type of implant that unlocks a second active necromancer ability in the skill tree.Necromancer Abilities as Consumables. Active necromancer abilities are now available as consumable items — special vials that let you unleash their effects.Raven Companion. Unlock a raven through a new skill! It perches on your character's shoulder and assists in combat.Trophy Skulls. Skulls now hang from y...
Read full update on Steam ↗Fixed desynchronization of location objects in co-op for players with GPUs from different manufacturers.The reward tooltip is now shown when selecting a quest in the journal with a gamepad. Staff tooltips at the base now show only the bonuses applicable to the current room.Reduced store prices for the Life-thread and decorations. Disassembling an item now returns the resources actually spent, taking into account resource savings during crafting. Fixed the actual durability of rare armor in battle: it remained at the level of a common item, i.e. below the values displayed in the UI for rare items. However, the durability bonuses themselves have been slightly reduced, from +60% to +50% for legendary armor.Shots fired on a high platform no longer attract mobs below and no longer start chest timers.fixed a rare case of a projectile dealing double damage to the same target or to the player...
Read full update on Steam ↗The transport mech's platform and the black tent's roof are now hidden and no longer block the view when the player aims at them with the third-person camera.Buffed skills: "Shotgun Master", "Energy Weapon Master", "Volatile Powder", "Flammable Gases".Buffed weapons: "Burr Launcher", "Laser".Buffed weapon effects with target explosion and with vampirism on attacks from behind.Enemies killed by a melee attack no longer explode when the weapon has the corresponding effect.Added tutorial hints about reanimating fallen characters.Fixed the leveling quest in the Gym.Added the option to launch the game with DirectX 11 for players experiencing unstable DirectX 12 performance.
Read full update on Steam ↗Game difficulty is noticeably lower in the early days and gradually rises to normal values by the second third of the game.Resurrection time at the Clinic reduced to 1 day.The autocannon vehicle is now more noticeable and has been moved to higher-level locations due to its danger.The "Local Remedies" card now grants 3 Medical Crates.Starting a new game no longer launches the prologue fight at the spaceport.The game will resume from the previous day if it crashes mid-raid.
Read full update on Steam ↗Updated the engine version, fixing several causes of crashes. Logs now include more information for debugging GPU-related crashes.Removed the "Fullscreen" display mode from the settings due to frequent crashes with DirectX 12. "Borderless Window" is now used instead.Fixed screen darkening when lowering the resolution below the native resolution in "Borderless Window" mode.Added the Anti-Drone Discharger. It can be crafted and is also granted during the third tutorial quest.Starting Food supply increased to 20, and Food income increased by 50%.Rebalanced Food recipes and expanded the descriptions for the Kitchen and food items.Extracting life remnants at the Clinic now grants Food in addition to Necromatter.Reduced the number of quadpods roaming the area.The prologue fight can now be skipped by holding the Escape key.
Read full update on Steam ↗We’ve made several improvements to the demo, but the biggest one is this: every squadmate is now a genuinely unique character. Each and every one has their own personality, individuality, and identity — they’re no longer just members of the squad, but characters of their own.Check it out!
Read full update on Steam ↗In the Necrotic Zone, the Raise Dead ability now lets players turn the walking dead into allies.Added a revival button to the fallen character menu. A hint about reviving fallen fighters now appears at the base.Action…
Trophy skulls attached to armor now rattle with every step and when they bump into each other in the character preview. The sound can be disabled during raids in the settings.Characters no longer slide across the grou…
0 positive · 1 negative.
2 positive · 0 negative.
New FeaturesAuto-Battle. Raids can now be resolved automatically instead of being played manually. A results screen shows the projected outcome, resources gained, and squad casualties. You can accept the results, play…
1 positive · 0 negative.