Store data
- UK price
- £15.99
- US price
- $16.19
- Positive reviews
- 84%
- Total reviews
- 2,597
- Release date
- 10 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 3,332 | -2,980 | -47.2% | 1,373 | -57.3% |
| October 2026 | 2,465 | -3,847 | -60.9% | 1,114 | -59.1% |
| September 2026 | 6,312 | — | — | 2,726 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £15.99 | £14.39 | 10% | £14.39 | No change recorded |
| United StatesUSD · US | USD | US$17.99 | $16.19 | 10% | $16.19 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
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| IsraelILS · IL | ILS | ₪64.99 | ₪58.49 | 10% | ₪58.49 | No change recorded |
| IndiaINR · IN | INR | ₹839.00 | ₹ 755 | 10% | ₹ 755 | No change recorded |
| JapanJPY · JP | JPY | JP¥2,250 | ¥ 2,025 | 10% | ¥ 2,025 | No change recorded |
| South KoreaKRW · KR | KRW | ₩19,000 | ₩ 17,100 | 10% | ₩ 17,100 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 3.600 | 3.24 KD | 10% | 3.24 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 5,280.00 | 4 752₸ | 10% | 4 752₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$239.99 | Mex$ 215.99 | 10% | Mex$ 215.99 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 42.99 | RM38.69 | 10% | RM38.69 | No change recorded |
| NorwayNOK · NO | NOK | NOK 215.00 | 193,50 kr | 10% | 193,50 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$27.99 | NZ$ 25.19 | 10% | NZ$ 25.19 | No change recorded |
| PeruPEN · PE | PEN | S/.44.49 | S/.44.49 | 0% | S/.40.04 | 25 Sept 2026 |
| PhilippinesPHP · PH | PHP | ₱555.00 | P499.50 | 10% | P499.50 | No change recorded |
| PolandPLN · PL | PLN | 56,99 zł | 56,99 zł | 0% | 56,99 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Welcome to Elderfield is a cozy horror RPG where the abnormal is normal, the townsfolk are odd, the eldritch beings watch over you and the local news reports seem stranger by the day.
Everything in Elderfield is unsettling, from the haunting, horror manga-inspired, hand-drawn visuals to the dark, lofi soundscapes composed by Dated. Despite the strange creatures lurking just outside your home, those who wander into Elderfield rarely find a reason… or option, to leave.
Customize your home and character, unravel daily mysteries, befriend the odd townsfolk (or even marry one!), go fishing, spend your afternoons mining and forage through the surrounding wilds… There's lots to do in Elderfield!
Cultivate your land, harvest your crops, and stop the growth of unruly tentacles. Manage a variety of strange, otherworldly livestock, grow useful crops like corn, pumpkins, teeth or eyeballs and hope that beings from the woods don’t wander onto your farm .
Choose your difficulty, how much suffering can you endure? For players seeking a peaceful life of harvest and discovery, cozy difficulty offers a more laid-back experience . For those who crave a challenge, the Old Gods are waiting .
Elderfield features a deep, turn-based combat system where you must utilize gathered resources, strategic buffs and diverse equipment to survive encounters with ancient, Lovecraftian horrors.
Die, learn, farm, and forage… Then die again.
Full RPG life sim with relationships, customization, fishing and more
Hand drawn horror manga inspired artwork
Dark lofi soundtrack by Dated
Build your farm, manage animals, mine and forage to build resources
Play on cozy mode or test your skills and resource building with in depth turn based combat
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Wte Start | 89.4% |
| 02 | Wte Death 1 | 60.5% |
| 03 | Wte Crop 1 | 57.3% |
| 04 | Wte Sickly | 51.3% |
| 05 | Wte Jacked | 48.8% |
| 06 | Wte Gold 1000 | 44.3% |
| 07 | Wte Hall | 40.1% |
| 08 | Wte Curious | 36.0% |
| 09 | Wte Admin | 35.5% |
| 10 | Wte Death 10 | 29.2% |
| 11 | Wte Crop 100 | 26.2% |
| 12 | Wte Gold 10000 | 20.8% |
| 13 | Wte Mushroom | 18.3% |
| 14 | Wte Lemonade | 14.2% |
| 15 | Wte Tree | 13.0% |
| 16 | Wte Animal 50 | 11.6% |
| 17 | Wte Colony | 9.2% |
| 18 | Wte School | 8.2% |
| 19 | Wte Gold 100000 | 5.7% |
| 20 | Wte Crop 1000 | 4.4% |
| 21 | Wte Regifter | 4.1% |
| 22 | Wte Soul | 4.0% |
| 23 | Wte Zealot | 3.2% |
| 24 | Wte Animal 500 | 2.6% |
| 25 | Wte Angler | 2.4% |
| 26 | Wte Art 1 | 2.1% |
| 27 | Wte Hearts 1 | 2.0% |
| 28 | Wte Godmode | 1.8% |
| 29 | Wte School All | 1.7% |
| 30 | Wte Death 100 | 1.2% |
| 31 | Wte Daeus | 1.1% |
| 32 | Wte Gold 1000000 | 1.1% |
| 33 | Wte Delvek | 0.9% |
| 34 | Wte Nails | 0.9% |
| 35 | Wte Marry | 0.8% |
| 36 | Wte Haggard | 0.6% |
| 37 | Wte Kaal | 0.6% |
| 38 | Wte Art All | 0.4% |
| 39 | Wte Savior | 0.4% |
| 40 | Wte Tower Cozy | 0.4% |
| 41 | Wte Tower Easy | 0.3% |
| 42 | Wte Tower Normal | 0.2% |
| 43 | Wte Borrowed | 0.1% |
| 44 | Wte Hearts All | 0.1% |
| 45 | Wte Tower Custom | 0.1% |
| 46 | Wte Animal 5000 | 0.0% |
| 47 | Wte Badfriend | 0.0% |
| 48 | Wte Crop 10000 | 0.0% |
| 49 | Wte Oblivious | 0.0% |
| 50 | Wte Tower Hard | 0.0% |
| 51 | Wte Tower Nightmare | 0.0% |
CHANGELOGFixed resources spawning overlapping each otherFixed battles happening more often than other results when triggering a mining hazardFixed Crusader's Greaves requiring itself as a materialFixed selecting an item in the overburdened scene not opening the discard window
Read full update on Steam ↗CHANGELOGFixed mining hazards becoming more frequent after the recent debris changesFixed stat loss still happening at night on normal or lower difficulty for some playersFixed messages skipping without holding the mouse sometimesFixed many Job Board tasks being active without accepting themFixed the changes to Catacombs shop prices not applying on existing save filesAdded a potential fix for a crash when unlocking an achievement while the Steam connection has failedFixed the Cat Toy not being able to be turned inFixed the Weird Fish not appearing properlyFixed many font options being removed in the previous updateFixed "Die" items not being giftableFixed the selected consumable sometimes being changed while trying to eat food, causing the wrong item to be usedFixed some lines of text randomly failing to translate to other languagesFixed the watering can not charging its distance at t...
Read full update on Steam ↗- Fixed Adrian's "Tentacle Cleanup" task not progressing.
Read full update on Steam ↗- Fixed the item stats not displaying in the equipment scene
Read full update on Steam ↗This update should clear up the majority of the bugs and crashes that have been reported so far.This should also improve the SteamDeck performance, specifically reducing stuttering and frame drops. I also just want to thank everyone for all of the feedback so far! I am taking note of all of it, and I have many improvements planned for the future. The focus right now is getting the game to a stable place while tackling some easy balance/QoL changes, and then I'll shift the focus more toward more in-depth balance, QoL and content updates. This is a solo project and it may take some time to roll out all of the changes I have planned, so thank you all for your patience! Rest assured that I am reading all of the feedback and will be updating the game until it feels like it has struck the right balance for as many players as possible without losing sight of the core vision for Welcome to El...
Read full update on Steam ↗CHANGELOGFixed bait not adding the correct rate to bait-exclusive fish (such as Leeches)Fixed a lot of misc. missing localized textFishing spots will no longer try to target diagonals on controllerThe tile highlight image will now hide when an event is running, making it less visually obtrusive(Hopefully) Fixed the "Cannot set properties of null (setting 'baseTexture')" crash when transitioning from maps with a fog effectFixed some audio issues relating to the radio (such as the BGM volume setting being turned down)Fixed sprite-based mouse interaction not working properlyFixed holding control to pick up ground decorations sometimes requiring many tries to workBee Houses now have a 1/3 chance to give waxFixed the relationship status not changing in the gift menu when you marry an NPCFixed the battle scene cursor image not moving to lower skills in the listFixed the item name tooltips n...
Read full update on Steam ↗Fixed the player starting in the wrong area (and without character customization)Fixed an issue which caused looping dialogue when interacting with NPCs via mouse, or when holding the space bar
Read full update on Steam ↗v0.11.17 is a big update to the Demo, so buckle up for this goliath changelog!AdditionsAdded localization for Chinese, Portuguese, Spanish, French, German and Russian. These can be set via the "Language" option on the first page of the options menu.Added 5 new hairstyles to the gameAdded a new "Social" menu for tracking friendship level and liked/disliked gifts for NPCs (this will not retroactively show gifts that you gave before this update)Added a new "Loadouts" feature to the equip menu, which replaces the "Optimize" option. This allows you to save and rename up to 10 equipment loadouts, and switch between them whenever you like. The Optimize feature has been removed entirely (due to it leading to way too many confusing situations with equipment locking stats/skills/changing basic attacks etc.).Added new graphics config options for Ambient VFX, Weather VFX, Footprint VFX, and Fog V...
Read full update on Steam ↗Some last-minute fixes before Next Fest kicks off! If you experience any bugs, please post them in the Discussions forum, and I will fix any stragglers as they come up. CHANGELOG Large placeable objects now fade out when the player moves behind them (Fruit Trees, Water Wheel, Windmill, Wind Turbine)Fixed Treasure Tentacles vanishing on map change instead of sticking around for the full day when they spawnAdded more particle effects for hitting wood/rocks and other random thingsAdded better mouse cursor hiding logic so the cursor will hide more easily and consistently for gamepad usersSmoothed out various map loading stutters and delays, especially when loading save files and between areasFixed the radio not respecting the master and BGM volume settingsFixed the radio menu showing two selection cursorsFixed item harvest messages sometimes showing the wrong item nameMade the item harves...
Read full update on Steam ↗I was walking in the mall the other day and found a note on the floor. I think it said something like this…If you’re reading this, it’s your sign to play more Elderfield, yes, even more than you already do.The Demo has been updated, and there is a TON of new features! This is a complete revamp of your favourite town 🎃There have been some hefty additions and changes across gameplay, visuals, bug fixes, and epic quality-of-life updates that will make the overall experience immaculate:Added new retro CRT mode!Gameplay Overhaul: Features a smoother hybrid pixel/tile movement system with 8-directional interaction, dynamic camera tracking, and wandering enemies that can now see, hear, and chase you.Farming Upgrades: New tools and systems, new crop to plant and can go upstairs in the Farmhouse.Combat & Equipment: new mine area with 3 new enemies and one boss, new equipment upgrading system,...
Read full update on Steam ↗The demo has been dormant for a while now, but this update brings it functionally in-line with the current state of the game's development. This means all QoL, fixes, early-game changes, and system reworks that the current build of the full game has. This will now feel more like playing the early areas of the game as it will be when it is finished. This also adds a small bit of new content, namely a new task which comes with its own area, monsters and boss.CHANGELOG:Big Changes MovementCompletely overhauled the movement system. The game now uses a hybrid system, somewhere between "pixel movement" and "tile-based movement". This should make movement feel smoother, while still maintaining the game's tile-based interaction and collision system. Added full 8-directional interaction support. Now, you can highlight all 8 tiles surrounding the player with the mouse, and interact with diagona...
Read full update on Steam ↗CHANGELOGFixed Molly not appearing in the workshop after her taskAdded a failsafe to reduce the frequency of invisible crop sprites
Read full update on Steam ↗CHANGELOGReworked all monster drop tablesAdded several new forge recipes for equipment that uses monster dropsAdded several new cooking recipes for food that uses monster dropsAdded 3 new items to the Prep Table and Drying RackAdded one new seed to Crawford's shopReworked the way that villager schedules are determined, which should create more variety and randomnessTanner and Molly now have schedulesFixed a bug that causes the bath in the tutorial to not show any optionsFixed a bug that enabled some incorrect demo featuresAdded a failsafe to keep trough feed limits from changing to impossible numbersFixed some stats showing way too many decimal placesFixed some object placement bugs, including some tiles on the farm blocking placement and objects not always having the correct footprint during placement
Read full update on Steam ↗CHANGELOG The action choice menu now always appears relative to the player's screen positionFixed using the wardrobe on high zoom settingsAdded more stats to the Status menu, such as Hit Rate etc.Element names are now colored in the Status menu to match the color of damage numbers from attacks of that element, hopefully making it easier to understand what you are being hit by.Fixed Harvest Chambers not always showing the right farmer priceFixed the changes to the difficulty options not taking effect in the previous update
Read full update on Steam ↗PATRONS CHANGELOG Added more than 100 new decoration items. These can all be found randomly at the Furniture ShopThe furniture shop now stocks more decorations at once each day (up from 6 to 10)Added a news broadcast for the Harvest Festival day.Fixed the Fishing Contest appearing in the calendar too earlyFixed the calendar not displaying during certain monthsFixed some spawning bugs for the "Egg" Festival eventFixed the Hallows' Eve decor shop not having any items in stock NON-PATRONS CHANGELOG Updated all remaining tutorial images to match the new tutorial artwork styleFixed the status menu showing elemental resistances as the opposite of their true valuesFixed the color for negative elemental resistance in the status menuFixed swift attacks still hitting the player (and other enemy hit rate bugs)Fisherman Herb will now appear at the Lakefront even on Lakefront-specific news days (t...
Read full update on Steam ↗PATRONS CHANGELOG Fixed Duskmelon Slices not being compatible with the keg or preserving barrelFixed Duskmelon Slices being selectable for the slicerMoved one Large Hammer into the Skeleton Merchant's shopMoved a chest with a Wire Cutter to a new location in the CatacombsFixed a bug which sometimes caused the Water Wheel to make the player's farm energy 0 instead of 50Added a failsafe to (hopefully) stop the fishing contest judging from being skipped sometimes NON-PATRONS CHANGELOG Fixed Ctrl not working properly. Re-bind it in the settings to fix it.Fixed a bug which sometimes repeatedly enabled the map cursor in situations that it shouldn't (like fishing)Added a failsafe to keep the midnight event from being skipped while placing decorations
Read full update on Steam ↗PATRONS CHANGELOG Fixed Hardwood not producing paper in the SlicerFixed Wood not being useable in the SlicerFixed the Slicer giving Radiant Scales instead of Duskmelon SlicesFixed Farmer Sven only accepting exact amounts of Dense Fertilizer Lv2Fixed some fish item IDs being mixed up at the Campsite, causing some unusual catchesMade some changes to possibly stop some of the "Scope of: Null" crashes NON-PATRONS CHANGELOG Added a new mouse targeting system for combat. A new series of buttons will let mouse users switch and select targets (fixing the old janky system that didn't work a lot of the time due to overlapping enemies)If there is only one enemy, it will now automatically be selected for your attack, reducing clicks required in combatEnemy target cycling now works from left to right and vice-versa (rather than the order of the troop ID), making cycling through targets more intuit...
Read full update on Steam ↗CHANGELOG Fixed some skill effects not triggering at the proper rateFixed issues relating to selling items in shops
Read full update on Steam ↗CHANGELOG Fixed the lag spike when putting items in a processorAdded a new config option: Camera ZoomYou can now scale the zoom from 0.5x to 2x the default zoom. This should help accommodate more screen sizes and improve accessibilityAdded new config options: Tile Highlight Style/ColorYou can now change between 4 styles of tile highlight images, and change between black or white NOTE: The tile highlight image will appear out of place when zoomed in/out on old saves. Only adjust the zoom on old saves if you are using keyboard/gamepad or don't care about the odd tile highlight placementAdded a new animation effect system, and added several new animation effects to various actions such as farming and foraging, with more to comeBattle items now deal 2x damage to non-boss enemiesFixed a bug where getting water turned the player the wrong way sometimesReduced the chance of taking damage or...
Read full update on Steam ↗CHANGELOG Fixed the Travelling Merchant shop bug,Fixed the item discard bug,Added a new type of item: Battle Items. These can be used to apply debuffs, deal some damage and other effects, and can be used even when stunned, dizzy or when the enemy is guarding. These can be found randomly around the world in many locations. There are currently 7 different kinds,Some weapons now change the player's basic attack skill,Made several optimizations to the Old Woods Mine 3F to reduce generation time and lag,Some weapons now cause certain skills/rituals to generate additional combat points when used,Energy Shot now properly inherits the attack element of your equipped weapon (just like the basic attack),Slightly nerfed the "Energizing" skills/rituals from 25% to 20%,The Combat Log now shows skill and item names, as well as who is using them.,Players on existing saves can now pass through the ga...
Read full update on Steam ↗CHANGELOG Added many new equipment abilities to various weapons, off-hand items and trinkets to generate Combat Points when using Basic Attacks or Guarding,Updated the item and coat rack sprites for Old Man Jackson's task,Removed the "Lost Gameboy" task. Tanner now opens the gate immediately with new dialogue.,Molly now fives you a furnace as soon as you unlock the forge, rather than Hans during his 2nd task.,Fixed the Defensive points ability healing un-rounded numbers,Fixed the Swift points ability triggering on enemy attacks that can't miss anyways (such as buffs),Fixed many crow sprites blinking on and off randomly
Read full update on Steam ↗PATRONS CHANGELOG Fixed god forge equipment recipes not un-learning on craft, Fixed the golden beetle not requiring a net, Fixed Sam vanishing part way through her task dialogue during "Childhood Fear", Fixed the Saloon stock not resetting weekly, NON-PATRONS CHANGELOG Added a new small area - Town Outskirts (South), Changed months to have 28 days instead of 31 (be on the lookout for new tax man/merchant bugs!), Fixed 12 PM showing AM, Fixed the left mouse button not working after attempting to fish without a rod, Fixed the bestiary not showing entries on mouse-over, Fixed some out of battle skills not targeting the character properly w/ mouse
Read full update on Steam ↗PATRONS CHANGELOG Fixed the Mall Mine F3 tree not being choppable with sturdy or higher axes, Reduced the "Dizzy" debuff attack fail chance form 50% to 33%, Added a storage chest to the potion lab, Fixed Whetstone and Perfect Opal shop stock bugs, NON-PATRONS CHANGELOG Added a bus stop to the Mall, Fixed silver quality corn price, Fixed the shop crash when inventory is full and attempting to buy an item, Fixed a crash when attempting to deposit an item into a treasure map loot container, Fixed a crash when moving into an empty inventory from a storage window, Fixed a bugged item slot being selected when moving into some storage tabs.
Read full update on Steam ↗PATRONS CHANGELOG Fixed Adrian's tasks (again!), NON-PATRONS CHANGELOG Fixed Adrian's tasks (again!), Fixed a major bug when crafting multiple items at once, Fixed a crash when there are no items in an inventory tab, Made another change to improve wandering crop spawning
Read full update on Steam ↗PATRONS CHANGELOG Fixed some graphical bugs on the Greystone Estates rooftop NON-PATRONS CHANGELOG Added new farm decoration: Stone Path Tile (craft at workbench), Fixed Pumpkins and Headbushes not spawning, Fixed "Tentacle Cleanup" task (Hopefully), Fixed the tile select highlight showing during sleep scenes and object placement, Fixed object placement sometimes causing a double-click, Fixed time passing while placing objects (and the bugs that came with that), Fixed Rainmen/Watcher not always triggering properly., Fixed the Staring Woman event triggering at the same time as other events, Darkened the ground under watered crops (newly watered crops only), Fixed flooring item descriptions, Made the fishing wait bar smaller, Sped up fishing catch rate by 25%
Read full update on Steam ↗PATRONS CHANGELOG Adrian's Old Woods task can now be turned in for bugged users (hopefully!) NON-PATRONS CHANGELOG Fixed various fishing bugs caused by new mouse inputs, Fixed mail scrolling (use A/D, touch, mouse drag or scroll wheel to scroll mail), Added a new tip message to help players find the farm pond for the first time.
Read full update on Steam ↗Well folks, the time is here! It's time to break all of your save files. Those who have been following the game's progress will have been expecting this for a while now. It's taken about 6 months to get everything working properly, but it is time to finally give the game's controls an upgrade. This update will be dropping soon, so now is your advance notice to disable automatic updates for the game if you don't want these changes. That said, if you do accidentally update but want to play your old saves, this is easily fixed (read on). This update will not be compatible with saves made on previous versions of the game. That said, you can continue to play your old saves on the previous version of the game. If you accidentally update to this version and didn't mean to (ie. Steam auto-update), you can find the last version of the game which is compatible with old saves here: https://welco...
Read full update on Steam ↗PATRONS CHANGELOG Fixed chests spawning in front of some god doors Fixed Terry not taking your Mayonnaise Fixed the Old Woods map marker getting stuck (Hopefully) Fixed new pet shop/nursery stock for existing saves NON-PATRONS CHANGELOG Added two new hair style options (bun and fringe) Reworked optimize button to prioritize stats more effectively, and to configure physical attack builds only Fixed LB and RB not working on gamepad for seeds/items Tentacows now always have a small chance of giving a regular quality small milk, regardless of friendship (to always allow low-quality cheese aging for cooking recipes)
Read full update on Steam ↗PATRONS CHANGELOG Added new area: Town (Northwest) Added new area: The Library (Its layout changes weekly) Added 10 new ritual tomes (Found in library) Added 5 new cooking recipes (Found in library) Added 1 new regular enemy Added religion system Added many new god alignment doors all over the world (14 so far) Added new crafting station: The God Forge (Found in church) Added 23 new crafting recipes (Via the God Forge) Added 2 new shops: The Pet Shop and The Nursery Moved pets, flower seeds and tree seeds to the new shops Added a new bus stop (Town Northwest) The big tree in the mall mines 3F can now be cut Hopefully fixed the "Secrets of the Deep" task sometimes not working Added homes for Alice, Edwin, Josh and Ellie Added several new NPC schedule possibilities NON-PATRONS CHANGELOG Added new menu item: World Map Switched to a simpler keyboard/gamepad config system. You may need to...
Read full update on Steam ↗PATRONS CHANGELOG Fixed "Cat's Ingenuity" buff not properly affecting evasion rate Fixed Cloudberries not being processable in kegs Fixed a potential screen freeze at midnight NON-PATRONS CHANGELOG Added a new "Custom" difficulty, with new ways to make your life miserable Reworked the battle flash effect Changed the time layout to standard time Updated the bestiary to have proper images for all the recent enemies Fixed incorrect flower icons
Read full update on Steam ↗PATRONS CHANGELOG Fixed some pets always showing their name as "0" Fixed potion crafting not taking materials from storage Fixed the Old Woods god shrine not working NON-PATRONS CHANGELOG Fixed the Tax Man always giving the same buff/debuff Fixed the random baby Tentacow in the ranch Fixed chopping wood with a full bag causing a message loop Fixed wrong bestiary image for Hungry Plant
Read full update on Steam ↗PATRONS CHANGELOG Nerfed the lv2 farm regular enemies Lots of random enemy stat decreases Improved exp rate for a variety of enemies Lightning rods now require a void crystal Void crystal ore has been added to the Old Woods mine NON-PATRONS CHANGELOG Buffed magic damage for all spells Lots of random enemy stat decreases Reduced enemy stat modifiers on Hard/nightmare by 5/10% Removed the negative exp modifiers from hard and nightmare mode Increased exp gain on easy mode to 150% Fixed the damage formula for All or Nothing Improved exp rate for a variety of enemies Changed the color and contrast of the fishing bar Added a failsafe to stop the lightning effect sometimes getting stuck on map transitions
Read full update on Steam ↗PATRONS CHANGELOG Fixed eggs not spawning on subsequent news events NON-PATRONS CHANGELOG Removed the Dripper encounter before the lakefront ladder Added some failsafes to hopefully stop the tax sign from not showing up sometimes Added crit chance to many more weapons Fixed normal quality fruit tree items not being selectable for the Preserving Barrel Changed the way elemental resistances are displayed in the equip scene Changed the wording for recovery/food effect stats Fixed flowers, trees, casks sometimes growing instantly Fixed some incorrect flower growth speeds Fixed ranch animals not being affected by storms Added a failsafe to (hopefully) add the Sturdy Scythe recipe to existing saves Updated recipe book descriptions to match the new food stats
Read full update on Steam ↗PATRONS CHANGELOG Fixed some cat event buffs not clearing NON-PATRONS CHANGELOG Fixed the "FSH_Sprite" crash when fishing Fixed the random sell price doubling bug Fixed the midnight black screen freeze Fixed the black screen freeze when dying in your sleep/rats attacking in sleep Changed some shop stocks and prices
Read full update on Steam ↗PATRONS CHANGELOG Fixed farm computer not returning item when picked up Fixed some pets having constant walking animations Slightly nerfed all Old Woods regular enemies You can now get both single and double battles in the deeper part of the Old Woods (instead of only doubles) NON-PATRONS CHANGELOG Nightmare difficulty modifiers have been changed from 175% stats to 150% and 50% exp to 75% (this will affect existing saves) Fixed the quantity selection bug when selling items
Read full update on Steam ↗PATRONS CHANGELOG Fix Tall Man lv2 dying too early Fixed the Fruit Salad cooking recipe crash Fixed milk not working in cooking recipes NON-PATRONS CHANGELOG Added 2 new types of large farm clutter Reduced the total amount of starting clutter on the farm but increased the amount of large clutter objects. This reduced clutter object count will improve framerate on lower-end devices and Steam Deck. Existing files will only see improvements over time as they gradually clear away existing farm clutter. Added new artwork for the tutorial scenes Fixed farm bosses giving duplicate equipment (after new loot only) Fixed happy cows not giving large milk The character customizer now shows the face portrait when choosing face/body type Fixed "Fear" and "Panic" descriptions
Read full update on Steam ↗PATRONS CHANGELOG Your first house upgrade now unlocks a new food crafting station: The Juicer (this will be automatically added to existing upgraded kitchens) Added 8 new cooking recipes to the Juicer (unlocked automatically) Your first house upgrade will now trigger new mail from Chef Elroy, adding 4 new recipe books to his shop (Hopefully) fixed the price of the Windmill blueprint from randomly rising Fixed Bighead lv2 immortality bug Fixed Henrietta pet dialogue repeating Fixed silver Celery sell price bug NON-PATRONS CHANGELOG Buffed nearly all food items Bugged boss spawn farms will now actually get the boss clear NPC to fix it (they spawn on the path to the farm)
Read full update on Steam ↗PATRONS CHANGELOG Added a new farm boss (guaranteed to spawn as the next boss after the Old Woods is unlocked) Fixed upgraded farm bosses not spawning after unlocking the Old Woods NON-PATRONS CHANGELOG Fixed Windmills duplicating items
Read full update on Steam ↗PATRONS CHANGELOG Fixed buff meals and their recipe book descriptions not mentioning their stat buffs (Angler's/Rancher's/Hunter's Meals) NON-PATRONS CHANGELOG Added new building contract: Windmill (buy from Klaus) You can now overwrite existing farm buildings with a new one (all animals in that field will be lost) Processors and most other "choose an amount" scenes will now start at the number the player has in their inventory. Fixed the way that evasion displays in the equip info scene Made Soul Swarm arms a bit easier to target with mouse Fixed some of the weird loading in the house after dying Fixed mall god shrine loot not working properly Fixed incorrect tooth sell price at the Travelling Merchant Fixed storms not watering crops Fixed some of Edwin's schedule locations not activating Fixed single fence posts having wrong collision size
Read full update on Steam ↗PATRONS CHANGELOG Gloom Ale and Honey Mead can now be aged in Casks Fixed some of Henrietta's mail not sending Stronger farm monsters now spawn when clearing farm clutter after unlocking the Old Woods Stronger versions of the farm bosses can spawn after unlocking the Old Woods (with new loot) Stronger monsters and treasure goblins can spawn from farm grottos after unlocking the Old Woods NON-PATRONS CHANGELOG Added new farm decorations: Wood Fence, Small/Large Tiles (Wood/Stone) (craft at workbench) Added an NPC that you can pay to clear any bosses from your farm (after you have died to it once). This NPC will load automatically on old saves that have an active boss or that had a bugged boss spawn, and paying her will remove the boss lighting/music from the farm. Fixed Blood Moon not resetting mysteries
Read full update on Steam ↗PATRONS CHANGELOG Added a new ranch building: Tall House Added new ranch animal: Tall Man (Unlocked via mail in month 2) NON-PATRONS CHANGELOG Increased the animal limit in all ranch buildings to 8 Fixed the repeating lightning bug Moved the tax sign to make it more noticeable Fixed Witching Mortars not giving the correct item when picked up
Read full update on Steam ↗PATRONS CHANGELOG Added new production object: Lightning Rod Added new material: Battery Added new craftable object: Farm Computer" Added a new Job Board task (for the new Lightning Rod recipe), available before the Old Woods Fixed Witching Mortar crash for existing saves (Hopefully) fixed a bug with the "Childhood Fear" task-giver Nerfed the Ancient Tree a bit Nerfed Mr. Wiggles a bit Fixed the bird lady not going away Fixed Dual-Sprout Mushrooms not spawning NON-PATRONS CHANGELOG Added new weather type: Storm (33% chance when it rains) Slightly increased the chance of rain Slightly increased the chance of clouds Added new outdoor footstep sounds for rainy weather Fixed some radio volume bugs Fixed many fruit tree bugs (instant growth, instant production) Fixed some potential future bugs relating to Casks Fixed duplicate treasure map #4's being given Fixed all bestiary entries automa...
Read full update on Steam ↗PATRONS CHANGELOG Added 4 new news broadcasts Added 1 new mini-boss Added lots of new equipment loot Fixed Witch Shoes having wrong equipment slot Fixed the doors in the Old Woods mines not returning the player to floor 1 Fixed the zoom resetting in the tall tree area of the Old Woods NON-PATRONS CHANGELOG Added artwork for all remaining shops Fixed auto-swing not working on Void Crystal ore Fixed some weird house loading stuff Removed the farm object replacement processes Fixed several repeat recipe rewards Fixed the tax sign sometimes showing the wrong date
Read full update on Steam ↗PATRONS CHANGELOG Fixed the deer claw task drop Fixed some of Farmer Hans' tasks replacing each other Fixed the farmhouse black screen when building the basement Fixed all fruit trees giving Fingerfruit seeds NON-PATRONS CHANGELOG (Hopefully) fixed indoor biking after warp Fixed looping dialogue when missing the required tool to mine/chop/scythe
Read full update on Steam ↗PATRONS CHANGELOG Fixed Blorph's gift count not resetting Fixed Verdite Legguards crafting recipe Fixed Bat Boxes giving wrong item when picked up Fixed the farmhouse not loading after basement unlock NON-PATRONS CHANGELOG Fixed the endless copper ore (again!) Fixed a potential blackscreen when entering the home Fixed soem incorrect enemy names
Read full update on Steam ↗PATRONS CHANGELOG Moved an unreachable crate in the Old Woods NON-PATRONS CHANGELOG Fixed Bloodberries and most quality fruits/vegetables not being placeble in preserving barrels Fixed farm visitors repeating every day Fixed some old removed items taking up invisible bag space Fixed the farm object replacement system on the farm sometimes repeating Fixed the floating log on the farm Guard MP cost was slightly reduced Fixed flesh sandwich healing to match its description (45 HP) Reduced the interval between enemy attacks Fixed some odd delay/sounds when using the hoe
Read full update on Steam ↗PATRONS CHANGELOG Fixed Gretta's task not completing when handed in (just talk to her again) Fixed Old Woods mines allowing you to warp while loading the area (causing an autosave lock) NON-PATRONS CHANGELOG Slightly reduced enemy basic attack damage Fixed a potential freeze when entering the farm Reduced the amount of gold lost on death for easy and normal modes to 5% Made a change to hopefully reduce input lag for some mouse users
Read full update on Steam ↗NON-PATRONS CHANGELOG Added a peaceful difficulty mode All farm objects (scarecrows, effigies, braziers) can now be placed anywhere on the farm, and will tell you which plot they are affecting. Any number can be placed outside of the field range for decorative purposes The farm layout was slightly modified. Plots are now ordered 1, 2, 3 from left to right. Fixed a bug which caused the path in the mall mines 3F to become blocked sometimes Fixed the mall god shrine not giving the Heathen's Ring Made a few more optimizations to the farm loading system PATRONS CHANGELOG Fixed the potion lab door not unlocking after completing the task Changed the furniture shop owner's name from Dan to Stan (to avoid duplicate name confusion) Fixed some decorations not being placeable in upgraded home rooms
Read full update on Steam ↗Patrons Changelog: Fixed The Old Woods bus stop (it is now unlockable as a bus location) All scythes can now harvest hay and weeds Fixed scythe upgrade bug causing wrong recipe to unlearn Fixed the saloon NPC spawning in the farmhouse Buffed Honey-Glazed Bacon and Angler’s Meal healing Changed the random job board task selection so that the task for potion crafting will always be first once The Old Woods jobs are unlocked Fixed many news events not resetting properly Fixed fog woman event occurring while fishing Fixed repeating crafting task popups Further reduced bug spawn rate Fied bugs sometimes instantly respawning Fixed some bosses not having boss battle music Nerfed Flesh Sandwiches a bit Non-Patrons Changelog: Rewrote the crop loading system. Farm loading should now be near-instant, even for large numbers of crops. (NOTE: Crops may appear invisible until midnight) Fixed Iron Le...
Read full update on Steam ↗CHANGELOG Cleansing Balm usage has been streamlined Copper and Iron armor recipes have been added to the forge Mining storage bins have been removed. Ore can't be mined if the inventory is full. Easy difficulty now has only 5% gold loss on death Added 2 upgrade tiers for Scythes Added 1 upgrade tier for Axes Fixed husbandry never leveling up Fixed infinite copper spawn bug Fixed out of bounds bug on farm Fixed weird footstep sounds in mine Modified mouse cursor to hopefully reduce input lag The skeleton on the town outskirts map will now leave after day 5 (So they won't get in your way when biking to the farm) Completely rebalanced combat (Balancing feedback needed!)
Read full update on Steam ↗CHANGELOG The chroma screen filter can now be toggled on/off Dimmed and changed the color of the battle flash effect for those with visual sensitivity Added a proper cursor to the game Fixed upgraded watering cans/hoes not working properly when facing up/down Fixed Milk text to properly reference the Food Processor Fixed Edwin's scripture request not accepting number input Warding Totems now require a basic pickaxe or better to break Farm Grottos can't "lure something" to your farm on the first roll, and have a lower overall chance to do so Fixed the "this.saveToLocalFile" crash Fixed key items becoming deposit-able when inventory is full from crafting Fixed hoeing/watering sometimes activating crops to plant etc. beyond the player's reach
Read full update on Steam ↗PATRONS CHANGELOG Fixed Carla's dialogue resetting when the room is reloaded. NON-PATRONS CHANGELOG| Upgraded Watering Cans and Hoes now water/till multiple tiles Seed planting has been streamlined. Seed Select now opens if you have none selected, and it plants automatically once a seed is selected until you run out. You can press the new "Seed Select" key to change seeds at any time. Seed Select and Inventory are now bound to keys (Q/E by default for new installs, existing players must bind these in the keybind settings) A new default controls help prompt has been added Default controls can now be viewed from the Help menu Nerfed Rainmen drops Fixed fishing catch animation Fixed adding bait prompting you to equip a rod Reduced Toothbush Seed price Added 2 new difficulties (Easy and Nightmare) Fixed Egg item text to reference the Food Processor Fixed animals only showing half of their...
Read full update on Steam ↗CHANGELOG Fixed the "isAnySubWindowActive" crash Radio broadcast volume now scales with the bgm volume setting Fixed repeat crop growth only affecting one crop Fixed fishing wait event Fixed Lesser Fertility Effigies outputting wrong item
Read full update on Steam ↗CHANGELOG Fixed fishing catch rates Fixed Wooden Staff not un-learning after crafting Fixed Wooden Staff not removing the warning messages Added a turn/step animation unlock to Warp as a failsafe
Read full update on Steam ↗PATRONS CHANGELOG Fixed resources not respawning in some Patrons areas Fixed Blorph not responding to gifts NON-PATRONS CHANGELOG Added an Autorun toggle to the options Fixed some farm visitors being invisible Fixed infinite Skeleton Key spawn Fixed fishing crash Fixed farm visitors spawning too close to the entrance
Read full update on Steam ↗PATRONS CHANGELOG Fixed beans not unlocking (this will fix old saves if the task is already complete) Fixed resources not respawning in town (North) NON-PATRONS CHANGELOG Fixed some status effects not clearing on battle end Added portraits for many shopkeepers Fixed some player tint effects in the mall not clearing Fixed "Crown of the Dead God" equip slot Removed the default warding totem from the farm (Hopefully) fixed double farm boss spawning (and limited how many/often they can spawn generally)
Read full update on Steam ↗CHANGELOG Added Bloodberry Jelly Fixed farm clutter not spawning properly Updated the hoe sound Fixed Gatekeeper task descriptions Hid some non-attainable states from the bestiary Fixed layering issues in Adrian's apartment Spelling fixes
Read full update on Steam ↗PATRONS CHANGELOG Added the bus system (fast travel) NON-PATRONS CHANGELOG Fixed farm bosses repeating battles sometimes Fixed eldritch slime bug when not started task Fixed some new enemies not having loot tables Fixed Tall Man not dying Fixed fishing rod image not clearing when failing a catch
Read full update on Steam ↗CHANGELOG Weakened the enemies at the counter mystery Fixed harvest bonus items not working Buffed early-game magic a bit Shortened some tutorial text Fixed some of the character sprite glitching on slower devices
Read full update on Steam ↗CHANGELOG Increased the starting inventory size to 14 Added 2 new forageables Forageables now generate in the sewers Added new boss music Streamlined the farm storage Updated the main storage sprite Added a message to show when certain crops "wander away" Fixed losing battles still triggering scripted "win" events Fixed some encounters in town not having a proper battle background Fixed some odd choice option locations Improved a number of enemy hitboxes Fixed some notifications getting stuck when loading a new area Fixed Ellie's friendship level bugging out Fixed Tentacows saying they're hungry when it rains Fixed Tentacows not giving Husbandry exp Fixed tree chopping bugging out when the Watcher or Rainmen events are running Fixed Rain Gems consuming multiple items when used Reduced most coal costs Fixed day/night tint not changing when skipping time in cheat mode Removed signs (the...
Read full update on Steam ↗CHANGELOG - Added a reminder to buy the Workbench from Old Man Crawford - Added a new reward to the "fish man" - Added new rewards to Skelekid's tasks - Fixed some notification popups cancelling each other out - Fixed the "item drop" scene closing early when the player uses an item - Fixed a crash when dying in cheat mode - Fixed the "inventory full" message being cut off in shops
Read full update on Steam ↗CHANGELOG Improved the mouse left/right click functions (much more reliable now!) Fixed a crash which occurred when applying a blessing/curse
Read full update on Steam ↗CHANGELOG Fixed various issues with "untargetable" cosmetic enemies (such as vines) E now opens the menu/cancels by default " now opens the menu/cancels by default (so " + ENTER can be used as right-hand inputs with WASD movement) All popup menu icons can now be selected directly with the mouse (such as object pickup, processors, furniture, crop plots, etc.) Many dialogue choice window layouts have been changed. Please let me know if you see any dialogue choices that are displaying oddly/inconsistently Fixed the travelling merchant only being able to buy 1 item at a time (this has also fixed the same bug in the cheat menu item spawner) Fixed the hitbox for the "Stranger" merchant Moved the Metal Chunks for Old Man Jackson's quest to an easier location Moved the key to the fancy closet to an earlier location in the sewers Fixed some of the mall encounters skipping (for real this time)...
Read full update on Steam ↗CHANGELOG Made key furniture items undroppable Added WASD to default controls Fixed Alice ghost Sashimi bug in mall Fixed 2nd mall encounter skipping Fixed fireplace turning into area rug when picked up Changed text on mine tree
Read full update on Steam ↗CHANGELOG Fixed game slowdown w/ equip pack Added additional failsafe to farm loading screen Fixed encounter left of food court (make wider) Fixed farm visitor furniture shop "Sold Out" bug Fixed some text and stage progression bugs for Gatekeeper quests Reduced likelihood of character having the wrong running/biking sprite
Read full update on Steam ↗CHANGELOG Optimized the farm loading process significantly (how long it takes will now scale depending on how many crops you have actually planted, and it is faster in general) Fixed a bug which caused friendship values to reset Fixed crows eating crops even when 0% chance
Read full update on Steam ↗CHANGELOG Fixed rare freeze when generating farm visitors Fixed mining animation always briefly showing the female sprite
Read full update on Steam ↗Hotfix to repair the Travelling Merchant not showing up when he is supposed to.
Read full update on Steam ↗CHANGELOG Added character sprite select for short/long hair options (press OK in bottom-right of your bedroom to trigger this on existing saves) Added some fail safes to prevent freezing when cutting trees on slower PCs Added fail safes to prevent some potential Tax Man bugs Fixed Mayonnaise typo Added several guaranteed wood spawns to help with early crafting Swapped the order in which the first 2 sewer gats are unlocked Fixed starting home furniture being interacted with from weird places
Read full update on Steam ↗Just a quick patch to fish a crash that occurs at midnight on certain days.
Read full update on Steam ↗CHANGELOG Added a new input config system (you may have to redo your keybinds) Fixed player facing getting stuck after placing an object Added placeable additional storage containers with their own unique inventories (for more item sorting options) Added crafting recipe for the new chest object (5 wood at a workbench) Fixed running indoors turning into the bike when footstep sounds are disabled Fixed players disappearing when interacting with objects from an angle Fixed dice/fishing rod image conflict Fixed death not clearing fishing rod image Fixed moon event changing the running animation back to the bike when indoors Added 2 new furniture objects to the general store which allow you to build more free-form walls Added a rugs (floor decorations) to the game (2 small and 3 large) Added 19 new furniture items (most are found randomly at the Garbage Man's shop) Fixed the fancy white ni...
Read full update on Steam ↗CHANGELOG Added INDOOR RUNNING! Added another enemy to the mall Added a new enemy ritual Rebalanced several enemies and encounters Increased the size of all buried treasure digging locations Lots of spelling and minor fixes Interacting with rocks will no longer cause bad things to happen even if you don't have the right pickaxe Fixed placed beds causing sleep to last forever (oops!) Fixed bed sprite disappearing briefly after sleeping
Read full update on Steam ↗CHANGELOG Added a new character, The Travelling Merchant. He appears at the Town Outskirts every weekend, and will buy 2 random types of crop from you for more gold than usual. Added "new item" popups to farm and forge storage (like the home one) Fixed Corn not working in the Grinder Fixed eggs sometimes spawning in the wrong ranch plot Fixed mine layouts changing every day
Read full update on Steam ↗2 positive · 0 negative.
4 positive · 0 negative.
7 positive · 5 negative.
7 positive · 4 negative.
11 positive · 5 negative.
£14.39 → £15.99.
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