Store data
- Store status
- Coming soon
- Scheduled release
- 13 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 13 October 2026
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Deep Dish Dungeon is a dungeon crawler and exploration game that rewards curiosity and resourcefulness. In an atmospheric environment, explore corridors, rooms and passageways solo or with up to two friends, and gather resources to improve your camping site. Craft tools and cook nourishing meals to bolster strength throughout the journey, and unravel the enigma that lies within the shadows.
Forage and scavenge as you traverse through the dungeon's bountiful depths. Between your journeys, return to camp and plan your next steps by the fire. Use the resources you find to craft new tools and cook a hearty meal. Remember that food is progress: over time, unlock recipes that have different effects on your stats.
Fortune favors the bold. Take your time to investigate every shadow, solve every puzzle, and open every door. The dungeon will reveal its secrets only if you are patient and persistent. Learn how to defeat enemies with diverse behaviors, discover coveted treasures, and never take a hint for granted.
Any adventure is better with pals! Play with up to two friends and collaborate to unveil the secrets of the dungeon. Remember, co-op mode in Deep Dish Dungeon is not about competition, but connecting, sharing knowledge, and taking care of each other.
Disclaimer
Dungeoneers, we've updated our demo for the Steam Next Fest! New Features Spoil food system: Food can get spoiled over time (one item food at a time, usually around 20 minutes). Food Baskets keep them fresh for at least 1 hour. All food, all raw and some cooking ingredients can get spoiled; herbs and some dry ingredients don't get spoiled with time. Improvements in Combat: Camera shake when hit and when attacking, Skeleton hit anim improvements, interrupt ongoing attacks Bat and Scorpion can now be harvest after they're dead; they don't drop food anymore. Bat Carcass and Scorpion Carcass added to Cooking Table recipes: Scorpion Tail is now a recipe for the cooking pot. Food now burns in Rotisserie if left unattended for too long; fixed effects and SFX for when the food is ready and/or burning Controller support Important Changes Users now can rejoin a lobby: the game now checks if the...
Read full update on Steam ↗Hello there dungeoneers! Our second demo update is here. Hope you like the improvements we've implemented (including new languages!), and as always, don't hesitate to share any feedback with us. Fixed issue where crafting ingredients can be protected from crafting consumption by moving them to mouse cursor Fixed issue where player can get trapped if a Stool they're sitting on is deconstructed Fixed issue where canceling deconstruction of an object with the TAB key makes it look like a red blueprint Fixed issue where the message "Your inventory is full" is displayed for both Players when only Player 1 gets it Fixed a typo in Stool message: "Stool is faw away" Fixed issue where torch durability that was picked up from the ground displays random negative numbers Fixed issue where item icon remains on crosshair when the Player selects an item, switches focused application and returns to t...
Read full update on Steam ↗Hey everyone! I’m really happy to share some new updates on Deep Dish Dungeon and how development has been going lately. A couple of weeks ago, we released our demo, and the response has been amazing. We’ve been blown away by all the feedback you’ve shared with us, seriously, thank you! There’s been a lot of great insights coming from the community, and it’s helping us shape the game in the best possible way. We’re already working on improvements based on what we’ve seen, and we plan to keep updating the demo frequently, patching issues and fixing bugs as they come up. So please, sit tight, enjoy the current demo, and know that more updates are on the way very soon. {STEAM_CLAN_IMAGE}/44983657/a7d6f18c71103b3f1ed07798e24cb02de4239eba.png We’ve also been putting a lot of work into expanding the game’s reach, and right now one of our big focuses is localization. We’re currently working...
Read full update on Steam ↗Hey dungeoneers, we're happy to share the info on our first demo update. Your feedback and comments have been invaluable for us to identify what we needed to fix, tweak and improve. Thank you for your continuous support! IMPORTANT Added Prompt font and implemented Mouse buttons as icons in UI. Paving the way to add controller icons to UI Added Quality control to settings LOW, MEDIUM, HIGH. Where Low deactivates all dynamic shadows and post processing, and will work better in some hardware configurations. DEMO CONTENT Removing from the demo: The cave with Azurea mushrooms, and its items: coal piles, cilantro, bats, cuica Mushroom drawings in First Camp The insides of the Jaguar Door and the Magic Silver Dagger QA FIXES Fixed issue where throwing an item could cause the player to lose most of their abilities Fixed an issue where adding a stack of ingredients at the Cooking Pot reduces t...
Read full update on Steam ↗Steam currently lists 13 Oct 2026 as the release date.
Dungeoneers, we've updated our demo for the Steam Next Fest! New Features Spoil food system: Food can get spoiled over time (one item food at a time, usually around 20 minutes). Food Baskets keep them fresh for at lea…
Hello there dungeoneers! Our second demo update is here. Hope you like the improvements we've implemented (including new languages!), and as always, don't hesitate to share any feedback with us. Fixed issue where craf…
Hey everyone! I’m really happy to share some new updates on Deep Dish Dungeon and how development has been going lately. A couple of weeks ago, we released our demo, and the response has been amazing. We’ve been blown…
Hey dungeoneers, we're happy to share the info on our first demo update. Your feedback and comments have been invaluable for us to identify what we needed to fix, tweak and improve. Thank you for your continuous suppo…