Store data
- UK price
- £13.31
- US price
- Awaiting regional check
- Positive reviews
- 96%
- Total reviews
- 196
- Release date
- 4 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 35 | -88 | -71.5% | 10 | -76.0% |
| October 2026 | 24 | -99 | -80.5% | 8 | -74.9% |
| September 2026 | 123 | — | — | 30 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
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| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | EUR | €20.49 | 18,44€ | 10% | 18,44€ | No change recorded |
| United Arab EmiratesAED · AE | AED | AED 59.99 | 53.99 AED | 10% | 53.99 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$28.50 | A$ 25.65 | 10% | A$ 25.65 | No change recorded |
| BrazilBRL · BR | BRL | R$67.99 | R$ 61,19 | 10% | R$ 61,19 | No change recorded |
| CanadaCAD · CA | CAD | CA$23.99 | CDN$ 21.59 | 10% | CDN$ 21.59 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 17.49 | CHF 15.74 | 10% | CHF 15.74 | No change recorded |
| ChileCLP · CL | CLP | CLP 11,999 | CLP$ 10.799 | 10% | CLP$ 10.799 | No change recorded |
| ChinaCNY · CN | CNY | CN¥77.00 | ¥ 69.30 | 10% | ¥ 69.30 | No change recorded |
| ColombiaCOP · CO | COP | COP 48,999.00 | COL$ 44.099 | 10% | COL$ 44.099 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 9,600.00 | ₡8.640 | 10% | ₡8.640 | No change recorded |
| Hong KongHKD · HK | HKD | HK$115.00 | HK$ 103.50 | 10% | HK$ 103.50 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 174,999.00 | Rp 157 499 | 10% | Rp 157 499 | No change recorded |
| IsraelILS · IL | ILS | ₪71.99 | ₪64.79 | 10% | ₪64.79 | No change recorded |
| IndiaINR · IN | INR | ₹915.00 | ₹ 823 | 10% | ₹ 823 | No change recorded |
| JapanJPY · JP | JPY | ¥ 2,600 | ¥ 2,600 | 0% | ¥ 2,600 | No change recorded |
| South KoreaKRW · KR | KRW | ₩ 21,000 | ₩ 21,000 | 0% | ₩ 21,000 | No change recorded |
| KuwaitKWD · KW | KWD | 3.80 KD | 3.80 KD | 0% | 3.80 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | 5 720₸ | 5 720₸ | 0% | 5 720₸ | No change recorded |
| MexicoMXN · MX | MXN | Mex$ 259.99 | Mex$ 259.99 | 0% | Mex$ 259.99 | No change recorded |
| MalaysiaMYR · MY | MYR | RM46.99 | RM46.99 | 0% | RM46.99 | No change recorded |
| NorwayNOK · NO | NOK | 235,00 kr | 235,00 kr | 0% | 235,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 30.99 | NZ$ 30.99 | 0% | NZ$ 30.99 | No change recorded |
| PeruPEN · PE | PEN | S/.48.49 | S/.48.49 | 0% | S/.48.49 | No change recorded |
| PhilippinesPHP · PH | PHP | P599.00 | P599.00 | 0% | P599.00 | No change recorded |
| PolandPLN · PL | PLN | 84,99 zł | 84,99 zł | 0% | 84,99 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Take control of an owl named Lief as they make a pilgrimage skybound to the forsaken Isle of Reveries, where it's said that any wish can be granted. Players will traverse a Metroidvania-style world, fight through six puzzlebox dungeons, each with their own unique themes and mechanics, and meet charming anthropomorphic characters along the way in this Zelda-inspired adventure.
Use your fairy companion’s magic to duplicate and spawn a variety of objects in the world, and discover how they interact with your robust set of items to solve head-scratching puzzles.
Eight different biomes in the overworld. Seven different dungeons, each with their own unique theme, mechanics, and key item.
Use Lief's fairy companion to copy and spawn a myriad of objects, using them to solve puzzles and fight terrifying enemies.
Construct various buildings and forge a township. Characters that Lief saves throughout the game will move to the township, offering new quests and stories.
Play through TWO separate multiplayer stages with a friend, either in local co-op or online via Steam Remote Play Together.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Feat 1 | 71.1% |
| 02 | Feat 18 | 48.4% |
| 03 | Feat 2 | 42.1% |
| 04 | Feat 3 | 31.6% |
| 05 | Feat 22 | 30.3% |
| 06 | Feat 23 | 29.6% |
| 07 | Feat 20 | 29.4% |
| 08 | Feat 25 | 28.6% |
| 09 | Feat 4 | 27.2% |
| 10 | Feat 27 | 26.9% |
| 11 | Feat 24 | 26.6% |
| 12 | Feat 12 | 25.7% |
| 13 | Feat 5 | 24.9% |
| 14 | Feat 7 | 24.6% |
| 15 | Feat 26 | 24.2% |
| 16 | Feat 17 | 22.7% |
| 17 | Feat 6 | 21.7% |
| 18 | Feat 21 | 21.0% |
| 19 | Feat 16 | 19.1% |
| 20 | Feat 13 | 17.4% |
| 21 | Feat 14 | 16.6% |
| 22 | Feat 10 | 15.8% |
| 23 | Feat 9 | 14.3% |
| 24 | Feat 11 | 11.3% |
| 25 | Feat 15 | 9.6% |
| 26 | Feat 19 | 9.1% |
| 27 | Feat 8 | 8.8% |
- Save Statues in the overworld now give you an option to Warp to any of the others in the overworld you've interacted with. The item you get later for fast travel still works the same, it just becomes a more convenient version. All of the other portals in the overworld you can use to warp around to specific spots are untouched. - Increased the drop rate for powerups when you have the Magic Flower trinket equipped. - Added some additional hints that the Fortune Teller will give you. - Added more rumors that Caco will give you. (are we talking to NPCs? They give you so many hints and rumors)
Read full update on Steam ↗I've been working for the last two days on completely overhauling the overworld map screen... And that update is now live! Video demonstration at the end.New Features:Place pins (six types)Move a cursor to view area and point of interest namesZoom in to any room on the grid to view literal terrain (literally)Toggle a legendAkedo Phone locations tell you the number of Leaves you need on the mapRevealed Soil \from Zelen's sidequest reward will auto-clear from the map\Melodic Wells \will disappear from the map after you get that melody (not retroactive; if you already have a few, you'll have to enter & exit the well if you want to clear it from the map. All future wells you get will auto-clear)\Ancient Tablet \locations will disappear from the map after you translate them (not completely retroactive; if you already have some translated, the map will auto-clear those ones when you enter e...
Read full update on Steam ↗I've been working all day on completely remaking the world map screen.The new map opens with a visual overview, the same as it currently works. However, rooms you haven't been to are hidden here. You'll have a cursor and can move it around the map, and the names for whole areas or points of interest appear at the top.You can also Zoom into a specific screen on the grid to see the literal terrain, and then move that map around. There will be a button to snap the map back to your position in case you get lost.Here's a preview (excuse the poor video quality...):Goal is to have this done over the weekend.
Read full update on Steam ↗- Fixed an issue where rafts would stop moving partway through, but only when playing the game at a high framerate.
Read full update on Steam ↗- Completing Zelen's sidequest in Verdant Valley will now reveal the locations of all unplanted Goddess Soil spots on the map screen. No action is needed if you already finished the quest, the new icons will be on your map. - Added a legend to the world map screen.
Read full update on Steam ↗- Fixed a minor bug in Garden of Ambition that didn't allow you to use potions Dungeon 5 related bug fixes: - Mirror blocks no longer reflect stuff when they're invisible (in lava, in a pit, etc) - Fixed a rare bug where a minecart will go past the track it's supposed to turn on (thank you OgPZelda!) Dungeon 5 related updates: - Added three new lore / helper characters that add a little levity and give you hints without spoiling any of the actual puzzles: ----- Character 1 ----- Character 2 ----- Character 3 - Removed some lava from B3 so you don't have to backtrack for an ice block to get a specific key
Read full update on Steam ↗- Fixed a bug where the raft could get stuck against walls. - Adjusted object color-coding for interactible objects. They all had a light beige color to them (throwables, pushables, etc) to denote that they're interactible. Swapped that color for a lighter tone so it stands out a little more. - Changed the tile you push the color cubes onto to make it a little more clear (reminder from last update).
Read full update on Steam ↗- Changed the tile you push the color cubes onto to make it a little more clear. It's still blue but looks like the cube now. - Made a small graphical adjustment to the HUD that only me and one other person will notice.
Read full update on Steam ↗- Added some additional hint dialogues as to the whereabouts of an optional item: the Power Pogo - For step 5 of the trading sequence, if you're holding the Letter for Clavius, you'll now run into him on the pathway to the Flooded Castle (along with his standard location in Weeping Wetlands). This is to increase the odds that you'll upgrade your sword before Dungeon 3 if you've been keeping up with the trade sequence to that point. - Plus some minor bug fixes here and there.
Read full update on Steam ↗- Fixed an issue with the menu where you're able to walk around with it still open by pressing certain buttons, bug was caused by fixing a different bug. I love when that happens.
Read full update on Steam ↗Try it out! Lief's new jump slash works with any sword level. Since it's a powerful maneuver, it requires 1 magic to use, just like Lief's tools.Also, a free content update is coming soon. I've been working on finishing a dungeon that was originally cut. It'll be added as an optional side dungeon with a powerful buff granted upon completion. More useful on a new playthrough or mid-playthrough, so if you've already finished the game you can play the dungeon for funsies.
Read full update on Steam ↗- Destroying rocks, pots, mushrooms, etc with an upgraded sword now has the possibility of dropping hearts. Forgot to add that. - Plus a handful of minor bug fixes.
Read full update on Steam ↗- Gated being able to build the Windmill to until it’s required for Zelen’s quest so that you don’t build it in the wrong spot before it’s needed. - Upgraded swords can now cut down mushrooms, pots, rocks, etc -- anything you can throw - Added some additional hint dialogues here and there. - Increased jump distance a smidge. - Fixed some typos. - Fixed some minor bugs.
Read full update on Steam ↗- Fixed a minor dialogue box visual glitch in the final scene - Fixed a softlock in Garden of Ambition - Added an additional hint for step 4 of the trading sequence - Added a new shortcut in Weeping Wetlands that connects the left side and right side, unlock it with Dungeon 2’s item after you do the rafting sequence omn the left side, after exploring Upper City - Added some other little dialogue hints that a few characters give
Read full update on Steam ↗- Added some signposts pointing toward already-exising shortcuts in Twilit Thicket that players may have missed. They take you back to Verdant Valley, allowing you to skip the maze-like "lost woods" portion of Twilit Thicket after you've already gone through it. - Cleared enemies from a platform-y cave sequence that made it a little too hard. - Fixed a bug in Dungeon 5 where red lights would randomly be spawned on walls without a minecart - Fixed a dungeon map error in Dungeon 5 Also to note: I'm aware that muting the BGM in settings and then re-opening causes the BGM to unmute, and am looking into why that happens.
Read full update on Steam ↗- Added a handful of signposts around the map to aid navigation in certain areas. - Removed a phase from boss 2 that could occasionally get stuck. - fixed a rare bug where a specific minecart in dungeon 5 can get stuck. - Moved the desert warp one screen to the right (see Warps Update for more) The following are spoilers for the game beyond Dungeon 2. Don't read on if you haven't gotten that far. - After beating Dungeon 2, Tyrus now leaves a letter for Lief outside the dungeon's entrance. It gives more of a direct hint for the next destination, so you don't just have to study the map - Added additional hints and rumors for a specific item The item: Seashell Ukulele and what it does: fast travel - If you read what the item is: Reading Arthur's diary will now hint that it's kept in his igloo. When you get the Fairy Slinger, if you've read the diary, the fairy will remind you about the w...
Read full update on Steam ↗Added a number of new warp points in the overworld that should be useful before obtaining fast travel. There was already one warp point that I made easier to find too. Removed pots concealing the warp points that connect the two potion shops. Activate first in Melancholy Meadow. I feel like most players were missing this. It takes you from the far left side of the map all the way to the right side. Upper City Scorchwind Sands. Added a warp point activated in Upper City, next to the Library, that sends you to Scorchwind Sands and vice versa. Miremarked Mesa (west) Miremarked Mesa (east). Activated in the west, one screen above the Bug House, sends you to the screen all the way to the east where Twigs is, and vice versa. Additionally, removed some of the enemies from the rafting sequence to make it a little easier to backtrack.
Read full update on Steam ↗- Fixed the bug where rafts are able to move over land - If you have the Cheese trinket there’s now a little interaction with the rat in Dungeon 1 - During the approach to Dungeon 2, Tyrus now gives you a more detailed hint. - In Dungeon 2, moved the portal right outside the boss room - Added character names to each dialogue box. - Added a hint at the start of Garden of Ambition. - Plus some minor bug fixes.
Read full update on Steam ↗- Removed the knockback throwing you into the water when you take damage while sailing on a raft
Read full update on Steam ↗Some small bug fixes, including: - Getting the little sand dragon enemy appearing in your album after taking a picture of it - A menu bug in the Bazaar
Read full update on Steam ↗- Various bug fixes, including one where moveable blocks wouldn't regain their movable status when changing screens after using the Clawncher on them too close.
Read full update on Steam ↗- Squashed some more minor bugs, including a bug that was created by fixing another bug
Read full update on Steam ↗- Increased jump distance a smidge - Fixed a bug that doesn't let you re-use minecarts upon re-entering Dungeon 5 after you've beaten it. - Fixed a handful of minor bugs and typos
Read full update on Steam ↗Added window resizing when setting the game to Windowed mode (in-game settings) Added some additional rafts in Weeping WetlandsFixed a bug with the potion shop when throwing a specific object in
Read full update on Steam ↗Small hotfix for: - Keyboard glyphs displaying when using a community layout + setting the glyph type in-game. - Steam Achivements not activating on Steam Machine (if you have this issue, be sure to set your Steam Compatability to Steam Linux Runtime 1.0).
Read full update on Steam ↗- Fixed the chest in Dungeon 2 that blocks your path.
Read full update on Steam ↗- Fixed a potential softlock in Dungeon 2 - Fixed an erroneous popup/possible crash when exiting the co-op menu
Read full update on Steam ↗Little fix that hopefully resolves an issue with Intel graphics drivers.
Read full update on Steam ↗🦉 Kickstarter Coming Soon! A Kickstarter campaign for Isle of Reveries is set to launch in March 2025! Your support will let us fully realize the vision for Isle of Reveries, and include cool extras like mini-games, a Zelda 2 style dungeon, and more. Follow Isle of Reveries on Kickstarter by clicking here. 🎮 New Demo Version Out Now A new version of the Isle of Reveries demo is out now! This version has major updates to the dungeon, including a new dungeon-wide mechanic, new rooms and puzzles, secret rooms with treasures, and tons of quality of life updates. 📸 Progress Preview: Overgrown Shrine! Please enjoy this gameplay preview of the game's second dungeon, the Overgrown Shrine. A preview of this dungeon will be playable for Kickstarter backers! Follow Isle of Reveries on Kickstarter by clicking here.
Read full update on Steam ↗🦉 Kickstarter Coming Soon! A Kickstarter campaign for Isle of Reveries is set to launch in February/March 2025! Your support will let us fully realize the vision for Isle of Reveries, and include cool extras like mini-games, a Zelda 2 style dungeon, and more. Follow Isle of Reveries on Kickstarter by clicking here. 🎮 Major Demo Updates! Nintendo Switch Pro controllers are now compatible! I played through the demo both on a Windows PC and SteamDeck using an official Switch Pro Controller to confirm. Pushing blocks has been revamped! You can now push a moveable block by walking into it like in GameBoy Zelda games -- no need to press the A button anymore. Other fixes, including some bug fixes on the boss battle and when players spam many buttons at once... 📸 Progress Preview: Overgrown Shrine! Please enjoy this gameplay preview of the game's second dungeon, the Overgrown Shrine. A pre...
Read full update on Steam ↗Hello! Thank you all for playing the Isle of Reveries demo and leaving feedback and reviews! A lot of progress was made on updating the demo and the full game: 🦉 Kickstarter Coming Soon! A Kickstarter campaign for Isle of Reveries is set to launch in February 2025! Your support will let us fully realize the vision for Isle of Reveries, and include cool extras like mini-games, a Zelda 2 style dungeon, and more. Follow Isle of Reveries on Kickstarter by clicking here. 🎮 Demo Updates & Tweaks A number of updates to the demo version were pushed in December, including: Map screen now shows if a room has a staircase in it. Water and pits are now more forgiving, letting you escape falling in during a brief 0.5s window. Enemies have a 0.5s buffer before they start moving and attacking when the player enters the sam grid as them. 📸 New Full Game Previews {STEAM_CLAN_IMAGE}/45102345/be361fe2...
Read full update on Steam ↗Added a little patch fixing the following: Added an 0.5s buffer period when entering a grid before enemies can move around/attack. A couple of bugs with the boss that can occur between phases if specific actions are triggered. Minor layout adjustment in the dungeon. Decreased volume for the opening jingle. I would like to improve the keyboard layout as well. If you have suggestions for a better keyboard layout, please post in the discussion board.
Read full update on Steam ↗£17.75 → £13.31 · 25% off.
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- Save Statues in the overworld now give you an option to Warp to any of the others in the overworld you've interacted with. The item you get later for fast travel still works the same, it just becomes a more convenie…