Store data
- UK price
- £3.23
- US price
- $3.59
- Positive reviews
- 100%
- Total reviews
- 2
- Release date
- 7 October 2026
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| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 34 | — | — | 28 | — |
| October 2026 | 34 | — | — | 28 | — |
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Long night without dawn, a hundred strange knocks at the door. Refining one's Dharma and forging a path of life.
Build RPG with Chinese style and unique placement. No need for manual operation, the battle will proceed automatically. You only need to hang up the battle, collect equipment and materials to cultivate your character
Build schools freely with skills, spiritual roots, life stars, dark gold equipment, magic weapons, and Bagua mirrors.
Manage the Spirit Field, retreat and break through the realm, pass through the Nine Ghosts and Thirty Gates, and then test your path to enlightenment with the Soul Control Tower and Endless Abyss.
Five professions, fifteen paths of cultivation
Taoist priests who use talismans to lure thunder and burn formations to suppress evil spirits; The paper puppet master who drives paper spirits and ghost servants; A swordsman who wields flying swords and performs close range slashing; A spiritual doctor who uses cold needles, medicines to combat malaria and protect the meridians; Track the night hunters who hunt seals and tread shadows to harvest.
Each profession has three native paths. Career is just the starting point, your genre will be shaped by every subsequent choice.
Long term construction without fixed answers
168 skills, 11 spirit roots, 209 life star nodes, 58 dark gold equipment, 31 magic weapons, and six sets of Bagua Mirrors together form a huge construction space.
Let the fire talismans cover the battlefield, and then harvest all the wounds; Accumulate killing power with displacement and release the chasing shadow in the next strike; Maintain a formation of three summoners; Manage shields and switch between attacking and defending between broken shields and rebuilding; Even changing the damage attribute, specifically tearing open the enemy's resistance weaknesses.
There is no last-minute routine here where every game ends and disappears. Every piece of equipment you acquire and every life star you light up will settle into the path of true cultivation that belongs to this character.
Strolling through nine secluded places and thirty gates
From the desolate village of Yin Road, Night Rain Ferry, and Yizhuang Residual Courtyard, we journeyed deep into Guishi, Leichi, Jianzhong, and Xuanyang Tianque.
Thirty doorways form the complete main line. The three levels of world difficulty and the four levels of dungeon difficulty in each level are stacked layer by layer, and stronger evil spirits also mean more precious materials, higher quality equipment, and dark gold wonders that change the genre.
Outside of battle, cultivation never stops
Open up spiritual fields, plant medicinal herbs, recruit tenant farmers, and refine the harvest into elixirs; Forging equipment, recasting affixes, nurturing treasures; Build caves, place spiritual objects, and break through from mortals to Yuan Ying.
Even if temporarily away, the cave is still being filled and the spiritual field is still growing. When you return, refine everything you have accumulated into a force capable of suppressing evil spirits.
Prove yourself to the deeper night
Ascend the Soul Tower and test the construction strength in limited challenges; Falling into an endless abyss, facing the evil spirit of continuous growth and the accumulation of affixes, seizing exclusive dark gold and awakening materials.
The abyss has no end.
How far you can go, it doesn't depend on fate, it only depends on what kind of Dharma you ultimately refine into.
| # | ||
|---|---|---|
| 01 | 万邪皆斩累计击败 5000 只妖兽。 | 50.0% |
| 02 | 五劫不灭经历 5 次战败仍继续修行。 | 50.0% |
| 03 | 五法傍身习得 5 门功法。 | 50.0% |
| 04 | 五镇凶威累计击败 5 尊首领。 | 50.0% |
| 05 | 初窥万象图鉴累计收录 25 种条目。 | 50.0% |
| 06 | 初试锋芒累计击败 1 只妖兽。 | 50.0% |
| 07 | 劫后余生经历 1 次战败。 | 50.0% |
| 08 | 十战入门完成 10 场战斗。 | 50.0% |
| 09 | 图录百识图鉴累计收录 100 种条目。 | 50.0% |
| 10 | 得传一法习得 1 门功法。 | 50.0% |
| 11 | 炼气入门突破至炼气期。 | 50.0% |
| 12 | 百斩成锋累计击败 500 只妖兽。 | 50.0% |
| 13 | 百首镇狱累计击败 100 尊首领。 | 50.0% |
| 14 | 首领初战累计击败 1 尊首领。 | 50.0% |
| 15 | 万象尽藏图鉴累计收录 500 种条目。 | 0.1% |
| 16 | 元婴出世突破至元婴期。 | 0.1% |
| 17 | 初入钓途累计钓起 10 尾鱼获。 | 0.1% |
| 18 | 初斩百邪累计击败 100 只妖兽。 | 0.1% |
| 19 | 功法十数习得 10 门功法。 | 0.1% |
| 20 | 千鳞入篓累计钓起 1000 尾鱼获。 | 0.1% |
| 21 | 半卷万象图鉴收录条目超过全量的二分之一。 | 0.1% |
| 22 | 博闻两百图鉴累计收录 200 种条目。 | 0.1% |
| 23 | 垂钓五十累计钓起 50 尾鱼获。 | 0.1% |
| 24 | 弑主廿尊累计击败 20 尊首领。 | 0.1% |
| 25 | 斩邪千数累计击败 1000 只妖兽。 | 0.1% |
| 26 | 渔隐五百累计钓起 500 尾鱼获。 | 0.1% |
| 27 | 百战不息完成 500 场战斗。 | 0.1% |
| 28 | 百战老兵完成 100 场战斗。 | 0.1% |
| 29 | 百折不挠经历 20 次战败而不坠道心。 | 0.1% |
| 30 | 百折归真经历 50 次战败仍不改道心。 | 0.1% |
| 31 | 百法归宗习得 20 门功法。 | 0.1% |
| 32 | 百竿有获累计钓起 100 尾鱼获。 | 0.1% |
| 33 | 筑基之基突破至筑基期。 | 0.1% |
| 34 | 金丹初成突破至金丹期。 | 0.1% |
1、修复战斗中在背包查看装备由于定时刷新导致悬浮框间隔消失的问题2、材料背包一堆材料的数量上限由999扩容到9999,同时校验每一堆材料的数量,超出的会处理到最大数量上限
Read full update on Steam ↗1、背包界面新增扩容按钮,最多可以扩容至300格。2、修复等级过高导致夜猎者的位移距离触发的距离判断出现bug而导致无法正常使用影步、大影步这两个技能的问题。3、设置界面增加退出游戏按键4、简化过滤器设置界面,移除之前功能复杂的高级过滤器5、优化镇魂塔塔池掉落,增加指环掉落权重6、新增暴击率的上限等在角色属性中会显示该属性的上限值7、仓库新增一键整理功能8、法宝背包界面加个批量分解功能9、修复回城挂机后过滤器无法生效的问题10.炼器台中的重铸界面里增加词条一键重铸的功能11、各个职业技能数值在10级之后的增强调整情况11.1道士火符 (主动):10 级→24 级→30 级基础威力 20.1 → 27.94 → 31.3技能增伤 23% → 37% → 43%投射物增伤 0% → 14% → 20%范围 560 → 560 → 560雷符 (主动):10 级→24 级→30 级基础威力 24.1 → 31.94 → 35.3技能增伤 19% → 33% → 39%投射物增伤 0% → 14% → 20%范围 620 → 620 → 620咒阵 (主动):10 级→24 级→30 级基础威力 26.9 → 35.72 → 39.5技能增伤 17% → 31% → 37%护盾比例 30% → 83% → 146%范围 380 → 380 → 380火浪 (主动):10 级→24 级→30 级基础威力 20 → 27.35 → 30.5技能增伤 17% → 36.6% → 45%范围 227 → 227 → 227火符熟练 (被动):10 级→24 级→30 级施法速度 +15% → +19.2% → +21%连击增伤 (每层) +2% → +6.2% → +8%火符专精 +8% → +17.8% → +22%持续伤害 +6.5% → +16.3% → +20.5%火焰伤害 +20% → +24.2% → +26%符印获取概率 +16% → +39.8% → +50%符印引爆伤害加成 +5% → +17.6% → +23%火步 (位移):10 级→24 级→30 级基础威...
Read full update on Steam ↗1、优化战斗索敌异步化、修复DDA网格死循环解决游戏未响应的问题。2、优化回城挂机收益3、大幅提高材料背包容量,由之前的200格提升到300格4、优化过滤器,移除最外层的过滤器,请重新调整过滤设置。5、修复格挡率异常问题6、修复暴击率显示异常问题7、修复共鸣碎片升级过的灵玉镶嵌到装备可能会导致灵玉消失的问题8、修复技能等级超过10级后没有收益的问题9、修复鼠标在装备槽上查看装备的时候悬浮框频繁跳动的问题
Read full update on Steam ↗1、修复精通词条在装备里数值异常的问题。2、优化演武场技能详情面板,固定最多展示9个相关伤害详情,超过的会被合并到其他伤害里。3、镇魂塔增加循环挂机功能。4、修复装备词条显示英文的问题。5、过滤器中增加装备里面的符箓孔数的过滤。6、修复灵医医脉无法正常积层的问题。满血或完全溢出的治疗现在也会登记医脉。被动回血、回命和吸血仍不会触发医脉,避免递归。7、修复在背包界面按快捷键V以后UI错位的问题。8、修复主城彩蛋可以反复领取的问题。9、更换游戏名字的美术素材,感谢群友空之鷠提供的美术素材。
Read full update on Steam ↗1、优化镇魂塔普通敌人同屏上限,设为 36,目标数、普通刷怪、近场补怪统一受限,降低镇魂塔爬塔难度。2、优化镇魂塔敌人数值,敌人 HP 基础倍率降为 0.45,每层 HP 增长从 10% 调为 3%,攻击等其他成长保持不变,降低镇魂塔爬塔难度。3、优化敌人特殊动作,改为跨帧队列:每帧最多 4 个动作、8 枚投射物、2 个地面爆发,层间切换会清理旧队列。进一步优化战斗卡顿问题。4、优化BOSS出现时机,现在当进度条到达100%的时候必定刷新BOSS,移除之前的凝形过程。5、修复演武场中技能详情统计无法展示超过10中技能伤害的BUG,现在演武场可以统计更多技能项的伤害了6、优化镇魂塔排行榜上传逻辑,改为只有当层数超过历史层数的时候才会触发上传流程。7、修复技能说明里出现内部运转机制的问题。8、优化镇魂塔里玩家及敌人投射物数量,降低游戏卡顿风险。9、优化镇魂塔回城及结算的逻辑,尝试解决玩家反馈的游戏闪退问题。正在持续观察镇魂塔回城及结算的时候游戏闪退的问题,如果你也遇到了请及时在群里反馈,感谢
Read full update on Steam ↗1、闪避战斗中上限从40%提高至 70%。闪避按概率生效,对可闪避的攻击,长期触发率应接近面板数值。2、修复“掠影回刺”反伤动作缺少标记导致可能会让镇魂塔战斗崩溃的问题3、夜猎者基础生存提升:生命值 114→122,物防 10→12,法防 8→9,效果抵抗 4%→6%。4、夜猎者位移保护加强:真实位移后获得 0.8 秒残影保护,期间受到的伤害降低 80%;保护窗口内再次位移不会刷新效果,冷却 1.5 秒。5、夜猎者刀轮路线新增防护:血环爆发提供最大生命 6% 的独立护盾,大刀轮提供 8% 的独立护盾;释放后获得持续 3 秒、减伤 8% 的血环护体。6、夜猎者新增低血撤离保命:解锁「低血影步」后,生命低于 35% 时真实位移会获得最大生命 6% 的护盾,冷却 8 秒,护盾不叠加。7、对防护反馈完善:相关护盾状态的叠加规则与图标显示已调整。8、战斗回城界面增加回城挂机功能,玩家可以保持战斗状态回城,回城后战斗模拟进行,回到战斗后会弹出离开期间的战斗收益,晚上长时间挂机的可以选择后台战斗防止游戏因长时间战斗卡死。9、修复一些可能导致游戏闪退的报错
Read full update on Steam ↗1、修复游戏存档加载过慢的问题 2、技能概览面板里的详细数据改成默认展开状态 3、修复了灵医的大寒针技能部分特效异常未生效的问题 4、修复相同的符文效果无法正常生效的问题
Read full update on Steam ↗1、修复战斗结算页中详情界面内的“返回”按钮和 Esc 无法正常返回的问题2、战利品概览改为统计实际入库的奖励;背包拒收的奖励只保留未入库提示,不再计入收获。3、战利品详情界面“最佳收获”现在从实际入库的装备、道具和材料中按品质选择,并读取装备实例的真实品质4、修复图鉴领取奖励异常的问题5、优化击杀敌人经验获取逻辑a. 敌人出生时记录实际敌人等级b. 战斗经验按敌人等级计算,精英和首领有额外倍率c. 战斗经验按敌人等级、世界阶级、关卡难度、精英/首领类型计算6、下调普通世界难度下部分敌人由于精英化导致玩家战斗困难的问题以下敌人均被下调主线副本里的生命、防御、减伤和抗性:- 玉棺冥卫- 哭魂钟女- 地府簿官- 深渊髓兽- 虚莲噬灵- 星火炼丹师- 寒镜猎魂- 黑曜铁傀- 血月剑魄- 断链行刑者- 深渊眼谕者- 魂印镇将 同步下调了部分主线追加首领:黑水诵经者、赤霄天卫、九幽龙。
Read full update on Steam ↗1、修复引导任务中打开技能界面后无法关闭的BUG 2、由于DEMO很多功能未开发导致引导任务被卡住,现在增加引导任务强制完成的功能 3、DEMO放开普通世界中更多副本,放开至纸灯长巷副本 4、DEMO放开境界锁定,放开到筑基一阶,让玩家体验更多游戏内容 5、修复背包里符箓界面未居中的问题 6、修复图鉴界面里六性符箓录界面未居中的问题 7、现在战斗里可以随时打开背包属性界面并且战斗不会暂停 8、战斗过程替换装备会新增无法替换的提示
Read full update on Steam ↗34 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
1、修复战斗中在背包查看装备由于定时刷新导致悬浮框间隔消失的问题2、材料背包一堆材料的数量上限由999扩容到9999,同时校验每一堆材料的数量,超出的会处理到最大数量上限
1、背包界面新增扩容按钮,最多可以扩容至300格。2、修复等级过高导致夜猎者的位移距离触发的距离判断出现bug而导致无法正常使用影步、大影步这两个技能的问题。3、设置界面增加退出游戏按键4、简化过滤器设置界面,移除之前功能复杂的高级过滤器5、优化镇魂塔塔池掉落,增加指环掉落权重6、新增暴击率的上限等在角色属性中会显示该属性的上限值7、仓库新增一键整理功能8、法宝背包界面加个批量分解功能9、修复回城挂机后过滤器无法生效的问题10.炼…
1、优化战斗索敌异步化、修复DDA网格死循环解决游戏未响应的问题。2、优化回城挂机收益3、大幅提高材料背包容量,由之前的200格提升到300格4、优化过滤器,移除最外层的过滤器,请重新调整过滤设置。5、修复格挡率异常问题6、修复暴击率显示异常问题7、修复共鸣碎片升级过的灵玉镶嵌到装备可能会导致灵玉消失的问题8、修复技能等级超过10级后没有收益的问题9、修复鼠标在装备槽上查看装备的时候悬浮框频繁跳动的问题
1、修复精通词条在装备里数值异常的问题。2、优化演武场技能详情面板,固定最多展示9个相关伤害详情,超过的会被合并到其他伤害里。3、镇魂塔增加循环挂机功能。4、修复装备词条显示英文的问题。5、过滤器中增加装备里面的符箓孔数的过滤。6、修复灵医医脉无法正常积层的问题。满血或完全溢出的治疗现在也会登记医脉。被动回血、回命和吸血仍不会触发医脉,避免递归。7、修复在背包界面按快捷键V以后UI错位的问题。8、修复主城彩蛋可以反复领取的问题。9…