Store data
- UK price
- £8.44
- US price
- Awaiting regional check
- Positive reviews
- 89%
- Total reviews
- 693
- Release date
- 29 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 3,493 | — | — | 2,085 | — |
| October 2026 | 3,493 | — | — | 2,085 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | — | — | Unavailable | — | — | No change recorded |
| PhilippinesPHP · PH | — | — | Unavailable | — | — | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Deadly Days: Roadtrip is a bullet heaven where your backpack is your build: loot weapons and gear, puzzle them into place and stack synergies until you break the game. Hit the road through the 2.5D pixel zombie apocalypse, collect fuel for your bus and decide when to extract – alone or in co-op with a friend who doesn’t even need to own the game!
Each stop brings you closer to the final boss. Or to that one legendary combo that melts the undead like butter on a freshly grilled banana.
Can you find the best loot? Space is tight on a road trip. Every weapon and item takes up room in your tiny backpack: arrange them just right to have their adjacency effects stack and power up your weapons, merge them into stronger versions or craft brand-new legendaries.
Build a lightning-fast dash maniac or pack so much firepower the horde crumbles on sight. Keep stacking and at some point the numbers stop making sense. Congratulations, you broke the game. Still not enough? In Endless Mode, your build keeps scaling until it or your PC finally gives up.
Can you find the survivors? The real loot is the friends you make along the way. Find, rescue and recruit eccentric survivors, each with their own playstyle and unique items.
Even better with a real friend: team up on the couch and share the screen, the loot and the blame. No couch nearby? Steam Remote Play Together takes your road trip online, no second copy needed.
Can you escape the horde? Forget the rest stop for fries and a burger – trust us, you don’t want to know where those come from. On this road trip, every stop is a life-or-death decision. Some come with a twist: elite zombies only, bonus XP or a shady merchant selling cursed goods.
Levels are procedurally generated and the route is yours. Scavenge enough fuel to get your bus rolling again. Push on for better loot or extract while you still can? The horde won’t wait for your answer.
Every run counts. Back at base, invest your hard-earned loot to grow stronger and unlock more. Complete runs to collect bomb parts and finally blow the MKing headquarters sky-high. Turns out their Secret Sauce started this whole mess.
Between trips, take on the Weekly Challenge, where everyone plays with the same random survivor and the same crazy modifiers. Then climb the leaderboards and dig through stats that track everything: every run, every build, every embarrassing death.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Collect An Apple | 94.6% |
| 02 | Kill 1000 Zombies | 90.8% |
| 03 | Collect A Tape | 88.3% |
| 04 | Win First Run | 75.9% |
| 05 | Find Banana Costume | 58.6% |
| 06 | Defend Spaceshuttle | 47.4% |
| 07 | Craft 3 Legendary Items | 43.3% |
| 08 | Reach High Threat | 29.6% |
| 09 | Boss Snowy Peaks Name | 29.5% |
| 10 | Multiple Character Items | 24.4% |
| 11 | Face Death | 21.8% |
| 12 | Kill 1000 Rifle | 19.5% |
| 13 | Finish Pumpkin Quest | 19.2% |
| 14 | Lowhealthrecover | 15.7% |
| 15 | Multiple Rubber Balls | 13.2% |
| 16 | First Bomb | 11.4% |
| 17 | High Stamina | 10.6% |
| 18 | Reached Hqboss | 10.1% |
| 19 | First Hq | 8.9% |
We just released a patch for the Bite & Bright (0.22.0) update. Added: Notifications in the inventory when it's your turn in coopChanged: World space cursor is the crosshair again (not the small dot)Changed: Player HUD is now centered (again) in single playerChanged: Updated dash bar and level display on the HUDImproved: Software cursor now scales with UI scaleImproved: Smaller coop inventory button bar so it no longer overlaps on Steam DeckBalancing: Permanent Threat mission modifier reduced from 10 to 5Fixed: Canceling an inventory drag no longer leaves items rotated the wrong wayFixed: Spamming LB/RB no longer leaves bag management stuck half-openFixed: Mission tooltips sometimes staying open (especially when switching controller to mouse or opening pause)Fixed: Pressing B on the day over screen no longer opens the end run popupFixed: Getting stuck in the tutorial with frozen input...
Read full update on Steam ↗Dear Survivors,Good news! Our second major summer update is out, and it’s a big one: Starting now, you can play with a friend in the new Couch Co-Op mode. It even works online via Steam Remote Play. This means you can invite anyone on your friends list to play along, even if they don’t own the game. The only catch: One of you needs a controller.In addition, we’ve added a new coastal biome, perhaps our most beautiful one yet. To go along with it, you can unlock a new character with completely new gameplay mechanics and start surfing your way through hordes of zombies right away. More on that below.Everything is more fun when you're twoToday we'd like to introduce you to our new Co-Op mode. Can't wait to hear your feedback on it. Since our Early Access launch the Co-Op mode was the most wanted feature. Until the upcoming 1.0 full release, the Co-Op mode is in beta, so it may be unstable...
Read full update on Steam ↗0.21.6 (regression hotfix)Fixed: Penny savegame references not resolved correctly anymore (might still lead to some Penny win upgrade losses if you played between 0.21.5 and 0.21.6) 0.21.5Fixed: Sometimes no boss would spawn on the Burger map.Fixed (with strong balancing implications): Our Grunt and Assassin enemies' attacks had far too much range while the player had movement speed buffs. This fix should make the game much easier again in those situations.Fixed: The research boss sometimes couldn't be killed because it got stuck in an invincible state.Fixed: Some animations could get stuck in very rare cases (e.g. the burger-destruction dynamite-throwing sequence, or the end boss defeat sequence).Fixed: The Astronaut's spacesuit armor upgrade didn't apply more than +1 armor.Fixed: Yodler projectiles and enemy fire trails were incorrectly affected by the visibility settings meant for...
Read full update on Steam ↗Balancing: We slightly lowered the threat level impact that the MKing Response Level hasChanged: MKing Response Level 6 is shown as MAX now (to make clear that it doesn't rise any further)
Read full update on Steam ↗Added: Progress counter over memo list in bomb POI / investigation boardBalancing: Rat poison damage now not divided anymore by number of projectilesPerformance: Caching some high cost lookups when some enemy types spawn.Fixed: No more memos dropped after beating all the bossesFixed: A lot of items weren't tracked correctly regarding their kill attribution in the run historyFixed (potentially): Run history sometimes recording wrong character typeFixed: Rare crash when changing mapsFixed: Using mouse to click on a setting in the options menu jumped to the setting instead of toggling itFixed: Character sometimes dashed in random directions when using mouse movement controls
Read full update on Steam ↗Dear Survivors,Summer is just around the corner, and we want to give you a good reason not to expose yourself to the sun’s harmful UV rays. Instead, take a seat at your computer, draw the curtains, and check out the latest, comprehensive major update, “SUNSCREAM”.Headquarter Run — The Endgame FinaleThis update adds the Headquarter Run, the game's new endgame and story climax. After surviving enough runs, you'll have gathered everything you need to strike back at MKing Corp — the fast-food franchise whose "Secret Sauce" started the whole outbreak. Build a bomb, infiltrate the MKing headquarters across a multi-stage assault, defeat its CEO (final boss), and blow up the whole place sky-high. Oh yeah...!This includes 3 new achievements. Also while beating bosses over and over you will be able to collect little memo snippets which you can read in the base, which should give you some sense...
Read full update on Steam ↗Improved: Leaderboards (Endless and Weekly Mode) now always pin your score when availableBalancing: Loot zombie now ignores pushbackFixed: Broken minigun didn't show tooltip in stash when playing with controller (thus not repairable)Fixed: Foliage settings not taking effectFixed: Loading screen tips missing spaces in some textsFixed: Loot zombie not dropping its kill rewardFixed: Bits of Weekly Mode UI sometimes appearing in the pause menu during non-weekly runsFixed: Tooltip rendering underneath the pause menu when opening View Inventory from pauseFixed: Missing flowers in the base centerFixed: Recoil could push enemies off the navmeshFixed: Rare projectile crash where a delayed impact effect could be tied to the wrong origin itemFixed: Small memory leak caused by rich text fields
Read full update on Steam ↗Fixed: Crash caused by Luck rerolls in Weekly ModeFixed: Rare crash when a projectile was still in flight while its source item was being unequippedFixed: Player names overshooting weekly leaderboard entries — they now scale down when too longFixed: On-map events not generating in Weekly ModeFixed: Controller focus lost when closing the recipe panelFixed: Controller hover triggering on empty tiles under the Scythe's graphic that weren't actually occupiedFixed: Banish had to be manually activated when using older banish sets \Note: if you intentionally deactivated the banishing, you'll have to do that again now]Fixed: Threat occasionally bleeding over into a new weekly run
Read full update on Steam ↗Dear Survivors, Good news! A surprise update featuring a brand-new - and somewhat questionably balanced - game mode: Weekly Mode is here, bringing you fresh challenges on a weekly basis. And yes, there’s a leaderboard. It’s wild; check it out and let us know what you think.Our tooltips and savegame stability have been enhanced, and several bugs have been fixed. In parallel, we’re working hard on our major summer update, which will let you travel to MKing Headquarters for the first time. Until then, stay safe and have fun in the new, amazing... Weekly ModeA new challenge starts every week. The same rules apply to everyone for each challenge, includingA randomly selected characterA random scoring system (kills, peak DPS, body count, etc.)Four (out of nearly 30) crazy modifiers. For example:Modifier - Exploders Only:Modifier - Everything is Red:And so, as you can see, the unexpected, cha...
Read full update on Steam ↗Balancing: Decreased the impact of item stickers on copyshop pricesFixed: Game continues to run in the background when pausing while boss defeat sequence is runningFixed: Franky boss could get stuck outside boss fight arenaFixed: Incorrect character being reset when resetting character item stickers (mouse only)Fixed: When leaving the game at the beginning of a mission and then continuing days could get skippedFixed (potentially): Titan enemies not spawning in titan blockageFixed: Several localization issuesFixed: Some item effects didn't trigger correctly under high loadFixed: Armor is capped, but speed debuff caused by armor was notFixed: Cooldown of powerups did reset to 0 when equipping utility beltFixed: Powerup slots sometimes not updating correctlyFixed: Run history character icons weren't sized corrctlyFixed: Very rare crashes
Read full update on Steam ↗Improved: The run history kill composition now includes an 'Other' row for unaccounted kills.Fixed: Too many elite zombies were spawning.Fixed: The dumbbell effect didn't reset when playing multiple runs in one session.Fixed: Due to the lowered incremental upgrade prices in version 0.19, some upgrades were stuck and could no longer be interacted with.Fixed: slight memory leak over multiple runs.Fixed: Some German translations.Fixed (potentially): A rare crash caused by the NNEDenoiser plugin triggering the D3D12 layer.Fixed (already included in hotfix 0.19.3): Twitch integration airdrops causing crashes.
Read full update on Steam ↗Dear Survivors, Spring is just around the corner, while our next update is already available. What's new?The spring update has turned out to be quite extensive; there are lots of new features, as well as some improvements and changes. Feel free to browse through the overview below.Reminder: Don't forget to leave your feedback—during Early Access, your suggestions and bug reports can make all the difference. Thanks for your support, and have fun in the Apocalypse!New ContentNew Character: BushyA new survivor joins the roster! Bushy's mechanic revolves around Trap Seeds — plant seeds that sprout into deadly traps when enemies get close. Seeds can root enemies in place with a new Rooting status effect, locking them down for you to finish off. Bushy also gains bonus crit chance against rooted enemies. How to Unlock: Complete the "Sharp-Shooter" achievement (kill 1000 zombies with the rifl...
Read full update on Steam ↗Hi everyone,we've just released another hotfix addressing some issues in the latest major update. ChangesFixed: Already finished achievements continue to popupFixed: Crashes after returning to menu with chicken character and santa characterFixed: When taking a lot of airdrops to the next level airdrops are not distributed gradually in a larger radius but use largest radius right away.Thanks for your continued support and feedback!— Team Pixelsplit
Read full update on Steam ↗Hi everyone,we've just released another hotfix addressing some issues in the latest major update. ChangesBalancing: Nerfed armored enemies. Their armor scaling was too high, especially in Endless Mode.Balancing: Adjusted Copy Shop prices. Fixed an issue where lower rarity items sometimes cost more than higher rarity versions of the same item.Balancing: Loot Zombies now only flee when damaged, rather than immediately upon entering the viewport. They are also slightly slowed down after taking damage.Fixed: Switching between save slots could cause saving achievement progress to fail.Fixed: Save slot menu displaying outdated information.Fixed: Deleting a save slot now correctly switches to the most recently played slot instead of immediately creating a new empty one.Fixed: Loot Zombies occasionally getting stuck.Fixed: Selling an item using controller sometimes sold the previously selecte...
Read full update on Steam ↗Hello Survivors,2025 is drawing to a close. Together with our fantastic community, we had a great early access launch three months ago, and we are now delighted to present our second major update: Get ready for the SNOWVERLOAD.Last but not least, we have two pieces of good news: A 35% discount (the first significant discount since the early access launch) and official Steam Deck verification. Yay!What was important to us? In addition to new items and events, a powerful new character, and a new snowy biome, we wanted to add more depth to the game and give players more agency and weightier decisions to make on their road trip. ChangesNew ContentNew Character: SantaA new survivor joins the fight! Before the zombie apocalypse, he delivered presents to children; now he delivers deadly airstrikes on zombie hordes.The best part: sometimes these airstrikes leave behind gifts that you can add...
Read full update on Steam ↗Dear Survivors, Winter is coming and so is our next major update. Mark 4th December in your calendars! To celebrate the occasion, we will be offering a substantial discount for the first time since our early access launch.Here's a little preview of what you can look forward to in the upcoming update: Nominate and Review our GameA small suggestion to bridge the waiting time until the update:Nominate Deadly Days: Roadtrip for a category of your choice. For example theBest Game You Suck At Award ːsteammockingːReview Deadly Days: Roadtrip. Did you know, that you do level up your badge, if you Review (or update your review) for a game you've nominated? You would help us enormously on our road to 2000 reviews. Thank you.Congratulations on reading this far! Here is the secret clue to our closed beta on the final weekend of November. What do you need to do? Simply visit our Discord and obtain...
Read full update on Steam ↗Hi everyone,we've brewed up a spooky seasonal update packed with a new character, new events, major performance experiments, and a whole graveyard's worth of fixes. Let's get to the treats!ChangesNew ContentNew Character: The CarverA new survivor joins the fight! His mechanic is all about spawning Pumpkin Turrets! These turrets function as "triggerable" items. When another item in your build triggers them, they fire. This system is a bit more complex than other characters, and we can't wait to see the crazy builds you all come up with!How to Unlock: Head to the "Fields" map in the meadow biome. Find and loot a Pumpkin Patch to get the Pumpkin item. To unlock the character, you have to keep that item in your backpack until you defeat the map's boss. In addition, you need to have a knife placed next to the pumpkin in your inventory.New Event: Blood DonationGive a little, get a little......
Read full update on Steam ↗Hi everyone,We've just released a new minor patch focused on improving save game stability and adding some early-game guidance. Your feedback has been invaluable, especially regarding initial player frustration and those pesky save bugs!ChangesAdded:Early Game Guidance: We've introduced a small amount of early-game tutorialization. We're committed to keeping discovery a core part of the experience, but we felt a few very basic mechanics weren't clear, leading to unnecessary player frustration. This new guidance should clear those hurdles!Improved:More Predictable Dash: The dash is now much more reliable. No more slipping around trees or, in the worst cases, dashing in the opposite direction you intended!Fixes:Save Game Stability: We’ve made major improvements to save game persistence. The new system creates a backup of the last stable save, uses a temporary file during the save proces...
Read full update on Steam ↗Hi everyone,we've just released another hotfix addressing several key issues, especially performance problems with intense projectile builds. Performance ImprovementsIntense Projectile Builds: Late-game builds with many projectiles were causing significant lag. The game should now run much smoother with these types of builds.VFX/Audio Culling: We've optimized performance by preventing certain visual effects (VFX) and audio cues from triggering when they are out of sight.Bug FixesMega-Freeze Fix: Corrected a bug that caused a severe freeze when shooting many projectiles per frame while enemies were nearly stacked on the player.Armor Value Persistence: Unequipping armor items no longer leaves your armor amount intact. The displayed armor is now correctly capped to your actual maximum armor value.Copyshop Scrap Deduction: Fixed an issue where the Copyshop was not correctly deducting the...
Read full update on Steam ↗Hi everyone,We've just released our latest patch, which includes major balancing changes!New Additions & UpdatesAdded: Apple Juicer to the base. This converts apples into Duct Tape with an exponential price increase.Added: A new pre-wipe leaderboard POI. We've also moved the main leaderboard POI slightly to the right in the base.Updated: The Endless Mode popup design and text. This now clearly communicates that the mode is experimental, is not the endgame, and is intended "just for fun."Balancing ChangesTreasure Chest Rework: Removed the broken exponential scaling. It now provides more Crit Chance and a flat income per day, instead of exponential interest.Void: Buffed damage increases.Throwables: Buffed damage for Grenades, Bottles, and Molotovs.Banana: Increased damage.Rollerskates: In higher rarities, they now trigger marked items multiple times.Walking Shoes: Reduced the "meters pe...
Read full update on Steam ↗Hi everyone,another release week hotfix.ChangesFixed (regression): Astronaut was not unlockable anymore, even when finding spaceshuttle. Now you can unlock it again.Fixed (regression): Kola throwable was not attracting enemies anymoreHotfixed: Sometimes "continue" did not continue the game. Now these runs can be continued, but the mission choices can have changed for now.Fixed: Several localization issues, especially in German,Fixed: Sometimes one frame could get unpaused between mission selection screen and loading screen and audio snippets were audible,Fixed: Death unlock is unlocked on kill of reaper too now,Fixed: Resolution & anti aliasing settings sometimes were not saved properly,Fixed: Game over inventory view didn't show proper hand counts,Fixed: Rare crash when button spamming in copyshopShare your thoughts and feeback with us and the community on our discord. You can even s...
Read full update on Steam ↗Hi everyone,What an incredible launch! We're blown away by the response and the peak of over 7,500 concurrent players. The amount of feedback we've received has been massive, and we're working hard to sort through it all. We're happy with how things are going and are already working on further updates while monitoring all reviews, discord and ingame bug reports.Of course, no launch is perfect. We've been working hard to address the most critical issues that popped up, and this patch includes fixes for some of the most pressing problems.Thank you for being part of this journey with us. We're excited to continue building the game alongside our amazing player community!Patch NotesImprovementsRat performance: Addressed an issue where rat performance would get progressively worse with higher weapon damage.Effect Density: The "Effect Density" graphics setting now also applies to throwables....
Read full update on Steam ↗Hi survivors,We hope you're enjoying the demo so far! A new demo patch was just released, fixing some issues.ChangesDeath Character: Fixed an issue where the bus could become unusable if the character died and was revived while entering it.Death Character: Fixed a bug where the Scythe's blade animation would not reset correctly after being revived.Fixed: Damage falloff for melee weapons sometimes incorrectly applied when hitting environmental objects (like cars).Fixed: A funny bug that caused large enemies to fly erratically through the air upon death instead of properly disintegrating. (We might bring this back as a feature! :D)Fixed: Pause menu could become unresponsive if buttons were spammed.Fixed: Black screen during the loading screen if buttons were spammedFixed: Loading screen background would sometimes not scale correctlyFixed: Flavour texts were not correctly displayed in Ja...
Read full update on Steam ↗Hello Survivors! Next Fest just started and we celebrate it with an updated demo! A huge thank you to everyone who has jumped in, played, and shared your valuable feedback with us so far. For everyone discovering us during Next Fest who's ready to join the fight, welcome to the road!Before getting to the changes, have you seen our new demo trailer? Check it out!Now, let's get right into what's new!The New Reaper on the RoadWe added a fourth character! Unlock this new character by completing a tough in-game achievement.As Death, you'll wield the iconic Scythe, a brutal melee weapon perfect for crowd control. The scythe also allows the Death to revive after taking fatal damage to give you a crucial second chance.Child's Play and Mass DestructionWe've added two new items with a crafting process that makes perfect sense. The Yo-Yo: A new trinket you can find on your travels that provides...
Read full update on Steam ↗Hi survivors, We've just released the first patch for the demo! Changes Added: German, Italian, Spanish (Latam) and Portuguese translations. Improved: End-of-run stats are now aggregated. Improved: Added a subtle animation to the "craftable" bubble for the workbench button. Fixed: Some item descriptions were outdated. Fixed: Zombies were running through some cars in the highway blockage. Fixed: The magnet circle no longer appears blurry or faded when moving. Join our Discord if you want to actively participate in the further development. We are looking forward to it! - Your team Pixelsplit
Read full update on Steam ↗Hi survivors, We've just released the first patch for the demo! Changes Added: Japanese, Traditional Chinese, Korean, and Turkish translations. The Simplified Chinese translation has also been updated in this process. Improved: The round-end stat display is now a vertical list instead of a square grid for better readability. Balancing: Rarity scaling for loot found on the map should now be slightly higher. Balancing: The Merchant will now offer higher rarity items as the player's level increases. Balancing: Buffed the rocket launcher with a bit more damage and a slightly reduced reload time. Fixed: An issue where exploding barrel telegraphs were sometimes shown multiple times. Fixed: Some instances of overflowing text in various languages. Fixed: Power-up tooltips incorrectly appearing in other panels (e.g., inventory) when playing with a controller. Fixed: Dynamite inappropriately ap...
Read full update on Steam ↗Hi survivors! We've just released a small patch for the ongoing playtest. Changes Balancing: Re-adjusted individual item drop weights and the overall impact of item rarity. Balancing: Slightly reduced the availability of Fuel. Balancing: Decreased drop rates for Bags. Balancing: Slightly buffed the "Rubberball" item again. Fixed: An issue where every fifth airdrop would incorrectly respawn on the subsequent map. Fixed: A bug where the Healthkit would become unusable if upgraded via an airdrop. Fixed: An issue where the "Reroll" option remained available after upgrading an item with an airdrop reward. Fixed: Counter numbers overlapping with apple reward text on the win/lose screen. Fixed: The timer display, which could previously overshoot 99:99, is now correctly clamped. Fixed: Item tooltips occasionally disappearing when clicking rapidly on an item. Fixed: A bug causing the threat le...
Read full update on Steam ↗Hello survivors, A new hotfix has just been released! Here are the changes: Fixed: Crashes occurring when using directional input (WASD, controller stick) on the loading screen. Fixed: A rare crash that could happen when monitors were disabled. Improved: Display monitors are now identified by their name instead of a number in settings. Improved: The size of the reset button in settings has been slightly reduced. Improved: Minor adjustments have been made to sound effects (SFX) and music. If you experience a crash and the reporter window appears, please make sure to click "Send" to help us diagnose the issue. If you were experiencing crashes before and this patch has resolved them, please feel free to let us know on our Discord. We encourage you to use the in-game bug report button if you encounter any bugs or wish to provide feedback. You're also welcome to join our Discord community...
Read full update on Steam ↗Hello survivors, A new patch has just been deployed! Here are the changes: Changes Added: Attack sounds for enemies. Improved: Items can now be unequipped using CTRL + Click. Improved: A tooltip appears when trying to upgrade an item, so you see the upgraded stats. Improved: Item tooltips can now be hidden by holding the ALT key. Improved: The recipe list now displays item previews. Improved: The recipe list now features an icon indicating whether an item is craftable. Balancing: Adjusted shop prices to be more consistent with standard repair costs. Balancing: Adjusted item rarity in the shop; common items will now appear more frequently than rarer items (previously, probabilities were equal). Balancing: Players will now be slowed when walking directly into a crowd of enemies. Changed: Updated the sound effect that plays when the threat level changes. Performance: Implemented minor pe...
Read full update on Steam ↗Hi survivors, We hope you are enjoying the playtest so far! A new patch just went live, tackling the first round of feedback: Changes: Improved: The inventory is now fully accessible at the merchant. Improved: The Sheriff character's backpack has been changed so the star item is immediately active without requiring inventory rearrangement. Improved: We made several performance adjustments that should make the game run a bit smoother, especially in late-game scenarios. This includes a rate limiter for damage numbers and impact effects (like Fireworks). We'd appreciate your feedback on whether this change feels responsive or introduces too much delay. Improved: Map stat information is now displayed on the loading screen. Improved: The loading screen now has a smooth transition animation. Improved: Settings menu improvements: Added confirmation popup for resolution changes, added tabs at...
Read full update on Steam ↗Hi survivors, we just released another hotfix which fixes a regression caused by 0.6.8. When interacting with multiple airdrop boxes at once the game did soft-lock and you couldn't continue. This is fixed now. - Your Team Pixelsplit
Read full update on Steam ↗Hi survivors, we just released the first hotfix for playtest #4. Changes - Improved: Settings category highlighted now if selected - Improved: Some audio improvements - FIxed: Flickering when opening / closing settings - Fixed: Controller displaying a keyboard glyph in inveotry - Fixed: Inconsistent controller glyphs - Fixed: Crash when looting a powerup while dying - Fixed (potentially): Rare crash at boss - Fixed (potentially): Rare crash when throwing projectiles See the full changes of playtest #4 here: https://store.steampowered.com/app/3026450/Deadly_Days_Roadtrip/ - Your Team Pixelsplit
Read full update on Steam ↗Hi, last playtest patch for this round just landed. Changes Fixed (regression from 0.5.8): Smaller enemies not attacking anymore, oops. Balancing: Invincible for several frames when opening an airdrop Balancing: Airdrops can be opened ~1s earlier now. Improved: Stopwatch changes to red color when night starts. Feel free to join our Discord and chat about Deadly Days: Roadtrip: https://discord.gg/WZE8RUXhyu Have fun playing the game. - Your Team Pixelsplit
Read full update on Steam ↗Hi, we just released another patch for the current playtest version. Changes - Added visual feedback when powerup is equipped / cooled down - Added escape key support for closing meta panels - Selected character is saved now - Weapon positions bit lower now - Fixed that robot arm did not cap properly - Fixed hickups in inventory when upgrading / placing bags - Fixed memory leak - Fixed apple counter not ticking up in game over screen - Some performance improvements (at least baseline) Feel free to join our Discord and chat about Deadly Days: Roadtrip: https://discord.gg/WZE8RUXhyu Have fun playing the game. - Your Team Pixelsplit
Read full update on Steam ↗Hi survivors, another patch has landed for Playtest #3. Changes Fixed an issue causing the game to crash when loading the next level. Resolved a freeze that occurred when losing on the boss map. Adjusted the hitboxes of larger enemies for better balance. Fixed a bug where spamming the space bar in the base would sometimes reopen menus. Resolved an issue where upgrades were not saved when returning to the desktop. Fixed a bug where item affection markers were not removed when selling an item from the backpack. Feel free to join our Discord and chat about Deadly Days: Roadtrip: https://discord.gg/WZE8RUXhyu Have fun playing the game. - Your Team Pixelsplit
Read full update on Steam ↗Hi, we just released a playtest hotfix which fixes the following issues: Game froze sometimes when loading (especially smaller) maps Damage of Banana person item not scaling with player level. Furthermore it didn't deal damage on hit, just on explosion. Should be way stronger now. Typo in magnet item description Feel free to join our Discord and chat about Deadly Days: Roadtrip: https://discord.gg/WZE8RUXhyu Have fun playing the game. - Your Team Pixelsplit
Read full update on Steam ↗Hello everyone, we have just uploaded another small, but important, hotfix. Important: If the game crashes for you, use the compatibility mode option (DirectX11) when starting the game.. Changes Improved: Rendering performance (If you had to use the compatibility option before, feel free to try again with DirectX12 now) Slightly reduced build size Fixed: Out of memory crashes when loading a map Thanks to everyone for the feedback so far :) Feel free to join our Discord and chat about Deadly Days: Roadtrip: https://discord.gg/WZE8RUXhyu - Your team Pixelsplit
Read full update on Steam ↗Hello everyone, we have just uploaded another small hotfix. Important: If you have a graphics card with
Read full update on Steam ↗Hello everyone, we have just uploaded a small hotfix patch. Important: If you have a graphics card with
Read full update on Steam ↗3,493 concurrent players — the highest daily peak recorded at that point.
2,521 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
We just released a patch for the Bite & Bright (0.22.0) update. Added: Notifications in the inventory when it's your turn in coopChanged: World space cursor is the crosshair again (not the small dot)Changed: Player HU…
Dear Survivors,Good news! Our second major summer update is out, and it’s a big one: Starting now, you can play with a friend in the new Couch Co-Op mode. It even works online via Steam Remote Play. This means you can…
0.21.6 (regression hotfix)Fixed: Penny savegame references not resolved correctly anymore (might still lead to some Penny win upgrade losses if you played between 0.21.5 and 0.21.6) 0.21.5Fixed: Sometimes no boss woul…