Store data
- UK price
- £24.99
- US price
- $29.99
- Positive reviews
- 79%
- Total reviews
- 5,395
- Release date
- 15 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 10,784 | +4,127 | +62.0% | 4,811 | +61.8% |
| October 2026 | 10,784 | +1,158 | +12.0% | 4,801 | +20.1% |
| September 2026 | 9,626 | — | — | 3,999 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
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| United KingdomGBP · GB | GBP | £24.99 | £24.99 | 0% | £24.99 | No change recorded |
| United StatesUSD · US | USD | $29.99 | $29.99 | 0% | $29.99 | No change recorded |
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| MalaysiaMYR · MY | MYR | RM129.00 | RM129.00 | 0% | RM129.00 | No change recorded |
| NorwayNOK · NO | NOK | 349,00 kr | 349,00 kr | 0% | 349,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 49.99 | NZ$ 49.99 | 0% | NZ$ 49.99 | No change recorded |
| PeruPEN · PE | PEN | S/.63.00 | S/.63.00 | 0% | S/.63.00 | No change recorded |
| PhilippinesPHP · PH | PHP | P1,699.00 | P1,699.00 | 0% | P1,699.00 | No change recorded |
| PolandPLN · PL | PLN | 129,00 zł | 129,00 zł | 0% | 129,00 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Standard Edition includes:
25000 × Credits
300 × Prime (one-time)
5 sets of weapons
1 set of weapon modifications
10 sets of equipment
6 sets of ammunition
Credits are the main currency in the game Active Matter. They can be earned during raids by completing various contracts or by processing obtained active matter and looted items. Credits can be spent on purchasing weapons, ammunition, and other essential equipment.
Prime is a special currency you can earn by completing daily contracts. Prime does not reset after a Harmonization. You can spend Prime on Credits, Monolith access levels, and special items: additional secure containers, respawn beacons.
Note! Prime included with game editions is granted once.
Note! If your character dies during a raid, you lose all weapons and equipment that were not placed in a safe container or are not personal!
You’re an operative stuck in a time loop, always brought back from the dead to the same point. Choose your loadout and enter quantum unstable zones rich with active matter – the most valuable and the most dangerous resource in all multiverse. Fight against rivals from other timelines, survive physics-breaking anomalies and try to stay alive. Harvest active matter, gather loot and extract to a safe place before the whole zone ceases to exist with everything inside it.
Active matter changes things and bends space and time, so you might encounter operatives and other survivors that lost their mind and humanity after exposure to this substance. Other players, though, would always be your most dangerous enemy. Expand your syndicate base, upgrade your arsenal and participate in fierce battles between syndicates over the key sources of active matter, as they’re your only chance to break out of the loop and gain control over your destiny.
Fight your way out in extraction-style PvE and PvPvE raids
Go solo or team up in small squads to venture into quantum-unstable zones in PvPvE and PvE raids. Harvest active matter, grab valuable loot, and extract before everything goes to hell.
Realistic weapons and gear
Active matter randomly brings things from other timelines to the quantum unstable zones and allows you to replicate a specific item from other timelines in the safety of your base. Despite the mysterious origin of your weapons, your arsenal is always rooted in real-world military technologies and tactics, as war seems to be the only constant in this chaotic multiverse.
Gameplay-influencing active matter effects
Mind-bending anomalies that change gravitational force and space topology right in front of your eyes. Thrilling encounters with eerie SCP-inspired objects would send shivers down your spine, and creatures transformed by active matter would attack you on sight.
Intense PvP battles
Syndicates of operatives fight over control of a passive source of active matter, using all the weapons and other gear they can bring into battle or craft on site. Join PvP battles you like and make a real impact on the fate of the multiverse!
Fascinating maps
Battles take place at locations that exist outside of space and time boundaries. Active Matter features a variety of maps, including a huge island with rusty Soviet industrial complexes and cryptic science labs that were among the first to study this new phenomena. Explore these places to find hints on the origin of active matter.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Welcome To The Agency | 88.2% |
| 02 | A 20 Minute Adventure | 85.7% |
| 03 | The Floor Is Lava | 77.9% |
| 04 | The Fifth Element | 74.6% |
| 05 | The Search For The Higgs Boson | 66.3% |
| 06 | Awesome Mix | 66.2% |
| 07 | Thanks Sky | 59.4% |
| 08 | Staff Reduction | 50.8% |
| 09 | I Want To Believe | 47.7% |
| 10 | Active Pockets | 47.1% |
| 11 | Second Chance | 45.8% |
| 12 | Sharp Shooter | 41.2% |
| 13 | Working Week | 40.3% |
| 14 | Press F To Revive | 38.4% |
| 15 | Rented Destiny | 37.2% |
| 16 | Citius Altius Fortius | 32.8% |
| 17 | Who You Gonna Call | 31.3% |
| 18 | The Crystal Hunter | 26.5% |
| 19 | Elementary My Dear | 26.3% |
| 20 | Shaken Not Blended | 24.4% |
| 21 | Multiverse Fisherman | 23.4% |
| 22 | Shades Of My Personality | 23.0% |
| 23 | Open Sesame | 22.6% |
| 24 | Hack The Planet | 21.8% |
| 25 | Extraction Denied | 21.7% |
| 26 | Flux Capacitated | 17.8% |
| 27 | Physics Advantage | 13.3% |
| 28 | Dead Mans Chest | 11.5% |
| 29 | Nobody Gets Hurt | 10.6% |
| 30 | All Clues Found | 9.6% |
| 31 | Witness Me | 7.7% |
| 32 | Hold The Line | 5.8% |
| 33 | All Aboard | 4.9% |
| 34 | Secure Contain Protect | 2.9% |
| 35 | The Cycle Of Life | 2.5% |
| 36 | Winner Takes All | 2.2% |
| 37 | Big Brother Approved | 0.7% |
| 38 | A Job No One Else Could Do | 0.1% |
Fixed muzzle flash hiders as they now once again help conceal your position when firing. Resolved several gameplay bugs in raids and made interface improvements. Controls have been further refined and performance on consoles has been improved. Large monster clusters have returned to Isolated Raids, and Flowermen dash behavior has been adjusted.Gameplay and BalanceFixed an issue where fall damage could erroneously be applied twice during a single hard landing.Bodies of players who died from falling no longer clip through and get stuck underneath the ground.Killing Seeds with an explosion now correctly credits the kill to the player who dealt the damage in player statistics.Ball Lightnings no longer spawn directly on top of players when reappearing.Drones no longer fly through dormant Shy Girls.Updated default gear presets for new players.Reduced delays between Flowermen dashes. Dashes...
Read full update on Steam ↗Fixed bugs with gear presets, refined lighting in dark areas and at night, restored the intended recoil to pistols, and fixed some issues with item collection contracts.InterfaceGear presets now equip correctly when pressing the "Purchase and Equip" button.Gear presets are now purchased without camouflages: if the preset included a camouflage on a weapon, it won't be purchased or applied. You can apply one separately afterwards as normal.Weapon price in a gear preset now accounts for modification costs and now correctly matches the amount deducted upon purchase.Raid results no longer display a teammate's Active Matter instead of yours if the camera switched to observing a squad member after extraction.GraphicsRefined eye adaptation to lighting: at low light levels (basements, enclosed spaces), the image no longer becomes too bright.Moonlight brightness is now more realistic relative t...
Read full update on Steam ↗ControlsThe weapon tactical flashlight and laser sight can once again be toggled separately. By default, both options are bound to the same control (“L” on keyboard), but you can assign a different binding to either of them in the controls settings.If you previously assigned a separate key to the laser sight, it will be reset to the default keybind (“L” on keyboard) after the update. Reassign the key in the controls settings.GameplayThe maximum total number of players in Shegolskoe, Factory and Ozernoe Open Raids with “Solo only” matchmaking has been reduced, meaning that you’ll less often have to fight off players from several directions at once, also at the very start of raids after spawning in, on these smaller maps.
Read full update on Steam ↗We’ve completely revamped control settings, including adding many new aiming settings for both mouse and keyboard as well as controllers. An option to further remove camera sway has been added, and in addition, we’ve improved sound positioning so that you can pinpoint the direction of threats more accurately.Managing gear has become less of a hassle, magazines no longer can drop on reload, visual recoil when using scopes has been adjusted, and improved item swapping when changing backpacks and safe containers at the Shelter.In large monster concentrations, enemies now spawn less often and in waves, and there's a dedicated device for clearing them out.This is all, as always, in addition to countless other fixes and improvements!Raids and ContractsCollaborative Objective contracts for killing the Distorted are now working correctly again.A kill made with a supply drop called in by a sig...
Read full update on Steam ↗Extended the search time of the auto-fill squad feature, it should find players twice as often now.
Read full update on Steam ↗Reworked "Guts" and "Ghost" Body Sleeves, sped up magazine handling, improved daytime indoor visibility, added keyboard and mouse support for consoles, upgraded voice chat quality, increased armor and helmet resistance against melee attacks, boosted M82A1 lethality, made large medkits more effective, and resolved many bugs. This is all alongside countless other improvements!Gameplay and BalanceRare "Guts" and "Ghost" Body Sleeves have been reworked: they are now "epic" Body Sleeves with the same characteristics as the "Knight" and "Paladin" Body Sleeves.In Isolated (PvE) Raids, Invisibles and Hellhounds no longer suddenly spawn near players who remain in one area for a long time.Accelerated magazine handling: loading ammunition is now 20% faster, and unloading is roughly 15% faster.Fixed a bug where shotguns could endlessly load shells and interrupting such a reload worked incorrectly...
Read full update on Steam ↗Extraction points on Headquarters, Airport and Downtown now have more cover. Finding the location you need for a contract on the map is also now easier. Molotov Cocktails and Incendiary Grenades now ignite targets instantly, rather than with a delay. Alongside all of this, a number of client hangs and crashes were fixed, and performance improvements were made.Gameplay and BalanceUpdated Molotov Cocktails and Incendiary Grenades to immediately ignite enemies splashed with the flammable mixture. Previously, 1–2 seconds in the flame were required to catch fire.Updated Devourers to take damage from flamethrowers and areas of fire.Updated raid spawn rules so that turning on an equipped flashlight, weapon tactical flashlight, or laser sight immediately ends the short invisibility period when spawning into a raid.Drones and Binoculars can no longer be used while driving a vehicle.Fixed an is...
Read full update on Steam ↗Operatives! Here is a quick update following your feedback. We’ve adjusted Distorted pursuit behavior and noise sensitivity, made fire damage from Molotovs and flamethrowers affect monsters more reliably again, and restored your ability to squeeze past surrounding groups of monsters.Distorted that teleport in front of a fleeing player now appear farther away, giving you more time to react.Agitated Distorted animate more visibly, making it easier to see whether their sleep is restless, and that they could wake up at any moment.Bullet impacts now generate noticeably less noise for monsters, meaning that they react less to them. Firing with a suppressor is also now even less likely to wake nearby groups.Monsters now stop reacting to noise faster and fall into deep sleep faster.Fixed a bug that made monsters walk around Molotov and flamethrower fire, so it could not be used against them....
Read full update on Steam ↗When firing in full-auto, the sight now tracks weapon recoil accurately and correctly again. Previously, a bug could cause the sight position to drift from the actual point of impact. Recoil itself is unchanged.
Read full update on Steam ↗This update makes extraction safer on Dalniy Island with relocated exit points and new cover, improves stability with fewer crashes, makes Seeds give up the chase sooner and prevents Hellhounds from spawning on rooftops. We have also adjusted how Distorted pursue targets that run from them — see the developer note in the Enemies section.EnemiesReduced the pursuit range of Seeds: they now give up the chase sooner.Fixed an issue where Hellhounds could spawn on rooftops.Distorted that are already chasing a fleeing target will now occasionally teleport ahead of it. The teleport brings them out of cover and into your line of fire, where they are easier to hit. Distorted health, damage, and spawn numbers are unchanged, and Distorted that have not noticed you behave exactly as before.Developer note: Until now, a reliable counter to a Distorted was to run, and a monster that can always be out...
Read full update on Steam ↗The Agency has revised the protocols for collapsing Personal Timelines. Now, when creating a new Timeline, some of an Operative’s property can be preserved. In addition, rewards for especially dangerous anomalies have been increased, the fusion system interface has been reworked, and other important changes have been made. Creating Personal Timelines Placed all equipped gear to a temporary stash after creating a new Personal Timeline; equipped chronogenes, as before, are discarded.Now items placed in the Shelter are kept in their original locations after creating a new Personal Timeline; note that weapons and equipment left this way could become just decorative items and unusable in loadouts.Added a display of the number of created Personal Timelines to the Profile and Current Cycle sections. Gameplay and BalanceIncreased Active Matter yields from monsters: 3–4x from Shy Girls, and ap...
Read full update on Steam ↗Operatives! The Agency has recently mapped the fundamental processes connecting all Harmonization Cycles and, with that insight, distilled them into a new, unified initiative: the Fundamental Protocol.Rewards in this Protocol can be redeemed with Merits at any time, whether or not you’re currently participating in a Harmonization Cycle! Rewards include consumables, unique decorations, Credits, and Monolith Tokens — everything you need to accelerate your push toward establishing your new Personal Timeline.Important NotesThe Fundamental Protocol lets you spend earned Merits even if you’re not participating in any other Cycle.Access to it unlocks at Monolith access level DELTA. If you’ve already reached DELTA, access will be granted automatically.Your access to the Fundamental Protocol persists after you create a new Personal Timeline.Some rewards are exclusive to the Fundamental Protoco...
Read full update on Steam ↗Information about Devourers is now properly distributed again, the Harmonization Cycle 2 dog tag Cycle Offer is now issued correctly, restored the ability to zoom on the map with controllers, and overall game stability has been improved.Raids and ProfileRestored the unlocking of a Devourer’s journal entry in the Notes upon defeating one.HarmonizationFixed incorrect dog tag issuance when purchasing during Harmonization Cycle 2.InterfaceReworked visuals for the introductory scene: the corridor opening is now veiled by dark orange smoke with sparks against a black-and-white background.Restored visibility of the "Now Playing" icon in the Music Player on high-resolution screens.Restored the ability to zoom on the map when using a gamepad.StabilityFixed a rare server error that could occur when a player spawned in a raid.Fixed an error causing the game to crash when using the Vulkan Graphic...
Read full update on Steam ↗Improved raid reconnection and fixed a number of bugs, including issues when looting containers and users not appearing on friends lists.Improved the ability to reconnect to a raid after a connection loss.Fixed a bug where items in containers (e.g., in chests and bags) occupied space but were not displayed.Fixed a rare server freeze.Fixed a bug where some players did not appear in the Playstation® 5 friends list.
Read full update on Steam ↗Hello, Operatives! On September 22nd, from 07:00 UTC to approximately 07:30 UTC, we will be performing scheduled maintenance on the Active Matter servers. The Agency apologizes for any inconvenience this may cause and appreciates your patience during the calibration of portals to the Multiverse.
Read full update on Steam ↗Introduced major improvements to controls, intensified danger in Distorted threat locations, and clarified Shelter building with previews that can clarify why an item can’t be placed.Gameplay and BalanceIncreased the number of the stronger Distorted variants in areas marked with a threat of Distorted.Updated level 2-5 rewards to no longer require a specific edition; all players now receive them.Added loot to Ural truck cargo.Disabled the use of items while in monster form.Fixed a case where injured limbs would sometimes go into shock when using healing items.Fixed a bug that broke the camera and the player’s view when using ladders.Weapons, Equipment and ItemsAdded a separate, assignable action to reload all magazines at once (unbound in the controls by default).Made reloading an ally’s medkit visible to nearby players.Added sounds for restocking the AI-2 First Aid Kit.Fixed the usage...
Read full update on Steam ↗By order of the Agency, an experimental Body Sleeve appearance-correction mode has been activated. Spatial distortions may occur; further adjustments are planned in subsequent updates.Character CustomizationAdded Body Sleeve customization (BETA), available on the Sleeve selection screen.GameplayPrevented Swarms from stinging players inside the church in Ozernoe.Introduced a new Distorted variant in their lairs: it is tougher than standard variants and able to summon its kin with a scream.Added dynamic extraction points to Dogorsk raids.Moved Vehicle Transfer contracts to the "Agent" level.Prevented players transformed into monsters from reviving other players.Made Active Matter drop next to the player’s gear when they transform into a monster.Routed backpacks crafted during a raid directly into the inventory: auto-equipping into an available slot or placing into a suitable container,...
Read full update on Steam ↗Improved performance, reworked several animations, fixed multiple bugs, and delivered important updates to the user interface and sound. Gameplay and BalanceFixed an issue that displayed an incorrect magazine round count when spawning into a raid.Fixed an animation glitch that could interrupt reloads.Updated damage handling so taking hits no longer resets your moving speed modifier.Fixed a bug that caused character sliding when standing up from the prone position.Synced the Turned Soldiers’ walking animation to their actual movement speed; significantly reduced visual "foot sliding."Fixed an issue where Flowermen failed to spawn in their den in the workshop on the Dam raid.Weapons and ItemsExpanded availability of two Picatinny riser rails and three dovetail-to-Picatinny adapters unlocked in the second Harmonization Cycle to include Shop purchases in addition to already being producib...
Read full update on Steam ↗Operatives, the Agency authorizes Operation "250 Shades of Liberty."The center of a North American city becomes a new raid zone: avenues, ruined skyscrapers, school buses, and taxis are your cover. But the city isn’t empty: former law enforcement — police and SWAT — continue their patrols under distorted protocols.Enter fast, act decisively. Deploy new vehicles, prepare updated medicine, and restock your pouches for combat. The objective remains unchanged: loot, intel, extraction. Raids and Game Modes Head into new anomaly concentration zones! Added new raids set in North America:Downtown;Downtown: Unstable Zone;Downtown: Collapse (updated version of the Overtime Raid "America: Collapse").Added a new raid set in Africa:Airport — search hangars with military gear and a plane suspended in a gravity anomaly.Changes to raids:Enabled simultaneous matchmaking for multiple raids.Marked rare...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/45276524/d661574a6780ca5a82efb97df132ddcaea89839f.jpg You can now help enemies who are in pain shock (downed), not just squadmates, and we’ve improved the Replicator Visual Map Mode UI. In addition, monster screams are now quieter in active headsets, a tip now appears when opening locked doors that requires usage of a key, plus many other changes and improvements are in this update! Reworked how assistance works for players in pain shock (downed): Preserved aid timer progress when assistance is canceled to speed up that downed player’s overall recovery. Accelerated assistance speed by other players the longer a player remains in shock. Added the ability to assist any player that is in shock, not just players in your squad. Improved interacting with the Replicator’s Visual Map Mode: Added automatic scrolling to the first matching blueprint when a new filter for item...
Read full update on Steam ↗Active Matter’s major update “Gigastructure” is now live! It adds a new raid — Park — as well as the Alpha Flowerman boss, new weapons, a gravity gun, more weapon modifications (including pistol grips and laser sights), a new Harmonization of the Multiverse system, Shelter customization options, and much more!Raids and Game ModesAdded new maps for the Raids game mode:Park;Gigastructure (access temporarily locked while Agency security protocols are audited).Added a new map for the Nexus Battles game mode:Vanilla Mall.New raid objectives:“Collaborative Objectives”: Labelled “TO ALL AGENTS” in game, these are random global missions for all raid participants that require teaming up with players outside your group to complete;“Combat Practice”: Destruction of more varied targets;“Vehicle Transfer”: Get vehicles to a delivery point;“Collect and Extract”: New objectives to find and extract w...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/45276524/9bc70c65375e337d108091258e59bbbe61f5e9ae.jpg Fixed some crashes occurring on systems with Intel GPUs. Fixed a bug where hovering on a weapon with an empty magazine, after clicking on an equipped weapon to view the drop-down menu, would display that it has ammunition. Replaced the starter weapon with an AK-74 in the training tutorial mission. Keys with a note no longer disappear upon extraction, they now marked as “inactive” and can be refined.
Read full update on Steam ↗We listened to your feedback and have disabled hitmark indicators, adjusted replication time for many items, and reduced the number of Chronotraces required to research blueprints. Gameplay changes Due to popular demands hitmark indicators have been disabled. Added a hotkey to toggle active headphones on/off. Added the Fire Resistance chronogene to fuse recipes. Contract colors will no longer match player colors in the squad. Added a display of contracts to the compass. Safe container and beacon’s volume in inventory and storage reduced to 5. Replicator Reduced replication time for numerous items. Lowered the Chronotraces needed to research for many blueprints. Added research and crafting for modern binoculars. Bug fixes Fixed an issue where some quest items were missing in solo raids. Fixed an issue where using synthesis recipes also granted credits. Fixed an issue preventing armor r...
Read full update on Steam ↗Meet the "Fire Walk" update! New raids, weapons, equipment modifications, a revamped armor system, reworked Body Sleeves, and much more await you! We can't wait to tell you about all the changes. RaidsOperatives can now tackle a brand-new raid, “Dam.” Also, the familiar “Dogorsk” is no longer confined to just isolated play - you can now face off against other operatives for valuable loot. New raid: "Dam". New raid: "Dogorsk". Access to isolated raids now depends on your edition. Tickets will no longer be used, and any tickets players already have will be converted into Crystallised Active Matter at a 1:25 ratio. New objective type: "Cases" (under the "Investigations" terminal). Monsters and AnomaliesThe multiverse has been expanded with new monsters and anomalies, and some familiar foes have changed significantly - operatives will need to adapt to new conditions. New monster: "Shy Gir...
Read full update on Steam ↗Operatives, prepare to shatter the boundaries of possibility with Active Matter, a hardcore online shooter featuring realistic weapons in a mind-bending multiverse.FIND OUT HOWParticipate in dozens of PvPvE and PvE raids solo or in a squad of up to three players across locations ranging from the Soviet-vibe Dalniy Island to exotic Africa. Face off against hostile multiverse creatures corrupted by active matter and against other players who’d love to snatch your loot.Engage in team-based PvP battles in the Nexus on standalone maps, from Aztec temples to futuristic skyscrapers. For these missions, the Agency issues special gear that you keep — even if you fall in battle.Wield over 60 types of firearms — from the Makarov pistol to the M110A1 sniper rifle and a machine gun — and customize your loadout to suit your playstyle. Prefer to stay in the shadow? Take up melee weapons, be it knive...
Read full update on Steam ↗During the Future Games Show at gamescom 2025, we presented a brand new game trailer. The Early Version of Active Matter goes live on September 9th. Be among the first to dive into the multiverse and receive a range of starting bonuses! Find out more on our official website.
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/45276524/9351d09c349ecd99ceff2bf75afcad47c78db25c.jpg Dear fighters, get your weapons ready and prepare for the most incredible adventure of your life — the universe of our game is becoming even bigger, bolder and more amazing! 40,000 worlds — one epic battle! {STEAM_CLAN_IMAGE}/45276524/d24305161d7a3671def13264cd939e157bbd8cdc.jpg Now you can create your own clan and challenge other teams in a large-scale conquest of the multiverse of 40,000 unique realities! Fight for worlds where dinosaurs live side by side with people, where humanity thrives in an ideal utopian state, where civilization is frozen in the harsh Middle Ages or desperately fights for survival after the fall of a devastating asteroid. Now only your clan decides the fate of the worlds! Dogtags and slavery mechanics Did you defeat your opponent? Now you can rip off his dogtag and take him prisoner. Jus...
Read full update on Steam ↗2 positive · 0 negative.
Fixed muzzle flash hiders as they now once again help conceal your position when firing. Resolved several gameplay bugs in raids and made interface improvements. Controls have been further refined and performance on c…
31 positive · 10 negative.
37 positive · 9 negative.
38 positive · 14 negative.
32 positive · 6 negative.
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