Store data
- UK price
- £14.49
- US price
- $14.39
- Positive reviews
- 100%
- Total reviews
- 121
- Release date
- 18 September 2026
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7 player-data days recorded in this window.
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| Last 30 days | 34 | -15 | -30.6% | 7 | -73.2% |
| October 2026 | 19 | -30 | -61.2% | 4 | -76.8% |
| September 2026 | 49 | — | — | 19 | — |
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| United KingdomGBP · GB | GBP | £14.49 | £13.04 | 10% | £13.04 | No change recorded |
| United StatesUSD · US | USD | US$15.99 | $14.39 | 10% | $14.39 | No change recorded |
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| NorwayNOK · NO | NOK | NOK 190.00 | 171,00 kr | 10% | 171,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$24.99 | NZ$ 22.49 | 10% | NZ$ 22.49 | No change recorded |
| PeruPEN · PE | PEN | PEN 32.60 | S/.29.34 | 10% | S/.29.34 | 25 Sept 2026 |
| PhilippinesPHP · PH | PHP | ₱499.00 | P449.10 | 10% | P449.10 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Take on the role of a pirate captain as he sets sail to save his greatest treasure of all. Draco and the Seven Scales is a retro-inspired adventure that hearkens back to an age of top-down dungeon crawlers and lovable, crunchy pixel art. Melodic shanties will guide your way through this sprawling world full of dangerous enemies, items to collect, and a dark force that seeks to corrupt. Will you break free from a kraken's dooming bargain, or be another victim?
Switch between traveling on foot and sailing your ship to discover all the secrets of an expansive overworld. There are variable paths through the seven seas, and with each route you’ll discover new dungeons, items, and challenging puzzles that will require interacting with the world in both forms.
In each dungeon, mighty foes will test your skills in combat through dynamic battles over land and sea. Show off your mastery in epic battles against the Great Macaw of Paradise, your rival Captain Henny, Her Majesty's Royal Armada, and more!
Along your journey you’ll encounter quirky characters with their own stories to tell. Take a moment to chat. Some may ask for your assistance, with the promise of treasure as a reward.
7 classic top-down dungeons crawling with enemies, items, and puzzles.
Powerful upgrades to enhance your ship's capabilities and cannon prowess.
Over 15 unique items to collect that will assist you in combat, puzzle solving, and fishing!
Amazing Gameboy-inspired pixel art with colorful twists developed by artist Manelzin.
A soundtrack full of melodic shanties composed by Tohomoko, with different themes to immerse you in each area you explore.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Get Scale 1 Cephalo Cave | 85.8% |
| 02 | Get Scale 2 Deception Point | 59.8% |
| 03 | Get Scale 3 Paradise | 55.8% |
| 04 | Get Scale 4 Dreamers Rest | 48.0% |
| 05 | Get Scale 5 Armada | 42.4% |
| 06 | Get Scale 6 The Gut | 36.5% |
| 07 | Get Scale 7 Great Divide | 34.9% |
| 08 | Get All Charts | 31.9% |
| 09 | Beat The Game | 30.8% |
| 10 | Get All Ship Canons | 29.2% |
| 11 | Get All Fish | 27.3% |
| 12 | Get All Siren Upgrades | 26.0% |
| 13 | Get All Items | 25.7% |
| 14 | Get All Birds | 23.9% |
| 15 | All Achievements | 21.6% |
Ahoy crew! Another small bug fix patch! Fixes - Dungeon 1 - Update misaligned map dock position - Dungeon 1 - Fix wrong respawn position when dying to the boss at a certain timing. - Dungeon 5 - Fix a map sync issue when Save/Quiting after a certain point in the dungeon. - Dungeon 6 - Using the Dungeon 6 item when no other items equipped will no longer crash the game. - Overworld - Fix a misaligned audio trigger
Read full update on Steam ↗Ahoy crew! This patch fixes some bugs, and adds 2 more mermaid statues! Note: we're still waiting on the Spanish translation for the new statues. Apologies! There's been some chatter about difficulty, so I wanted to say that there may be a hard mode / difficulty modifiers coming... in a later patch down the line! Changes - Dungeon 7 - Added a new mermaid statue - Dungeon 8 - Added a new mermaid statue Fixes - Overworld - Fix a certain thorny enemy getting stuck - Fix a crash related to the dungeon 6 item in dungeon 7 - Fix some other various audio related issues. If you hear anything weird, lemme know in the steam forums
Read full update on Steam ↗Ahoy crew! A small patch today that fixes a softlock and adds some missing translations Fixes - Address a softlock at the northmost Tadataka ship where the Zephyr gets stuck in the ship collision Loc - Add "Instant Text" setting option localization in ZH, JA, and PTBR - Add "UI Accept / Cancel" setting options localization in ES
Read full update on Steam ↗Ahoy crew! Another small hotfix patch Fixes - Dungeon 3 - Another stab at fixing the Henny softlocks. I think we have it this time! - Dungeon 5 - Fix boss softlock - Dungeon 7 - Fix boss softlock - Post Dungeon 8 - Fix two siren combs with incorrect map locations with the Comb Map
Read full update on Steam ↗Ahoy crew! Another update for ye! This adds an instant text dialogue option, and some more controller fixes. Changes - There's a new setting for instant text! Currently not loc'd into other languages. If you run into any issues, write a post in the Steam forums. Fixes - Steam backend should try to use Steam Input for more controllers now - On initial boot, the game should default the glyphs to controller if one is connected - Dungeon 3 - Fix an issue where returning to dungeon 3 after completing it and taking the teleporter would cause captain and ship items to get swapped. Loc - Add UI Accept / UI Cancel JA text
Read full update on Steam ↗Ahoy crew! This patch aims to address some performance issues users have reported on less powerful PCs, in addition to some UI/UX fixes. Fixes - Performance over a long play session shouldn't slow down as much! If you still see anything, let me know! - Fishing - When prompted to use an action, will now show the "UI Accept" key rather than "Primary" - Main Menu - The first prompt will now show the "UI Accept" key rather than "Primary"
Read full update on Steam ↗Ahoy crew! We have a new patch that should address some gameplay feedback, in addition to the usual bug fixing Changes - Dungeon 1 - The sea area near the boss door has been tweaked to prevent a map desync - Anchor will "lose" it's cooldown after the first circle. This should hopefully lower the power of anchor spam when taking damage, but still be fair to the player if they get hit at the start - Thrown pots and cannonballs will now have a more generous enemy hitbox if they collide with a wall or get to the end of their arc, - The Key Items menu now shows the input prompt to change birds. - Fishing - Bird Minigame is now easier on keyboard (require less rotations) - Overworld - Hefty Macaw island now has some tiles that will improve the puzzle hint Fixes - Fix unpausing when viewing the key items - Fix some bird switches not making any noise when near the edge of the screen - Fix som...
Read full update on Steam ↗Ahoy crew! This update should hopefully address issues with PS4 / PS5 controllers. Now, controllers should work with default settings. That means uncheck "Use Nintendo button layout", if checked. (Or even disable Steam Input). However, key binds will probably need to be reset with this patch. That's because we have new UI Accept and UI Cancel key binds! Changes - Added UI Accept and UI Cancel key binds, independent from Primary and Secondary actions Fixes - Dungeon 2 - Ensure a pesky bubble stays gone when dieing in the fight - Dungeon 2 - Disable an exploit in the boss fight - Dungeon 3 - More attempts at fixing miniboss softlocks. I think I did it this time! - Dungeon 3 - Fix a reappearing enemy bug. - Dungeon 5 - The blue ship enemies should now correctly show the immune damage indicator - Dungeon 5 - Fix a bug with the map showing an incorrect room entrance - Dungeon 6 - Fix a bug...
Read full update on Steam ↗The last patch was not up to pARRR... so here's another! Fixes - Overworld - The shipwreck north of Shellhome now spawns you in the right position - Overworld - The shipwreck east of Shellhome now has the switches on the outside, so they're harder to accidentally press. - Overworld - Fix a bug introduced in the last patch where after obtaining the Macaw Egg / Dream Tonic, the player could not open a menu. - Post Dungeon 7 - The comb / fish map now correctly displays which you have found after entering a dungeon - Fixed some typos
Read full update on Steam ↗1.0.4.3 Ahoy crew! Another small update to address some crashes and softlockes! Fixes - Overworld - The doubloons chest at the lighthouse now contains the correct amount of doubloons - Overworld - Fix the rock in the "Crater" Temple that disappears in the first puzzle room - Overworld - Fix various crashes when trying to purchase items under certain conditions - Dungeon 6 - Fix some missing collision - Dungeon 7 - Fixed some issues with the doors to the boss room not opening back up - Dungeon 7 - Fixed some issues with the dungeon item clashing with an enemy, causing the player to get softlocked - Fix typos This one is pretty small, but a couple things on our radar: - Wide screen / full screen oddities: If things look funky, try setting the zoom on windows to 100% for all of your monitors. We're working on a better fix to this! - PS4 / PS5 controller glyphs not matching the buttons pr...
Read full update on Steam ↗Ahoy crew! We have another small update that should prevent some softlockes and other issues. Fixes - Fix some typos - Overworld - Fix bug where the player could get stuck inside the cartographer's ship on the sea - Overworld - Fix bug where the player could leave during the cartographer opening encounter - Overworld - Fix bug where certain rooms would not be revealed on the map when entered into (Shipwreck Passage) - Shipwrecks - Fix missing collision - Dungeon 3 - Add some missing collision - Dungeon 3 - Prevent a crash when picking up the dungeon item after leaving the room - Dungeon 3 - Fix more cases of the miniboss getting stuck in place - Dungeon 3 - Fix bug where the buoy rune could get activated twice in quick succession. - Dungeon 5 - Fix softlocke involving moveable ships near the dungeon entrance - Dungeon 5 - Fix bug where the player wouldn't have a respawn point set This...
Read full update on Steam ↗Ahoy! It wouldn't be a game launch without a day 1 patch! Changes - Allow use of the alternate primary and secondary input buttons for dialogue Fixes - Overworld - Add missing collision tiles - Shipwrecks - Add missing collision tiles - Dungeon 3 - Fix issue where the miniboss gets stuck after a certain attack after losing - Dungeon 5 - Fix issue where during the boss where the music cuts out after a screen transition This one is pretty small, but a couple things on our radar: - Wide screen / full screen oddities: If things look funky, try setting the zoom on windows to 100% for all of your monitors. We're working on a better fix to this! - PS4 / PS5 controller glyphs not matching the buttons pressed: Try messing with the steam setting: "Settings / Controller / PS4 Controller / Use nintendo button layout" or the other glyph sets in games. We are working to fix this as well!
Read full update on Steam ↗Ahoy Mateys! Steam Next Fest is right around the corner, so we have a new update for the demo! Changes: - There's a new visual indicator for which side yer firing from. This should help hit yer mark on the seas! - Fixes to PSX controller support - Various polish odds and ends We're gonna be part of Steam Next Fest this month! If you haven't already, please leave a review on our demo page! It'll help us find more shipmates in the days to come!
Read full update on Steam ↗Ahoy crew! A new update to Draco and the Seven Scales is heading yer way. This update contains many minor changes and polish to help streamline the experience. We will also be participating in Steam Next Fest this June! Tell yer crew, tell yer mates!
Read full update on Steam ↗1 positive · 0 negative.
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Ahoy crew! Another small bug fix patch! Fixes - Dungeon 1 - Update misaligned map dock position - Dungeon 1 - Fix wrong respawn position when dying to the boss at a certain timing. - Dungeon 5 - Fix a map sync issue w…