Store data
- Store status
- Coming soon
- Scheduled release
- 16 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 16 October 2026
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This Steam listing may contain adult-oriented images, video or text.
This Steam listing may contain adult-oriented images, video or text.
Much of the work lately has revolved around the last couple remaining scenes needed to complete the game for the next release. Most of these are part of the Branson path and are tied to a special ending for this next update. Depending on your choices in Castle Helmsworth, there is the chance you will end up in a confrontation. This event plays out similar to the tavern fight from the beginning of the game, where your choices during this altercation will change the following scenes and can even put you on a very different path storywise.Winning this fight scene ties into a couple of the story paths that were already completed so the recent work has been in creating all the images needed for if you end up losing this fight. I created all new images for both inside and outside Castle Helmsworth to go along with all the dialogue for the story branches where you much instead flee while inj...
Read full update on Steam ↗I have to apologize for the lack of recent updates. I had written up a development update a few months back, but it never got published. So I am combining it with what was planned as the next development update to create a longer post. Weekly updates are linked in the game's Discord Announcement channel, but I need to make sure I stay up on these public facing updates as we are nearing the end of this development cycle.I wrapped up work on the Damerek path and was able to complete all the the renders and images specific to that story branch. Now I have been working on all the images needed for scenes for the Branson path. Many of the recent scenes for this part of the story have taken place in Castle Helmsworth for the rescue. These scenes will play out differently having Branson in your group instead of Damerek, especially when rescuing Kaela or Elwyn from their confinement. Bringing...
Read full update on Steam ↗I was planning on waiting until release for the next development update post, but I didn't want too much time to go by without sharing all the work that has been done. Much of the recent work has been dealing with the rescue at Castle Helmsworth and some of the confrontation and conflict that can arise there. there are a few choices you will make that can alter the playthrough as well as one which will end the update with your story taking two very different paths. This dual ending has added some extra work as I wanted to make sure that both choices lead to a similar amount of content and arrive at a similar level of resolution as far as the story goes. The two different paths that open up from this will set the tone for the 0.5.0 release which means a very different experience for you. {STEAM_CLAN_IMAGE}/44621817/1c906df6e9bee46ebaf2d84d1cf4e9ee6299378a.png {STEAM_CLAN_IMAGE}/4462181...
Read full update on Steam ↗All of the recent development work has been focused on some of the combat scenes that you might encounter during this update. Based on some of your choices, past and present, you will have a number of possibly violent interactions. I have been working on posing and rendering these scenes, which are a little more involved than the standard dialogue images. Using a combination of action images and narration I am hoping to create fight scenes similar to the one you previously had in the tavern. Like the tavern fight, there is at least 1 combat that you can lose which will change the direction of the story for your playthrough. {STEAM_CLAN_IMAGE}/44621817/dd11986ae70345b48f61a1e63a7118ecfa0d5d59.png {STEAM_CLAN_IMAGE}/44621817/0d20373d951d88eedb0fd87a1f0c92d11e86aad8.png A good portion of the action this update will take place at Castle Helmsworth, where you plan to rescue Branson's remai...
Read full update on Steam ↗I have been busy working on many different areas of the game to get it ready for the Steam Launch with the next update. Much of the recent development work has centered around Castle Helmsworth. Building the environments, various characters, posing scenes and rendering. These scenes will provide a climatic end to the next release as you will be hopefully rescuing Branson’s family that is being held captive. Below is an image of the full environment for the lower level of the castle which contains the storerooms, holding cells, a large, vaulted room that serves as the guard barracks and then stairways up the next level. {STEAM_CLAN_IMAGE}/44621817/0bbae7811109bbc545aa0c15b10139c06b8b8644.png In the previous release 0.3.1 if you avoided the encounter while on the road to Castle Helmsworth on either Damerek or Branson’s path you would instead find a place to set up camp for the night tha...
Read full update on Steam ↗The different paths in the upcoming release will offer very different scenes and each will introduce us to multiple new characters. These new characters will all have a part to play now and well into the future with some causing a hard split in certain paths. If you have Branson in your group from the 0.3.0 release, then his past and choices you made for him will play a major part in the direction of the scenes. A life hangs in the balance and certain choices you have already made will dictate the outcome of this situation. Having Damerek in your group instead will open up new scenes that will give us some insight into his background. His path will also lay the foundation for a future story arc and companion quest while also introducing a new antagonist. Here are a few images from the upcoming content: {STEAM_CLAN_IMAGE}/44621817/1a9287dbc3303872b28208eb882a719c1d66f088.png {STEAM_CLA...
Read full update on Steam ↗Here is another high-level update so those of you that want to follow along with the development can read through some of the recent progress. Story wise I have been working on using my notes and outline to write all the scenes and dialogue for the next update. There has been lots of work to create all the needed environments as well as new characters. There is a large scene in a village outside of Castle Helmsworth that needed a large cast of characters as well as background NPCs. Both the current Damerek or Branson paths will have scenes in the village, but they will be very different and take those stories in different directions. Afterwards you and your group will arrive at Castle Helmsworth for some climatic scenes and a few choices that will branch the upcoming story in very different paths. I added a few images of some recent work, a flashback from the Branson path and an image...
Read full update on Steam ↗I wanted to post an update to share some details for the next content release 0.4.0. I am working on finishing the renders as well as dialogue and some code for the campsite scenes. These are various scenes that you will see if you decide to skip the random encounters. I am making sure the dialogue works for when you choose to avoid an encounter and also for if you are kicked out such as case with some choices from the Raelynn encounter. Along side this work is development for the continuation of the story as you and your group finish your trip to Castle Helmsworth and will have to deal with the situation there. I will have more details in future development updates. I am planning to release the campsite scenes ahead of the 0.4.0 release. It will also include numerous other updates to the game and interface. {STEAM_CLAN_IMAGE}/44621817/4f74e49e5047de16b1259c2a63e3735cfdb6545e.png Ongo...
Read full update on Steam ↗Set out on the road and play two paths with either Damerek or Branson as you head towards Castle Helmsworth. Explore some of your own character's past and get answers to some questions while prompting many more. Conflict between elves and humans spills over as you learn of a new antagonist as well as get a brief introduction to a possible future companion. Discussion with Qinara and Damerek will add to their backstory and also show you that there is more to their past that needs to be explored. NOTE: This version contains the first of hopefully many Random Encounters. During the story you are prompted to Investigate or Continue on your Journey. Continuing will eventually lead to skipping the encounter and continuing on to a campsite scene for you and your group. These campsite scenes are currently still a work in progress so they will be added in a follow up patch. Ending up at one of...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44621817/d9e58c21993fde6377771729449bfcf5c94967ad.png I wanted to give a report on development as we are nearing release of the next content update. If you have not read the previous update, you can do so here. All of the details for the path and direction of the next release has not changed except for the number of random encounters. Originally I was trying to write, pose and render the first three different encounters to be put in the random encounter pool. The encounters are large in size and it soon became apparent that trying to cram all of them into one release was just going to cause a much longer delay. So I decided to stagger them to help shorten the time needed to release game updates. In the upcoming version 0.3.0, the system is in place for random encounters, but there will only be one that is available. This one will give you a close view of some of the...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44621817/57b66ff5c9cf9617583b3aff6f21f743154509fe.png Hopefully by now you have had a chance to play through the demo of Shards of the Past. (Chapters 1 and 2) If not, you might want to hold off on reading this update so as not to spoil anything for yourself. We have seen the introduction of a few characters and some of their backstory as well as details into the time period of the world they inhabit. Your character has also taken on a task that will kick start your adventure, whether you did so willingly or not was up to you. {STEAM_CLAN_IMAGE}/44621817/4674ec06c75974741f1c394c55e9a38b2e4b80b4.png Branson was a wildcard since much of what you learned was through him and sometimes things didn’t happen exactly as he was telling you. The choices you made during his flashbacks determined how certain scenes will play out in the future. Will he be a possible, if not arro...
Read full update on Steam ↗Steam currently lists 16 Oct 2026 as the release date.
Much of the work lately has revolved around the last couple remaining scenes needed to complete the game for the next release. Most of these are part of the Branson path and are tied to a special ending for this next…
I have to apologize for the lack of recent updates. I had written up a development update a few months back, but it never got published. So I am combining it with what was planned as the next development update to cre…
I was planning on waiting until release for the next development update post, but I didn't want too much time to go by without sharing all the work that has been done. Much of the recent work has been dealing with the…
All of the recent development work has been focused on some of the combat scenes that you might encounter during this update. Based on some of your choices, past and present, you will have a number of possibly violent…
I have been busy working on many different areas of the game to get it ready for the Steam Launch with the next update. Much of the recent development work has centered around Castle Helmsworth. Building the environme…