Store data
- UK price
- £46.49
- US price
- Awaiting regional check
- Positive reviews
- 73%
- Total reviews
- 23
- Release date
- 19 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Release 40! Huge Update!
- New 'Domination' Game Mode- Eliminate The Opponents Base First
- Vessel Class based Widgets
- Mission based Widgets
- Customizable Music In Mission
- Customizable Mission Summaries via Widgets
- New Screen Property for 'Show Mission Summary'.
- Missile Designation (Friendly vs Enemy)
- Revamped Throttle System
- Improved Model Management
- Improved Drone Wizard
- Improved Collision Modeling
- Comms Upgrade To Allow Custom Player Messages
- Game Master: Greater Visibility To See Connected Player(s) Ping/Latency
- Revised Headless Console (Dashboard)
Be sure to join us on the Starship Horizons Discord Server. There you can interact with the developers and connect with other Officers.
Release 37 is a quantum shift for the Starship Horizons project, as we have officially migrated away from MonoGame and the legacy XNA platform and are now exclusively a headless architecture based on WebGL and WebGPU.
Modern support for model formats like FBX, GLTF and GLB make adding your own models and content even easier!
If you've ever wanted to sit in the Captains chair... This game is for you!
Horizons is a multi-player experience allowing 2-6 players to work together as Bridge Officers. This game is designed to be played as a team, venturing around the galaxy or playing any number of Missions designed for a shorter experience.
One copy of the game will server as the Main View Screen (like you see in Star Trek) and allow up to 6 players locally to join from their devices as one of the key Bridge Officers: Captain, Flight, Tactical, Science, Operations, and Engineering. Use your PC, Laptop, Tablet, Chromebook or even Raspberry Pi to connect and play! Add additional screens like Alert Status, Shield Status, Galactic Maps and more to further add to the fun!
Build your own bridge with lighting and immersive effects! Horizons natively supports external devices like DMX, Philips hue, Z-Wave and even networked Arduino or Raspberry Pi devices.
Support for Steam Workshop will be added in the future to allow the community to add and share their own content.
| # | ||
|---|---|---|
| 01 | Maiden Voyage | 65.0% |
| 02 | Faster Than Light | 62.2% |
| 03 | Planetfall | 22.7% |
| 04 | Return Home | 7.5% |
Highlights This is the first update since September 2025. It brings Hydra Studio, the Steam Workshop, smarter NPC ships, a working economy, rebuilt docking and a new Settings page. Hydra Studio. Build your own missions, maps, ships and modules in a full editor suite. Steam Workshop. Publish a module in one step, and play what other captains share. NPC ships think for themselves. They patrol, escort, trade, mine, dock and fight, at skill levels from Rookie to Ace. Credits, stores and crafting. Buy and sell at merchants, fabricate parts and mine ore from planets. Docking, rebuilt. Dock with moving ships, set down on landing pads, launch from tubes, or board an enemy. Smoother flight. Ships and shots move without judder, and your own ship answers the controls sooner. New Settings page. Quality presets, a benchmark, FSR upscaling and surround sound up to 7.1. New Hydra Studio. A full edit...
Read full update on Steam ↗Release 40, with a Galactic sized update! - New 'Domination' Game Mode- Eliminate The Opponents Base First - Vessel Class based Widgets - Mission based Widgets - Customizable Music In Mission - Customizable Mission Summaries via Widgets - New Screen Property for 'Show Mission Summary'. - Missile Designation (Friendly vs Enemy) - Revamped Throttle System - Improved Model Management - Improved Drone Wizard - Improved Collision Modeling - Comms Upgrade To Allow Custom Player Messages - Game Master: Greater Visibility To See Connected Player(s) Ping/Latency - Revised Headless Console (Dashboard)
Read full update on Steam ↗This release marks a transition to the .net 8 framework, along with many overall improvements and optimizations.
Read full update on Steam ↗Release 38 is now live! This is a QoL release with many foundational updates to textures and UI revisions.
Read full update on Steam ↗Vessels - Speed Now Properly Reacts To Engineering Game Master - Better Sound Controls Missions - Long Patrol 'End' bug fixed! Designer - Factions can now assign default Dialogs
Read full update on Steam ↗Here is the Release 37 Item list: ================================ Core Removed MonoGame Dependencies Removed Compiled Model/Texture Dependencies New 3D Model Formats Supported (fbx, glb, gltf) Headless Mode Game Master Updated Interface Multi-Bridge Player Assignments Pre-Game
Read full update on Steam ↗Release 35 is now Live! Featuring the return of multi-bridge!
Read full update on Steam ↗This release is a patch update to allow Steam to open the Launcher tool instead of Horizons directly. This allows players to see update notes and then open Horizons from there. This allows Horizons to run correctly with no audio or network issues from the Steam service.
Read full update on Steam ↗High level notes for release 33 include: - Screens - Captains Screen Revamped - UI Improvements - Revised Button Styling - Gameplay - Movement Revamped (Acceleration) - Engery Use Revamped (Balancing) - WebGL - Updated Three.js - Smoother Rendering - Network Packet Optimizations - MANY Bug Fixes
Read full update on Steam ↗WebGL Main Viewer - Camera Views Now Included - Projectiles Rendered - Main Viewer - Soundtrack Screen: Gallery - Browse the vessels of Horizons Screen: Viewport - Set to any known Camera view Bug fixes - Dialog Text editing has been corrected Other - Network packet optimizations - JavaScript Game loop (centralized objects) Main Viewer Keys: m: Toggle Music Mute : Music Volume Up Viewport Keys: Spacebar: Show Camera Selection
Read full update on Steam ↗- NEW: Soundboard on GM console - Corrections to several missions
Read full update on Steam ↗Here are just the highlights for this release! New - Pedia System: Lockable/Passcoded Articles - Pedia System: Now creatable at Mission level - WebGL: Target Reticles/Directional Arrows - WebGL: Explosions - Galactic Map updates to stars/indicators - GM Screen: New Event Monitor pop out for mission builders - Objects: New Invincible/Immortal properties Updated - DMX revisions for dead serial connections - ZigBee device corrections for states - Z-Wave device monitoring revisions - Philips hue has improved Location functions - Websocket revisions to remove dead sessions Fixes - GM Screen: Player Details Now Correctly Update - New Factions no longer deafault to Black for their color - Inter-system FTL issues resolved - Transferring Cargo with in-flight vessels restricted - Dialog Group actions no longer fire more than once - image resource paths now corrected - Mission listing is correct...
Read full update on Steam ↗This small release acts as a performance release. With small optimizations throughout. We have also updated the Steam integration to the latest SteamWorks libraries.
Read full update on Steam ↗This release represents updates to the underlying architecture around NPCs. Look for upcoming releases during this holiday season to take advantage of this. =)
Read full update on Steam ↗This is small patch update that focuses on issues reported with Burst and Auto-Pilot functions. Look for Release 28 in a few weeks!
Read full update on Steam ↗This represents the completion of the 'new UI' for the core stations. Much more is coming to all of them as we example the features of Starship Horizons in the coming releases. Included in this release: New Items: Communications UI Refresh Sciences UI Refresh Engineering UI Refresh Bug Fixes: Alert Status screen fixed
Read full update on Steam ↗- Flight - Revised Controls - New Statusbar - IRIS Access - Tooltips - Tactical - Fully Revised UI and Controls - New Statusbar - IRIS Access - Shield Range Management - Radar List filtering - Tooltips - Engineer - Shield Frequency Management - Radar - Scaled view revisions - Scaled icons - Other - Small Colonies of Bug Fixes
Read full update on Steam ↗Mainly a bug-fix release for Event system items, but also includes the new 'Pedia Viewed' event condition.
Read full update on Steam ↗A small patch update that includes bug fixes for The Art of Detent and a new Event Condition for Scanned objects.
Read full update on Steam ↗- Flight - New UI! - Scaling Option Added To Menu - Web Socket Revisions - Designer - Many Bug Fixes - Added New Actions For Pedia/IRIS Articles
Read full update on Steam ↗Just a small patch release to correct a bug related to cargo transfer.
Read full update on Steam ↗A few notes on the updates in Release 23: Tactical - New Contact Listing - Improved Laser Notifications - Improved Missile Management - Loadout View Moved To Weapon Status Screen Lots of Overall Small Bug Fixes
Read full update on Steam ↗Release 19 has been published with the following updates and additions: - Multi-Controller Support! - New Keyboard & Controller Mapping Tool In Settings - Fixed An Issue With Firefox Rendering Sliders
Read full update on Steam ↗A bug fix release to address reported issues. - Screen: Flight. selected target doesn't show intel after science scanned - Screen: Scan. Screen doesn't refresh after contact destroyed - Options: Screen Resolution fixed not being able to select back - Communications: Topics not updating after Docking/Departing - Mission: Homestead Company. Fixed Carolina not spawning in the Ksora system
Read full update on Steam ↗A bug fix point release today. - Fixed an issue preventing the selection of a mission when backing out of the Mission Briefing. - Fixed New Devices not showing after creation (or Deletion). - Adding Screen editing to the Designer (This is NOT an Html designer, but the tools to configure the in-game pages). - Prevent Auto-Pilot from being used while in Dock. - Re-wrote the Docking routines to correct an issue with docking with Starbase Alpha.
Read full update on Steam ↗Release 17.4 This point release focuses mainly on Designer updates for the modding community as well as Mission revisions. Look for more updates in the coming days! Designer: Implemented DMX, Philips hue, MQTT and Network device editing tools Updated Event editing tools to support device additions above Missions: Radical Action: Finale updated Wrong Place Wrong Time: Description revisions
Read full update on Steam ↗With the flurry of new players since the Steam launch we've had some great feedback over the weekend. This update is primarily a bug fix update, including but not limited to: Scripting Engine revision for Steam users (Some Mission scripts were failing to execute). Mission: Daichi Invasion corrections. Mission: Radical Action corrections for mission finale. Settings: Added more detail to show players their local and public IPs for remote play. Look more updates during the week as we get more feedback from players!
Read full update on Steam ↗2 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Highlights This is the first update since September 2025. It brings Hydra Studio, the Steam Workshop, smarter NPC ships, a working economy, rebuilt docking and a new Settings page. Hydra Studio. Build your own mission…
1 positive · 0 negative.
Release 40, with a Galactic sized update! - New 'Domination' Game Mode- Eliminate The Opponents Base First - Vessel Class based Widgets - Mission based Widgets - Customizable Music In Mission - Customizable Mission Su…
This release marks a transition to the .net 8 framework, along with many overall improvements and optimizations.