Store data
- UK price
- £19.80
- US price
- $19.79
- Positive reviews
- 78%
- Total reviews
- 2,953
- Release date
- 15 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 4,442 | -7,000 | -61.2% | 1,032 | -83.6% |
| October 2026 | 1,534 | -9,908 | -86.6% | 531 | -87.1% |
| September 2026 | 11,442 | — | — | 4,109 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £19.80 | £17.82 | 10% | £17.82 | No change recorded |
| United StatesUSD · US | USD | US$21.99 | $19.79 | 10% | $19.79 | No change recorded |
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| MalaysiaMYR · MY | MYR | MYR 51.47 | RM46.32 | 10% | RM46.32 | No change recorded |
| NorwayNOK · NO | NOK | NOK 263.99 | 237,59 kr | 10% | 237,59 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$33.87 | NZ$ 30.48 | 10% | NZ$ 30.48 | No change recorded |
| PeruPEN · PE | PEN | S/.52.79 | S/.52.79 | 0% | S/.47.51 | 25 Sept 2026 |
| PhilippinesPHP · PH | PHP | P659.09 | P659.09 | 0% | P659.09 | No change recorded |
| PolandPLN · PL | PLN | 92,39 zł | 92,39 zł | 0% | 92,39 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Dimraeth is a hybrid action RPG blending deliberate Souls-lite combat and deep character progression with crafting and base-building. Explore a handcrafted pixel-art fantasy world alone or with up to seven other players in seamless drop-in/drop-out co-op.
Corruption spreads across Mirkea. Sylbos, Last of the Ogre Magi, seeks to claim Dimraeth and the power upon which it stands. By a twist of fate, you are granted an ancient power you do not understand. The venerable wizard Faustas recruits you to stand with Mirkea’s free peoples against Sylbos and the dark gods.
Combine any of eight races with any of six classes to create 48 distinct Archetypes. Each pairing has its own skill tree and playstyle.
Manage your stamina, read enemy telegraphs, and position yourself before choosing to strike, dodge, block, or parry.
Equip five spells at a time and build tactical rotations and combinations around your loadout. Your race and class offer their own spells, while crafted spellbooks grant access to universal magic, provided you meet each spell’s attribute requirements. More than 300 spells are available in total. Test your build against demanding enemies and bosses.
Explore Mirkea, completing quests and recruiting allies as you fight, claim loot, and gather resources. Return home to craft equipment, brew potions, and cook hearty meals that increase your vitality. Build farms, quarries, and other structures for a steady supply of crops and raw materials.
Deeper relationships unlock new conversations, personal quests, and potential romances. Invest materials in your allies’ facilities to expand shop inventories, add new crafting services, and open more farming plots. Every journey leaves your hero stronger and your home more complete.
Play alone or in seamless drop-in/drop-out co-op for up to eight players. Your hero’s level, equipment, inventory, spells, and personal progression travel between worlds, while story progress, recruited allies, and buildings remain tied to each world.
Dimraeth is in active development toward Early Access Release on September 15th 2026. Wishlist and follow us to get updates, early access to content, and help shape the future of Dimraeth with our community.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Defeat Droop King | 91.2% |
| 02 | First Craft | 91.0% |
| 03 | Mq The First Steps | 90.4% |
| 04 | First Favor | 83.1% |
| 05 | First Deed Clear | 79.4% |
| 06 | Lost Spells | 75.7% |
| 07 | Mq The Time Tardy Scout | 70.5% |
| 08 | Reach Level 5 | 58.5% |
| 09 | Mq A Village In Crisis | 55.1% |
| 10 | Tinkerer | 54.3% |
| 11 | Tools Of The Trade | 52.7% |
| 12 | A New Ally | 45.3% |
| 13 | Green Thumb | 43.7% |
| 14 | Mq The Corrupted Beast | 42.2% |
| 15 | Patron | 41.3% |
| 16 | Faithful Companion | 41.2% |
| 17 | Reach Level 10 | 40.8% |
| 18 | Mq The Broken Bridge | 37.3% |
| 19 | Mq Bread And Blood | 31.5% |
| 20 | Reach Level 15 | 30.5% |
| 21 | Permanent Edge | 28.5% |
| 22 | Defeat Goblin King | 28.3% |
| 23 | Mq Hoard Kings Fall | 27.6% |
| 24 | Mq Opening The Throne Path | 22.0% |
| 25 | Reach Level 20 | 22.0% |
| 26 | Wayfarers Gate | 19.6% |
| 27 | Defeat Forest King | 17.3% |
| 28 | Mq Crown Of Thorns | 16.7% |
| 29 | Defeat Woldroot | 14.3% |
| 30 | Workshop | 14.1% |
| 31 | Local Hero | 13.9% |
| 32 | Reach Level 25 | 13.2% |
| 33 | The Sanctum Grows | 11.0% |
| 34 | Pet Collector | 10.3% |
| 35 | Tier Pusher | 9.7% |
| 36 | Bounty Hunter | 6.6% |
| 37 | Industrialist | 6.6% |
Combat Goblin King's phase change no longer lets a ghost slam hit you with no animation Smashmouth's slam crater no longer replays a few seconds after the slam, or after he dies Spells Pandemic Cloud: the zone stays for its full duration when the infected enemy dies Crafting / Sanctum Sanctum rubble and rocks no longer come back over areas you already unlocked Forge stat names now match the item tooltip Quests / Events Taking the Forest King bounty re-locks its waypoints again after a relog. Same fix for Hoard King's Bounty and The Corrupted Beast Returns Corruption Leaking comes back after its timer runs out. Worlds already stuck are repaired on load
Read full update on Steam ↗Hello everyone, This update continues to fix problems you all are finding and I appreciate all the people giving good data to me on our discord to help find things faster. Player groups that are spread across big distances will especially enjoy this update as it makes high latency servers smooth for clients so they can time perfect parry and dodge spells based on their local game and not what the server sees - so any friend groups woh had a bad experience with this, please give it a try and give us your feedback! Multiplayer - Monster attacks you dodge on your own screen no longer hit you, even on a high-ping connection. Combat and monsters - When a party member dies, monsters no longer attack more often than they should. - Unyielding now shortens the actual stun on monsters, not just the stun stars. - Aelwynor is invulnerable again after he respawns, until his hearts are broken. - Sm...
Read full update on Steam ↗Hello again everyone, There are no balancing changes I am aware of in this patch, just hotfixes. We did make changes to Vanishing Strike to solve the problem with people randomly teleporting into a black screen, but have not been able to replicate the problem so far so we'll see if there is an improvement this patch. I appreciate everyone on the discord who has been reporting issues. Multiplayer - Very large bases now load for joining players - Huge worlds should freeze less: fewer and smaller world saves - Tabbing out no longer freezes the host and everyone connected - Placing ground decor in a huge base is cheaper on the host - Sanctum rubble walls no longer reappear on residents for a joining player - Penned pets can only be taken out by their owner or the host - Gear with impossible stats is destroyed; inflated numbers are corrected Combat / Monsters - Monsters revived next to a r...
Read full update on Steam ↗Hello Everyone, I apologize for the last patch notes not including design changes. Going forward I'll make sure to try and get everything encompassed. Balance Changes: Vehement Cleave - Damage ramps smoothly with the hold, 25% at the shortest release to 100% at full charge; was stepped 25% / 50% / 100% - Full charge 2.5 s to 2.0 s; fires the moment it reaches full charge - Cooldown 20 s to 15 s - Stamina 30 to 25 - Full-charge coefficient 7.18 to 6.8 - Blunt Cleave: 30% less damage to 20% less damage Furious Strike - 15% max-health cost removed - Coefficient 5.43 to 5.26 - The three Health Cost Reduction nodes are now Range Increase, +10% cast range per point Gust - Cooldown 18 s to 12 s - Frostbiting Gust, Gusting three-piece: Ice hit 1.0 to 5.16 per target - Frostbiting Gust: the 6 Chill lands before the hit, so the hit benefits from it Archetype keystone procs - Sonic Bolt: 0.58 to...
Read full update on Steam ↗- Characters which have been modded beyond the game's limits are rejected from multiplayer worlds - Unobtainable equipment destroyed wherever it lands - Big-base join failure: Poeple building too many chests or other build items would start to have trouble with clients connecting or seeing base - Host can destroy client chests to prevent griefing - Hosts can now access private chests owned by their alt characters - Waygates spawn at world load instead of Sanctum entry - Lobby shows ? for unknown ping - Crown of Thorns dialogue broken if you left game before fighting boss - Forest King restarted in the 3-seed phase after a wipe - Fixed forest king not showing the dialogue if you logged out before fighting him - Flickering Vanish teleported you out of the level on first strike (still reviewing 2nd strike bug) - Bounty Hunter credited the wrong party members - Fixed some spells wore a ph...
Read full update on Steam ↗- Fixes chests set to be private for local interaction as well as workbench pooled inventory - Default for lobbies will be friends only instead of public - Training Dummies limited to 5x and optimized to prevent griefing - Fixes some quests not being finishable - Fixes some achievements not able to be completed - Fixes some audio SFX problems - Fixes a couple water spots on the map that looked distorted - Fixes players who tab out of poker table losing all their gold - Partially fixes vanishing strike making player teleport to the ether - Fixes players dying at the same time as Aelwynor unable to complete the quest - and many more....
Read full update on Steam ↗- Fixes large servers not able to talk to NPC anymore\ - Fixes plague shards being heard globally - Fixes side quests to not be abandonable - Fixes Maintaining the Defenses quest not able to turn in - Fixes storage chests to have their own tab
Read full update on Steam ↗Hey everyone,We have a lot to unpack here, but first we really want you to see our new trailer! We've spent a lot of time on this and hope it introduces you better to the world of Mirkea and the story.Early Access TrailerAlso we know that most people here are going to be interested in what the EA update will entail so we have the major features fully listed below.New ContentNew Race: The elf!New Class: The shadowTwo new regions: The expanded Wildwood forest and the Goblin CavesNew world bosses: Major bosses for each regionNew pets: 9 unique pets with different abilitiesAnd much more new: male/female options for every race, furniture, equipment sets, crafting stations, base building options, quests/NPCs, new elites, new dungeons, difficulty levels, skill tree overhaul, improved character customisation and many quality of life improvements.Importantly, for the demo and playtest players...
Read full update on Steam ↗Hey everyone,We wanted to share a quick update on Dimraeth and say thanks to everyone who’s spent time with the demo so far.We’ve now crossed 60,000 wishlists, and we’re sitting at almost 30,000 unique demo players. Seeing that many people jump in has been incredibly motivating for us as a team.We’ll also be part of several upcoming Steam festivals:Witches, Wizards & Warlocks (May 26 to June 5)Steam Next Fest (June 15 to June 22)Development-wise, things are moving quickly. We’re actively working toward Early Access, expanding content, refining systems, and working on our next big story pieces.If you’ve played the demo, we’ve released a player feedback survey to help us understand what you the player are enjoying most. It’s available in:Englishhttps://forms.gle/X7g4E8SvzN6YWLZC7Português (Brasil) -Queremos ouvir sua opiniãohttps://forms.gle/H4fLih4fjaAVtSEY8中文(简体) -你的想法对我们非常重要https://f...
Read full update on Steam ↗- Fixed Dragon's Breath Concentrated Dragon not doing damage to monsters- Made befr workbench have a larger interact radius so players notice its interactable- Fixed tooltips on the HUD to still work while in the backpack- Fixed inventory items sticking to the mouse when dragging to the very corner of slot- Fixed a bug where player loses pet if they drag equipped pet into pet courier slots- Fixed fireball cooldown reduction by 15% skill tree spec not working- Fixed items on the ground not despawning after 30 minutes- Fixed quest indicators still showing for quests that are not present anymore- Fixed the inventory background fade to line up correctly on ultra wide screens- Fixed the pet disappearing when reloading the game- Fixed the guid hall stash chest disappearing for players- Added speed counter to the advanced player stats page- Fixed the intro logo video sound to respect the pla...
Read full update on Steam ↗- Fixed the archetype name being incorrect on the character stats page- Fixed pinewood foundations tiles and barrel chair recipes making side notification bug out- Fixed the parrot to not randomly stop attacking- Fixed some typos on the main menu tooltips- Fixed forge UI not updating after upgrading a piece of equipment- Removed the rope next to the first starting chest to not confuse players- Fixed blackhole spell not being available in the game- Fixed players being able to put pets inside the pet courier slots- Fixed multiplayer poker sfx still playing even after the player has left the table- Fixed chests able to spawn equipment for slots not enabled for the playtest- Fixed personal crafting able to dupe items on craft- Fixed the sleep ui getting stuck on the screen for clients when trying to sleep in tents- Added more backup conditions affecting the save system to prevent hard dis...
Read full update on Steam ↗Heya! I’m Vancris Balanon, Art Director of Dimraeth. Today I want to take you behind the scenes of something the whole art team poured our hearts into: crafting The World of Dimraeth. From the smallest blade of grass in the Wildwood Forest to the colossal statues of the Old Ones, every detail was carefully considered.The Three Guiding Pillars of EnvironmentCreating a world from scratch is no small feat—it was easily one of the toughest challenges our art team faced. But those challenges brought incredible satisfaction when everything clicked. To guide us, we focused on three pillars: Unique Visual Identity, Immersion, and Game Design Alignment. In this post, we’ll dive into the first pillar.Why Unique Visual Identity MattersFor us, a strong visual identity means players will remember an environment long after they’ve left it. But what creates that sense of uniqueness? Two key elements...
Read full update on Steam ↗Hi everyone, Phillip here, Game Director on Dimraeth.In today’s devlog, I want to dive into the combat of Dimraeth including our inspirations, our design pillars, and how we’re crafting a system that rewards precision, planning, and team synergy.The Combat of Dimraeth: A Fusion of Tension and TacticsAs a designer, I like to wear my inspirations on my sleeve, so let’s go through some of our inspirations. Dimraeth’s combat is born of numerous inspirations such as Roguelikes like Hades and Ravenwatch, MOBA-style spell systems, and a touch of Soulslike tension. We knew from day one that we didn’t want traditional top-down ARPG combat with endless hordes and ability spam.Instead, our goal is tactical action that feels good moment-to-moment, with room for creativity and mastery whether you're playing solo or in co-op.Core Mechanics: Flow and FlexibilityCombat in Dimraeth is built around thr...
Read full update on Steam ↗Hello all. Phillip here, Game Director on Dimraeth.This is likely the first time you’ve heard from me directly. As we move toward release, I’ll be posting regular updates: glimpses of the world taking shape, the game loop, and the stories we hope you’ll soon step into.For this first devlog, I want to introduce the first town region players will explore: Earlwood Village. A place of beauty and tragedy, and a fitting beginning for your journey through Dimraeth.Between Kingdom and Forest: A Place of OutcastsEarlwood is unlike many places in Mirkea. It stands on the border between the Human Kingdom of Aldoria and the vast Eternal Forest, home of the elves.Three centuries ago, it began as a lone homestead. Over time it became something more—a refuge for those cast out of their own lands. Here you’ll find Minotaurs, Elves, Dwarves, and Humans, bound not by blood or crown, but by circumstanc...
Read full update on Steam ↗A start to the New Year of 2025! We're into the new year and many on the team had a well earned break from development this December, but there are still some updates to share. This month we also had some private playtesting and gathered quite a bit of great feedback on changes going forward. Major Updates: • Added a new Poker system to the Guild Hall • WASD movement implementation • Created combat manager to create unique npc combat interactions Minor Updates: • Guild Hall ambience music added • Earlwood Village environment changes • Cave ambience music added • UI changes for the skill point system • Dryad visuals updated • Wolf visuals updated • Collision avoidance added for monster NPCs Bug Fixes: • Fixed fireball spell not working • Shadow visuals fixed on Minotaur and Human • Fixed attributes getting swapped • Fixed projectile spawn issues • Fixed multiplayer spells • Fixed the h...
Read full update on Steam ↗4 positive · 2 negative.
4 positive · 3 negative.
5 positive · 1 negative.
9 positive · 2 negative.
10 positive · 2 negative.
Combat Goblin King's phase change no longer lets a ghost slam hit you with no animation Smashmouth's slam crater no longer replays a few seconds after the slam, or after he dies Spells Pandemic Cloud: the zone stays f…
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