Store data
- Store status
- Coming soon
- Scheduled release
- 21 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 21 October 2026
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At the heart of GemCraft is a deep gem-combining system. Forge magical gems, fuse them into higher ranks, and slot them into towers and traps to build devastating defenses. Manage your mana carefully, summon extra waves for greater rewards, and push your strategy further with every level.
The GemCraft series is known for its challenging difficulty and lengthy gameplay. Expect over 100 hours of content from these three games! Explore many maps, level your wizard beyond belief, upgrade your skills, collect amulets, and more! The content that was paid or exclusive to ArmorGames is unlocked and included in this collection.
The original GemCraft experience, faithfully preserved for PC. Each game runs in 1080p with enhanced audio and full Steam support, including achievements and cloud saves.
This is a faithful re-release of the original games, not a remake or redesign, keeping the classic experience intact with minor improvements for modern systems.
Hi Folks,We're expecting this to be the final update to the demo. All updates so far to the demo will also be present in the full game. But, assuming no major issues are found in this demo patch, any future updates or changes will only be updated for the full collection.Still no release date announcement... that will come separately. Sometime soon. Depending on your definition of soon. Release is still going to be 2026.Patch Notes for v0.993:Chapter 1: Fixed an issue with the skill reset button hiding the undo buttonAdded Shift rapid gem bombingUpdated wave info panel to fix issues with multi waves being called earlyMaxed skills now correctly display refunded points when holding ShiftChapter 0:Fixed invisible monsters remaining selectablePerformance improvements (again)Improved how Enhanced Pool skill scaling worksShrines can be activated while the game is pausedFixed Flash Beam Shrin...
Read full update on Steam ↗Howdy Folks! We are pretty much at the end of our QOL changes... everything from here on out is likely to be stability and bug fixes as we get ready to lock the game and prepare for release of the full Collection later this year.Changelog includes:Exiting gem bombing or combining mode no longer cancels gram dragging in GC1Fixed skill refund tooltips not updating after releasing Shift in GC1Waves can now be called early while the game is paused in GC1More performance improvements in GC0Further improved mouse scroll wheel interaction with assigning skill points in GC0Multiple UI fixes in GC0Added a feature of allowing tower range to be adjusted with scroll wheel in GCL, to mimic behavior from GCCS. NOTE that it has to explicitly be toggled on in Options firstAnd additional tiny bug fixes and under the hood improvements to GC0 and GCLEnjoy!Armor Games Studios and Game in a Bottle
Read full update on Steam ↗Programmer continues to cook with updates. As always, these updates are present in the demo and will be present in the full game. Many of these fixes deal with features / experiences only available in the full game, so we hope you continue to be hyped for the release later this year!Changelog highlights:Fixed shrine effect animation issue in GC0 and GCLFixed audio issue with early wave sfx in all 3 gamesFixed some potential crashes in GC0 and GCLAdded seeds to levels in GC1 - find the perfect seed for the colors of your starting gems, and re-use it over and over again! I expect the Discord to cook with this feature for finding perfect seedsFixed an alignment issue on the end-of-level results screen in GC0Removed additional ad code and related references in GC1Improved behavior of the mouse scroll wheel for skill allocation in GC0Even more performance optimizations in GCLImproved multi...
Read full update on Steam ↗Demo Patch 3 (aka build 0.90) is now available, with the following improvements:Ctrl+N will now call all remaining waves in all games and added Ctrl+Click for GC0Holding Shift when placing traps works correctly in GC0Improved menu shortcuts for consistency across all gamesAdditional performance optimizations in GC0 and GCLFixed a mana validation check issue when combining gems from tower-to-tower in GC1Fixed gem bomb button remaining highlighted when entering gem combining mode while dragging a gem in all gamesfixed some errors / missing folks in the Creditsand moreEnjoy!
Read full update on Steam ↗Howdy Folks! Again, thank you for trying out the demo! We're so excited to have your feedback ahead of the full game release later this year. We've pushed our 2nd patch for the demo (and all changes will also be in the full game). Here are the highlights:Fixed most audio issues. We removed audio adjustments from the individual games and moved it to the wrapper, with slider for volume controlAdded tower-to-tower combining (and trap-to-trap, trap-to-tower, etc etc) for GemCraft 1Updated hotkeys for consistency across all gamesAdded dozens of changes from Discord user Bill Wilson, hitting on bugs, optimizations, consistencies... you name it. Lots and lots of stuffOptimizations that take extreme, extreme end-game situations in GC0 and GCL from 10 FPS (or less) to 28 FPSBug fixes from the OG games that allow fast-forward speeds to retain all benefits in GC0 and GCL. Previously, you could r...
Read full update on Steam ↗Thank you for the feedback on the demo! We hear you and are working to implement what we can. This first patch on the demo includes the following:Space toggles 0x speed (pause) for all gamesQ toggles fast forward on GC1Pause button position in upper left corner changed for consistency in GC0Various optimizations to Math formulas for performance improvements in all gamesTemporarily removed Endurance Mode from the demo in GC0 due to potential exploits to max all skills... working on a better fix to bring it backPrvented accidental unlocking of non-demo levels in GC1Fixed statuspanel text size cutoff in GC0Tutorial corner arrow should now permanently remove itself after speed change click in GCLWe're aware of a few other issues, including the main menu volume on the collection being too loud... that will be addressed, we promise!Thanks and glad y'all are enjoying your time!
Read full update on Steam ↗Steam currently lists 21 Oct 2026 as the release date.
Hi Folks,We're expecting this to be the final update to the demo. All updates so far to the demo will also be present in the full game. But, assuming no major issues are found in this demo patch, any future updates or…
Howdy Folks! We are pretty much at the end of our QOL changes... everything from here on out is likely to be stability and bug fixes as we get ready to lock the game and prepare for release of the full Collection late…
Programmer continues to cook with updates. As always, these updates are present in the demo and will be present in the full game. Many of these fixes deal with features / experiences only available in the full game, s…
Demo Patch 3 (aka build 0.90) is now available, with the following improvements:Ctrl+N will now call all remaining waves in all games and added Ctrl+Click for GC0Holding Shift when placing traps works correctly in GC0…
Howdy Folks! Again, thank you for trying out the demo! We're so excited to have your feedback ahead of the full game release later this year. We've pushed our 2nd patch for the demo (and all changes will also be in th…