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- Store status
- Coming soon
- Scheduled release
- 28 October 2026
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- Release date
- 28 October 2026
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January 1, 2026. You take over a country as it stood that morning: its debt, its population, its economy, and the war already underway in Ukraine. Push a pension reform through a parliament that can say no, negotiate with striking unions, run for a seat on the UN Security Council. There is no scenario waiting for you, and every other government is already making its own decisions.
Geoplanetical is a geopolitical simulation I am building on my own. Play any of 200+ nations and territories, as the government or as the opposition. The other countries set their budgets, pass laws, hold elections, impose sanctions, offer alliances and can declare war, on you included.
Numbers are never decoration here. Each one comes from something that actually happens in your country:
A strike pulls workers out of businesses and public services.
A coal or gas plant burns fuel to make electricity. When energy runs short, prices climb, companies struggle and your tax revenue falls.
A blockade cuts seaborne trade. An occupied province stops producing.
More money for hospitals changes little without the staff to use it.
Companies invest and hire on their own, following demand. 100+ goods move between around thirty sectors and across world trade.
When a number moves, the game shows you why. The Situation Room sums up what is being decided without you, what is getting worse at home and what the world is doing to you. Since you last looked recaps what changed. Where these numbers come from breaks down your approval and stability. Your ministers give advice on their portfolios.
Raise taxes to save public services? Push back the retirement age? Change the electoral system, knowing it could cost you your majority? I won't tell you which policy is right. Shrink the state or grow it, deregulate or regulate, disarm or militarize: the game doesn't grade your ideology, it works out what comes next.
Change the laws people care about : minimum wage, working hours, paid leave, retirement age, abortion, death penalty, cannabis (banned, decriminalized, medical, regulated or state monopoly), religion, a yearly immigration cap, asylum rules.
Get them through : vote forecasts, your party's voting line, debates, executive sign-off, vetoes, constitutional review.
Face the voters : every chamber and every office has its own calendar, some renewed only in part. Coalitions form after the vote, cohabitation can happen, and you can call early elections when your office allows it. Results come in live on election night.
Run your party : raise funds, recruit activists, campaign, and make up to three promises. The game tracks them through your term: keep them and you gain credibility, break them and you pay for it.
Lose, and keep playing : an election defeat does not end the game. Stay on in opposition and table a motion of no confidence, take over the party now in power, or play as someone else in the same world.
Lobby in private through Cablegram: ask an opposition leader to back your bill, or a foreign leader to vote with you at the UN. They accept or refuse depending on your relationship.
100+ institutional choices: electoral system, an upper house to create or abolish, powers of parliament, executive veto, judicial review, term lengths and limits, how the head of state is chosen, emergency powers, succession. Monarchies come with heirs, regencies and royal decrees.
The game won't stop you from building a contradictory regime. It lets you find out whether it survives.
Nearly twenty social groups , each with income before and after tax, wealth, satisfaction and militancy. They react to the cost of living, unemployment, housing and public services.
Unions : negotiate a strike and compare how each union responds to your offer.
Protests : facilitate, contain, disperse, order an armed crackdown or send in the army. People can die, and things can escalate.
Housing : rent control that spreads as leases renew, caps on mortgage rate resets, social housing.
Public services : health, education, justice, police, prisons and administration, each with its own doctrine, staff and capacity. Build schools, hospitals, police stations, courts and prisons province by province.
Migration : arrivals and departures by age and skill, brain drain, communities and diasporas.
Natural disasters : fund prevention against wildfires, floods, cyclones, earthquakes and tsunamis, respond when one hits, rebuild province by province, send aid abroad.
Budget : income tax brackets, VAT by product category, spending, debt, the policy rate, or an independent central bank.
Crisis : when currency reserves run dry, markets shut you out or you default, the IMF can step in with a loan paid in tranches, each one tied to a review of your budget.
Finance : bail out a bank, nationalize it or wind it down, restructure a company, run a sovereign wealth fund, impose capital controls, close the stock exchange.
Industry : launch programs to reshore production, export more, create jobs or cut a critical dependency.
Trade : negotiate tariffs product by product, impose sanctions, deal with trade blocs such as the EU, USMCA, Mercosur, ASEAN or AfCFTA.
Energy : place power plants on the globe, add storage and interconnections. Drill, shut down, nationalize (with compensation or by seizure) or privatize extraction. Build strategic reserves. Inside OPEC, vote on quotas, cheat on yours, or start a price war if you are the swing producer.
Transport : ports, airports, corridors. Close a strait or canal you control.
Prestige : tourism, festivals, championships, an Olympic bid.
Treaties : defense pacts, guarantees, non-aggression, military access, intelligence sharing. Foreign bases, military support in cash or equipment, foreign aid, sanctions.
Crises : public warnings, missile tests, naval exercises and patrols, maritime interdiction. Other governments escalate with the same tools.
International organizations : run for a UN Security Council seat and vote on resolutions under the permanent members' veto. Apply to join the European Union, vote on its rules and candidates, campaign in European elections, or leave. Answer NATO's calls for collective defense. The ECB, OPEC, the IMF and the IAEA are in the game too.
Intelligence : build networks abroad, steal state secrets, sabotage a power grid, a plant or an extraction site, infiltrate terrorist organizations and capture their members, hunt down spies at home.
The war council : pick your grounds, from defending an ally to outright conquest, rated from legitimate to aggression. Claim provinces. Before you confirm, see who is expected to join you, back your target or condemn you, where your ministers stand, and what it will cost you in stability, approval and broken treaties.
A front simulated day by day on a fine grid, between real formations: terrain, supply, encirclements, air superiority, control of the seas. A province only falls once most of its ground is held.
You don't move divisions: your general staff does. You set the directive (hold, limited pressure, major offensive), the priorities between theaters, the targeting doctrine and the amphibious landings, and you order the equipment, from tanks to satellites.
Strike without invading : an air and missile campaign, which you can conclude or escalate into a full invasion.
Occupy : administer, repress or expel. Hostility can grow into revolt. Civilian deaths, displaced people and refugees follow, and the world watches: relations sour, sanctions come.
Hold the home front : a stronger army doesn't guarantee a short war. Support for the war wears down with losses, time and lost ground. If it collapses, you lose.
Make peace : annex the claimed provinces you occupy, impose a political status, or settle for a ceasefire or an armistice.
Go nuclear : run a declared program or a secret one. Building the bomb isn't the hardest part. Keeping the world from finding out is, and IAEA inspectors may come knocking. Set your alert level, pick targets in the nuclear war room, decide how to retaliate if you are hit. Soot from strikes affects the climate. A game rule decides whether other governments may strike first.
Territories : grant autonomy or independence, buy or cede a territory, hold referendums.
Research : over 200 technologies across nearly twenty fields, with licenses, scientific cooperation and joint industrial projects.
The Moon : it hangs above the globe, and you can settle it. Sites, facilities, crews, resources shipped back to Earth, governors, colonial charters, all the way to a colony's autonomy or independence.
Your nation : rename it, draw or import its flag, or pick a historical one.
A world that moves : a 3D globe with day and night, clouds and city lights. Leaders age, die and are succeeded. TV news bulletins, read by an anchor, break the big events.
There is no year limit and no hidden timer. Keep playing and watch the long consequences of what you built: generations age, populations grow or shrink, deposits run out, forests and fish stocks regrow or collapse if you take too much. The game only ends if your nation is wiped out. If your country survives, its story goes on.
When does a game start? Are there scenarios? Every game starts on January 1, 2026, with the world as it stood that day. There are no scripted scenarios and no historical start dates.
Which countries can I play? 200+ nations and territories: every sovereign state, plus territories with their own administration, such as Greenland, Puerto Rico or Hong Kong. Microstates like Monaco or the Vatican are on the map but not playable. You can switch country or role mid-game from the pause menu.
Are real leaders and parties in the game? No. Leaders are fictional characters, and parties are generated and anonymized. When a leader dies or is replaced, the game generates who comes next.
Is there a difficulty setting? No. The challenge comes from the country you pick. Suggested starts range from countries with room to breathe to countries where everything is urgent.
Do I need to know economics or geopolitics? No. The Situation Room, your ministers' advice, the breakdown of your approval and the tooltips explain what is going on. Pause at any time, play at three speeds, keep named saves and autosaves. A built-in cheat console lets you experiment freely.
Is there multiplayer? Geoplanetical is a single-player game.
Will there be mod support? Not for now: my priority is the game itself. If modding comes, it will most likely be cosmetic. Large conversions, such as a 1945 start, are unlikely because the simulation is very complex.
Will the game keep evolving? Yes. I will keep fixing, balancing and expanding it after launch, and I read your feedback.
I am building Geoplanetical on my own, as a long-term project. The game will never tell you that you have won. A few decades into your campaign, look at your laws, your debt and your borders, and decide for yourself whether you did better than the people in charge on January 1, 2026.
Hugo, Polytale Games
Hello there !! I'm happy to share that everything in going well, we have new UI and the simulation is running more deep and stable than never before and i'm really happy about it. There is so much new elements and improvement, here the main changes. Main changes Economic engine: The engine is now more stable and better optimized. New interface: The interface has been improved and is easier to read. New trailer and screenshots: They show the current version of the game. Religions: Each country now has different religious groups, laws and tensions. Drug markets: Production, consumption, prices, laws, health and crime are connected. Climate simulation: The system is now much more detailed. It includes weather, CO₂, temperature changes and effects on the world. Technology: The technology trees have been improved. The game now has 19 research domains and 233 technologies. New laws: I added...
Read full update on Steam ↗Hi everyone, Just a quick update to say that development is going really well. Over the past few weeks, I’ve been working on both new features and optimization. Geoplanetical is getting faster and smoother, the interface feels more responsive and lively, and the game is starting to come together in a way I’m really happy with. UPRISINGS AND REGIME CRISES Protests and strikes can now grow, radicalize and escalate into riots or popular uprisings. How you respond can restore order or push your country toward political collapse. CLIMATE CRISES Heatwaves, cold spells and droughts now affect the population through building quality, energy supply and emergency policies. New data maps also show heat and water stress around the world. LIFE AFTER OIL You can now test whether your country would survive a sudden loss of oil, gas and coal. Transport, heating, industry, fuel production, electricity...
Read full update on Steam ↗Hi ! I'm happy to share the current progress on the game! There are so many new things I'm excited about. The game itself has been localized in 16 languages, and the saving system is stable and waiting for your games. Here are the main improvements, among dozens: Trade routes. Every good produced in the world now travels through real routes across the sky, the oceans and the land. Each sector looks for the cheapest option and delivers. All straits and canals can be opened or closed, which affects world trade. {STEAM_CLAN_IMAGE}/46180470/7bdbd2b5c62274ebeb428f8a2fdb668317e71d28.png Military. The military system is now very advanced: alliances, units that really fight, call for air support, deploy, land, retreat. The whole war is simulated under your orders (no direct control). {STEAM_CLAN_IMAGE}/46180470/a5cbb1f39f73742bb69bde9a5390d4e4b95652be.png Political campaign. The economy, spen...
Read full update on Steam ↗Hello future players! I'm happy to share new screenshots and a trailer on the Steam page! I've received so many good vibes and suggestions about the game, it's really encouraging! I'm working on it every single day to make the best product I can, and it's coming along really well. What's new I've been hard at work on the economic engine, and we've reached a solid, stable version that simulates real trade, pricing, inputs and outputs, over centuries.All the main resources are on the map, waiting to be mined, drilled and more, with realistic reserves and logic. Seriously juicy!The world is filled with real people, with families, in every nation, across every party. The political layer is stable with hundreds of parameters, and every population and party reacts to your choices, and the AI's.And so many tiny details that really shape the systems and the world, the kind of thing our niche...
Read full update on Steam ↗Hi, here some update that i'm proud of, still working hard on the game. Now nation types aren't fixed anymore. every government is built from small bricks (head of state, is there a PM, how parties are treated, courts, power concentration, etc) and the democracy/autocracy/whatever label is just read off that. change a brick and the label changes on its own. Nothing hardcoded per country, and you can edit everything by vote, all the political bricks, going from theocracy to monarchy to parliamentary to presidential ! All human beings are simulated, every kind, they age and die, etc... you get whole dynasties and political families with their cultures Political parties can die, get reborn, split... {STEAM_CLAN_IMAGE}/46180470/93079926f6e18c84172008e072c6dc3963cf684d.png {STEAM_CLAN_IMAGE}/46180470/04715711c599e99ac98f6dfc5dbb51f17b4544c2.png {STEAM_CLAN_IMAGE}/46180470/efa9a6ae592b340a9...
Read full update on Steam ↗Hi there ! First off, thank you. Really. I am excited to got so much positive reactions to Geoplanetical, and it confirm my thoughts that our community of players need something new. It's giving me an additional layer of motivation. Right now I'm deep into the economic engine. This is THE big piece of the game: 177 countries that actually live, built on real-world starting data. Growth, inflation, debt, taxes, currencies, trade between nations, peoples of nations, it's all connected and it all reacts. This is what should make the world feel alive instead of a backdrop. It takes time, obviously, and I'd rather do it right. About the devlog rhythm: I'll post when a big brick is finished, not on a fixed schedule. When I've got something real to show you, you'll know. And one last thing: this project is my dream game. I'm seeing it through to the end, no doubt about that. See you soon for...
Read full update on Steam ↗Steam currently lists 28 Oct 2026 as the release date.
Hello there !! I'm happy to share that everything in going well, we have new UI and the simulation is running more deep and stable than never before and i'm really happy about it. There is so much new elements and imp…
Hi everyone, Just a quick update to say that development is going really well. Over the past few weeks, I’ve been working on both new features and optimization. Geoplanetical is getting faster and smoother, the interf…
Hi ! I'm happy to share the current progress on the game! There are so many new things I'm excited about. The game itself has been localized in 16 languages, and the saving system is stable and waiting for your games.…
Hello future players! I'm happy to share new screenshots and a trailer on the Steam page! I've received so many good vibes and suggestions about the game, it's really encouraging! I'm working on it every single day to…
Hi, here some update that i'm proud of, still working hard on the game. Now nation types aren't fixed anymore. every government is built from small bricks (head of state, is there a PM, how parties are treated, courts…