Store data
- Store status
- Coming soon
- Scheduled release
- 5 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 5 November 2026
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Developer Update - Closing Out 2025The game began as the idea of a single person almost two years ago. Small spark that quickly grew into something much bigger. Soon after, two brave souls dove into the project full-time, building the foundations of what Underkeep would become.Over the past year, the team expanded with several wonderful people who stepped in to help. We are genuinely grateful for their contributions in art and music, which elevated the game far beyond what the two of us could have created alone.What started as a compact retro project gradually evolved into a fully featured modern dungeon crawler - with class systems, unique races, reactive dialogues, a hand-built world, complex combat, animated spell effects, and hundreds of details that are easy to take for granted but had to be created from scratch. Throughout 2025, we added many things that were never part of the o...
Read full update on Steam ↗Greetings, adventurers,we’d like to share a few news from the depths.The core systems of Underkeep are now in a solid state, and we are preparing for what we have been calling internally our “first real play” - the very first steps into the dungeon. It feels great to finally see the pieces come together in a playable flow.In terms of overall progress, we are approaching the halfway mark of development. There is still a long crawl ahead, but the torchlight is reaching further every week.We’re aiming for a Q1 2026 release. An official demo will be coming before that - though honestly, we’re not sure if it will happen this year. What we do know is that your feedback and testing will be essential. That’s why we plan to open some form of beta testing as soon as possible, and we’ll definitely share more details in a future.On the art side. Most of the visuals are currently being created by...
Read full update on Steam ↗Hello adventurers… gather ‘round, we’ve got an update from the frontlines! What are we working on now? Development is forging ahead - and right now, we're tackling very critical elements. Hero Skills. Balancing the number, making them fun, and ensuring every skill feels meaningful? It's a boss fight of its own. Fun fact: Classic RPGs averaged 7–9 skills per hero – and we’re sticking to that spirit. Instead of diving into overly complex skill trees, we’ve chosen a more focused approach: classic levelable skills. But don’t be fooled by the simplicity – we’re aiming for smarter design. Take the warrior, for example: specializing early in axes might feel rewarding… until you stumble upon an epic sword. Oops. We’re working to minimize moments like that, without sacrificing depth or replayability. {STEAM_CLAN_IMAGE}/45212250/fbc1fad7932871930e88c80eff518a0b7964dd36.jpg Another key area we’r...
Read full update on Steam ↗Steam currently lists 5 Nov 2026 as the release date.
Developer Update - Closing Out 2025The game began as the idea of a single person almost two years ago. Small spark that quickly grew into something much bigger. Soon after, two brave souls dove into the project full-t…
Greetings, adventurers,we’d like to share a few news from the depths.The core systems of Underkeep are now in a solid state, and we are preparing for what we have been calling internally our “first real play” - the ve…
Hello adventurers… gather ‘round, we’ve got an update from the frontlines! What are we working on now? Development is forging ahead - and right now, we're tackling very critical elements. Hero Skills. Balancing the nu…