Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- 47%
- Total reviews
- 24,761
- Release date
- 28 Nov, 2018
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 11,740 | -232 | -1.9% | 10,970 | +0.3% |
| October 2026 | 11,740 | -232 | -1.9% | 11,001 | +0.8% |
| September 2026 | 11,972 | — | — | 10,918 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Explore the initial card set, featured event, and more.
STREAMLINED GAMEPLAY We've taken the essence of Artifact and refined it based on community feedback: • All 3 lanes are in view at the same time. • Unified mana pool across lanes. • Dramatically reduced the degree to which randomness affects gameplay.
ALL-NEW CONTENT • Over 100 new cards, including over 20 new heroes! • Extended tutorial and playable demo scenarios for each hero. • New PvE content: Beginner campaign and standalone challenges. • New PvP mode: Hero Draft.
FREE AND OPEN Artifact Foundry is free to play. Cards are unlocked solely through gameplay, with no pack purchasing.
THE CARD GAME REIMAGINED A collaboration between legendary card game designer Richard Garfield and Valve, Artifact Classic is a digital card game that combines deeply strategic, competitive gameplay with the rich setting of Dota 2. The result is an immersive and visually stunning trading card game unlike any other.
STRATEGY UNBOUNDED Wield your deck across three lanes of combat, answer every move of your opponent with one of your own. Unlimited hand size. Unlimited number of units you control. Unlimited mana you can employ.
FREE AND OPEN Artifact Classic is free to play! Furthermore, all cards are now available to all players. If you paid for the original Artifact, your cards are promoted to Collector's Edition cards. Paid game event tickets have also been phased out.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
This patch is a part of a larger update to both Artifact Classic and Artifact Foundry (formerly Artifact Beta 2.0). See the full announcement here and an explanation of Artifact Classic vs Artifact Foundry here. Economy All players now have access to all cards without the need to collect them. Cards that players have already collected have been converted into gold Collector's Edition cards. Card packs and tickets are no longer for sale. Prized with entry fees events have been removed. Players who were registered in prized events have received Collector's Edition packs equal to the first place payout. Players with unused tickets have received 1 Collector's Edition pack for each unused ticket. If you recycle excess Collector's Edition cards, you now receive 1 Collector's Edition pack rather than a ticket. Packs and tickets have been removed from the reward track for new players. New pla...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/32397832/87c4b7104dcdbace1635f083590087f50a0dabe7.png We are happy to announce that we are moving to the next phase of the Beta! The Beta for the original game started too late and was too short. We’ve decided to approach things a bit differently this time around by gradually inviting people to join us while we are still “Under Construction”. Here’s the updated road-map: Test boring stuff Trickle out invites, starting with players of the original release
Read full update on Steam ↗Item Card Changes: Blade of the Vigil: Cleave increased from +2 to +4 Keenfolk Plate: Added "Equipped hero's attackers have -1 Armor" Stonehall Pike cost reduced from 6 gold to 5 gold Stonehall Plate cost reduced from 6 gold to 5 gold Barbed Mail cost reduced from 6 gold to 5 gold Assassin's Veil cost reduced from 6 gold to 4 gold Phase Boots cost reduced from 6 gold to 5 gold Broadsword cost reduced from 7 gold to 6 gold Keenfolk Musket cost reduced from 7 gold to 6 gold Chainmail cost reduced from 7 gold to 6 gold Fur-lined Mantle cost reduced from 7 gold to 6 gold Red Mist Maul cost reduced from 10 gold to 9 gold Obliterating Orb cost reduced from 10 gold to 9 gold Ring of Tarrasque cost reduced from 12 gold to 10 gold Cloak of Endless Carnage cost reduced from 13 gold to 10 gold Claymore cost reduced from 15 gold to 14 gold Platemail cost reduced from 15 gold to 12 gold Hero's Cap...
Read full update on Steam ↗Fixed the game engine pausing when bringing up the Steam Overlay. Added buttons to the HUD for viewing decklists. Fixed not being able to inspect heroes in Minimap. Fixed Marrowfell Brawler dialog not working. Fixed being able to get the Fought Well bonus in tied games. Visual improvements for Keenfolk Musket, Sow Venom, Fury Swipes, Corrosive Skin, and Hellbear Crippler. Fixed visual bugs with heroes sometimes overlapping during deployment. Thundergod's Wrath now shows its played card after the animation. Various stability improvements. Reduced length of various animations and effects: Card draw Entering and exiting shopping When opponent plays an Improvement the camera no longer scrolls to the target lane Dimensional Portal, Defensive Bloom, Sow Venom Eclipse, Thundergod's Wrath, Poof
Read full update on Steam ↗- Fix Mac clients not being able to connect to Artifact network. - Removed 60 seconds to surrender notification. - Fixed AI taking a few extra seconds to play when you pass.
Read full update on Steam ↗Added a bindable key for typing a custom message on your tower in the active lane. Increased maximum custom message length. Increased visibility of chat wheel mute button. Replaced "Chat with Opponent" button on the end game screen with an "Add Friend" button if you are not friends with your opponent. Last action is shown as a mini card on the HUD. Fixed many cases of last action details not listing the targeted cards. Fixed glossary keywords not working when inspecting active ability actions. Fixed some cases where the last used AI deck was not saved. Added the ability to send and receive friend requests on the end game screen or using the steam icon in-game. Fixed various Call to Arms leaderboard UI bugs. Game clock: After you receive the coin, the game clock now waits an additional 5 seconds before it begins ticking. The tournament timer now grants 30 seconds per round, down from 1...
Read full update on Steam ↗Valve’s changed its tune when it comes to tweaking cards in Artifact. Today’s update brings with it some significant changes to cards like Axe, Artifact’s most expensive card, as well as new features, including account levels and skill ratings. While Valve previously subscribed to the idea that cards should never be altered aside from a few exceptions, its philosophy has shifted considerably. “Our conclusion was that embracing ongoing card balance for a digital game has a lot more upsides for the game as a whole,” reads the update post. “Once we shifted over to this new mindset, it became obvious to us that it was a more natural fit with how we tend to develop games. Starting with today's update, we will be taking an incremental approach to balancing, with the primary goal being to improve the gameplay quality over time.” Eight cards have been changed with this update, including sever...
Read full update on Steam ↗The first big Artifact update is out, slapping new decks on the table and letting people chat while they use them. There are no new cards in Valve’s CCG, but fans of the Call To Arms mode – where everyone dukes it out with pre-constructed cards – might be pleased to see two new decks. That’s not my jam, but the new Pauper tournaments where expensive cards are forbidden just might be. I’m most intrigued by the new chat wheel though, which lets me tease opponents using my unit’s voices. We’ve also got bot gauntlets, leaderboards, colourblind support and more. None of that’s especially interesting to me, but hey – a “skill-based progression system” is coming next week! (more…)
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32397832/a8be5fef4809b9d8aaf42c5a8cba302c3ba0aa03.jpg Today's Artifact 1.1 Update focuses on social features: a chat wheel, in / post-game chat, and brand new automated tournaments. Additionally, we've added leaderboard support to the Call to Arms gauntlet along two new decks: a damage-focused mono blue deck and an all-aggro all-the-time mono black deck. There are many other features in the update, as well as a ton of bug-fixes. Check out the patch notes and the update page for more details. This is the first major update of many for Artifact. While finishing this update we've also been working hard on the next update, that we expect to ship next week and which is focused on a skill-based progression system.
Read full update on Steam ↗Fixes Fixed a crash that would happen when exiting while in game. Fixed a crash that would happen at very high (>4k) screen resolutions. Fixed a crash that would happen when resolving some spells. UI movies now play from memory instead of disk improving menu performance on low end systems. Fixed Sucker Punch's effects timing. Updated the localization files.
Read full update on Steam ↗Fixes Fixed a crash that would happen sometimes when the game lost focus. Fixed a crash that would happen when hovering over cards or towers when a game ended. Fixed a Mac OS crash that would happen when running in high resolutions. Fixed some Market prices listed in the client being incorrect. Fixed some issues in the deck editor when playing through multiple draft gauntlets in one session. Fixed some display issues with the effects for Remote Detonation and the imps. Updated the localization files.
Read full update on Steam ↗Small Update: Fixed a bug where the opponent's Deck Tracker was completely filled at game start in Gauntlet and casual matchmaking games. It is intended that you can see the opponent's full deck list during tournament games to reduce the value of scouting. You will also be able to see the full opponent's deck list in private lobbies. In other modes, the opponent's Deck Tracker will update based on what cards you've seen, and cards you know to be present (e.g., hero signature cards). Added the Deck Tracker keys to the key binding menu. Added an in-game comic viewer to the client. Updated the localization files.
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32397832/7cebdcbe92d58396c2e17c9b8c902b8752780dcb.jpg Artifact is coming to Steam in just two days! In the meantime, we're happy to launch the first in a new series of Artifact comics, called Prelude. Artifact is more than just a Dota card game — it is a shared universe with a storyline that will deepen the history, expand the world, and change the fates of the heroes of both games. We'll also be releasing a second comic called Call to Arms on launch day, which sets the stage for a series of events that will transform the world of Dota forever. Don't forget to come back and check it out. We're also updating the beta, once this afternoon's stress tests have completed. Pre-loading will be available tonight! 11/26 Beta Update Features Added the ability to inspect the current deck lists during play using F2 and F3. Bug Fix...
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32397832/3d2a8a87424ddf21c1ccfda7dca481cdb8473a21.png Features You can now recycle cards into event tickets at a rate of 20 cards to 1 ticket. There is a "Recycle Cards" tab accessible from the collection. Note that each card will currently show "N/A" where the market price would be until the market is open. Sort by market price will sort by mana cost until the market is open. You can now play bot matches and Call to Arms without claiming your starting package. This lets you try more of the game before you reach the point-of-no-return on refunds. Added an AI difficulty selector. Added some premade decks to the bot's deck selection options to make it easy to quickly practice against various opponent color combinations. Added a new cursor and cursor size settings control. Deck Editor Fixes Leaving the deck editor by pres...
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32397832/0da40fab81efc9d67188e4595d3ba197f9318de6.jpg The Artifact public beta is starting later today. All attendees from this year's International and everyone who redeemed a beta key will find the game activated in their Steam account. Since lifting the NDA on the private beta yesterday, there's been an overwhelming amount of feedback on all parts of the game. Much of that feedback has been a clear signal that we underestimated how much interest and excitement the community has around certain features that weren't available in the initial beta build. We want to take a few minutes to talk about some of those missing features now: There was no way to do a draft event with friends. We didn't prioritize this play mode, and had planned to enable it sometime after release. We've heard your feedback: drafting with friends...
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11,972 concurrent players — the highest daily peak recorded at that point.