Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 30 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 75 | — | — | 50 | — |
| October 2026 | 75 | — | — | 50 | — |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
KUR is a free-to-play auto-battler RPG set in the underworld of Mesopotamian myth. Every fight plays out on its own: your power comes from how you build, equip and arrange your party. It runs in a small window in the corner of your screen while you work. Your party explores and fights on its own. You make the decisions that matter: who descends, what they carry, how they grow, and how deep to push.
Beneath the known world lies a realm of forgotten cities, sealed kings and fractured gods. What was buried still breathes.
KUR fits around your day. Resize the window, keep the full dungeon backdrop or switch to a minimalist view with just your party, or minimize it to a small indicator that keeps track of the descent while you work.
Auto-battler party combat: build, equip and arrange your heroes, then let them fight
Seven Domains, seven guardian Gates, and a descent with no bottom
80+ creatures drawn from Mesopotamian myth
Hundreds of named items across nine rarities, from Common to Absolute
Ash, limited Artifacts and player trading through the Steam Inventory
A passive skill tree for every class, and an account-wide Seal that never resets
Free to play, never pay to win
Pick three heroes, never the same class twice. The Oathkeeper holds the line, the Ashblade brawls up close, the Hunter strikes from range and the Seer bends the fight with magic. Combine classes, skills and synergies to form the right team for the depth you are facing.
Each Domain has its own laws, its own dead and its own guardian waiting at the Gate.
Ashen Vestibules : the only layer of KUR that still lets itself be read.
Ningiszida Rootways : not a forest. Growth without sun.
The Salt Cisterns : here death was not burned. It was kept.
The Lapis Vaults : KUR does not only kill. It records.
The Dust Courts : halls too large for the silence they hold.
The Seventh Threshold : here KUR stops pretending to be a place.
Kutha's Ember Works : inflicted death has a workshop, and it lies at the end.
Break the last Gate and KUR learns your name. The Mark claims you, and the descent begins again, deeper. New Domains open under the Mark, monsters return more corrupted, and every item that drops carries a numbered Sigil and stronger stats than anything found above. Each Descent also opens new engravings on your Seal. There is always another level down.
Ash is what KUR leaves behind, and every monster you fell can drop it. Ash gathered deeper is worth more. Gather enough and an Artifact emerges, numbered and permanent. Only a limited number of Artifacts can ever exist. Once found, an Artifact only returns to the world when someone uses it, so KUR feeds on itself: what one player spends, another can find. Artifacts are the rarest material in KUR and the key to its rarest gear, and we will never sell them.
Player trading is coming to KUR. Through the Steam Inventory, players will be able to trade equipment with each other, Artifacts included. Owning Artifacts never helps you find more, so trading rewards the patient and the lucky, not the deepest pockets.
The Gidim, dead who stayed behind, dry and covered in dust. The Galla, who exist to find, bind and drag below. Namtar, Asag, and the Seven Judges who still judge. More than 80 creatures drawn from Mesopotamian sources, all bound to the order of Ereškigal, Lady of the Great Earth.
Hundreds of named items across nine rarities, from Common to Absolute. Gear you wear out melts down into Kug, the metal of KUR, ready to be refined. A passive tree for every class. Every descent brings new equipment, and every build is another way down.
KUR is free. Nothing that makes you stronger is for sale. New classes arrive as optional DLC, each a different way to play and never a stronger one. Companion pets and cosmetic items will follow. Nothing is ever taken from you: no death penalty, no daily chores.
The Mark claims. The Seal returns.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
Kur - Endless Descent - Ashipu (Class)
Kur - Endless Descent - Deathspeaker (Class)
Kur - Endless Descent - Shade (Class)
Kur - Endless Descent - Supporter Pack
Kur - Endless Descent - Lykoi (Companion)
Kur - Endless Descent - Apkallu (Companion)| # | ||
|---|---|---|
| 01 | Ach First Kill | 100.0% |
| 02 | Ach First Fall | 98.4% |
| 03 | Ach First Elite | 91.2% |
| 04 | Ach First Engraving | 80.8% |
| 05 | Ach Hero Level 10 | 72.0% |
| 06 | Ach Kills 1000 | 67.2% |
| 07 | Ach First Companion | 56.0% |
| 08 | Ach Gate 12 | 37.6% |
| 09 | Ach Domain 2 | 36.8% |
| 10 | Ach First Supreme | 33.6% |
| 11 | Ach Flawless Gate | 32.8% |
| 12 | Ach All Free Companions | 27.2% |
| 13 | Ach Party Slot 2 | 27.2% |
| 14 | Ach Secret 1 | 21.6% |
| 15 | Ach First Craft | 17.6% |
| 16 | Ach First Fusion | 14.4% |
| 17 | Ach Hero Level 20 | 14.4% |
| 18 | Ach Grade Rare | 12.0% |
| 19 | Ach Kills 10000 | 12.0% |
| 20 | Ach Gate 26 | 10.4% |
| 21 | Ach Party Slot 3 | 10.4% |
| 22 | Ach Gold 1m | 9.6% |
| 23 | Ach Domain 3 | 8.8% |
| 24 | Ach Elites 500 | 8.8% |
| 25 | Ach Grade Epic | 8.8% |
| 26 | Ach Secret 5 | 8.8% |
| 27 | Ach Gate 40 | 8.0% |
| 28 | Ach Grade Legendary | 8.0% |
| 29 | Ach Grade Mythic | 8.0% |
| 30 | Ach Domain 4 | 7.2% |
| 31 | Ach Secret 3 | 7.2% |
| 32 | Ach Bestiary Half | 6.4% |
| 33 | Ach Guardians 25 | 6.4% |
| 34 | Ach Hero Level 40 | 5.6% |
| 35 | Ach Domain 5 | 4.8% |
| 36 | Ach Fully Equipped | 4.8% |
| 37 | Ach Gate 54 | 4.8% |
| 38 | Ach Guardian Chests 10 | 4.8% |
| 39 | Ach Three Heroes 50 | 4.8% |
| 40 | Ach Tree Branch | 4.8% |
| 41 | Ach Domain 6 | 3.2% |
| 42 | Ach Gate 68 | 3.2% |
| 43 | Ach Hero Level 60 | 3.2% |
| 44 | Ach Secret 4 | 3.2% |
| 45 | Ach Bestiary Full | 2.4% |
| 46 | Ach Domain 7 | 2.4% |
| 47 | Ach Gate 82 | 2.4% |
| 48 | Ach Gate 96 | 2.4% |
| 49 | Ach Hero Level 100 | 2.4% |
| 50 | Ach Hero Level 150 | 2.4% |
| 51 | Ach Six Classes | 2.4% |
| 52 | Ach Three Heroes 100 | 2.4% |
| 53 | Ach Three Heroes 150 | 2.4% |
| 54 | Ach Flawless All Gates | 1.6% |
| 55 | Ach Kills 100000 | 1.6% |
| 56 | Ach Last Standing | 1.6% |
| 57 | Ach Secret 2 | 1.6% |
| 58 | Ach Solo 26 | 1.6% |
| 59 | Ach Tree Full | 1.6% |
| 60 | Ach Kutha No Tank | 0.8% |
| 61 | Ach Reinforce 10 | 0.8% |
| 62 | Ach Gold 100m | 0.0% |
| 63 | Ach Secret 6 | 0.0% |
| 64 | Ach Solo 54 | 0.0% |
75 concurrent players — the highest daily peak recorded at that point.
61 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.