Activity briefingSummary of recorded signals
SteamWatch briefingSummary of recorded signals

SteamWatch Activity Briefing: My Zombies Are Hungry

As of 28th September 2026, My Zombies Are Hungry is experiencing minimal activity, with only 1 current player observed. No recent DLC or significant Steam posts have been recorded.

  • Current player count stands at 1, indicating low engagement.
  • No Steam reviews have been submitted.
  • The game is priced at £3.05 with a 15% discount currently applied.
Steam player data · App 5239600

My Zombies Are Hungry

View on Steam ↗Updated 12 Nov · 13:52 UTC
  • Single-player
  • Full controller support
  • Custom Volume Controls
  • Mouse Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • DualShock Controller Support
  • DualShock Controller Support
Steam

Store data

UK price
£4.79
US price
$3.39
Positive reviews
100%
Total reviews
12
Release date
28 September 2026
Concurrent players0Most recent successful sample
Today's peak079/144 samples
Tracked peak9Highest retained daily peak
Steam rating100%12 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5239600
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Casual, Indie, Strategy
Release date
28 September 2026
Last player update
12 Nov · 13:52 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Intel Core i5-4570 / AMD Ryzen 3 1200
Memory
4096 MB RAM
Graphics
NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X
DirectX
Version 11
Storage
1000 MB available space
Additional Notes
64-bit processor and operating system required
Recommended
OS
Windows 10/11 64-bit
Processor
Intel Core i5-8400 / AMD Ryzen 5 1600
Memory
8192 MB RAM
Graphics
NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 570
DirectX
Version 11
Storage
1000 MB available space
Additional Notes
64-bit processor and operating system required

Launch window

Released 28 September 2026 · Tracking from 28 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
9
Steam reviews
3100% positive
Twitch peak
Not recorded
Price observed
£3.05
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
9
Steam reviews
9100% positive
Twitch peak
Not recorded
Price observed
£3.05
Top Sellers
No appearanceNo ranked days

6 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 1Average 0Latest 0
0011111 Nov 2026, 14:00 UTC12 Nov 2026, 13:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days3-6-66.7%0-79.9%
November 20262-3-60.0%0-67.7%
October 20265-4-44.4%0-85.2%
September 20269——3—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

YOU DON'T SURVIVE THE OUTBREAK. YOU BUILD IT.

A few hungry zombies. A village full of meals. A very bad day for humanity.

My Zombies Are Hungry is a single-player incremental auto-battler about building a horde, sending it into short raids, and turning the spoils into your next upgrade. Your zombies break into buildings and feed automatically. Choose their entry point, redirect nearby groups with the Hunger Beacon , and time your abilities when the fight turns against you.

GROW FROM A SMALL OUTBREAK TO A CITY-EATING HORDE

Bring home Bones, expand your horde, and push into larger settlements. Work through 24 campaign sectors across Village, Town, City and Megapolis , choosing permanent rewards along the way.

A bigger horde opens new possibilities—but more bodies are not the only answer. Eating speed, survival, movement and the ability to break through defenses all shape your next raid.

BUY THE ORGAN BEFORE THE GLUTTON GETS IT

Spend Bones on a connected web of permanent organ upgrades . Follow the paths across each specimen to strengthen your horde—but you aren't the only one choosing what to eat.

After your first few purchases, the Glutton joins the feast and starts consuming unpurchased organs. Take the upgrade you need now, or change course to rescue a threatened organ while you still have the chance.

The upgrades you already own remain yours. The ones you leave behind might become lunch.

BUILD YOUR CREATURES. CHANGE HOW THEY FIGHT.

Unlock different zombie types and swap their jaws, arms and legs . Choose effects and trade-offs, not just bigger numbers: a faster, pouncing attacker may be more fragile, while a tougher creature can hold out under fire.

Combine your creatures with specialists and equip tactics that change how the horde behaves. Try your choices in the streets, see what worked, and adjust before the next raid.

HUMANITY FIGHTS BACK

Police open fire. Firefighters flush zombies out of buildings. Tanks and aircraft make exposed crowds dangerous places to be.

Redirect nearby zombies and time your raid abilities to exploit an opening or survive the response. Preparation matters—but so does knowing when to act.

The weather changes the encounter too. Rain, snow, fog and powerful gusts affect the raid, with the forecast explaining what to expect before you deploy.

FINISH NORMAL. CHANGE THE RULES.

In Normal , your horde regrows between raids. Learn the systems, experiment with builds, and complete the campaign to unlock two new ways to play.

HARDCORE — EVERY LOSS MATTERS

Casualties become permanent from your first Town deployment onward—even if you return to Village. The survivors you bring home become the foundation of your next raid. Protect them, rebuild, and keep the outbreak alive.

FUN MODE — REALITY IS OPTIONAL

Add absurd random events to either Normal or Hardcore. UFOs sweep over the streets, giant creatures interrupt the feast, and tornadoes turn the district upside down.

Fun Mode is an optional modifier, not a separate campaign difficulty. Combine it with Hardcore for higher-stakes chaos; those runs are kept separate from standard Hardcore records.

Master the outbreak—or let reality fall apart around it.

Steam gallery

Screenshots

7 available
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