Store data
- UK price
- £4.79
- US price
- $3.39
- Positive reviews
- 100%
- Total reviews
- 12
- Release date
- 28 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 3 | -6 | -66.7% | 0 | -79.9% |
| November 2026 | 2 | -3 | -60.0% | 0 | -67.7% |
| October 2026 | 5 | -4 | -44.4% | 0 | -85.2% |
| September 2026 | 9 | — | — | 3 | — |
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| United KingdomGBP · GB | GBP | £3.59 | £3.05 | 15% | £3.05 | No change recorded |
| United StatesUSD · US | USD | US$3.99 | $3.39 | 15% | $3.39 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
A few hungry zombies. A village full of meals. A very bad day for humanity.
My Zombies Are Hungry is a single-player incremental auto-battler about building a horde, sending it into short raids, and turning the spoils into your next upgrade. Your zombies break into buildings and feed automatically. Choose their entry point, redirect nearby groups with the Hunger Beacon , and time your abilities when the fight turns against you.
Bring home Bones, expand your horde, and push into larger settlements. Work through 24 campaign sectors across Village, Town, City and Megapolis , choosing permanent rewards along the way.
A bigger horde opens new possibilities—but more bodies are not the only answer. Eating speed, survival, movement and the ability to break through defenses all shape your next raid.
Spend Bones on a connected web of permanent organ upgrades . Follow the paths across each specimen to strengthen your horde—but you aren't the only one choosing what to eat.
After your first few purchases, the Glutton joins the feast and starts consuming unpurchased organs. Take the upgrade you need now, or change course to rescue a threatened organ while you still have the chance.
The upgrades you already own remain yours. The ones you leave behind might become lunch.
Unlock different zombie types and swap their jaws, arms and legs . Choose effects and trade-offs, not just bigger numbers: a faster, pouncing attacker may be more fragile, while a tougher creature can hold out under fire.
Combine your creatures with specialists and equip tactics that change how the horde behaves. Try your choices in the streets, see what worked, and adjust before the next raid.
Police open fire. Firefighters flush zombies out of buildings. Tanks and aircraft make exposed crowds dangerous places to be.
Redirect nearby zombies and time your raid abilities to exploit an opening or survive the response. Preparation matters—but so does knowing when to act.
The weather changes the encounter too. Rain, snow, fog and powerful gusts affect the raid, with the forecast explaining what to expect before you deploy.
In Normal , your horde regrows between raids. Learn the systems, experiment with builds, and complete the campaign to unlock two new ways to play.
HARDCORE — EVERY LOSS MATTERS
Casualties become permanent from your first Town deployment onward—even if you return to Village. The survivors you bring home become the foundation of your next raid. Protect them, rebuild, and keep the outbreak alive.
FUN MODE — REALITY IS OPTIONAL
Add absurd random events to either Normal or Hardcore. UFOs sweep over the streets, giant creatures interrupt the feast, and tornadoes turn the district upside down.
Fun Mode is an optional modifier, not a separate campaign difficulty. Combine it with Hardcore for higher-stakes chaos; those runs are kept separate from standard Hardcore records.
Master the outbreak—or let reality fall apart around it.
The horde has changed. Update 1.0.4 is now live, bringing the full 1.0 overhaul to My Zombies Are Hungry: a rebuilt world and interface, more ways to shape and command your creatures, changing weather, and two new ways to play after finishing Normal. If you're returning from 0.1.61, these notes cover everything arriving with this update—not just the final 1.0.4 fixes. {STEAM_CLAN_IMAGE}/46303033/d8339f3d6b194248b68599a727bbe2c4f5eab29d.png Build your monster—and see it fight Your Horde now puts the creature itself at the centre of the screen, with a clearer composition panel, body-slot previews and a way to watch your build in action. Equipped jaws, arms and legs are modelled on the creature: claws, tendons, bone plates, knuckles, fangs, glands and sacs. Part thumbnails show the actual parts. Part choices have distinct behaviours and costs. Runner tendons trade health for speed and po...
Read full update on Steam ↗£3.59 → £4.79.
1 positive · 0 negative.
The horde has changed. Update 1.0.4 is now live, bringing the full 1.0 overhaul to My Zombies Are Hungry: a rebuilt world and interface, more ways to shape and command your creatures, changing weather, and two new way…
£3.05 → £3.59.
1 positive · 0 negative.
9 concurrent players — the highest daily peak recorded at that point.