Steam release scheduled · App 5211690

Ghillie Wars

View on Steam ↗Updated Awaiting first sample
  • Multi-player
  • PvP
  • Online PvP
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
2 October 2026
Positive reviews
—
Total reviews
0
Release date
2 October 2026
Player tracking—Begins when the game launches
Release date2 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5211690
App type
Game
Supported systems
Windows
Genres
Action, Indie, Strategy
Release date
2 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
i5-6400/Ryzen 5 1400
Memory
8 GB RAM
Graphics
GTX 1050 Ti 4GB/RX 570
DirectX
Version 11
Network
Broadband Internet connection
Storage
6 GB available space
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11 64-bit
Processor
Intel Core i5-10400 / AMD Ryzen 5 3600
Memory
16 GB RAM
Graphics
NVIDIA GTX 1660 Super / RTX 2060 / AMD RX 5600 XT (6 GB)
DirectX
Version 11
Network
Broadband Internet connection
Storage
6 GB available space
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Ghillie Wars is a multiplayer sniper hunt. Choose camouflage that fits your surroundings, find a position, and search for the other players before they find you. You have one life each round, and everyone has access to the same rifle and camouflage choices from the start. There is no race to collect a more powerful gun.

Match your surroundings

Choose camouflage presets for your head, body, hands, legs, and feet. Match the forest, dry grass, snow, rocks, or industrial surroundings, and change your choices as you move. Your position, movement, and silhouette matter too. A suit that blends into one place can stand out in another.

Find them before they find you

Watch for movement and listen for shots. Use rangefinder binoculars to measure distance, then account for bullet drop and steady your aim. Shooting can reveal your position to someone you haven't spotted yet. Decide whether to take the shot, keep watching, or move.

Make your life count

Rounds begin with time to prepare your camouflage. Once the hunt starts, eliminated players stay out until the next round. The playable area shrinks in stages, bringing the remaining snipers closer and forcing you to reconsider where you're hiding. Fight to be the last sniper alive.

Learn the hunt

An interactive tutorial introduces camouflage, shooting, and ranging before you enter a multiplayer match. The game focuses on sniper rifles, with no pistols or knives to switch to when a fight gets close.

Why I made Ghillie Wars

In 1987, Hideo Kojima's Metal Gear let you hide under a cardboard box. The suspense in the mission “All Ghillied Up” in Call of Duty 4: Modern Warfare made me feel like I was a real sniper. On our Halo LAN nights we'd play shotties only, and I loved how every match was decided by pure skill.

Those three things shaped the game I've always wanted to make: blending into your surroundings, the suspense of a sniper hunt, and the fun of everyone playing with the same kind of weapon.

That's what I wanted to capture in Ghillie Wars.

Everyone gets the same rifle and access to the same camouflage choices, even if they've just started. There's no race to a particular spot on the map to pick up a better gun. I want the advantage to come from how you play: where you hide, what you notice, and when you take the shot.

You have one life per round. Once someone is eliminated, they stay out until the next round. I left out pistols and knives to keep the fight focused on the sniper rifle.

Your instincts on how to move, when to move, and where to move decide how long you survive. Your skill with the rifle decides whether you make the shot count.

Patience is at the heart of this game. I'm working to keep that suspense while giving players reasons to move, so the match doesn't go quiet because everyone's waiting for someone else. I want us to sit down, enjoy the hunt, and find out who's the best sniper in the lobby.

Equip the environment. Hold still. Take the shot.

Steam gallery

Screenshots

5 available
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