Store data
- UK price
- £5.73
- US price
- Awaiting regional check
- Positive reviews
- 71%
- Total reviews
- 160
- Release date
- 11 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Action Roguelite meets FPS
Revenge of the Mage pulls the camera down right into the cowl of a mage so you can experience the magic and destruction in person! You will destroy the hordes of the damned, absorb their essences for power and save the multiverse!
Your Mage - Your Choice
You have a variety of Ancestors to choose from, each with different elemental powers. You will unlock even more as you play the game, providing new styles so you can find your favorite. After all, what’s the point in the destruction of hordes if not fun?
Diverse Playthroughs
With 30+ unique cards - we are adding more- to be offered when you level up, each of which can be upgraded several times for greater effect, every playthrough will be different. Did we mention that we’re adding even more cards?
Revenge of the Mage aims to take the best parts of the action roguelites and shooters: A vast array of powers and challenges to choose from and legions of enemies so you can enjoy that power! The more you play, the more you unlock and the harder challenges you can take on.
Are you ready to take revenge? From who? We don’t even know. What matters is that you shoot enemies, avoid their shots, become more powerful and keep doing that!
You can play with many unique Active and Passive Spells.
Unlock different Ancestors for your desired gameplay.
Progress through!
Defeat powerful champions and bosses!
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Rotm Myprecious | 41.7% |
| 02 | Rotm Mum | 39.0% |
| 03 | Rotm Ashtur | 23.2% |
| 04 | Rotm Cat | 17.1% |
| 05 | Rotm Coldhearted | 13.4% |
| 06 | Rotm Reroll | 13.2% |
| 07 | Rotm Morva | 9.1% |
| 08 | Rotm Iammaster | 5.3% |
| 09 | Rotm Speeddemon | 3.4% |
| 10 | Rotm Cartographer | 2.6% |
| 11 | Rotm Pirate | 2.0% |
| 12 | Rotm Calculatedchaos | 1.7% |
| 13 | Rotm Gearheart | 0.9% |
| 14 | Rotm Cardsarefornoobs | 0.4% |
| 15 | Rotm Ironwill | 0.3% |
| 16 | Rotm Ouch | 0.3% |
| 17 | Rotm Cecilia | 0.1% |
| 18 | Rotm Enoeht | 0.1% |
Hello, Mages!We’ve released a hotfix with several bug fixes and gameplay improvements. Here’s what’s changed:FixesFixed an issue where a power cut or forced restart while playing could reset your account level.Fixed crashes related to Shocking Balls.Fixed collision issues in CloudTown.Damage numbers on large bosses (e.g. Gearheart) no longer appear hidden under the boss.Esc now always closes the portal screen, even after clicking inside it.ImprovementsBeam ultimates (e.g. Inferno Beam) can now be ended early by pressing the key again.Hub portals now open right at the portal, and you step back from it when you close the screen.New hub notifications tell you when Crafting and Multiverse Modifiers unlock.Gearheart’s mines and time bomb now play an explosion sound.Mouse sensitivity can now go up to 200.Thank you for your feedback and support
Read full update on Steam ↗Hello, Mages🧙We’re sorry for the recent setbacks and the frustration they’ve caused. We’re committed to making it up to you by continuing to improve Revenge of the Mage and delivering a better experience. Thank you for your patience and continued support it means a lot to our team.This update brings a lighter death penalty, expanded controller support, a new training area, saved decks, and improvements to combat, stability, and everyday gameplay.✨ HighlightsReduced death penalty: You now drop 25% of your unbanked gold instead of 75% when you die.Dropped gold now lands on solid ground. A spinning chest in the hub marks the arena where you can recover it.Full controller support across hub screens, crafting, inventory, deck building, spell selection, permanent upgrades, settings, and the pause menu.Press ESC / B to close screens.New training console in the hub: Practise on immortal trai...
Read full update on Steam ↗Hello, Mages!We’ve moved the 1.0 release, originally planned for October 12, to early November due to complications with pricing and release setup on Steam.We know you’ve been looking forward to launch, and we’re sorry we couldn’t deliver it on the date we planned. We’re in touch with the Steam team and working to get everything sorted out. We’ll share the confirmed release date as soon as it’s finalized.We’ve also increased the game’s price as part of the transition to the full release, reflecting the expanded content and how far the game has come. If you already own Revenge of the Mage, you’ll receive version 1.0 and its new content at no extra cost.🧪 Join the Test, Get Your Name in the Credits!We’re extending the opportunity to join our testing, which has been running since October 9, and get your name in the credits until the full release! You can keep playing on the public-test...
Read full update on Steam ↗Hello, Mages 🧙We’ve updated our Public Test Branch, which is now on version v0.0.1.283! Please feel free to join us in testing these changes and new features, and share your feedback!Some of you may already know that we have a Public Test Branch on Steam. We update this branch from time to time while testing new stuff on our side.Of course, there might be some placeholders, broken or missing elements, but that’s what this branch is for. 🙂When submitting bug reports or feedback, please don’t forget to mention that you’re playing on the Public Test Branch and include your game version.Try the Book Station Feature!Right now, the Book Station feature is available for you to try!What Are Books?Books are modifiers for your abilities. Equip a book to an ability, and that ability gains a new twist, such as splitting projectiles, wider AoE, more bounces, and more.🔸 Rarities: Books come in t...
Read full update on Steam ↗Hello, Mages 🧙Our latest update for Revenge of the Mage is here! This update brings performance improvements, adjustments to the Gearheart boss fight, more reliable saving, and a range of gameplay, audio, UI, and localization fixes.We’ve also added an optional in-game feedback survey to make it easier for you to share your thoughts with us. Check out the full patch notes belowPatch NotesThe public-test branch is now active with work-in-progress content.Added the Gearheart Boss achievement.Fixed a placeholder objective name in CloudTown.Reduced performance hitches during Gearheart's ability casts.Fixed issues with Gearheart's phase transitions.Fixed issues with Gearheart's ability animations.Rebalanced Gearheart's health and DPS check, and updated the appearance of its DPS bars.Gearheart now recovers faster after Overload before using its next ability.Polished sound effects in CloudTo...
Read full update on Steam ↗Hello Mages! 🧙♂️Following our recent Major Update, we’re back with a smaller update focused on improving and polishing the experience along with a brand-new integration🎥 Twitch IntegrationTwitch Integration is now available in Revenge of the Mage!You can now connect Twitch with the game and bring a new level of interaction to your runs.⚔️ Gameplay ImprovementsRing of Revenge now properly combos with relevant Cards and Items.Fixed issues with the Boss Intro Sequence.🌍 Localization ImprovementsFrench language support has been added! 🇫🇷Fixed and improved localizations across all currently supported languagesWe’ll continue working on fixes, improvements, and polish as we move closer to Version 1.0.Thank you for playing Revenge of the Mage and for continuing to share your feedback with us ❤️See you in the Multiverse, Mages ☁️
Read full update on Steam ↗⚔️ MAJOR NEW UPDATE Another Major Update has arrived in Revenge of the Mage!As we continue to our journey toward Version 1.0, this update brings some of the biggest additions we've made to the game so far including a brand-new Multiverse, the new Deck Building system, expanded crafting and equipment, new cards, new Perma Upgrades, major optimization improvements, and more. A large part of the systems we've been developing for the full release are now making their way into the game. And there's still much more to come with Version 1.0! ☁️ New Multiverse: Cloud Town A brand-new Multiverse has arrived: Cloud Town! Take your Mage into a completely new environment filled with new challenges, enemies, and encounters as you continue your journey across the Multiverse. Cloud Town expands the world of Revenge of the Mage and marks another major step toward the content planned for the full rele...
Read full update on Steam ↗⚔️ MAJOR NEW UPDATEA major new update has arrived in Revenge of the Mage!With this update, we're bringing new content, major performance improvements, smoother combat, and a wide range of gameplay improvements and fixes.We've been working hard behind the scenes to make your journey through the Multiverse smoother, faster, and more enjoyable.And this is just the beginning!🏴☠️ New Pirate MultiverseA brand-new Pirate-themed Multiverse has been added to the game!Explore this new world, fight dangerous enemies, and discover what awaits you in this mysterious realm.🇯🇵 Japanese Language SupportJapanese language support is now available in the game!We'll continue working on localization in future updates and do our best to bring more languages to the game.📈 More Engaging XP SystemEnemies now drop XP orbs when defeated.Collect them during your runs to level up your Mage and grow stronger...
Read full update on Steam ↗Mages, gather around!We’re continuing to work hard to expand the world of Revenge of the Mage and move confidently toward Version 1.0!Today, we’re excited to share both our 1.0 Roadmap and a brand-new major update for the game.This update adds Japanese language support, along with plenty of new content, improvements, and fixes. 🇯🇵But this is just the beginning! There’s much more to come as we continue to expand Revenge of the Mage. 🧙♂️✨✨ Release 1.0 Roadmap (Q4 2026)🗺️ New Maps & RealmsExplore brand-new Multiverses, including:☁️ Cloud Town and its unique boss.🩸 Blood Moon Realm, featuring a dangerous vampire-themed world.👑 Final Boss Realm, where the ultimate challenge awaits.🧙 New Unlockable MagesDefeat powerful bosses to unlock brand-new playable mages. Each comes with unique abilities and new ways to build your character:🌑 Umbral Mage: A shadow-themed mage unlocked after d...
Read full update on Steam ↗Greetings Mages! This update focuses on new ways to track your progress and compete, along with visual polish to make every spell feel more impactful. It's been a while, but we'll be updating more in the following weeks. Small yet effective updates are on the way. Steam Achievements Your milestones are now official! We’ve integrated a full suite of Steam Achievements to track your journey through the multiverses. Currently, there are 14 achievements implemented. Be sure we'll add much more—and yes, the cake one is at the top of our list! :D Leaderboards See how you rank against the best. Think you’re the most powerful Mage in the multiverse? Now you can prove it with our new leaderboard integration. Climb the ranks and claim your spot at the top. Visuals & UI Impact Feedback: Enemy health bars now shake when taking damage, providing more tactile feedback for every hit. Boss Indicator:...
Read full update on Steam ↗Hello Mages! We're back with another Dev Diary!First to know, instead of releasing one large update, we've decided to break these features (that we have teased in our latest blog) into multiple patches/updates. We are currently working on three (and possibly four) key features that will be added to Revenge of the Mage soon: Steam Achievements, the Talent System, Voice Acting (and Leaderboards). These features are designed to enhance long-term goals and player progression, as well as to elevate the game's storytelling. Achievements We are currently testing Steam Achievements to give you specific milestones to work toward. We’ve designed a variety of achievements that track different accomplishments in the game. Some will be tied to general progression, while others are designed for specific, challenging tasks.These achievements are intended to add a new layer of goals and replayability...
Read full update on Steam ↗Greetings Mages! We've added new cinematics and made some quality-of-life improvements. This patch also includes gameplay tweaks and bug fixes for a more magical experience. Plans for the future We’re excited for what’s ahead and will be sharing our plans for future updates soon, in the style of our previous Dev Diaries. Thank you so much for your patience and continued support, it means a lot to us! New CinematicsLevel Intro Cinematics New intro cinematics have been added for Cathedral, North, and Tokyo. These are designed to deepen the immersion and set the tone for each run.Next up for cinematics: Boss Intro Cinematics for all multiverses! Player ExperienceGem Crystal Visual: Added a glowing effect to Gem Crystals to make them stand out more.Boss Health Bar: Adjusted boss health bar to make remaining health easier to understand.Small Teleport Panel Adjustment: Added a scaling anima...
Read full update on Steam ↗Greetings Mages! Since our first major update, we’ve made several quality-of-life improvements and gameplay adjustments based on your feedback. This patch focuses on refining mechanics, balancing spells, and enhancing the overall experience. Here’s what’s new: Steam Cloud Integrated Steam Cloud: We've prioritized Steam Cloud integration based on community requests and moved it up in our roadmap. Now, our dear Mages can sync their saves seamlessly! Before syncing Steam Cloud, we recommend backing up your files just in case. This will allow you to recover them if any errors occur with Steam Cloud. Save Files Location: AppData/Local/RevengeOfTheMage\Saved\SaveGames Gameplay Changes Energy Detonation: We’ve received feedback about the ability and immediately revised it. Lowered the animation sound volume. Increased the effect area: 1.75m → 2.50m Increased the cooldown to balance the effec...
Read full update on Steam ↗Hello Mages! Good news—we’ve resolved the crash issues that appeared after the major update. A new patch is now live with the fix in place! Along with the crash fix, we’ve also made a couple of small changes: Updated power-up locations in Forest and Cathedral multiverses. Removed Eclipse stone indicators from all multiverses except the Forest. Thanks for your patience and support—you helped us squash this bug fast! See you in the game, –The Dev Team
Read full update on Steam ↗Hello Mages! We’re aware that some of you have been experiencing crashes after the latest major update. We take this seriously and are actively investigating the issue. If you've encountered a crash, please keep sending us a report—it really helps us track down the cause faster! While we know this has been frustrating, we’re confident that we’ll get it fixed and will release a patch as soon as possible. Thanks for your patience and support—we’ll keep you updated! -The Dev Team {STEAM_CLAN_IMAGE}/45265547/8f42ad42a69012e8e6fb114e42d31f9dfae8e927.png
Read full update on Steam ↗Hello Mages! We’re thrilled to release our first major free update for Revenge of the Mage! This update introduces the brand-new Lightning Archetype, a Ring Crafting & Equipping system, a General Progression Level system, and plenty of gameplay improvements, balance tweaks, and bug fixes. Dev Note: We invite you to test this major patch and share your thoughts on the new features. Two days after the update, we’ll begin adjusting costs and gameplay balance based on your feedback. In the meantime, we’ll keep you updated with Steam Announcements & Discussions. You can also reach us in a heartbeat :) on our Discord server! Summary For those who prefer a quick rundown, here’s what’s new! Pet the Wizard Cat! – Yes! As you requested, you can now pet the Wizard Cat! :) New Archetype: Lightning – Command the power of storms! New Combo Gauge System: Keep fighting to deal even more damage! New C...
Read full update on Steam ↗Hello Mages! We've listened to your feedback and made some more changes and fixes to improve the game. This update brings new features, improvements, and bug fixes to make your gameplay more magical. Enjoy the latest update! Crash fixes Game Not Launching: Some players were experiencing an issue when launching the game, it closed immediately. This issue has been resolved. (DEV Note: If this issue still occurs please inform us again.) Bug Fixes Boss Objective: Fixed the “Defeat the Boss” objective not being completed in some multiverses. Boss - Mumadonna's Weapon: The issue with Mumadonna’s staff is fixed. (DEV Note: That we announced in the latest patch note.) Cathedral Boss: Fixed Ashtur getting out of the boss area and Ashtur now doesn’t deal damage when he is dying. Tokyo Boss Area: Fixed a spot where AI doesn’t follow you. Boss Music: Boss fight music now stops properly when the b...
Read full update on Steam ↗Hello Mages! Our latest patch brings stability improvements, exciting updates, and improvements based on your feedback! Here’s everything new: Crash fixes Addressed the most frequent crashes to improve overall stability. Please continue sending crash reports so we can resolve any remaining issues! Gameplay Changes Gold Chests: Now automatically collected when approached—no need to interact. Ability Updates Fire Arrow: Crossbows now appear on the character’s arm, and arrows fire from there. Added a special reload animation. {STEAM_CLAN_IMAGE}/45265547/51214d7bc782ca5a1727927ed98ebcfd4e15c18f.gif (DEV Note: Cavill's iconic “arm reload”, that was fun to add lol) Animation Obliterate: Now plays an animation on activation. (DEV Note: There’s also a hidden animation accessible via a cheat code) Also Implemented an SFX for the new Obliterate animation, including its secret animation version....
Read full update on Steam ↗Hello Mages! We’ve continued implementing your feedback and improving the gameplay experience. We’re getting closer to creating a stable version and will soon begin adding more features in future patches. We’ve resolved many crash issues; however, we’re aware that some still remain and are actively working on a fast fix. Here’s what’s included in this patch: Bug Fixes Missing Loading Screen: Missing loading screen when returning to hub /menu from pause menu fixed Ability Updates Missing Multicast Functionality: Added missing multicasting functionality to Arcane Missiles, Arcane Turret, and Blazing Surge abilities. UI/UX Improvements: Gold Recovered: A gold recovered widget added to improve feedback. Are you sure widgets: Are you sure widgets added to return to hub and return to menu buttons. Added reminder for card selection on screen. We’re always grateful for your feedback and excit...
Read full update on Steam ↗Hello Mages! We’ve been working hard to implement your feedback and improve your gameplay experience. Here’s what’s included in the latest patch: Optimization Performance Optimizations: Optimized performance across all levels, spells, and character models to improve gameplay experience and reduce system load. (DEV Note: We keep exploring the possibility of lowering the Minimum System Requirements without losing too much visual quality. In the future, we also aim to increase the overall visual quality as much as possible. This may take a few more patches to hit perfect performance.) FPS Limit: Increased the FPS limit to 200. (DEV Note: Community request) UI/UX Improvements Increased the font size of card descriptions for easier readability. Gameplay Adjustments Auto-Lock System: Auto-lock now prioritizes bosses. It also fixed an issue where auto-lock sometimes failed to target the Cath...
Read full update on Steam ↗Hello, Mages! We’ve been gathering tons of valuable feedback from you and are working hard to address the issues you’ve reported. The next patch is approximately two days away, may less! (Fingers crossed!) We’re also updating our >>>Roadmap
Read full update on Steam ↗Hello Mages! We’ve gathered tons of valuable feedback from you and worked hard to address the issues. Our >>>Roadmap
Read full update on Steam ↗Hello Mages! We have gathered lots of feedback, especially about the current bugs, and we are crushing them as fast as we can. As starters, here’s a sneak peek at what to expect in the next patch: Bugs: Cathedral Boss: Fix for where players could take damage during the boss sequence. Also, a fix for the issue where the cathedral boss could leave the arena and get stuck. Music Overlap: Fix for the issue where regular music did not stop correctly when the Tokyo boss music began. Kill Count Fix: Fix for the issue where kills near the edges of the Viking map did not count toward progress. Enemy AI Tweaks: Fix for the issue where ranged enemies on the Viking map would wait outside their attack range. UI Improvements: Fix for the issue where the welcome message stayed in the background after being closed in the main menu. Brightness Display Issue: Fix for the wrong brightness values in the...
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16 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
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