Store data
- UK price
- £1.79
- US price
- Awaiting regional check
- Positive reviews
- 51%
- Total reviews
- 55
- Release date
- 30 September 2026
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| October 2026 | 82 | — | — | 78 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Build your own industrial base among the stars. Begin with a frontier space station, explore unknown regions of space, and develop your fleet and production network.
Deep Space Idle: Frontier Era is an idle management game centered around space exploration and industrial development. Even when you are away, resource production and research continue to progress. Return to plan your next steps and gradually expand your territory.
Mine minerals and harvest gases, build your own space station, and establish a stable resource supply chain
Manufacture ships through blueprints, unlocking blueprints for industrial ships, archaeology vessels, combat destroyers, and eventually Titans
Discover a wide variety of ship equipment, ammunition, and boosters
Research technologies to improve your industrial production capabilities
Recruit NPCs to form a legion and assemble your fleet
Venture into intense warzones and claim valuable loot
Explore ancient ruins, uncover the legacy of the Precursors, and discover the glory of civilizations long past
Explore the starmap, complete trials, and obtain valuable resources from wormholes
Manage production queues and automate your industrial processes
Continue accumulating resources and progress while you are offline
The core gameplay can be played offline. Plan your mining, manufacturing, and combat progress at your own pace while exploring the starmap and gradually developing your territory.
Alliance features provide additional online interaction, including joining or creating an alliance, completing alliance missions, and working together to build an alliance star city. An internet connection is required for alliance features.
Idle progression, resource management, space exploration, industrial production, technology unlocks, and slowly planning and building your own interstellar empire.
Thank you for supporting independent development.
| # | ||
|---|---|---|
| 01 | The First RivetManufacture your first ship component | 80.7% |
| 02 | Tritanium Ore: The Beginning of EverythingMine Tritanium Ore for the first time | 77.5% |
| 03 | Launch CeremonyAssemble your first ship | 74.7% |
| 04 | Standard Titanium Is the Foundation of the UniverseRefine Standard Titanium for the first time | 63.4% |
| 05 | That Ball Is So WhiteColonize a Gas Planet for the first time | 55.8% |
| 06 | Nice BallColonize a Lava Planet for the first time | 55.4% |
| 07 | Blueprint: Civilization's CopierObtain your first blueprint | 51.7% |
| 08 | Take a Deep Breath in the NebulaHarvest gas for the first time | 47.9% |
| 09 | The Probe's First BeepScan a ruin for the first time | 47.1% |
| 10 | New, Brand-New, Undeniably NewSell an artifact for the first time | 38.6% |
| 11 | The First Work on the Assembly LineManufacture equipment for the first time | 37.7% |
| 12 | Mining: First StepsReach Level 50 in Mining | 34.9% |
| 13 | The First Deep-Space AnchorBuild the space-station core to Level 1 | 32.7% |
| 14 | The Shipyard Has Seen WorseRepair and return to action after a critical hit | 32.1% |
| 15 | Light the FuseManufacture fuel for the first time | 29.8% |
| 16 | The First SalvoManufacture ammunition for the first time | 29.5% |
| 17 | Refining: First StepsEnglish Description: Reach Level 50 in Refining | 26.4% |
| 18 | Really?Trigger your first rare drop | 25.1% |
| 19 | Also a Nice BallColonize an Ice Planet for the first time | 23.9% |
| 20 | The First Day of IdlingAccumulate 24 hours online | 23.6% |
| 21 | Gas Harvesting: First StepsReach Level 50 in Gas Harvesting | 22.1% |
| 22 | The First Adrenaline ShotManufacture your first booster | 21.8% |
| 23 | The First MillionReach a historical holding peak of 1,000,000 Starcoin | 21.6% |
| 24 | Dust Settles at the OutpostFirst clear of Combat Star Belt: Sky Heist: Outpost | 19.9% |
| 25 | A Truly Nice BallColonize an Plasma Planet for the first time | 18.9% |
| 26 | Planetary Development: First StepsReach Level 50 in Planetary Development | 16.4% |
| 27 | A Thousand, One After AnotherManufacture 1,000 boosters in total | 14.2% |
| 28 | The First Piece of the PuzzleManufacture your first modification | 14.2% |
| 29 | Do We Really Have to Enter Through the Acceleration Gate?Enter Deadspace for the first time | 13.0% |
| 30 | Return with a Full HoldComplete a full Deadspace run | 11.9% |
| 31 | Mind the Poop ScoopOperate 5 planets simultaneously | 11.2% |
| 32 | Hone the EdgeEnhance equipment for the first time | 10.7% |
| 33 | The Raiders' Last StandFirst clear of Combat Star Belt: Sky Heist: Raid Corridor | 9.9% |
| 34 | Expose the False OathFirst clear of Combat Star Belt: Crimson Oath: Hideout | 9.8% |
| 35 | Break the SilenceFirst clear of Combat Star Belt: Silent Cluster: Station | 7.9% |
| 36 | I Came to Grow Crops. What Are You Doing?Colonize a Temperate Planet for the first time | 7.6% |
| 37 | Deep-Space HubRaise the space-station core to Level 5 | 7.5% |
| 38 | Equipment Manufacturing: First StepsReach Level 50 in Equipment Manufacturing | 7.5% |
| 39 | The Sacrifice EndsFirst clear of Combat Star Belt: Crimson Oath: Sacrificial Grounds | 5.2% |
| 40 | The Hunter Becomes the HuntedFirst clear of Combat Star Belt: Sky Heist: Hunting Grounds | 5.1% |
| 41 | Seize ControlFirst clear of Combat Star Belt: Silent Cluster: Control Node | 4.5% |
| 42 | Ship Engineering: First StepsReach Level 50 in Ship Engineering | 4.5% |
| 43 | Seven Days of IdlingAccumulate 7 days online | 4.2% |
| 44 | Booster Engineering: First StepsReach Level 50 in Booster Engineering | 4.0% |
| 45 | Empire of FurnacesRaise the Smelting Refinery to Level 5 | 3.8% |
| 46 | Master Resource DispatcherRaise the Resource Dispatch Center to Level 5 | 3.6% |
| 47 | Crimson: The Temple FallsFirst clear of Combat Star Belt: Crimson Oath: Crimson Temple | 3.3% |
| 48 | King of the Assembly LineRaise the Equipment Factory to Level 5 | 3.0% |
| 49 | Planetary GovernorPlanetary Governor | 3.0% |
| 50 | Cradle of TitansRaise the Shipyard to Level 5 | 2.9% |
| 51 | War MachineRaise the Combat Command Center to Level 5 | 2.7% |
| 52 | The Hundred-Million ClubReach a historical holding peak of 100,000,000 Starcoin | 2.5% |
| 53 | Time SalvagerRaise the Archaeology Lab to Level 5 | 2.5% |
| 54 | Booster MasterRaise the Booster Factory to Level 5 | 2.4% |
| 55 | Reject AssimilationFirst clear of Combat Star Belt: Silent Cluster: Assimilation Hub | 2.4% |
| 56 | Mining TycoonReach Level 99 in Mining | 2.2% |
| 57 | A Flagship FallsDestroy your first capital-class enemy | 2.0% |
| 58 | So Refining Skills Are Worth Something, Right?Reach Level 99 in Refining | 1.8% |
| 59 | Break the LineFirst clear of Combat Star Belt: Sky Heist: Breach Battlefield | 1.7% |
| 60 | Gas Is Not Just for Fuel...Reach Level 99 in Gas Harvesting | 1.6% |
| 61 | Starcoin MagnateReach a historical holding peak of 1,000,000,000 Starcoin | 1.5% |
| 62 | Known as the Little Gas PlanetColonize an Ice Planet for the first time | 1.3% |
| 63 | Breaking the 1,000,000 MarkMine 1,000,000 ore in total | 1.2% |
| 64 | Command Matrix CollapseFirst clear of Combat Star Belt: Silent Cluster: Command Matrix | 1.2% |
| 65 | Dawnstar: The First Light of DawnAssemble your first Dawnstar-class | 1.2% |
| 66 | Dusk of the BehemothDestroy your first supercapital-class enemy | 1.2% |
| 67 | Mountains and Seas Can Be LeveledAssemble your first Mountain-Sea-class | 1.2% |
| 68 | Array SilencedFirst clear of Combat Star Belt: Silent Cluster: Outer-Ring Assimilation | 1.0% |
| 69 | Clear the Outer RingFirst clear of Combat Star Belt: Sky Heist: Outer-Ring Invasion Zone | 1.0% |
| 70 | Into the Deep PastComplete all 5 archaeology tiers | 1.0% |
| 71 | The Alliance Only Reimburses Empty HullsReach Level 99 in Equipment Manufacturing | 1.0% |
| 72 | The Iron Temple's Furnace Goes ColdFirst clear of Combat Star Belt: Crimson Oath: Iron Temple | 1.0% |
| 73 | Under the Firmament, Every Route Is OpenAssemble your first Firmament-class | 1.0% |
| 74 | The Sacred Vault, Stripped BareFirst clear of Combat Star Belt: Crimson Oath: Outer-Ring Sacred Vault | 0.9% |
| 75 | Crowned by the StarsAssemble your first Starcrown-class | 0.8% |
| 76 | Frontier DeveloperReach Level 99 in Planetary Development | 0.8% |
| 77 | I Cannot Afford BoostersReach Level 99 in Booster Engineering | 0.8% |
| 78 | The Alliance Said There Would Be No ReimbursementReach Level 99 in Ship Engineering | 0.8% |
| 79 | A New Ruler for the Royal CourtFirst clear of Combat Star Belt: Sky Heist: Deep-Realm Court | 0.6% |
| 80 | Heavy Bastion: Mobile FortressAssemble your first Bastion-class | 0.6% |
| 81 | The Mastermind Goes OfflineFirst clear of Combat Star Belt: Silent Cluster: Deep-Realm Mastermind | 0.6% |
| 82 | Nebula SustainerHarvest 1,000,000 gas in total | 0.5% |
| 83 | The End of the DeepFirst clear of Combat Star Belt: Crimson Oath: Deep-Realm Temple | 0.5% |
| 84 | Everhold: The City That Never FallsAssemble your first Everhold-class | 0.4% |
| 85 | Worldbreaker, Breaking Through the LinesAssemble your first Worldbreaker-class | 0.4% |
| 86 | Judgment: Final VerdictAssemble your first Judgment-class | 0.3% |
| 87 | Breaking the 100,000,000 MarkMine 100,000,000 ore in total | 0.1% |
| 88 | The Oath of Twenty-Five TitansBuild 25 supercapital ships in total | 0.1% |
I. New ContentNew · Potential Chip Decoding: A new "Potential Chip Decoding" feature is added to the Blueprint Lab, letting you decode "Unknown Potential Chips" into one of three reward types: Enhancement Catalyst Chips, Skill Module Chips, and Rig Affix Chips. Enhancement Catalyst Chip: A "Use Enhancement Catalyst Chip" toggle is added to the ship and equipment enhancement panels. When enabled, this attempt's success rate increases by 10%. The chip is consumed only on a successful enhancement, never on failure. Skill Module Chip: When activated, the chosen skill gains +5 levels temporarily for 10 minutes (real time). The effect also persists offline (judged by its end timestamp) and does not break online/offline parity. Rig Affix Chip: When enhancing a rig, you can select an affix chip directly in the interface, and the enhancement always succeeds.
Read full update on Steam ↗I. Updates (New / Improved) Alliance list pagination: a "Load More" button lets you browse every alliance instead of only the 100 most recently created (older alliances with high member counts used to fall off the bottom of the list). Alliance list sorting: order by creation time, member count, or total building level, with the active sort highlighted. Alliance list search: filter in real time by alliance name or invite code. Alliance list redesign: switched to two-line cards; member count shows as a progress bar with remaining slots labeled, buildings appear as total level and category tags, and the full status is clearly visible. Shipyard equipment "Details" entry: reinforce, dismantle, and discard can now be done directly in the shipyard; candidate gear can also be installed into the current slot without leaving for the warehouse.
Read full update on Steam ↗I. Chat Added the World Channel: switch channels at the top of the chat panel to see what players across the server are saying. Chat channel interface refreshed: channel switching is now an underlined tab bar, a colon separator is added between the speaker name and the message, the Report and Block buttons now appear on the row when the mouse hovers over it, and the chat panel title is now Chat. II. Alliance Added two new Alliance buildings: the Wormhole Resonance Beacon increases the chance of extra token drops from Wormhole trials and treasure nodes by +3% per level; the Research Council grants Alliance members +0.5 hours of extra Research Hours per day, +3.5 hours per day at level 7, which are stored in the research-hours bank after claiming and keep accumulating offline. The maximum level of Alliance buildings has been raised from level 5 to level 7, and existing buildings can be...
Read full update on Steam ↗Deep Space Idle: Frontier Era Patch Notes 1.0.6 I. Space StationStar Castle (Space Station main body) levels 2 and beyond now cost half the build materials, Starcoin, and build time, easing the mid-to-late game upgrade pressure. II. AllianceThe Alliance building panel now shows each building's function description, and displays a blue preview with the 1-to-5 level effect curve when building or upgrading, making resource planning easier. III. Newbie GuideRewrote the industry-line tutorial: narrator changed to the space station dock assembler Chaoge, with more immersive briefing text, and adjusted the early-game gathering and refining target values. IV. InterfaceWhen the Resource dispatch center produces extra output, a floating text toast appears at the bottom of the screen showing the specific resource and amount; no toast is shown during offline. V. FixesFixed the issue where the thr...
Read full update on Steam ↗Update Notes — V1.0.5 2026-10-02 Leaderboard The Skill Leaderboard is now live on Steam global leaderboards: 22 boards in total — every skill, the Harvesting / Production / Combat overall boards, and Total Experience. Click "💾 Record current leaderboard data" to upload your scores and view global rankings. Fixed an issue where the leaderboard kept showing "waiting for upload confirmation" or "upload failed". Leaderboard connection and read status messages are now clearer. Cloud Save Fixed cross-device progress syncing: when starting the game on another device via Steam Cloud, the newer progress is adopted automatically instead of being overwritten by an older save. Space Station Building the Space Station (Lv. 1) now takes 15 minutes instead of 1 hour. Tutorial Rewritten tutorial text: the registrar storyline now guides you with clearer objectives and completion hints. Multi-paragrap...
Read full update on Steam ↗Blueprint Invention Added the Blueprint Invention system and the Blueprint Lab: a new entry in the left-hand skill navigation that opens efficiency research for 78 consumable blueprints (boosters, ammunition, fuel, archaeological probes). Every blueprint has two research lines — Material Efficiency (ME) and Time Efficiency (TE) — with 5 tiers each. At 10 / 50 / 250 / 1250 / 5000 cumulative research runs, the discount on both lines rises step by step to 5% / 10% / 15% / 20% / 25%. Added the archaeology resource Decoding Matrix: Efficiency research is now wired into actual production: manual manufacturing and station production lines both shorten their cycle times by Time Efficiency (roughly 25% shorter at max), and the material cost of equipment production lines is discounted by Material Efficiency. Research speed now opens an Efficiency factor breakdown computed from the same source a...
Read full update on Steam ↗82 concurrent players — the highest daily peak recorded at that point.
I. New ContentNew · Potential Chip Decoding: A new "Potential Chip Decoding" feature is added to the Blueprint Lab, letting you decode "Unknown Potential Chips" into one of three reward types: Enhancement Catalyst Chi…
I. Updates (New / Improved) Alliance list pagination: a "Load More" button lets you browse every alliance instead of only the 100 most recently created (older alliances with high member counts used to fall off the bot…
I. Chat Added the World Channel: switch channels at the top of the chat panel to see what players across the server are saying. Chat channel interface refreshed: channel switching is now an underlined tab bar, a colon…
Deep Space Idle: Frontier Era Patch Notes 1.0.6 I. Space StationStar Castle (Space Station main body) levels 2 and beyond now cost half the build materials, Starcoin, and build time, easing the mid-to-late game upgrad…
Update Notes — V1.0.5 2026-10-02 Leaderboard The Skill Leaderboard is now live on Steam global leaderboards: 22 boards in total — every skill, the Harvesting / Production / Combat overall boards, and Total Experience.…