Store data
- UK price
- £28.89
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 10 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 3 | — | — | 1 | — |
| November 2026 | 3 | — | — | 1 | — |
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| IndonesiaIDR · ID | IDR | IDR 309,999 | Rp 263 499 | 15% | Rp 263 499 | No change recorded |
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| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
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| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
It is 1955, and the Modernisation Plan has handed you the money to replace steam. You hold the Chief Executive's chair from 1955 to 1994: every locomotive class BR ordered — or cancelled — is yours to commission, allocate, overhaul, refurbish, convert, store and finally withdraw.
Build the fleet — follow the real order book class by class, or divert the money: back designs BR cancelled, order deeper batches of the ones that worked, and live with the consequences for the following decades.
Keep it running — all 51 classes are researched individually, and every locomotive is an individual machine with its own works history, overhaul clock, equipment and depot. Works capacity is shared and finite; a neglected fleet fails in traffic.
Spend two budgets — a capital pot for orders, refurbishments and conversions, and a maintenance allowance drained by the fleet's running costs. Spending capital well is what relieves the maintenance account.
Direct the programmes — electric train heating, dual brakes, refurbishment life-extensions, sub-class conversions and renumberings, on historical schedules or your own.
Manage the map — allocate classes across the real depot network as it opens, closes and specialises across the era.
Face the era — the Beeching reports, the 1968 Transport Act, oil shocks, strikes and sectorisation arrive on their real dates, with real mandates attached.
Each year closes with a graded report card marking your railway against the real one — budget, availability, fleet costs, objectives. At the end of 1994, four decades of your decisions stand against BR's actual record.
Historical the calibrated museum: the fleet lives and dies as the record says it did, and your deviations are measured against it.
Living economy — demand drives the railway: surpluses go to store, deficits bite, the Treasury escalates, and your alternative history earns its own consequences. Never a game-over — the score simply records the wreckage.
51 real locomotive classes, 1955–1994, researched from published records
Deterministic worlds — every game replays exactly from its seed
Era starts from 1955 to 1993, from the Pilot Scheme to the sector railway
An interface that lives in its era — BR green boardroom to sector-era skins
Period railway photography throughout
A full in-game player's guide covering every mechanic
Fleet strategy, not train driving — no timetables, no signalling, no micromanagement
Huge thanks to Platform 5 Publishing for their kind permission to use real data from their Motive Power Pocket Books and Combined Volumes
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
3 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.