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Steam player data · App 5174560

Motive Power

View on Steam ↗Updated 11 Nov · 11:43 UTC
  • Single-player
  • Color Alternatives
  • Adjustable Difficulty
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Save Anytime
  • Family Sharing
Steam

Store data

UK price
£28.89
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
10 November 2026
Concurrent players0Most recent successful sample
Today's peak264/144 samples
Tracked peak3Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5174560
App type
Game
Supported systems
Windows · macOS
Genres
Simulation, Strategy
Release date
10 November 2026
Last player update
11 Nov · 11:43 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10
Processor
Dual-core, 2 GHz (x86-64)
Memory
4 GB RAM
Graphics
Integrated graphics sufficient
Storage
500 MB available space
Additional Notes
Uses the Microsoft Edge WebView2 runtime (present on Windows 11 and most Windows 10 systems); falls back to your default browser if unavailable.
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11
Processor
Quad-core, 2.5 GHz
Memory
8 GB RAM
Graphics
Integrated Graphics sufficient
Storage
1 GB available space
Additional Notes
Uses the Microsoft Edge WebView2 runtime (present on Windows 11 and most Windows 10 systems); falls back to your default browser if unavailable.

macOS

Minimum
Requirement
Requires an Apple processor
OS
macOS 12 Monterey or later
Processor
Apple Silicon M1 or later
Memory
4 GB RAM
Storage
500 MB available space
Recommended
Requirement
Requires an Apple processor
OS
macOS 12 Monterey
Processor
Apple Silicon M1 or later
Memory
4 GB RAM
Storage
500 MB available space

Launch window

Released 10 November 2026 · Tracking from 10 November 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
3
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£28.89
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
3
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£28.89
Top Sellers
No appearanceNo ranked days

2 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 3Average 1Latest 0
0122310 Nov 2026, 12:00 UTC11 Nov 2026, 11:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days3——1—
November 20263——1—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Run British Railways through four decades of the diesel and electric age

It is 1955, and the Modernisation Plan has handed you the money to replace steam. You hold the Chief Executive's chair from 1955 to 1994: every locomotive class BR ordered — or cancelled — is yours to commission, allocate, overhaul, refurbish, convert, store and finally withdraw.

What you do each month

Build the fleet — follow the real order book class by class, or divert the money: back designs BR cancelled, order deeper batches of the ones that worked, and live with the consequences for the following decades.

Keep it running — all 51 classes are researched individually, and every locomotive is an individual machine with its own works history, overhaul clock, equipment and depot. Works capacity is shared and finite; a neglected fleet fails in traffic.

Spend two budgets — a capital pot for orders, refurbishments and conversions, and a maintenance allowance drained by the fleet's running costs. Spending capital well is what relieves the maintenance account.

Direct the programmes — electric train heating, dual brakes, refurbishment life-extensions, sub-class conversions and renumberings, on historical schedules or your own.

Manage the map — allocate classes across the real depot network as it opens, closes and specialises across the era.

Face the era — the Beeching reports, the 1968 Transport Act, oil shocks, strikes and sectorisation arrive on their real dates, with real mandates attached.

Answer for it every December

Each year closes with a graded report card marking your railway against the real one — budget, availability, fleet costs, objectives. At the end of 1994, four decades of your decisions stand against BR's actual record.

Two ways to play

Historical the calibrated museum: the fleet lives and dies as the record says it did, and your deviations are measured against it.

Living economy — demand drives the railway: surpluses go to store, deficits bite, the Treasury escalates, and your alternative history earns its own consequences. Never a game-over — the score simply records the wreckage.

Features

51 real locomotive classes, 1955–1994, researched from published records

Deterministic worlds — every game replays exactly from its seed

Era starts from 1955 to 1993, from the Pilot Scheme to the sector railway

An interface that lives in its era — BR green boardroom to sector-era skins

Period railway photography throughout

A full in-game player's guide covering every mechanic

Fleet strategy, not train driving — no timetables, no signalling, no micromanagement

Huge thanks to Platform 5 Publishing for their kind permission to use real data from their Motive Power Pocket Books and Combined Volumes

Steam gallery

Screenshots

10 available
Observed momentum

Moving similarly

Compared with the latest two retained daily readings

Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.

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