Store data
- UK price
- £4.59
- US price
- $3.99
- Positive reviews
- 86%
- Total reviews
- 43
- Release date
- 24 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 11 | -5 | -31.3% | 1 | -82.7% |
| October 2026 | 6 | -10 | -62.5% | 1 | -83.1% |
| September 2026 | 16 | — | — | 5 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £4.59 | £3.67 | 20% | £3.67 | No change recorded |
| United StatesUSD · US | USD | US$4.99 | $3.99 | 20% | $3.99 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
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| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | PEN | PEN 13.49 | S/.10.79 | 20% | S/.10.79 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱169.00 | P135.20 | 20% | P135.20 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
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| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Worker Survival Simulator is a pixel-art workplace life simulation game. You play as a 22-year-old young adult stepping into society for the first time, starting from a cramped rented room and embarking on a ten-year working life in a bustling city.
Wake up to your alarm and plan your day. Squeeze onto the morning subway and study during your commute. Clock in at the office, attend morning meetings, complete KPIs, and submit weekly reports. Six interconnected stats—Energy, Mood, Stress, Health, Fullness, and Cash Flow—constantly affect each other. Let any one of them spiral out of control, and your life may take an entirely different direction.
This isn't just about watching numbers go up and down. You'll deal with KPI evaluations, weekly reports, skill trees, promotions, job-hopping negotiations, taking leave, and working overtime. Keep an eye out for your boss, Mr. Wang, while sneaking in a little slacking off, and navigate coworker relationships and office politics. Every decision at work can affect your income, mental state, and long-term career path.
Once you leave the office, the city is yours. Convenience stores, bars, shopping malls, libraries, gyms, night markets, parks, mountaintops, riversides, internet cafés, your own home, and more. Explore more than 12 different locations freely, with interconnected areas and unique ambient sounds that bring each place to life.
Forget endless menus and button clicking. Every interaction takes place in a freely explorable pixel-art world. Play board games, darts, pool, chess, basketball arcade games, multiplayer matches, watch the stock market, join a square-dance routine, and more. With more than a dozen mini-games to discover, there's always something to do. An optional Easy Mode can automatically resolve mini-games with a good result, so even players who aren't great at fast-paced controls can enjoy the experience.
Lin Xiaoman, Chen Yu, Jiang Yue, and other romanceable characters can only be unlocked after you've actually met them in the world. Build relationships step by step, from first meeting and mutual attraction to dating, marriage, and having children. Every relationship takes time, choices, and genuine effort to maintain.
Every choice you make in the world contributes to four story paths: Career, Life, Relationships, and Adventure . Ten years later, will you become a successful career professional, a master of the good life, an adventurer willing to bet everything, or simply an ordinary person carried along by life? Your ten-year journey will determine your unique ending.
Authentic Workweek Cycle: Plan your morning → commute to work → spend your evenings → experience weekend events. Live through the full rhythm of a working person's week.
Location-Based Exploration: Forget popup menus. All interactions happen directly in freely explorable pixel-art environments, with point-and-click movement and automatic pathfinding.
Deep Career System: Handle KPI evaluations, weekly reports, skill trees, promotions, job changes, paid leave, overtime, coworker relationships, and office politics.
Multi-Path Relationship System: Meet characters in the world to unlock them, then gradually develop relationships through different stages—from getting acquainted and flirting to dating, marriage, and having children.
Major Life Events: Buy a home, buy a car, face layoffs, change careers, search for jobs, and get back on your feet. Experience both the highs and lows of working life.
Side Hustles & Investments: Take on freelance jobs and keep an eye on the stock market. The road to financial freedom might begin with one bold investment.
Life Story Tree: Every choice influences four different paths, leading to five distinctly different endings after ten years.
Easy Mode: Mini-games can be switched to automatic resolution, with good results applied automatically to reduce the skill barrier.
| # | ||
|---|---|---|
| 01 | Ach Heart Flutter | 55.5% |
| 02 | Ach First Day | 47.8% |
| 03 | Ach Gym Card | 26.2% |
| 04 | Ach Romance Together | 23.9% |
| 05 | Ach Week Clear | 22.7% |
| 06 | Ach Score3000 | 21.7% |
| 07 | Ach Cash5000 | 18.7% |
| 08 | Ach Night Life6 | 14.8% |
| 09 | Ach Task 100 | 14.4% |
| 10 | Ach Gym 10 | 13.4% |
| 11 | Ach Report10 | 10.7% |
| 12 | Ach Career Top | 10.0% |
| 13 | Ach Gear All | 9.8% |
| 14 | Ach Jobfair 3 | 8.4% |
| 15 | Ach Veteran | 7.5% |
| 16 | Ach First Car | 6.8% |
| 17 | Ach Night Gig15 | 6.5% |
| 18 | Ach Hospital First | 6.1% |
| 19 | Ach First Home | 4.5% |
| 20 | Ach Married | 4.0% |
| 21 | Ach Meal30 | 3.1% |
| 22 | Ach Coffee50 | 2.8% |
| 23 | Ach Meeting20 | 2.7% |
| 24 | Ach Night Fit7 | 2.7% |
| 25 | Ach Life Winner | 2.4% |
| 26 | Ach Bank Regular | 2.2% |
| 27 | Ach Events Half | 2.0% |
| 28 | Ach Task 500 | 2.0% |
| 29 | Ach Kid Born | 1.8% |
| 30 | Ach Events All | 1.7% |
| 31 | Ach Romance Two Lines | 1.1% |
| 32 | Ach Date 20 | 0.8% |
| 33 | Ach Hospital Regular | 0.8% |
| 34 | Ach Romance Showdown | 0.8% |
| 35 | Ach Romance All Lines | 0.2% |
| 36 | Ach Caught10 | 0.1% |
| 37 | Ach Combo10 | 0.1% |
| 38 | Ach Endings All | 0.1% |
| 39 | Ach Overtime10 | 0.1% |
1. Corrected the navigation guidance for the job offer tutorial. 2. Fixed inconsistent affinity data for Ajie. 3. Standardized hiring tiers for exceptional job offers. 4. Standardized how résumé scores are displayed. 5. Standardized how attributes are displayed across scenes. 6. Corrected the unemployed status label. 7. Standardized date and day-of-week calculations.
Read full update on Steam ↗1. Added housing type indicators 2. Added four housing illustrations 3. Added post-IPO stock price, acquisition, and board of directors gameplay 4. Fixed the Monday reset issue after weekly settlement 5. Added an entrepreneurship gameplay system 6. Added divorce options 7. Updated the divorce cost breakdown 8. Added family interactions after divorce
Read full update on Steam ↗1. Added more interactive dialogue for gatherings with friends. 2. Fixed character display issues during gatherings with friends. 3. Added a notification history panel. 4. Notifications at the bottom now dynamically adjust their display duration based on text length. 5. Improved the commuting flow and fixed related regression tests.
Read full update on Steam ↗1. Fixed an issue where stamina could get stuck in an infinite loop. 2. Fixed the class reunion notification logic. 3. Updated Ajie's money-borrowing storyline. 4. Fixed the satiety calculation for steamed buns. 5. Added an overwrite confirmation step. 6. Increased the font size in the status panel.
Read full update on Steam ↗1. Added tests for edge cases in the attendance system. 2. Fixed incorrect attendance calculations on the first day of employment. 3. Added a Goals page to the in-game phone. 4. Changed the status panel to a single-line layout. 5. Implemented a multi-stage job offer process. 6. Fixed scene inheritance issues when loading saved games. 7. Fixed game progression issues at the end of Friday.
Read full update on Steam ↗1. Added group chat and social feed reply systems 2. Added more phone content that changes based on different scenarios 3. Fixed logic bugs related to sudden crises 4. Added a virtual phone system 5. Added the complete resignation and entrepreneurship progression 6. Added sudden crisis events
Read full update on Steam ↗1. Fixed an incorrect status check when starting a new job in the same week after leaving a job 2. Added save compatibility logic for the transition period 3. Added regression tests for the resignation process 4. Fixed performance issues caused by duplicate subway pop-ups 5. Fixed an infinite loop during the transition period 6. Fixed logic related to elevators and convenience stores
Read full update on Steam ↗1. Fixed the response mechanism for job interview choices 2. Improved the guidance text for unemployment
Read full update on Steam ↗1. Fixed black screen and avatar display issues 2. Fixed save data loading issues 3. Added the Job Rank Privilege system 4. Added office promotion goals 5. Added attribute descriptions and hover details
Read full update on Steam ↗1. Fixed a black screen issue in party scenes. 2. Fixed a black screen issue during club activities. 3. Added the “Learn Public Speaking on the Way” activity. 4. Fixed formatting errors in driving scenes. 5. Fixed the romance storyline state after a breakup.
Read full update on Steam ↗1. Added an option for endgame thinking time 2. Adjusted the park chess time 3. Extended the weekly report presentation timer 4. Unified the morale calculation logic 5. Added the ending storyline for initiating a breakup 6. Completed the full storyline flow for initiating a breakup 7. Added the backpack upgrade purchase system 8. Added today's commission progress display
Read full update on Steam ↗1. Corrected the navigation guidance for the job offer tutorial. 2. Fixed inconsistent affinity data for Ajie. 3. Standardized hiring tiers for exceptional job offers. 4. Standardized how résumé scores are displayed.…
1. Added housing type indicators 2. Added four housing illustrations 3. Added post-IPO stock price, acquisition, and board of directors gameplay 4. Fixed the Monday reset issue after weekly settlement 5. Added an entr…
1. Added more interactive dialogue for gatherings with friends. 2. Fixed character display issues during gatherings with friends. 3. Added a notification history panel. 4. Notifications at the bottom now dynamically a…
0 positive · 1 negative.
1. Fixed an issue where stamina could get stuck in an infinite loop. 2. Fixed the class reunion notification logic. 3. Updated Ajie's money-borrowing storyline. 4. Fixed the satiety calculation for steamed buns. 5. Ad…
£3.67 → £4.59.