Store data
- UK price
- £1.79
- US price
- Awaiting regional check
- Positive reviews
- 100%
- Total reviews
- 7
- Release date
- 4 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | -4 | -80.0% | 0 | -95.9% |
| October 2026 | 1 | -4 | -80.0% | 0 | -95.9% |
| September 2026 | 5 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | EUR | €1.99 | 1,39€ | 30% | 1,39€ | No change recorded |
| United Arab EmiratesAED · AE | AED | AED 6.79 | 4.75 AED | 30% | 4.75 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$2.80 | A$ 1.96 | 30% | A$ 1.96 | No change recorded |
| BrazilBRL · BR | BRL | R$7.95 | R$ 5,56 | 30% | R$ 5,56 | No change recorded |
| CanadaCAD · CA | CAD | CA$2.39 | CDN$ 1.67 | 30% | CDN$ 1.67 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 1.79 | CHF 1.25 | 30% | CHF 1.25 | No change recorded |
| ChileCLP · CL | CLP | CLP 1,499 | CLP$ 1.049 | 30% | CLP$ 1.049 | No change recorded |
| ChinaCNY · CN | CNY | CN¥11.00 | ¥ 7.70 | 30% | ¥ 7.70 | No change recorded |
| ColombiaCOP · CO | COP | COP 5,699.00 | COL$ 3.989 | 30% | COL$ 3.989 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 1,050.00 | ₡735 | 30% | ₡735 | No change recorded |
| Hong KongHKD · HK | HKD | HK$12.00 | HK$ 8.40 | 30% | HK$ 8.40 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 20,499.00 | Rp 14 349 | 30% | Rp 14 349 | No change recorded |
| IsraelILS · IL | ILS | ₪7.09 | ₪4.96 | 30% | ₪4.96 | No change recorded |
| IndiaINR · IN | INR | ₹109.00 | ₹ 76 | 30% | ₹ 76 | No change recorded |
| JapanJPY · JP | JPY | JP¥265 | ¥ 185 | 30% | ¥ 185 | No change recorded |
| South KoreaKRW · KR | KRW | ₩2,250 | ₩ 1,570 | 30% | ₩ 1,570 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 0.500 | 0.35 KD | 30% | 0.35 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 660.00 | 462₸ | 30% | 462₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$30.75 | Mex$ 21.52 | 30% | Mex$ 21.52 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 5.45 | RM3.81 | 30% | RM3.81 | No change recorded |
| NorwayNOK · NO | NOK | 24,00 kr | 24,00 kr | 0% | 24,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 3.19 | NZ$ 3.19 | 0% | NZ$ 3.19 | No change recorded |
| PeruPEN · PE | PEN | S/.5.65 | S/.5.65 | 0% | S/.5.65 | No change recorded |
| PhilippinesPHP · PH | PHP | P69.00 | P69.00 | 0% | P69.00 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Place cowboys along the street which defend the town
Spend gold mid-fight on more men, better guns, and new buildings
Level up during a run and pick a skill card each time, Tier1 - Tier3 Skills
Bank Fortitude every run — win or lose — and spend it on permanent upgrades
Come back stronger and hold out longer than last time. Constant progression
Zombies come up the road to Dead Man's Gulch in one continuous wave that never stops growing. The settlers can't fight. Your cowboys can — so put them where they'll do the most good and keep them supplied.
Hour one is a handful of shamblers. By the small hours there are hundreds on the street at once, and the things that arrive then take a magazine each.
Raise twelve buildings along the street, each with its own firing positions
Arm your men from a pistol up to a Sharps buffalo rifle — and dynamite, when a pistol will no longer do
Call in cavalry, and when the purse allows it, build the Gatling emplacement
Seven kinds of dead walk this road, from the shamblers of the first hour to what arrives after midnight
Every run ends. What you learned does not. Fortitude carries over into a ledger of permanent upgrades — more gold, skills, and new weapons — so the next night starts a little less hopeless than the last.
Real progression from run to run
Progress saves itself
English, German and Spanish
I'm one person, and this is my first published game. I've played tower defense for years, and I love the idea of progress that carries across runs. Dead Man's Gulch is my attempt to put both in one game. I built it in my spare time. If you play it and something feels off, tell me — I read everything and want to make this the best it can be. — Matthias, Off the Clock Hermit
| # | ||
|---|---|---|
| 01 | Ach Kill 1k | 88.2% |
| 02 | Ach Gold 50k | 82.3% |
| 03 | Ach Gold 100k | 80.3% |
| 04 | Ach Hoard 50k | 80.3% |
| 05 | Ach Kill 10k | 80.3% |
| 06 | Ach Max Level | 80.3% |
| 07 | Ach Rich Corpse | 80.3% |
| 08 | Ach Town Full | 80.3% |
| 09 | Ach Stampede 100 | 78.4% |
| 10 | Ach Wagons Max | 70.5% |
| 11 | Ach Kill 100k | 64.7% |
| 12 | Ach Gunsmith | 58.8% |
| 13 | Ach Ledger Max | 54.9% |
| 14 | Ach Gatling | 52.9% |
| 15 | Ach Victory | 52.9% |
| 16 | Ttg Clean Sweep | 43.1% |
| 17 | Ttg End Of Line | 43.1% |
| 18 | Ttg Teamster | 43.1% |
| 19 | Ttg Fifty Posts | 41.1% |
| 20 | Ttg Full Sky | 41.1% |
| 21 | Ttg Good Catch | 41.1% |
| 22 | Ttg Housed | 41.1% |
| 23 | Ttg Night | 41.1% |
| 24 | Ttg Nothing Left | 41.1% |
| 25 | Ttg Carom | 39.2% |
| 26 | Ttg Pockets | 37.2% |
| 27 | Ttg Ten Thousand | 37.2% |
| 28 | Ftp Run Down | 35.2% |
| 29 | Ftp Stand To | 35.2% |
| 30 | Ftp Aim True | 33.3% |
| 31 | Ftp Boiling | 33.3% |
| 32 | Ftp Broadside | 33.3% |
| 33 | Ftp Scorched | 33.3% |
| 34 | Ttg Ten Miles | 33.3% |
| 35 | Ftp Clean Volley | 31.3% |
| 36 | Ftp Cooper | 31.3% |
| 37 | Ftp Down Line | 31.3% |
| 38 | Ftp No Scratch | 31.3% |
| 39 | Ttg Millionaire | 31.3% |
| 40 | Ftp Shell Shock | 29.4% |
| 41 | Ftp Armoury | 27.4% |
| 42 | Ftp Fully Manned | 27.4% |
| 43 | Ftp Long Line | 27.4% |
| 44 | Ttg Providence | 27.4% |
| 45 | Ftp Six Guns | 25.4% |
| 46 | Ttg Untouched | 25.4% |
| 47 | Ftp Won | 11.7% |
| 48 | Ach Kill 300k | 9.8% |
Changes Fort Providence The defeat screen now shows a short summary, in line with the other two chapters, instead of the full run statistics
Read full update on Steam ↗Fixes Towards the Gulch "Time on the road" kept counting up on the victory screen while the wagon was still rolling in the background Fireworks around the victory screen only appeared on the left side Fort Providence The game crashed on the first level up, when the skillcards were about to be shown
Read full update on Steam ↗Fixes Towards the Gulch In rare occasions, the Signal Fire purchase window closed again the instant it opened, making the torch impossible to buy Changes Towards the Gulch "The Parlour" damage and blast radius slightly reduced
Read full update on Steam ↗Fixes Towards the Gulch The "Show a hint how to win" button never appeared, even with a fully upgraded ledger In rare cases, runs could top out below the intended maximum level when tier 2 and tier 3 skillcards were picked early Fort Providence In rare cases, runs could top out below the intended maximum level when tier 2 and tier 3 skillcards were picked early Changes Dead Mans Gulch Shotgun range and damage slightly increased Skillcards now state when a bonus compounds instead of adding up Separate button for 4x speed, next to the 2x button Towards the Gulch Skillcards now state when a bonus compounds instead of adding up Separate button for 4x speed, next to the 2x button Fort Providence Separate button for 4x speed, next to the 2x button
Read full update on Steam ↗Fixes Dead Mans Gulch Skillcards don't show the accumulative improvements including the upgraded values coming from the ledger Winning Screen options were inconsistent with the other chapters Towards the Gulch In rare occasions, levelling continued past the intended maximum: the closing skillcards never appeared and the steep XP curve never started In rare occasions, reaching the level cap offered the same tier 1 skillcard three times instead of three different ones Changes Dead Mans Gulch Added more available hints upon loosing the game with a fully upgraded ledger Towards the Gulch Added more available hints upon loosing the game with a fully upgraded ledger
Read full update on Steam ↗Bugfix "Towards the Gulch" & "Fort Providence" Resolved an issue where it can happen that no Skillcards at all are provided upon level-up, basically freezing the game..
Read full update on Steam ↗Fixes Dead Mans Gulch Winning Screen only provides the option to Save & Close the Game. Added the remaining options. Towards the Gulch Skillcards don't show the accumulative improvements including the upgraded values coming from the ledger Fort Providence Changing the target positioning of a mortar, while a projectile from this unit is already airbound, despawns the projectile and respawns it at the location of the new target position. Changes Towards the Gulch Added more available hints upon loosing the game with a fully upgraded ledger
Read full update on Steam ↗Gameplay: Towards the Gulch: Nerfed throwable item "The Parlour". AOE slightly decreased. Optics: - Towards the Gulch: Fixed visual of "Pickle Barrel" When loosing screen occurs while bridge building menu is open, loosing screen is overlayed -> force closure of all open building or shopping menus upon loosing. Added "X" to the upper right corner of the bridge building screen to add yet another way to close this window. Removed individual shop menu of Settlers in Gliders. Freeze the statistics of distance traveled in the winning screen of Level 2 instead of continue to count as the wagon is still rolling in the background The torch of Level 2 can now also be clicked before the 1mio. Gold is collected to get the buy menu displaying how much Gold is still needed.
Read full update on Steam ↗Upon loosing Level 1 while having a fully unlocked ledger, the "give me a hint how to win" was not displayed at all. Fixed now.
Read full update on Steam ↗Fixing an issue in the achievement "Ten Miles gone" which made it unachievable
Read full update on Steam ↗£1.25 → £1.79.
Changes Fort Providence The defeat screen now shows a short summary, in line with the other two chapters, instead of the full run statistics
Fixes Towards the Gulch "Time on the road" kept counting up on the victory screen while the wagon was still rolling in the background Fireworks around the victory screen only appeared on the left side Fort Providence…
Fixes Towards the Gulch In rare occasions, the Signal Fire purchase window closed again the instant it opened, making the torch impossible to buy Changes Towards the Gulch "The Parlour" damage and blast radius slightl…
Fixes Towards the Gulch The "Show a hint how to win" button never appeared, even with a fully upgraded ledger In rare cases, runs could top out below the intended maximum level when tier 2 and tier 3 skillcards were p…
1 positive · 0 negative.